COMETA is bringing more gear for all Contestants in this week’s Store update. The forecast is also predicting warmer temperatures in the Arena starting next week! STORE | TRANSIT GRADE Get yourself the latest COMETA arsenal engineered to withstand the worst and the best outerspac
COMETA is bringing more gear for all Contestants in this week’s Store update. The forecast is also predicting warmer temperatures in the Arena starting next week!
Get yourself the latest COMETAarsenal engineered to withstand the worst and the best outerspace has to offer. But if you’d rather take a more improvised route, foil should do the trick against solar radiation.. Right?
We’re also running another sale on some featured bundles such as the City Lancer Set and more! Because who doesn’t like a good deal.
GUITAR PICK INCLUDED The show is on in the Arena and the fight still going up in space in this week’s Update! Check it out below. STORE | FEEDBACK LOOPER SET Tonight in the Arena, the spotlights are turned towards you! Shred on your guitar and through the competition with the Fee
GUITAR PICK INCLUDED
The show is on in the Arena and the fight still going up in space in this week’s Update! Check it out below.
Tonight in the Arena, the spotlights are turned towards you!
Shred on your guitar and through the competition with the Feedback Looper Set. Leather fit on point, shades on, it’s time to step on the scene and make some noise through the Arena!
EVENT | DEEP SIGNAL
Orbital Hitters is still going strong, and we’ve seen plenty of Contestants take the fight in outer space thanks to our sponsor ENGIMO. There’s still a whole week to complete your daily contracts and earn up to three tickets a day to spin the new ENGIMO-sponsored Wheel and unlock out-of-this-world rewards. Time to get to it!
STORE | TGM25 BUNDLES
This is the last week to get your hands on The Grand Major 2025 Store Bundles! Grab your favorite pack in case you haven’t yet and relive the TGM25 vibes!
GAME UPDATE | BALANCE CHANGES
Specializations
Shockwave
Shockwave will now apply a two second long glitch effect to enemy players it hits. The glitch effect does not impact friendly players, the user or deployables.
Dev Note: Shockwave has been the least used of the Medium Specializations for a while, yet we see in it the potential to give Mediums more survivability, as well as allowing Mediums a skill-based counter to Specializations like Mesh Shield, Cloaking Device and Evasive Dash. We think the addition of this glitch ‘micro stun’ should elevate the Specialization in desirability as well as effectiveness
GAME UPDATE | BUG FIXES & CONTENT
Audio
Fixed an issue that could cause weapon audio to sometimes ‘crackle’ on Xbox
Game Modes
Private Matches
Replaced the ‘salmon’ team color seen by players in spectator slots during private matches with a green team color. The default team colors for spectating in private matches will now be orange, pink, purple and green.
Stability
Fixed a number of crashes introduced with the upgrade to Unreal Engine 5.7
Fixed an occasional crash that could occur on PS5
Fix an issue on PS5 where the save dialog would repeatedly require user input on the first boot of the game
Removed the need for uninstalling inpoutx64.sys to play the game, as a crash the file previously caused has been fixed
Performance
Fixed a performance degradation issue that could occur when running AMD FSR3
SPACE MAYHEM ENGIMO is proud to present this week’s Update! With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details. LTM | ORBITAL HITTER
SPACE MAYHEM
ENGIMO is proud to present this week’s Update!
With the return of a beloved LTM, a new wheel packed with rewards, fresh new Twitch drops, and a long list of balance and bug fixes, there’s plenty to see and do in space. Let’s dig into the details.
Take the brawl to outer space with Orbital Hitters!
Based on the classic Heavy Hitters formula, re-engineered with the help of ENGIMO, Orbital Hitters brings Sledgehammers back into the Arena! Use all the tools available to you to send your opponents flying off into space, but watch your step, you could be the one slipping off the Arena if you’re not careful. Swing, slam and may the best team win.
EVENT | DEEP SIGNAL
Rewards are flooding in the Arena thanks to ENGIMO sponsoring a brand new Wheel!
Earn up to three tickets a day by completing contracts for the next two weeks, spin the Wheel and see what you’re bringing home among over 20 rewards. Landed on a duplicate? No worries, this spot will now turn into a Golden Ticket, ready for you to grab the next time you land on it. Golden Tickets guarantees that your next spin will get you a new item!
