Optimization: Changed backend from Mono to IL2CPP for faster runtime Updated engine version Bug Fixes: Fixed Regex errors If you spent time reporting a problem, Time will be spent fixing it.
Optimization:
Changed backend from Mono to IL2CPP for faster runtime
Updated engine version
Bug Fixes:
Fixed Regex errors
If you spent time reporting a problem, Time will be spent fixing it.
New Features Clock Tower Mode Climb the 12 floors, Items and upgrades will be offered each floor Get ready to test your survival skills in our brand new Clock Tower Mode. In this challenge, you'll face 12 floors of relentless action where every choice counts. Here's how it works:
New Features
Clock Tower Mode
Climb the 12 floors, Items and upgrades will be offered each floor
Get ready to test your survival skills in our brand new Clock Tower Mode. In this challenge, you'll face 12 floors of relentless action where every choice counts. Here's how it works:
Food/Potion: Choose one out of three options to boost your stats.
Weapon: Select one from three powerful arms to fend off the enemies.
Perk: Pick one of three perks to gain that extra advantage.
You may get a rare choices
Climb & Survive: Begin your ascent on the first floor of the clock tower and battle your way through all 12 floors.
Final Score: Upon reaching the top, you'll receive a summary of your time and enemy kill count.
Challenge yourself to survive each floor and reach the pinnacle of the Clock Tower. Your skills and strategy will be put to the ultimate test, the look at the 12th floor is worth the trouble.
Added Secret items that don't exist in the books
Changed
Changed Vsync options to be (Off, On, On (Half FPS))
Reduced the number of sounds that plays when player swim
Footstep sound will no longer play if player stopped moving
Increased Laser ray sound
Perk (Sorcerer) where you get Mana per enemy killed can now obtained as perk from mana upgrade
Curse (Priceless) where you lose Mana per enemy killed can now be removed with Mana upgrade
Optimization
Improved icons render quality
Updated engine version
Bug Fixes
Fixed Buttons overlap in (Error Report Window) after player change UI scale
Fixed game not reporting errors after player return to menu from game
Fixed NPC eyes being too dark when sleeping or blinking
Fixed Footsteps sound not playing after player walks backwards on a stairs
Fixed opening a tutorial inside clock tower would start time
Fixed menu button in game being not interactable inside clock tower
Fixed floor 11 of clock tower hazards wont rotate in sync with firing
Fixed Curse "Chance to miss attacked" not calculated correctly
Fixed error that occurs if player opened and closed books really fast
Fixed dropping an arrow could damage player
Fixed navigation error that may happen on save or traveling to the past
Fixed Elite's Ultimate attack poison cloud is not targeting player
Fixed Elite's Ultimate attack storm cloud is not targeting player
Fixed error that may happen when a bot try to scan a tool
Bug Fixes Fixed a critical Bug that occurs when player save the game while NPC(s) are sleeping or sitting on a chair. this bug making NPC(s) stuck at falling animation with no legs If you spent time reporting a problem, I will spend time fixing it.
Bug Fixes
Fixed a critical Bug that occurs when player save the game while NPC(s) are sleeping or sitting on a chair. this bug making NPC(s) stuck at falling animation with no legs
If you spent time reporting a problem, I will spend time fixing it.
Bug Fixes Fixed a critical error that occurs when player place mouse pointer over a coin in inventory for more than 1 Second Fixed an error that occurs when placing mouse over an item in inventory and the item stack changes to zero If you spent time reporting a problem, I will sp
Bug Fixes
Fixed a critical error that occurs when player place mouse pointer over a coin in inventory for more than 1 Second
Fixed an error that occurs when placing mouse over an item in inventory and the item stack changes to zero
If you spent time reporting a problem, I will spend time fixing it.
