Community Servers Are Here: Host Your Own Shatterline PvP You’ve been asking us one thing again and again: “Can we have PvP back in some form?” Today we finally have something for you: 👉 Shatterline Dedicated Server is now available on Steam You can now host your own community s
Community Servers Are Here: Host Your Own Shatterline PvP
You’ve been asking us one thing again and again: “Can we have PvP back in some form?”
Today we finally have something for you:
👉 Shatterline Dedicated Server is now available on Steam
You can now host your own community servers for Shatterline. This means:
Any player can download the Shatterline Dedicated Server app on Steam
Set it up on their own hardware (home PC, rented server, etc.)
Run custom PvP servers for friends, communities, or the public
There are no official, centrally hosted PvP servers anymore – but now you can bring parts of that experience back on your own terms.
How to Get the Dedicated Server
Open Steam Search for: "Shatterline Dedicated Server" Install it like a regular app (it appears under Tools in your library)
Host PvP matches on existing Shatterline maps and modes
Be configured by the host (rotation, player limits, etc. – depending on your config)
Be private (friends/clan only) or public, if you choose
Community servers CANNOT:
Replace the old official matchmaking / progression systems
Guarantee performance or uptime – it fully depends on the host
Offer official ranked/competitive play
This is a more “old school” style of multiplayer: You own the server, you make the rules, you are responsible for stability and moderation.
Manual Setup & Who This Is For
We want to be transparent: this is a manual / advanced feature.
Running a dedicated server may require:
Python installed
Basic understanding of port forwarding and firewalls
Editing config files
If this sounds scary – don’t worry. The idea is that community leaders, clans, and tech-savvy players will set up servers, and everyone else can just join and play.
We’ll keep improving documentation and examples based on your feedback.
Status: Early & Evolving
This is our first public release of the Shatterline Dedicated Server. Please consider it:
• Experimental – expect rough edges • Community-driven – the best setups and configs will likely come from you • Under active iteration – we’ll fix issues and refine based on what we see
Share logs, configs, and steps so we can help debug
Thank You, PvP Veterans
We know many of you were heartbroken when official servers shut down and PvP disappeared. This step doesn’t magically bring back the full old ecosystem – but it does give the community the tools to keep Shatterline PvP alive in a new way.
Thank you for sticking with us, for asking (loudly!) for a way to play PvP again, and for caring enough about this game to host your own battles.
See you on the community servers, – The Shatterline Team
View game page Randy is a new single-player DLC for Shatterline, arriving on Steam September 26, 2025 . Ride with Randy —an AI-driven platform—through interconnected underground bunkers . Keep moving by scavenging batteries , and survive by deploying grenades and traps against th
Randy is a new single-player DLC for Shatterline, arriving on SteamSeptember 26, 2025. Ride with Randy—an AI-driven platform—through interconnected underground bunkers. Keep moving by scavenging batteries, and survive by deploying grenades and traps against the lab’s monsters. Your objective: find an exit.
Key features
Power management: Batteries fuel your cart; every detour is a risk/reward decision.
Tactical survival: Use found traps and explosives to control space and break pursuit.
Horror atmosphere: Tight sightlines, audio cues, and backrooms-style tension.
Different core loop from the main campaign—built for solo.
Launch
Platform: Steam (PC)
Availability: Sep 26, 2025
How to access: From the Shatterline Store Page, look under DLC → Randy. Requires the single-player base game.
Monetization: No NFTs. No microtransactions.
Tell us about battery economy, trap balance, and difficulty spikes. If you hit issues, please include your specs, steps to reproduce, and a short clip in a support ticket or community post.
Final Early Access Season Hotel starts now! Progression is set to faster than ever. The season ends on August 1, 2024, when Shatterline is closing servers in preparations for a full launch. Check out Shatterline Retirement FAQ for more details.
Final Early Access Season Hotel starts now!
Progression is set to faster than ever.
The season ends on August 1, 2024, when Shatterline is closing servers in preparations for a full launch.
We are thrilled to share that an exciting new stage is on the horizon for Shatterline and that we are concluding Early Access and preparing for a full launch. Over the past two years, we’ve received a ton of invaluable feedback and insightful data from our dedicated community - w
We are thrilled to share that an exciting new stage is on the horizon for Shatterline and that we are concluding Early Access and preparing for a full launch. Over the past two years, we’ve received a ton of invaluable feedback and insightful data from our dedicated community - we did our best to keep up with it, and we are eager to do so in the future.