DLC | SUGAR SHOCKER/CRASHER SETS
Are you here to sweeten some hearts or crush them in your hands? It’s all up to you with the Sugar Shocker and Sugar Crasher Sets. Robotic felines are taking over the Arena making the next Cashout Station their scratching post. Both sets come with an outfit, a Legendary BFR Titan skin with its charm, a Legendary emote and 2,400 Multibucks! So.. miau?
STORE | HULLWALKER SET
Some prefer the safety of an artificially pressurized atmosphere but you, you’re not bound by security protocols. Grab your vacuum-sealed helmet, step beyond the airlocks, and get the job done with the Hullwalker Set. It’s going to be a long shift..
TWITCH | BEYOND BOUNDARIES
ENGIMO is once again expanding the boundaries of what’s possible. Watch anyone playing THE FINALS with Drops Enabled on Twitch and earn some sweet cosmetics to show that you too can reach the stars.
Watch 1 hour to get the Connection Complete Sticker
Watch 2 hours to get the Link Established Charm
Watch 4 hours to get Meteor Tips Earrings
Available now until September 3rd, 2026. Terms and conditions on twitch.tv
GAME UPDATE | BALANCE CHANGES
Gadgets
Lockbolt
Decreased duration of the reload animation from 2.2s to 1.75s
Moved the point at which ammo restocks during the reload animation from 1.3s to 1.1s, to align with the new reload animation duration
Dev Note: This is a small quality of life change for the Lockbolt to make it smoother to use.
Specializations
Dematerializer
Decreased cooldown from 20s to 15s per charge
Decreased item raise time from 0.1s to 0s
Dev Note: The Dematerializer has drifted out of the meta to a larger extent than we wanted. These changes should make it feel more responsive and nudge it back to being a viable playstyle for Medium players.
Evasive Dash
Decreased cooldown from 6.5s to 6s per charge
Dev Note: We’ve felt that our previous changes to Evasive Dash restricted it too much, this is a nudge back towards the previous balance.
Guardian Turret
Decreased activation time from 3.5s to 3s
Increased health from 280 to 300
Decreased cooldown when retrieving the turret remotely from 17.5s to 10s
Cooldown when picking up the turret by hand remains 3s
Cooldown when the turret is destroyed remains 35s
Dev Note: The Turret is always a difficult Specialization to balance, as it’s very easy to deal with for experienced players while it can be quite frustrating to face for newer players. We’ve had to tread carefully when trying to balance it. However, we feel at present it is slightly too weak and we’d like it to find more viability at higher skill tiers so that it would demand more use of direct counters to contest it. These changes represent a nudge in that direction.
Weapons
AKM
Increased damage from 20 to 21
Dev Note: While the AKM remains ever popular, it performs slightly worse than weapons like the FAMAS and FCAR, which it should perform more similarly to. This nudge to damage should bring it more in line with those weapons.
ARN-220
Increased fire rate from 725 RPM to 750 RPM
Decreased the length of the quick reload animation from 0.75s to 0.66s
Decreased the length of the empty reload from 2.73s to 2.7s
Dev Note: The ARN has lagged behind the XP-54 and M11 for quite some time and we’d like to see it on a more equal footing with those weapons. These changes aim to get it to that place.
BFR Titan
Increased damage falloff multiplier from 0.65 to 0.7, increasing the weapon's damage at range
Dev Note: The BFR has been outperformed by some other Heavy weapons at distances in which it should really dominate. Alongside other changes, this change is aimed at making sure the BFR can have its own niche.
Cerberus 12GA
Increased damage per pellet from 8 to 9, increasing a full shot’s damage from 104 to 117
Dev Note: The Cerberus was more negatively impacted by the reduction in damage to Quick Melee than some other weapons. This change to damage aims to offset that.
Dagger
Primary Attack
Increased base damage from 42 to 49
Increased damage for precise hits from 60 to 70
Lunge duration increased from 0.15s to 0.22s to help the lunge reach its intended range
Secondary Attack - Backstab
Increased base damage from 75 to 85
Increased backstab damage from 337 to 340
Lunge duration increased from 0.22s to 0.32s to help the lunge reach its intended range
Dev Note: We’re continuing to further dial in our melee weapons during Season 11, as we get data back and better learn how the new melee system performs in the wild. These new damage values and lunge distance changes should help the Dagger to get onto targets more reliably, but we know there’s still more to be done. We’re working towards some networking improvements for lunge attacks that should really help, but they’re a little while away yet. In the meantime, we think these balance changes will improve the overall experience.