New Features Challenge Mode Create, Play & Share a Challenge with your Own Rules What Rules ? Control Shifting Paradoxes Spawn Rate or Time Acceleration Buff or Nerf Ultimate attacks Modify Paradox Guardians Health or make Elite Guardians Drop more Tesseracts Make Player Want
(Bad Omen) You have 1 Health But Also You have Strength of 36 Men
(Paradox Madness) Shifting paradoxes are swarming the world & Guardians are a lot tougher But You get a Tesseract for each Guardian destroyed
(World Class Thief) You are a master Thief, Wanted in every Village But you are too fast that Villagers Never feel you if you steal from them
New Class: The Thieve
While playing as The Thieve
Enemies Hardly Spot You
Shorter Stealing Cooldown Period
Less Chance to Miss a Pickpocket
Faster Running Speed
Special Ability: Can Open Locked Chests & Gain Mana When you Get Detected (Increases With Level)
You can Unlock this class by creating an OUROBOROS in freeplay mode
Changed
Knight Class now unlocks when player enter the clock tower for the first time, rather than unlocks when player reaches floor 12 in clock Tower
Knight Class Ability (Increased Ultimate Attack Charge Speed) Increased by 20%
Knight Class Ability (Increased Ultimate Attack Damage) Increased by 25%
Explosive Weapons now have a minimum of 2m radius
Reaching Level 36 now gives 12 Upgrade Points rather than 6
When player reachs level 36 it will now says max level & full XP bar
Optimization
In Freeplay the Pinned notification that says Duration to the Nearest Paradoxes, will now display distance for the paradox shockwave to reach player if clock tower rang
Improved Books Performance
Changed How (Longer Potion Duration) works, yes It's been miscalculated all this time. Now at level 36 (Max Upgrade Level) you get 400% Potion Duration & at Curse level 36 (Max Curse Level) you get 25% Potion Duration
Bug Fixes
Fixed a rare error that occurs when NPC try to Choose a location to meet and talk
Fixed a Critical Bug that cause Books to Display Blank Pages
Fixed miscalculation related to NPC Melee Damage
Fixed an error that sometimes occurs when skipping the first cutscene
Fixed Wrong Text that may appear with biome name when entering a biome
Fixed player being able to open portals too close to anchors
Fixed Paradox Guardians reseting Max HP to 100 after being saved and loaded
Fixed Game Crash when player Reachs level 36
Fixed Books Buttons not working if player opened books using right click on an inventory item then clock tower rings
Fixed Machinegun Sounds not working
Fixed Toxic Damage Sounds not working
Fixed arrows not playing a sound when hitting Tree or Stone or Ore
Truth Glasses not being destroyed after you buy it with Money
Fixed Player getting detected immediately after being seen
Loved Challenge Mode and want more ? give me a feedback on Discord.
You can Customize Controls Notes: -This version of MOVAFORT may use more memory (RAM). if it used more than 8GB make sure to report it -All Game Settings will reset to default on game launch you can backup your settings by doing the following: navigate to (Steam/steamapps/common/
You can Customize Controls
Notes:
-This version of MOVAFORT may use more memory (RAM). if it used more than 8GB make sure to report it -All Game Settings will reset to default on game launch you can backup your settings by doing the following:
navigate to (Steam/steamapps/common/MOVAFORT/MOVAFORT_Data/MOVAFORTDATA/SettingsDataSave)
copy all the files inside the folder
Start the game then exit the game after it loads
paste the filles you copied in same location (Replace the new created files)
Done, Start the game and enjoy
New Features
Add Key Mapping. You can Now Change the Input controls whatever you like. You can access controls menu from main menu or from in game menu
Changed
NPCs will no longer keep standing in shop (sell room) when player is outside the building (standing near the building counts as inside the building)
Improved how NPCs Y Pos is calculated, NPCs will no longer go through ground and stairs
Improved NPCs path finding and running speed
Stamina now will regenerate a percentage of max stamina per second rather than a fixed number per second
When standing still the stamina regeneration rate is tripled
If player is wanted and an NPC spotted player from 12 meter or closer then player will be detect by the NPC
Hitting a (Stones or Ores or Trees or Animals) with arrows will now show their hp on screen
Optimization
when NPC path is saved it will only save up to 50 points of navigation
Bug Fixes
Fixed an error that occurs when saving the game (caused by releasing the memory of all buildings navigation in the chunk but under water building don't have a navigation)
Fixed a bug that cause shop items (and any other item) to move every time the game is saved and loaded
Fixed player be able to skip clock tower rooms by pressing (U). this was a debug feature hopefully no one abused it
Button (Press E to skip cutscene) will no longer appear at the loading of (free play mode)
Fixed an error that occurs when player load the game if the game saved while he was being attacked by an NPC
Potions that are dropped from dead animals will no longer explode when hitting the ground
Fixed an error that occurs when player throw an item intro future portals
Fixed the problem causing Items to have missing textures
As Always feedbacks & Suggestions are welcomed, If you found Any bugs report it on discord and it will be removed.
No More popup tutorials out of no where ! New Features Clicking on Villager Quest Notification will pop window that tell player where is quest item is and what to do Added Help Button in menu window that Expand another window next to menu window that shows a list of tutorials, So
No More popup tutorials out of no where !
New Features
Clicking on Villager Quest Notification will pop window that tell player where is quest item is and what to do
Added Help Button in menu window that Expand another window next to menu window that shows a list of tutorials, Some will be Locked until player reaches a certain story step, clicking on a tutorial opens tutorial screen
Added small (Help?) button at every game window and when pressed it opens tutorial
Added Support for wide screens, Resolution with aspect ratio width than 2:1 will now appear in settings.