During this time, we’ve also engaged in exciting conversations with new partners and brands that we are going to be folding into the experience to expand the Shatterline universe.
Our team is eager to introduce new mechanics that we believe will be incredibly exciting and rewarding for our players. However, maintaining live operations while simultaneously building these new features is challenging. To focus entirely on this development, we are retiring the game for the foreseeable future.
Make sure to follow us closely, as we will be sharing exciting new updates over the coming months. We can’t wait to reveal the full potential of Shatterline and not even an ongoing war could stop us!
WHAT HAPPENS NOW
End of Monetization: Effective immediately, all in-game purchases will be disabled.
Free Access Until Shutdown: Players can continue to download and enjoy Shatterline until the servers close on August 1, 2024.
Free Season Pass: We are launching the last free season pass, with content from the previous seasons.
Refunds: Refunds will be given to every player who made a purchase in Shatterline in the past 15 days (from June 1, 2024, at 3 am EDT/9 am CEST).
Stay Tuned and expect exciting updates over the summer months. Follow us on X and Discord: https://discord.gg/shatterline
When will the servers for Shatterline be closed? Servers close on August 1, 2024. Why is Shatterline being retired? We are concluding our Early Access and preparing for a full launch. Maintaining live operations with the amount of new features we have planned is proving challengi
When will the servers for Shatterline be closed? Servers close on August 1, 2024.
Why is Shatterline being retired? We are concluding our Early Access and preparing for a full launch. Maintaining live operations with the amount of new features we have planned is proving challenging. We are taking a break to prepare for the launch.
What happens now? Effective immediately Shatterline is deactivating all in-game purchases. Players are able to install and play Shatterline until the servers’ closure on August 1, 2024. Upon the current season's end, we are rolling out a new free battle pass, with the content from the previous seasons.
What about refunds? Refunds will be given to every player who made a purchase in Shatterline in the past 14 days (from June 1, 2024, at 3 am EDT/9 am CEST). Refunds will be automatically processed by Steam services without requiring a request. Please make sure to contact their customer support services in case you’re encountering any issues: https://help.steampowered.com/
What happens to Discord and other channels? Every existing channel stays intact and supported. Join us at https://discord.gg/shatterline and stay tuned!
Plant-the-Bomb has returned to the PvP playlist. Now you can enjoy PTB with both its classic and competitive flavors. The minimum number of PvP modes to choose to queue for a match increased from 1 to 2.
Plant-the-Bomb has returned to the PvP playlist. Now you can enjoy PTB with both its classic and competitive flavors.
The minimum number of PvP modes to choose to queue for a match increased from 1 to 2.
The game party is disabled in the Ranked Plant-the-Bomb mode. The delay between shots for the G5 Earl pistol decreased. Fixed issue in Expedition with non-working Gardener's flowers. Fixed issue in Expedition where Dr. Sullivan's lines played every two minutes after the player ha
The game party is disabled in the Ranked Plant-the-Bomb mode.
The delay between shots for the G5 Earl pistol decreased.
Fixed issue in Expedition with non-working Gardener's flowers.
Fixed issue in Expedition where Dr. Sullivan's lines played every two minutes after the player had defeated two sector bosses.
Fixed issue in Expedition's Glasshead Bunker where fireballs passed through the crystalline gate, failing to slam into it.
Fixed issue with Brisa's Tactical Cloak where the cloak failed to work if activated after the previous cloak had been interrupted because the player had performed a shot while aiming down sights.
Fixed issue with a missing description of one of the Season Golf rewards.
Fixed issues in the Shooting Range where after swapping operatives, the abilities' cooldown time reset to the normal (non-sped-up) time and melee weapons became unavailable.
Fixed issue where the primary weapon progression bar in the menu could extend far beyond the weapon box.
Hi there, Shatterliners! It's time for a major update! And people, there's a lot of great stuff to savor! SEASON GOLF Like the previous Season Foxtrot, the new game season is 2-month long, free, and abundant with cool rewards. PVE EPISODE A new short PvE episode: Portal . We need
Hi there, Shatterliners!
It's time for a major update! And people, there's a lot of great stuff to savor!
Like the previous Season Foxtrot, the new game season is 2-month long, free, and abundant with cool rewards.