Dual Blades
Primary Attack
Increased precision zone angle from 9 to 12 degrees, making it easier to land precise strikes
Dev Note: We feel the two strike animation on the Dual Blades frequently causes the second strike to miss precise hits and only land normal ones. To address this, we’re broadening the precision zone angle for the Dual Blades, making precise hits easier to land, especially for that second strike animation.
KS-23
Decreased damage falloff multiplier from 0.675 to 0.58, meaning the weapon does less damage at range
Decreased damage fall-off start range from 18m to 12m, reducing its effective range
Decreased damage fall-off end range from 23m to 22m, reducing its effective range
Dev Note: As mentioned under the BFR change, the KS-23 is one weapon that performs well at ranges where the BFR should really dominate. These changes bring in the KS-23’s effective range a bit, making it less effective at medium to long range.
M11
Increased recoil when firing from the hip by approximately 75%
Increased recoil when aiming down sights (ADS) by approximately 25%
Increased bullet dispersion in ADS, in most movement stances by 25%
Increased bullet dispersion in ADS when airborne by 120%
Dev Note: The M11 outperforms its intended range by quite a bit, cannibalizing combat distances that the ARN and XP-54 should really be a best fit for. These changes bring in that effective range for the M11 by making it less precise. It should be noted, while some of the numbers look very large, because they are percentage changes on the current very low levels of M11 recoil and dispersion they won’t actually feel quite as crazy as they look. :)
Recurve Bow
Increased damage per shot, when the bow is at max draw, from 124 to 126. The base damage per shot remains at 60 damage
Dev Note: Similar to the Cerberus, the Quick Melee damage change from 40 to 25 negatively impacted the Bow more than most. This damage change offsets that lost power and opens up Quick Melee combos versus Lights for Bow users again.
Riot Shield
Primary Attack
Increased base damage from 58 to 60
Increased damage for precise hits from 83 to 86
Increased lunge distance from 4.25m to 5m (this change was originally listed in 11.3 but didn’t work correctly. This has now been fixed.)
Secondary Attack - Shield Bash
Increased damage from 40 to 50
Increased environmental damage from 50 to 100
Lunge duration increased from 0.5s to 0.6s to extend the lunge’s max distance slightly
Dev Note: As part of the changes to the Riot Shield in 11.0, we very deliberately moved the weapon towards the style of play we originally planned for it, that is a role as a hyper defensive weapon capable of controlling interior spaces, anchoring for their team and playing around deployables such as Turrets and Mines. The way the Riot Shield was sometimes used in the past, to charge enemies while blocking bullets from one side then flailing in with a flurry of hits, was never an intended role for the weapon and felt too similar to the Dual Blades and the Light’s Sword. The Riot Shield was not supposed to be about running up a high kill count, so much as being a powerful defender of objectives and we moved to reinforce that style with 11.0. That said, we feel the changes in 11.0 did reduce the Riot Shield’s ability to get eliminations a little too much and since then, while its win rate has looked very healthy, its elimination rate has been slightly too low. These changes nudge its combat potential back up slightly, while hopefully still making the weapon a ‘stall first’ tool more than anything else.
Spear
Primary Attacks
Increased the size of the weapon’s damage sweep box by 60%, making it slightly easier to land hits
Increased lunge distance from 5m to 6.5m
Increased lunge duration from 0.3s to 0.45s to help the lunge reach its intended range
Increased lunge speed by 50% to improve the chances of the lunge catching up to fast-moving targets
Secondary Attack - Spin Attack
Increased the delay before the secondary attack resets back to the first attack in the sequence from 0.2s to 0.35s. This is a small quality of life change to make it easier to keep the sequence going if the player hit a target
Dev Note: Similar to the Dagger, we’re still trying to get the Spear to a place where it feels reliable to close in on targets. Like the Dagger, the Spear will also benefit greatly from the networking changes we’re currently investigating for melee combat, but in the short term these buffs to lunges should help it perform more reliably.
XP-54
Update the recoil curve to prevent an issue where the recoil pattern would jump down if the player emptied the whole magazine in a single burst
Decrease bullet dispersion in ADS when airborne by 8%
Dev Note: These are a couple of small quality of life changes for the XP-54, dealing with a couple of edge cases that didn’t feel very consistent but should feel much better now.