Added an Option in In-Game Menu to scale UI so it's not too big or too small for some players.
Greatly Improved UI for Wide Screens.
Changed
when player have new tutorial a button will appear on Screen, when player clicks the button the tutorial will show
tutorial button will hide if player is detected, and will be shown again when player hide
(Save/Return to Menu) Buttons are removed and replaced with 1 menu Button (Hamburger Menu Icon), this opens pop up window, the window Contain 3 Buttons (Help / Save / Save and Return to menu)
Return to Menu Button now must be hovered over for a second then be clicked to go to menu, this prevents accidental presses
Added (Button [F] to leave item in hand) to the input tutorial
Added (What LMB & RMB Do) to the input tutorial
Player can no longer get soft locked in Clock Tower
Player can no longer skip Clock Tower once he pressed Clock Tower's First Floor Button
Optimization
Closed a memory leak in clock tower cased by automated weapons
Bug Fixes
Fixed (Item Player is Holding) slot showing wrong item at the start of the game play
Shock Waves will no longer spread while player is reading a tutorial
Fixed Buttons (Fast Travel & Open Biome's Book) not disappearing after a while
honestly I don't expect more bug reports, But i something slipped out, make sure to report it.
After Taking your Feedback, Bugs were fixed and some game mechanics were balanced. New Features Damage Direction Indicator: an Arc will appear near cross hair telling player from which direction the damage is coming from, this is useful in a situation where an NPC is shooting an
After Taking your Feedback, Bugs were fixed and some game mechanics were balanced.
New Features
Damage Direction Indicator: an Arc will appear near cross hair telling player from which direction the damage is coming from, this is useful in a situation where an NPC is shooting an arrows at you from far away and you don't where the NPC is.
Player Can now throw Potions at him self to as an alternative to drinking it, It will give same effect, Just make sure no enemies are nearby because they might get buffed by the potion, Potions with Explosive effect will damage player.
Potions will now be drained when fast travel by the same duration the fast travel takes
Potions will not drain when time traveling or when get hit by paradox shock waves
Changed
In story mode when paradox shock wave is closer than 1km the distance will be written in meter
Base thrown Potion effect Radius is Increased from 1m to 3m
non-Explosive Potion can now affect 2 targets instead of 1 target
Player can no longer sleep while detected by Robots
Player can no longer sleep while stealing from the village
Mana wont Regen as long as a Time portal is open
Killing Animals now gives from 5 XP to 50 XP Depending on the Animal Health & Attack Damage
Sleeping and Traveling in Time now resets Steal and Detection(Stealth) Bar
Detection Bar and Steal Bar now Drops to zero once player fast travel or sleep or time travel
Robots Rockets Damage Radius increase by 25%
Mines Damage now Depends on Distance Between player and the mine and count as Explosive Damage rather than physical Damage
When using (Fire Ball or Lighting Storm or Toxic Cloud) Ultimate Attack you can press Left Mouse Button to exit Ultimate attack View and Return to First Person View but only after 2 second cool down, cool down starts when the ultimate attack starts
Optimization
NPCs searching for a free bed to sleep or a free chair to seat will no longer cause a frame drop
Bug Fixes
Fixed an error that happens when player take an item that was copied by an event's altar
Fixed a case that let more than 1 NPC to sleep in one a Bed
Fixed a case that let more than 1 NPC to seat in one a Chair
Fixed player be able to get infinity Potion duration by time traveling before potion ends
Fixed player be able to get infinity Potion duration by throwing the potions into themselves instead of drinking the potions
Fixed Potion Drains during loading screen
Fixed Thrown Potion Not affecting Enemies or Player
Fixed an error that happens when NPCs are hunting player down
Misspelled Fixes
Hint: Working on a new system for the tutorial rather than popup in your face at random
Alpha Robot Tutorial: Fixed Grammar mistakes & Replaced the work Bot with Robot
Journey Books Tutorial: Fixed Grammar mistakes
Paradox Guardians Tutorial: Fixed Grammar mistakes & changed (carrying Items from The Future) to (carrying Items from The Past)
Cauldron Tutorial: Fixed Grammar mistakes & Misspelled words
Craft Tutorial: Removed Repeated Sentence (• Axes Do x2 Damage to Trees)
Events Tutorial: Fixed Grammar mistakes
Health & Shield Tutorial: Fixed Grammar mistakes & Misspelled words & Adjusted text size
Local Map Tutorial: Fixed Grammar mistakes & Misspelled words
Send Item to Future Tutorial: Increased Text Size & Fixed Grammar mistakes
Stats Tutorial: Fixed Grammar mistakes & Misspelled words
Stealth Tutorial: Fixed Grammar mistakes & Misspelled words & Changed (can Trade) to (Cant Trade)
Ultimate Attack Tutorial: Fixed Grammar mistakes & Misspelled words
World Map Tutorial: Fixed Grammar mistakes & Misspelled words
Trade Tutorial: Fixed Misspelled words
Steal Tutorial: Deleted the Duplicate words
UI Tutorial: Changed (Item Your hand) to (Item in Your hand)
And Again, Remember you can always Report any Problem you see and fixes will be made as soon as possible.