PVE EPISODE
A new short PvE episode: Portal. We need to look into the "teleportation" tech that the Strafers are using. Our theory is that they are creating microclusters within the Red Realm. You shall infiltrate their research facility and investigate.
WEAPONS AND WEAPON PROGRESSION
A new Karambit knife was introduced in PvP for all operatives as an additional melee weapon (as an option in the session shop for the PTB mode). Movement speed with the Karambit is 15% faster than movement speed with a firearm.
Weapon progression speed for all weapons in all tiers increased, especially for sidearms, while the weapon and weapon attachment unlock price considerably decreased.
The G9 Kungen pistol and the Λ-7 Ghost assault rifle were moved to the new Tier 6 which unlocks together with Tier 5.
And great news for new players: all primary Tier 1 weapons got default Clearsight RDS attachments.
RANKED MATCHES
Quite a few changes found their way into the Ranked Matches:
We added the Ranked Rules screen so you could familiarize yourself with all the rules applicable to the Ranked Matches. Also, you can check the Ranked season rewards in the special Rewards tab in the menu.
The leaderboard of the Top 100 players is now accessible in the game.
In the unlikely event you leave a ranked match, you will be banned from playing Ranked for a specified time. Leave a ranked match again, and the ban time will be extended progressively.
You can no longer spectate the game from your own body.
We added the option to vote for surrender if you see no point in fighting anymore against the other team. The surrender will take effect only if the whole team agrees to surrender.
In addition to all weapon perks being restricted in Ranked, the following attachments are restricted as well:
Flashbang Ammo for the Lupara Compatta secondary shotgun.
Flechette Ammo for the R60 Gevaudan shotgun.
Incendiary Ammo for the Black Falcon II shotgun.
The TL-190 tactical flashlight for the R21 Brute shotgun.
The FS Assassin extender and Cordite Powder for the U44 Culverina revolver.
Cordite Powder for the Zenith assault rifle.
The Grab 840 grip for the XM-40 Conciliator assault rifle.
The Improved Burst Disconnector modifier for the Dragonfly sniper rifle.
Improved Bolt for the Presarm VX-7 sniper rifle.
Universal Receiver for the Tornado submachine gun.
GAMEPLAY AND BALANCE CHANGES
Changes for all game modes:
You can no longer stand on Strix's and Kite's crystalline walls, while crystalline walls take extra damage from melee weapons and grenades.
Quick melee damage decreased from 120 to 75. Quick melee snapping distance decreased as well.
Damage to the body at long range from the Presarm VX-7 sniper rifle equipped with the Improved Bolt attachment decreased by 57%.
The delay between shots for the G5 Earl pistol equipped with the Modified Trigger attachment increased by 12%.
The long jump was nerfed (now the jump speed is limited to the sprint speed with a melee weapon in hands) except for Exo class operatives to remove the exploit where the character received an additional impulse on canceling the slide and jumping right after that.
PvP-only changes:
Damage to the head decreased by 20% while body damage decreased by 30%.
Area-of-effect damage (for instance, Mongoose’s ultimate) decreased by 20%, and damage over time (for instance, Brisa’s mine or Kite's ultimate) decreased by 30%.
The Presarm VX-7 sniper rifle’s damage to the head decreased by 36% for the 40-meter range.
Ability Tweaks
Mongoose
The screen shake radius from the ultimate’s grenades decreased.
Malva
Pinscher Drone’s size increased by 20% while its health increased from 115 to 150 points.
Pinscher Drone cannot be spectated on.
Damage reduction inside the Healing Station orb increased by 14%.
Strix
The Crystalline Grenade’s damage decreased.
The Fire-wave Grenade’s segment radius decreased from 3 to 2 meters.
The ultimate ability’s duration decreased from 30 to 12 seconds while its damage drop over distance increased in all PvP game modes.
Kite
Two claymores instead of one, but the claymore became less lethal (you need two claymores for a guaranteed kill) albeit claymore activation delay time decreased twofold.
Crystalline Revolver ray’s damage and enemy movement slowdown decreased.
The Remote Mine can only be triggered when it’s attached to a surface. Furthermore, the radius of its lethal action decreased from 5 to 4 meters.
Brisa
Crystalline Rifle’s zoom-in time and hip spread increased.
Glass Mine and Shock Charge quantity increased from 1 to 2.
Using the weapon scope while cloaked does not trigger invisibility deactivation.
