Update 1.1.3
Minor visual fixes: Ailin's hair is not going wild any more. Updated walls sprite sheet.
Developer posts and news about this game.

Minor visual fixes: Ailin's hair is not going wild any more. Updated walls sprite sheet.

Retouched some visuals: Added light bloom effect Added shadow for Ailin Now highlighting objects that were moved Added some smoke to fire sources

New mechanics: coloured switches and locks. Yellow locks: trigger ALL switches to open. Green locks: trigger ANY switch to open. Blue locks: trigger ONLY ONE switch to open. 30 EXTRA levels with switches and locks: Updated Options menu with a dedicated Volume slider. New progress

Fast movement is now available. Some players complained that Ailin moves too slowly. This is especially noticeable in larger levels. A new option is introduced to alleviate these frustrations, allowing Ailin to move much faster. Options menu layout is changed to accommodate the n

Update 1.0.3 is here, it includes one significant change: There are now subtle hints on some levels which show the order in which destination points should be filled.

Some small fixes Fullscreen hotkey has been changed from ALT to ALT+ENTER

Patch notes: Added more hints to levels, specifically regarding UNDO button ( Z on keyboard) Mouse cursor will now disappear when using keyboard for movement

The demo is now available for all users. It contains ten levels which will not appear in the main game. The levels are designed to demonstrate the mechanics of the game and its gameplay. The final game will have 50 levels, Steam Achievements, and a level editor. You can leave you

We've been accepted to the Steam Next Fest this October. This means that the demo will be available for everyone to play starting October 3rd (or earlier). This is a huge step for a first-time developer. Currently, we are working on some additional features to ensure the quality