First of all thanks for your patience, The reason why its (Optimization Update #1) because I believe there is more room for improvement in the future, most of the random annoying frame drops are fixed, but it still happens in some cases like at 3:00 when the clock tower rings and
First of all thanks for your patience, The reason why its (Optimization Update #1) because I believe there is more room for improvement in the future, most of the random annoying frame drops are fixed, but it still happens in some cases like at 3:00 when the clock tower rings and when you click save game. You have no idea how heavy it is to save a point in time.
To run the game smoothly install the game system drive (usually C: Driver) and on SSD.
New Features
When an Animal Parry an Arrow a message will pop-up (The Animal Parried The Arrow)
Changed
Animals now have 75% to block an arrow (Instead of 100%) if the player attacked the animal before throwing that arrow
Loading Screen will now disappear before displaying wake up animation
Optimization
(Crack Texture) will now be loaded one time per game instead of once per biome is loaded to increase Performance
Loaded items in memory will be loaded in 1 frame instead of (1/16) Frame to prevent frame drops
if an item was not loaded in memory when chunk is loaded then it will be loaded in 3 frames instead of (1/16) Frame to prevent frame drops
Robot Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Mattress Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Tree Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Tree Leaves Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Tree Leaves Texture are now loaded once per biome instead of twice per biome to increase Performance
Animal Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Animal Uncooked/Cooked Meat Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Small/Med/Large Stones/Ores Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Boundary Water Map Texture is now loaded in a number of frames depending on file size instead of 1 frame to prevent frame drops when loading biomes
Closed memory leaks caused by textures not being unloaded with biome unload
Preloading Chunk Task is now multi-threaded to prevent frame drops
Chunks getting its nearby Chunks is now x4 faster and no longer cause from drops
(Save and Return to menu) is now much faster
Unloaded gameplay Music Clip from memory when player return to menu
Fixed nested Navigation data preventing Navigation from being unloaded from memory after chunk is saved casing memory leak
Meshes inside Buildings will now be unloaded from memory after Biome no longer have chunks loaded this prevents mesh memory leak
fixed a frame drop that happens when an animal attack the player
game will no longer frame drop when destroying a new type of robots
Chunks Reference data will now be cleared with the chunk to prevent memory leak
fixed a frame drop that happens when player first hit an enemy or a material
Bug Fixes
fixed a bug casing Items to stuck on Screen when dragging them ... That's the 5th time I fix this bug you have no idea
fixed clock tower first floor Button not being saved with chunk
fixed Books Control Buttons on Screen showing wrong icon when opening book by clicking Right Mouse Button on an item
fixed Anvil Preview having wrong tool level level when upgrading tools
fixed a bug that made upgrade events to transform tools instead of upgrading them
fixed timeline acceleration when a tutorial pop-up on screen
fixed a bug that appear when Deleting a Notification
fixed a bug preventing player from stealing from NPC while NPC is dead
Known Bugs
-I didn't want to delay this update, but they will be fixed next update
You may find 2 NPCs sleeping in the same bed.
Remember you can always Report any Problem you see and fixes will be made as soon as possible.
Hello, You asked for it, you get it, MOVAFORT Soundtracks are available for download as MP3 and WAV lossless files ! MOVAFORT Original 117 Soundtracks, Created using more than 50 Music Instruments from Different Genre of Music ! . This includes both soundtracks from Story Mode &a
Hello,
You asked for it, you get it, MOVAFORT Soundtracks are available for download as MP3 and WAV lossless files !
https://store.steampowered.com/app/2273290
MOVAFORT Original 117 Soundtracks, Created using more than 50 Music Instruments from Different Genre of Music ! . This includes both soundtracks from Story Mode & Soundtracks From Free Play Mode.
After Taking your Feedback, Fixes were made as fast as possible to fix Critical Bugs. New Features When trading with villagers or buying items from shops, item name will be written above item icon Changed (Wait for Paradox) Notification now gives more accurate number about how fa
After Taking your Feedback, Fixes were made as fast as possible to fix Critical Bugs.