Pill
Quantum Nullifier’s visibility decreased while its duration increased from 3 to 5 seconds.
The enemy under the Stasis Field effect can no longer zoom in. Stasis Field's radius decreased from 6 to 4 meters while its duration decreased from 5 to 3 seconds.
Crystalline Flamethrower’s damage was tweaked where damage over time decreased but the time of the effect increased. The lasting damage of Pill’s ultimate can now be removed by sliding.
Orbit
Swarm Grenade flies’ hitbox increased while their number decreased from 8 to 6 and their lifetime decreased by 33%.
If Orbit destroys his own Spy Drone, no explosion damage ensues, but if the drone explodes by cooldown, the explosive damage applies, albeit at a reduced rate. You can no longer spectate over the drone.
The Dimension Leap doesn’t provide invulnerability anymore, and you cannot leap vertically.
Ultimate's armor damage reduction decreased from 70% to 60% in PvP modes.
Ram
Explosive Axe cannot be picked up.
HUD
In the PTB and 3v3 PvP modes, the players' icons on top of the screen now show if the player’s ultimate ability is ready. The icon will glow amber when the ultimate is fully charged.
MISCELLANEOUS
New initial tasks were added.
We introduced the task reroll. If an allotted daily task is not to your liking, you may now reroll it and get a new random one.
Iron sight and scope shake when shooting and aiming down sights decreased.
We tweaked game fonts and styles for Steam Deck to improve game readability on the device.
You can inspect your weapon (default “R” key) during the pre-round time and when sprinting.
We added weapon inspection animation for the X-Treme Lone Wolf sniper rifle skin.
Improved animation of the G5 Earl pistol, the Impala sniper rifle, and the Z-940 Drachen submachine gun.
New instant awards. Two PvP instant rewards for revolvers: Sheriff, for killing an enemy mid-air, and Cowboy, for two revolver kills in a row. And two Expedition instant awards: Detox Master, for decontamination, and Business Partner, for contract completion.
The Domination PvP mode was removed from the PvP playlist for a while.
PLANT-THE-BOMB MODE
We tried the PTB concept in the Demolition mode early after the Early Access launch to gather feedback on what needs to be implemented for the mode to become a truly competitive one. The result of this work is the new Plant-the-Bomb mode.
Four maps fully redesigned to suit the competitive nature of the mode are at your disposal: Old Town, Promenade, CQB, and Nisida. During the first week of the update, the PTB mode will be a part of the PvP playlist. After that, it will be played in the Ranked Matches season exclusively.
Here’s an overview of the mode changes.
Basic game mode rules
5 vs 5.
Round time: 1 minute 40 seconds.
The bomb can be picked up, dropped, or planted by any player.
Bomb arm time: 3 seconds.
Time to detonation: 45 seconds.
Bomb defuse time: 6 seconds (5 seconds if disarmed by a trooper class operative).
In non-ranked matches, there are 6 rounds per half, and your team must win 7 rounds to prevail (MR6). In Ranked, there are 9 rounds per half, where you must win 10 rounds (MR9).
Restrictions
Only one support class operative is allowed per team (Pill or Malva).
Abilities
Each player starts the match with discharged abilities. The abilities charged during the round but unused at its end will be discharged at the start of the next round, except the abilities charged through the session shop purchase.
Furthermore, the abilities charging time increased vis-à-vis other game modes, while instant rewards, kills, and kill assists contribute less to the abilities charging.
Session shop
During the pre-round time, you may use the special session shop (default “P” key) to purchase weapons (including the Karambit knife), armor, or charge an ability. Pay heed that there are two pages of items in the shop.
Surely, to purchase an item, you’ll need resources we call materials. Everyone starts with 30 initial materials. You get 120 for a lost round, 200 for a won one, 40 to all team members for planting the bomb and 40 to the person who defused it, 10 for a kill, and 5 for a kill assist. The materials cap is 1,000. You can check your resources on the TAB screen.
There is also a losing streak bonus which allows the team to receive more resources, the more rounds they lose. If the team loses two rounds in a row, they will receive 160 instead of 120 materials. 190 for the third loss in a row, 230 for the fourth, and 240 for the fifth.
Health regeneration
The HP regen rate is quite slow if you are severely wounded, but it gains pace the more HP you have. Additionally, there is a 10-second delay between the time you took your last damage and the regen start (8 seconds for the trooper class).
