Patch Notes
* Added Boost Effects to all ground vehicles * Fixed Boost for Track vehicle types * Fixed AI drivers to use boost for tracked vehicles * Fixed Vehicle Shaders
Developer posts and news about this game.

* Added Boost Effects to all ground vehicles * Fixed Boost for Track vehicle types * Fixed AI drivers to use boost for tracked vehicles * Fixed Vehicle Shaders

Fixed an issue with UI

* Updated map with fauna/more details * Added damage indicators * Fixed/Updated boost behaviour * Fixed Laser weapons * Tuned some vehicles

Updates to projectile effects Added Air to Ground effects Other bug fixes

Big Environment Update Rebuilt Power Nodes and added more terrain effects

Added Roguelike Upgrade System ------------------------------------------------------------------------------- The previous system worked with individual vehicle upgrades. The new system introduces a global upgrade system that is applied to all vehicles where applicable. This has

* Fixed issue with vehicles spawning and sitting in base * Disabled Space Craft * Added roll to VTOL craft * Updated several vehicles behaviour

* Disabled script that was generating garbage causing performance degradation * Updated projectile behaviour for hit detection/pooling * Updated AI pilot to stop them flying into space on spawn

Fixed issue with some vehicles not assigning a path

* Added support for dynamically reloading vehicle configurations. You can now change vehicle behaviour by updating the xml files found in the Config folder. There is an in-game menu option for reloading the data which will apply any changes to all active/future vehicles. While yo

Changes/Improvements/Fixes --------------------------------------------------------------------------------- * Added ascend/descend to Air vehicles * Reduced size of Star Fighters by 50% * Improved Pilot AI for Star Fighters * Fixed bug with wheel vehicle center of gravity * Base

Added start message Added discord/steam links Added labels to vehicle buttons Fixes for multiplayer issues