New Features
When trading with villagers or buying items from shops, item name will be written above item icon
Changed
(Wait for Paradox) Notification now gives more accurate number about how far the paradox shock wave is
Tesseract Tutorial in Story Mode will appear only after player takes Truth glasses
(Find Truth Glasses) Quest will now complete after player time travel to the start of the timeline and wake up
Bug Fixes
Fixed rare error that happens when player opens village chests
Fixed player be able to by pass end of timeline by saving game and load it after the clock tower ring
Fixed player be able by pass paradox shock wave
Fixed player be able to get infinity money by selling items to NPC when their Inventory is full
Remember you can always Report any Problem you see and fixes will be made as soon as possible.
After Taking your Feedbacks, Quick Fixes were made as fast as possible to fix Critical Bugs and added (Quality of life) features as a side dish, New Features Added the Distance to the Quest next to Notification Compass When Notification (Wait for Paradox) Counter Reaches 00:00 it
After Taking your Feedbacks, Quick Fixes were made as fast as possible to fix Critical Bugs and added (Quality of life) features as a side dish,
New Features
Added the Distance to the Quest next to Notification Compass
When Notification (Wait for Paradox) Counter Reaches 00:00 it will show (Incoming !!! Prepare for Impact + Distance From The Player to the Paradox Shockwave)
A message will pop-up (Inventory Full) when you try to take an item while having no free slots in your inventory
Changed
Time will stop when showing a tutorial to prevent UI from Closing at Time Anchors
you will here a sound effect when you have the items Required for the Quest you are doing
Mine Trap will now explode if the parent stone got Hit by an arrow or any tool
Player/NPC/Bots will no longer take fire Damage Effect when under water surface
Arrows with low level Electric Power will now do more damage to Orb Towers Also upgrading Electric Damage State will increase the damage
Bug Fixes
Fixed Items Gets Stuck on UI after Dragging it
Fixed NPC not leaving the item in their hand after player not accepting the trade
Fixed the Message (Villager Killed) appear at wrong times
Fixed placing Level 3 Tool (Max Level) in an upgrade Altar at an event will transform the Tool into another tool
Fixed NPC Disappears when attacking an NPC while sleeping
Fixed Bots Not Attacking Player Even if player is carrying paradox items
Fixed NPCs Remember if you are wanted even after time travel to the past before being wanted
Fixed Orb Towers not regain HP after player time travels to the past
Remember you can always Report any Problem you see and fixes will be made as soon as possible.
New Features Elites In further future a New Generation of Paradox Guardians will be invented and named Elites. This Generation of Robots have new Battery Technology called the Tesseract Using Sky Lighting Charge them to have new abilities. Elites New Abilities: Ultimate Attack: Y
In further future a New Generation of Paradox Guardians will be invented and named Elites. This Generation of Robots have new Battery Technology called the Tesseract Using Sky Lighting Charge them to have new abilities.
Elites New Abilities:
Ultimate Attack: Yes, Elites can Replicate Player's Ultimate attack But Better.
Mouse Trap: Trap Player in a force field.
Static Teleport: Teleport Players to a an old Location they were standing.
Mini Time Loop: Travel to the future to Recharge and go back to present in a few Second.
Overclock: Elites have a power Boost Once there are heavily damaged.
The Dragon Duplication: The Most Deadly Ability, the Elite will go back and forth in Time to create copies of itself, Tip: Find Alpha Robot.
Worlds
First Things First, MOVAFORT Story Mode World Complete Redesigned and Improved and fixing those annoying Holes that appear on the ground.
Designed another New World For Free Play Mode, It Have a bigger Map and filled with Deadly Traps and Elites.
Free Play
What will happen if You never found the memory Necklace before The Timeline Resets ?, Your Memory Resets with the paradox shockwave.
Timeline become broken Even more and start Creating Shift Paradoxes that Chases you all over the Timeline.
The only way to stop the The Shift Paradox is to collide 2 Shift Paradoxes at the same time step making them eat each other.
You can Also stop a Shift Paradox Shockwave by enchanting a portal to send Shift Paradox in Time.
Traps
What if Trees developed defence mechanism ?
As you walk around the world you may come across some trees with rings in the their branches, Tip: Don't walk too close to it because it will try protect itself by shooting arrows, you can simply harvest the arrows from tree by grapping the Tree's Ring from behind.
I'm Hearing Beeping ?
If you hear beeping you need to stop and look around because some Stones have motion detection mines on it's Surface, you can disarm the mine by destroying the stone with an arrow from a distance.
Wait a minute, Is this Ore Moving ?
Yup, that Predator have spikes hidden within its body, This predator will attack from above once they feel the heat near by.