Armor
Each player has an armor vest to be fitted with armor plates. The armor plates are available for purchase in the session shop as two options: two armor plates with additional 60 HP or three armor plates with additional 90 HP.
When you receive damage, your armor plates are depleted first, but some abilities like Pill’s ultimate or Malva’s Pinscher Drone ignore the armor and deal damage directly to your HP.
HUD
We added the HP and armor indicators above enemy heads that appear when you hit the enemy and dissolve after a short time. They won’t show if the health and armor points are full or when the enemy is hidden behind an obstacle.
Radar. When you walk, the enemy will see you on the radar only within a 9-meter radius (vs 20 meters in other game modes). When crouching or idle, you cannot be spotted on the radar.
Weapon drop from fallen players
When players are down, the weapon they were holding is dropped, and any other player can pick it up, but cannot change its attachments. You may also ping the weapon on the map for your teammates.
Ability tweaks
Mongoose
The number of grenades in the R40 Supersling ultimate decreased from 6 to 5.
The ultimate ability’s duration decreased from 30 to 12 seconds.
Malva
The Medkit and Medi-spray abilities cooldown increased from 15 to 30 seconds.
Kite
The ultimate ability’s duration decreased from 30 to 12 seconds.
Brisa
The ultimate ability’s duration decreased from 30 to 12 seconds.
For characters with progression at level 3 and higher, the additional ammo for the Crystalline Rifle decreased from 2 rounds to 1.
Pill
The ultimate ability’s duration decreased from 30 to 12 seconds.
Med Drone’s cooldown increased from 40 to 120 seconds.
Ram
Gravity strike cooldown increased from 12 to 30 seconds.
The quantity of Throwing and Explosive Axes decreased from 3 to 2.
The ultimate ability’s charging time increased by 50 seconds.
Weapon tweaks
The Λ-1 Centurion and Firespray submachine guns' damage to the head decreased by 15%-20% at close range.
Miscellaneous
Quick team chat call-outs (F1-F3 keys) were added to indicate if the player is going to Plant Site A or B or Mid.
FIXED ISSUES
Multiple crash fixes.
Fixed issue in Expedition where the Queen boss could sometimes get stuck in its invulnerable state during the Envoy encounter.
Fixed issue in Expedition where terrain bumps hindered smooth character movement in the area around the lava river.
Fixed issue in Expedition where a grey strip appeared at the bottom of the screen when the player performed sliding.
Fixed issue where Strix's audio in the game lobby was muffled.
Fixed issue with a missing sound when Strix threw a Fire-wave Grenade.
Fixed issue with the Smart Zeroing Device attachment for the XM-40 Conciliator assault rifle where weapon stability improved instantly, not after a precision kill as designed.
Fixed issue with the RST Rage attachment for the XM-40 Conciliator assault rifle where the reloading and aiming speed buff was slightly lower and applied instantly without the need to perform a kill while at full health.
Fixed issue where the Pinscher Drone could disappear in PvE and Expedition if Malva had the maximum drone perk enabled.
Fixed issue with an incorrect Determinator weapon perk's image in the Craft Machine.
A crash fix. Fixed issue where Expedition perks stopped working after the player was revived. Fixed issue in Expedition where the players failed to regroup to the bunker if one of them entered a bunker and the bunker doors closed.
A crash fix.
Fixed issue where Expedition perks stopped working after the player was revived.
Fixed issue in Expedition where the players failed to regroup to the bunker if one of them entered a bunker and the bunker doors closed.
Various audio improvements in Expedition. Further Steam Deck stability improvements. Fixed issue where the shots from Pill's ultimate that connected with the teammates caused the affected teammates' camera to go into 3rd-person view if Pill had the resurrection perk equipped. Fix
Various audio improvements in Expedition.
Further Steam Deck stability improvements.
Fixed issue where the shots from Pill's ultimate that connected with the teammates caused the affected teammates' camera to go into 3rd-person view if Pill had the resurrection perk equipped.
Fixed issue where the dust visual effect of knocking down doors was looped permanently near double doors.
Welcome to SEASON FOXTROT , Shatterliners! The new game season is 2-month long and free, to boot. There is a small change in the season tasks logic: now you need to complete several tasks from the current week to open the next week's tasks. As always, cool rewards are waiting for
The new game season is 2-month long and free, to boot. There is a small change in the season tasks logic: now you need to complete several tasks from the current week to open the next week's tasks.