New Classes
The Wizard : Master of Portal Magic, He Have Increased Max Mana Capacity, The Wizard Gain More Mana Over Time, This Class Do More Fire & Ice & Electric Damage and Have Passive Protection Them, His Special Ability is he can Opens Time Portals Faster, Time Portals Drain Less Mana When Kept Open (Both Abilities Increases With Level)
The Knight : Former King's Guard Specializes in Ultimate Attacks, The Knight Have Increased Max Health & Shield, His Attacks Do More Damage, Also Enemies Take Damage when Hurt you, His Special Ability is that Ultimate Attacks Charge Faster & Do More Damage (Both Abilities Increases With Level)
Graphics Improvement
Better Textures for Tree, Stone, Ore & Mattresses for Bed and Chairs. New Shader for Buildings Walls. New Sky Shader Completely Reworked and Added Clouds and Stars and The Moon, Added Visual Effect on NPC & Robots & Animals when they are on State Effect like Fire or Toxic. Redesigned NPCs and Characters Models.
Tesseract
Elite Paradox Guardians are using Tesseracts as a power source, Tesseracts Have the power to bend time itself. You Can use Tesseracts to Remove Paradox state from Your Items.
Drops Loots
Destroying Any Paradox Guardians will now Drop Coins and may Drop Items and Potions.
Animals
Animals are reworked now they will eat, Attack and Defend Arrows and Drop Meat and Potions.
User Experience
To Improve UX, Added Instruction on What (LMB & RMB) as you play and switch items. Added Outline on Objects to highlight what you are aiming at. The Item in the player's hand will now be highlighted in inventory. When Switching Items using Mouse Scroll a Preview will appear on Screen Telling player what is next/Previous Item. Quest Compass will now have Vertical arrow Telling if the Objective is Upward or Downward when close to Quest target.
Ice Ultimate Attack
Buffed Ice Ultimate Attack so that after the attack you will get Ice Shield For short Period, Ice Shield Absorb 100% of Damage Taken, In addition of Freezing all of Robots Weapons.
Optimizations
Fixed All Frame Drops, Improved Frames Per Seconds at Most Cases, Faster Chunk Loading and Faster Save/Load Time, And Fixed All of Game Crash cases.
Changed
Changed Version Number location to be separated from beta notice
Timeline length Changed for Story Mode
Re
designed the Map of story mode
Shockwaves will be saved and loaded with the game
Player will no longer lose sprint Speed when Running Down Slopes
player can now use Right Mouse Button when shooting an arrow to stop the shot
Cooked Meat Gives x4 More HP than Uncooked Meat, Toxic Meat will give give player Poison Damage if player eat it
Story Notification (Wait for Paradox Shockwave) now shows countdown to paradox shockwave
Changed Tree Branches Length to have max Length of 40, Old max length was 110
Some UI Text Color Changed to Black
Player Can now Do an Ultimate Attack using an Bow and Arrow by using Right mouse Click while Ultimate Attack Bar is Fully Charged
Arrows Will now play sound when it hits a (Stone/Tree/Ore/Animal/Bot)
Modified some Audio Files to skip the silence at the start of the clip
Removed some of Ice Damage Sounds
Potions now have a VFX when Broken
Throwing a potion while jumping will throw the potion higher, Throwing a potion while falling down will make the potion thrown Downwards, Same for Throwing any thing expect arrows
added a Chance that Potion will not Break when thrown at ground
For Small Biomes, Biome Music will be played and Name will be showed when player is on it's boundary
Player Can no longer Opens a Portal While not Standing on Ground
UI Messages will be on Top of UI and will no longer block mouse Input
UI Messages will paused in the background if Gameplay UI is hidden (UI is hidden when showing a story cut scene)
Small Biomes Book will be showed in Book List but when player tries to open the book it will shows a message ("This Book is Empty")
Terrain Heights now have a smooth edges
Object In Hand Rotation Speed Decreased
Increased Event Temples Size
Increased Max (House) Buildings Floors from 4 to 6
Increased Max (Shop) Buildings Floors from 2 to 4
Balanced the number of Event Temples and Buildings Per Biome
Chunks that are above water will no longer Load Water which increase Game Load Time and Performance
Message "Time Line Accelerated !" changed to "Timeline Accelerated !"