As always, cool rewards are waiting for you in the new season, including 12 new weapon perks:
The Transfusion perk for the Firespray submachine gun restores some health on reload based on the number of enemies killed with the bullets from the previous magazine.
The Reload Boost perks for the G9 Kungen pistol, the U44 Culverina revolver, and the the TWD X-Treme sniper rifle increase reloading speed by 10%.
The Cruel Repose perk for the G7 Springer pistol ensures that the players killed with precision shots cannot be revived.
The Prophecy perk for the Lupara Compatta secondary shotgun randomly grants you one of the three gifts upon kill: the gift of healing, the gift of ammo, or the gift of a quick reload.
The Giza's Gaze perk for the XM-40 Conciliator assault rifle provides you with a limited amount of freezing ammo after a kill.
The Stability Boost perk for the Λ-7 Ghost assault rifle improves stability by 10%.
The Lasting Moment perk for the Dragonfly sniper rifle returns one bullet to the clip if the whole burst has hit the target.
The Xenon Lights perk for the SAG-8 Reaper sniper rifle blinds the enemies around the target after a precision kill.
Accuracy Boost perk for the R21 Brute shotgun improves weapon accuracy by 15%.
The Blood Ritual perk for the R60 Gevaudan shotgun activates a self-revive after a certain number of kills, with precision kills bringing more value.
NEW MAPS
We are happy to present you a new short PvE episode: Quicksand. The Command has requested your report on everything you've seen and heard in the course of Operation Stormbringer. Every last bit matters. But first, you need to exfiltrate. Proceed to the rendezvous coordinates and wait for Commander Phillips to pick you up.
EXPEDITION
Expedition has got several big changes:
Bunkers, the new Expedition activity. Bunkers are linear indoor encounters that give you a pleasant change of pace in your expeditions. They are not as difficult as dungeons, but provide you with lots of fun and rewards.
If you lack some resources to obtain another PvE perk and have no time for another Expedition foray, you can now exchange the resources you may do away with to get the needed one. Just click on the "Exchange resources" button on the PvE perks screen.
From this update on, when players are down, they are not dead but are rather in a critical state. In this "down" state they can crawl to a safer place to be revived by teammates. Furthermore, as such players are not dead, they can attract mobs' attention, thus giving a respite for the teammates.
Two new perks orbit around this new "down" state. The Final Safeguard perk grants a 10-second barrier when the player gets downed. Every 7 kills grant you an additional 5 seconds to the barrier lifetime. With the Desperate Charge perk, a downed player hits the enemies in the vicinity with chain lightning every now and then.
In bunkers and dungeons, players can only be resuscitated by teammates. No more automatic respawns in these places.
BUG FIXES
Fixed issues on the Escort map where some of the tree leaves near the rock couldn’t be shot through. Another issue was fixed where a player could get stuck in geometry near the green off-road vehicle.
Fixed issue in Expedition where the red light of the ground mine continued blinking for a short time after the mine had been destroyed.
Fixed issue in Expedition where the scanner, however rarely, could jam after a secondary encounter had been completed.
Fixed issue in Expedition Tutorial where a player killed during the “Secure the Supply Drop” objective could respawn well outside of the engagement area.
Fixed issue in Expedition where the Tornado negative modifier audio effect sounded like a helicopter.
Fixed issue in Expedition where Strafers could sometimes spawn behind the translucent wall in another sector if the fight was close to an adjacent sector.
Fixed issue in Expedition where movable objects could pass through several walls of one of the Strafers’ outposts.
Fixed issue in Expedition with the trees floating above ground near the wrecked plane.
Fixed issue in Expedition where players could get stuck in geometry in several spots at the geysers area.
Fixed issue in Expedition’s Chaser Hunt dungeon where a player could deal damage to the boss from a safe spot outside of the boss area.
Fixed issue in the Sunken Lab short episode with a missing narration during the final cinematic.
Fixed issue in the Twin Stilts episode where Orbit could skip the first checkpoints by dashing over the wall.
Fixed issue in the Twin Stilts episode where the wrong icon was used for the canister during the “Grab a Sample” objective.
Fixed issue in the 3v3 mode description where it read that the round limit was 6 while the match lasts until 6 victories by one of the teams.
Fixed issue with a twitchy animation of the reload of the Zenith assault rifle with the Dragonfury weapon skin and of the selection of Kite’s Tactical Machete.
Fixed issue where sometimes an opponent didn’t see Strix’s head behind the crystalline wall.
Fixed issue where the Flechette ammo attachment for the R60 Gevaudan shotgun and the Incendiary ammo attachment for the Black Falcon II shotgun failed to apply their modifiers against some AI enemies.
Fixed issue where Ram was levitating several inches above the ground in the game lobby.
Fixed issue where players with a controller could not play the briefing video on the mode info screen.
Fixed issue with overly strong snapping for all selectable melee weapons except Orbit’s Crystalline Hammer.
Fixed issue where switching languages in the menu failed to affect the next PvE episode timer.
Fixed issue with the Λ-1 Centurion submachine gun equipped with the Universal Receiver attachment where a dropped clip stayed floating in the air.
Fixed issue with non-working backstab with melee snapping from a close distance if the player had aimed down sights before executing the backstab.
Fixed issue with several weapon skins that failed to display correctly on the character customization and match-end screens.
Fixed issue with the Shaft CR50 attachment for the Tornado submachine gun where it modified stability whereby it shouldn’t have.
Fixed issue with the Christmas “Silent Night” weapon skin where it covered only part of the weapon.
Hey guys, Let us start with a huge thank you. We see your concerns, and we hear you on social media. Thank you to everyone who is supporting us. It’s hard to put into words how much every kind word means to us. The war is still raging on, day 712. It is hard, no use sugarcoating
Hey guys,
Let us start with a huge thank you. We see your concerns, and we hear you on social media. Thank you to everyone who is supporting us. It’s hard to put into words how much every kind word means to us.
The war is still raging on, day 712. It is hard, no use sugarcoating it. We’ve been hoping against hope for a swift breakthrough. It is emotionally taxing and draining for everyone. But.
Ukraine is not giving up, and neither are we. We are standing at a precipice, but we are not losing hope. We are looking for marketing help to bring in more players. While we are at it, we understand our most loyal friends – you – are sticking with us. We don’t seek riches. We want to survive and finish the game. And we want to show how much your support means: the new Season Foxtrot is on us, free for everyone.
It is hard to plan our lives right now. Plan anything that comes next. But Shatterline gives us some respite. The Plant the Bomb mode – reviewed, renewed, and updated – is coming back.
When testing it last year, we were not satisfied how the mode performed, so we took it back to bake. We did not completely understand the scope at the time; and the more sides of the mode we looked at, the bigger it grew. It was not enough to change one or two things to make the mode fun in the way our design team envisioned it.
All in all, the mode received a significant overhaul. While the fine details are still being worked on, let us give you some pointers on what to expect.
The new Plant the Bomb partially adopted the classic ruleset, while retaining the Shatterline feel and remaining true to the core. We changed resurrection rules, added meaningful changes to the mode’s maps, and tweaked respawn points. All operatives and abilities have got an extra design pass. All players are starting equally, earning resources as the session progresses. The earned haul can be spent in the session-specific shop, this being the most important addition to the game.
Internal playtesting shows that the game is becoming more tactical and competitive with these changes, resulting in a new experience we are so excited about.
We hope. We put one foot in front of the other. We persevere. We move. Thank you, with all our hearts, for moving with us.
Happy New Year, everyone! The present update is a technical one, therefore it doesn't contain player-facing changes except for the bug fixes. The Ranked Games split was extended for another month. BUG FIXES Fixed freeze, which sometimes led to a crash, at the PvE mission change b
Happy New Year, everyone!
The present update is a technical one, therefore it doesn't contain player-facing changes except for the bug fixes.
The Ranked Games split was extended for another month.
BUG FIXES
Fixed freeze, which sometimes led to a crash, at the PvE mission change by the mission rotation schedule.
Fixed issue in Expedition’s Horror Maze dungeon where players moved under terrain for a couple of seconds while they were being regrouped.
Fixed issue in Expedition with a missing sound of the environment scanner used by Pill if he wore a non-default outfit.
Fixed issue in Expedition’s Chaser Hunt dungeon where the shielded Strafers’ negative modifier applied to Glassheads.
Fixed issue in Expedition’s Deathlab dungeon where players could not ping the carts during the boss fight.
Fixed issue in Expedition where the mine trap’s laser lacked color and thus was barely visible.
Fixed issue in Expedition where sometimes mule spawn points were blocked by terrain elements.