Event Platform Building will not be affected by Building LOD(Level of Details) in Settings
Timeline Acceleration will now be written next to timeline
Max Timeline Acceleration Reduced from 250% to 200% for story mode only, In Free play it can reach 300%
Added (Back Button) to (Choose Class Window & Choose Game Mode Window)
Changed Player Hand Position when using Bow and Arrow to prevent arrows from going in a wrong direction
Player Shield Alpha Decreased so player can see more clearly while using shield
added Sound effect for Player Shield when it takes damage and when it's fully charged and when it runs out of charge
Explosive Damages are no longer counted as Physical Damage
Added Sound effect for Perfect Shield Effect
Perfect Shield now Have 2 Sec. Cooldown to prevent players from Spamming it
Player now Can no longer Time Travel to Anchor if it's too close to Current Time, It will Show Message "It's Too Dangerous to Open Portal Close to Time"
Player now Can no longer Time Travel to Anchor unless Anchor's Shock Wave hit player Firs, It will Show Message "Opening Portal Before the Shock Wave Can Damage Timeline"
NPC(s) will now look at player when Trading or Selling Items to player, Also Player Camera will be locked at NPC face
All Building Doors will now have a sign telling player where is building entrance and telling player building Type Shop or House or Event But Under Water Buildings won't have signs
Animals now cant attack while Frozen
if Bot attack pattern have 2 or more of same weapon type then only 1 weapon will make a sound when firing, this prevents high sound volume when bot attacks
Bots Machine gun now have better aim and better VFX
Bots Machine gun Damage range increased by 50%
if player crafted items from paradox materials then crafted item will also have paradox state
if player brew a potion from paradox materials then result potion will also have paradox state
player can no longer fast travel while stealing
player cant fast travel if fast travel will intersect with a paradox
Player Sign in Local Map and in World Map will now point to the direction the player is facing
Local Map vertical rotation will now reach (90) degrees instead of (80) degrees
MOVAFORT no longer Support Aspect Ratios Wider than 2:1
Added a Warning when player don't have at least 1 GB Free in C:/ Sector Disk Space
Fast Travel now uses Time Scale.
Player can now pick up Items by clicking the sign above the item
When player Modify Item in an Event Altar then the Item will return to player inventory after player modify it
MOVAFORT now uses (SMAA) & (FXAA) for Anti
aliasing instead of (MSAA) because it MSAA have a conflict with 3D UI Elements Such as Health and Mana
Radar VFX now Scales with Radar Level Shows actual Radar Range
Player can no longer Use Ult. Attacks inside a Building
All Clock Tower Floors Hazard & Waves Timers are adjusted
Player can now Press (F) Button to Empty his Hand
When Enemies get hit by an arrow shot by player Their HP will appear as if Damaged by a melee attack
Damaging Enemies with arrows shot by player will now increase Mana and HP based on player upgrades as if Damaged by a melee attack
Damaging Enemies with arrows shot by scout class will now increase Stamina based on player upgrades as if Damaged by a melee attack
Added a sound effect when player get hit by an arrow thrown by an NPC or an Arrow Trap
Fall damage is no longer capped at max of 10 damage, now max fall damage will be maximum of (10 damage or 10% of player max health)
Bug Fixes
Fixed Version Number inside Error Window
Fixed (Deadline Achievement) being not Achievable
Fixed Event Curse Chance from being 100% every time
Fixed Event Altar (?) Mark not being Removed after event is used
Fixed Event Altar Liquid Sound
Fixed Event being Used Twice after Taking a Gem
Fixed Event Chest Creating Gem VFX even if Player Didn't open this Chest
Fixed Biome Discovered Notification not displaying Biome Name
Fixed Error that appear when player hit an Animal with an Electric Tool
Fixed Animal and Bots being hit twice when getting Hit by an Electric Tool
Fixed Ice Ultimate Attack Range not being affected by Power Level
Fixed Player be able to Preform Ultimate Attack with Tools that have Elemental Level of 17 or less
Fixed Storm Ultimate Attack Camera Position
Fixed Scroll View Choose Class Window having Horizontal Scroll
Fixed Player not wearing Future and Past Bracelets according to the story in first
person View
Fixed Clock Tower Bell Ringing in a Wrong Time after sleeping
Fixed Player be able to skip paradox Shockwaves by saving and load the game
Fixed Portal Graphic Glitch when player tries to open a portal after the last the portal failed to open
Fixed Error that appear when player delete a Notification that don't have Pin Button
Fixed Wrong Level of Details Graphics not being displayed right
Fixed Navigation Bug casing Animals to never finding path to walk
Fixed Potion Poison Effects not being applied (Reversed Toxic Potion Effects)
Fixed Animals Dies Randomly When Player Time Travel to The Future
Fixed Arrows having Fire Power Always
Fixed Enemy Health being displayed on Screen even after the enemy is dead
Fixed Toxic Sound Some times don't play after hitting enemy for 2nd Time with Toxic Effect
Fixed Notification Remove using Right Mouse Click even if Notification Can't be removed
Fixed Some Furniture Mesh's having missing facing
Fixed Bot Passive Shield not being calculated correctly
Fixed NPC Eye and Mouth Disappearing when NPC is attacking
Steam Achievements 17 Mystery Achievements To Unlock Bronze Medals After Years of Searching Travel to the Future Here We Go Again Find The Memory Necklace Silver Medals Find The Past Bracelet Paradox ? Always has been Regret Gold Medals Chained Deadline Time Racer Me & Myself
New Features: Stealth Kill: Killing Villagers with 1 Hit Won't make player wanted as long as no Other Villagers Saw The Player in a Short Period After the Kill Changed: Updated New Biome Discovery Notification to Display Biome Name Updated the Steal Button Overlay so that Player
New Features:
Stealth Kill: Killing Villagers with 1 Hit Won't make player wanted as long as no Other Villagers Saw The Player in a Short Period After the Kill
Changed:
Updated New Biome Discovery Notification to Display Biome Name
Updated the Steal Button Overlay so that Player won't be able to see behind the Steal Button overlay when looking at an inventory
Bug Fixes:
Fixed Player be able to Jump very high
Fixed NPC Glitch After Player Time Travel to the Past.
Fixed the message (Villaged Killed) to (Villager Killed)
Fixed player be able to Sleep in Biome while wanted, Now Player will get a message says that he cant sleep in this Biome
Fixed World Borders would Cast Shadows
Fixed Event Altar Sign (?) Dont get removed after player upgrade a Tool
Fixed Event Chest being Locked Some Times
Fixed a Paradox Items Problem, Well its too Complex to Explain all you need to know that Items won't be Destroyed mistakenly by a Paradox again, Fixed a ultra rare case of items being destroyed by paradox where the item is touched for the first time by player this timeline and is marked as a paradox from another timeline, by Time Travel Equations this should not be possible but here we are.
Don't Miss:
6 WAYS TO STEAL USING TIME TRAVEL - MOVAFORT Tutorial #1
1- Steal from Sleeping Villagers Best Time When all the Village are asleep. Medium risk if know already who You are stealing. if you Get Caught You Can Always Go Back in Time and Search the Same NPC Again. 2- Steal from Cupboards and Drawers Low Risk When no Villagers are in The
Let’s Jump right to the point, The Gameplay Needed a Head Start and also Players needed to have different play styles, So the Answer was Classes, As Time travel Player you will choose one of many Classes before you start your journey, Each Class will have Own Unique Abilities and
Let’s Jump right to the point, The Gameplay Needed a Head Start and also Players needed to have different play styles, So the Answer was Classes, As Time travel Player you will choose one of many Classes before you start your journey, Each Class will have Own Unique Abilities and Upgrades to Start with.
When it comes to Travel Long Distances Scout is the fastest Class to start with, He can run fast for a long distance before getting tired.
MOVAFORT World Have Many Hidden Events and Ruined Buildings Hidden Underwater, and It’s hard to reach them when they are in the depth, Your Solution is the scout, he can dive for Much longer underwater without start losing health.
In MOVAFORT for every Dice you upgrade you get a Free Perk, Some Players Start Upgrading Max Health So That he can get Health Regen Overtime Perk But it’s not Guaranteed, if you are one of those players then choose Scout, He Starts with Instant Health Regen.
Scout Special Ability is that he can Regen Stamina each time he hit an enemy, it’s the best class to attack enemies from behind and avoid their bullets.
The Second class will be Archer
a Bow and Arrow are the best weapons at ranged attacks, He is a bow specialist, He can hit fast, and he can hit far.
Most Paradox Guardians are vulnerable at ranged attacks, so using Archer will Guarantee safe combats.
Stealth for time travelers is an essential skill, with good practice Archer can defeat enemies without being seen because he can shoot arrows from far away.
The Problem is Arrows are not infinite and you get out of arrows, this is where Archers Ability comes in, Archers Can craft many arrows without spending too many materials it can reach to 4 times more arrows than any other class.
The third class will be Alchemist
In short He loves Potions.
Potions are the hardest items to craft in the game and also the most expensive item in shops and they only last for a short period.
Alchemist don’t waste time and can brew much faster.
When Alchemist have a potion in hand he gets the most of it and it lasts for much longer than any other class, His strong hands will shoot the Potion for further distance.
Alchemist is a master of poison, any toxic weapon in his hand is deadly and also he has high level of toxic Protection.
Bugs Fixed
Fixed Menu Music Stops Before Game Starts.
Fixed (Alchemist) Upgrade / (Broken Bottle) Curse was not taking effect on Potions Duration.
Fixed an Error that occurs when player tries to Brew a Potion.
Fixed the Tutorials that appear when player is underwater (previously can cause player drowning).
The Clock Tower will Start Ticking, MOVAFORT is coming to Steam Tomorrow at 17:00 EET, 11:00 EDT. Ready your Time Travel Relics The Adventure is about to Begin.
The Clock Tower will Start Ticking, MOVAFORT is coming to Steam Tomorrow at 17:00 EET, 11:00 EDT.
Ready your Time Travel Relics The Adventure is about to Begin.