Fixed issue in Expedition where players could respawn in an inactive zone if they respawned by timer.
Fixed issue in Expedition where a Strafer sniper could shoot through the gate wall at the Strafer Base.
Fixed issue in Expedition where Pill’s ultimate failed to damage the Queen boss in the Envoy dungeon.
Fixed issue in Expedition where the EMP could block the levitation platform leading to the Envoy dungeon.
Fixed issue in Expedition with missing collision physics on several rocks and boulders across the map.
Fixed issue in Expedition with an incorrect icon for canister pickup.
Fixed issue in Expedition where a zip-line leading to a missing supply bin or a Maneki-Neko figurine wasn't there.
Fixed issue where triangle-shaped particles were present on the Lobby screens not featuring the player’s operative.
Fixed issue with blurry weapon stickers during a game session.
Fixed issues with several weapon attachments localization: for the Selenium Ammo, which now correctly reads that it “deals additional damage to Crystalline creatures’ limbs”, not to Crystalline creatures overall; for the Tantalus Red laser sight for the Dragonfly sniper rifle, which should not buff the precision damage, but rather decrease spread when hip firing; and for the Stimulant Injectors attachment, where only the first kill leads to the increase in movement and aiming speed.
Fixed issue in the localization of the Wreak Havoc task that failed to mention it was for Coop missions only.
Fixed issue in the Game Store where the preview images of Ram’s Anti Concussion Helmet and Malva’s Purple Jelly Glasses had discrepancies with the actual cosmetic items.
Fixed issue with an incorrect customization icon for Malva’s Armored Headgear.
Fixed issue with empty progression bars for maxed-out operatives on the pre-battle screen and for maxed-out weapons on the pre-battle screen and in-game.
Fixed issue in the Hephaestus episode where the Colossus boss could track cloaked Brisa.
Fixed issue where the HUD was missing on the play-of-the-game screen for the player who respawned during the play-of-the-game.
Fixed issue where sometimes Orbit’s drone failed to self-destroy after the owner’s death.
Fixed issue where a party of 4+ players could get into the queue for a 3vs3 ranked match.
Fixed issue with the Convoy Master task that required an insanely big score to complete.
Fixed issue with incorrectly working weapon attachments:
Assault rifles: the LAS O-15 laser sight for the Λ-3 Pilum and Λ-9 Legatus; the FS-13 Hamster RDS and the FCL FM-11 fast reload magazine for the XM-27 Pacifier; the Farsight Prism RDS, the GB-13 Angled grip and the Weight Rebalance attachment for the Λ-7 Ghost; the Armalibs RDS-4 RDS, the XM-04 S suppressor, the RST Rage and the Smart Zeroing Device attachments for the XM-40 Conciliator; and the Cordite Powder for the Zenith.
Side arms: the SPINE SP muzzle brake for the U22 Svarog, Butt Cover and the GBRLTR Red RDS for the Lupara Compatta, the Keylock M-Barrier grip and the Armalibs RDS-7 for the G7 Springer, the GB-101 grip and the FS Assassin extender for the U44 Culverina.
Shotguns: the Gunstream X-7 RDS and the AFS-M39 Opti RDS for the R21 Brute; the GS L-200 laser sight for the Black Falcon II and the R60 Gevaudan, the AFS-M39 Opti and FS-13 Hamster RDSs as well as the Octane-12 silencer for the M2 Tactical SAS; the HOLDEX ammo holder, the Armalibs RDS-7, and the SULAKO 12M silencer for the Berlington TAC; and the SULAKO 12M silencer for the R60 Gevaudan.
Sniper rifles: AM4-T MAG for the Dragonfly, the Birusa-M grip and the GVLK Scope for the SAG-8 Reaper, and the HK Goldfish scope for the Presarm VX-7.
Submachine guns: the Burst Mod attachment for the Λ-1 Centurion.
Fixed issue in Expedition where sometimes players couldn't activate EMPs. Fixed localization issue where several Versus tasks descriptions failed to mention the Ranked Matches. Fixed issue with an incorrect icon for the Armored Headgear cosmetic item in Malva's shop bundle.
Fixed issue in Expedition where sometimes players couldn't activate EMPs.
Fixed localization issue where several Versus tasks descriptions failed to mention the Ranked Matches.
Fixed issue with an incorrect icon for the Armored Headgear cosmetic item in Malva's shop bundle.