NOTICE | ANTI-CHEAT
A recent anti-cheat rule we deployed in THE FINALS incorrectly flagged players using gyro controllers as cheaters. We've updated the rule, and affected bans are being reversed automatically. If you were banned as a result of this, you don't need to submit an appeal or take any action. Your account will be restored.
We're sorry. Gyro is a legitimate and supported input method, and players who use it should never have been swept up in enforcement meant for cheaters or made to wait so long for a reversal. We've adjusted our testing process so this class of false positive gets caught before rules go live in the future.
If you have questions about your specific account, our support team is available through the usual channels.
NOTICE | INPOUTX64.SYS MESSAGE
When starting the game after today’s update, you may encounter a message about a driver needing to be uninstalled in order to play. This is related to the recent Windows update KB5121003.
Please follow these instructionsto uninstall the driver in order to be able to play. If you encounter any issues, feel free to reach out to our support team.
GAME UPDATE | BUG FIXES
Animation
Corrected a slight offset in the aim-down-sights animation for the Schwarzschild Blackhole SR-84
Fixed an issue where deploy animations didn’t blend out smoothly
Fixed an issue where Quick Melee kicks did not cancel correctly when swapping items
Fixed leg placement misalignment for Light and Heavy builds in the Vesper Salute Emote animation
Audio
Improved end-of-round music reliability to prevent it from cutting out when the audio mix is busy
The SFX Volume slider now also adjusts sound during replays
Fixed an issue where the revive interaction sound could continue looping after a round ended
Fixed sound timing for the Star Team emote
Cosmetics
Fixed an issue where tracker values on some skins could display outdated information
Fixed an issue where the House Lights skin for the Flashbang did not correctly display its light state to other Contestants
Fixed cases where some Gateway skins could display incorrect materials
Fixed an issue where the Recurve Bow’s visual effects could fail to load for certain skins
Improved the Pyro Grenade inspect animation on the Burn Notice skin and adjusted its audio level
Gameplay
General
Disabled achievement progression in bot game modes
Fixed a rare case where the Winch Claw could attach to a target without pulling it
Maps
Kyoto
Improved stair collision to remove instances where Contestants could fall through
Fixed a spot where players could get stuck between a cliff and bamboo.
Fixed a weak point where a building could be destroyed too easily
Galaxy Estates
Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
Added a ladder above the covered walkway from Astral Port to Cosmo Physique to make it easier to reach the highest roof level
Adjusted the size of the exhaustion vents on the outer walls of Cosmo Physique so they can be more reliably used to climb up, and added a few more of them to create more options to contest the high ground
Skyway Stadium
Fixed a few places where dressing against walls would not properly take damage, preventing those walls from breaking consistently from all angles
Fangwai City
Fixed floating decals and signs that could appear after destruction and corrected a floating sign
Las Vegas
Fixed visual flickering on surfaces in the parking garage
Las Vegas Stadium
Fixed environment and lighting issues
Practice Range
Fixed an issue where the Cashbox Time-Trial challenge spawned vaults instead of cashboxes directly as intended.
Performance
Upgraded Unreal Engine from 5.3 to 5.7
Social
Party invites can now be sent and accepted while matchmaking
Fixed an issue where the Social screen showed a regular team name and insignia for spectators in Private Match
Stability
Fixed a crash when spectating at the end of a round
Fixed a rare issue that could crash servers when a player’s connection stopped acknowledging network packets
UI
The contextual response prompt is now hidden while dead or spectating, where replying isn’t possible
Fixed an issue that could cause the event HUD display to show incorrectly when transitioning to the next round in Cashout Bots
Fixed an issue where the Active Events bar could remain visible after a round reset
Fixed an issue that caused damage numbers to report 1 extra damage in certain scenarios
Fixed an issue where navigating the Options screen with a gamepad could get stuck or skip items
Added spectator-only team colors for Private Match, allowing spectators to use additional colors that are hidden from team color selection
Fixed an issue that caused gamepad bindings page to be tricky to navigate with a gamepad
Fixed an issue that caused the Killcam UI to not appear when getting eliminated in Practice Range
Weapons
Dual Blades
Primary Attack
Fixed an issue where not all attacks dealt a consistent 25 environmental damage
Secondary Functions - Deflect
Fixed an issue where the wide angle deflect blocked damage completely instead of the center of the deflect radius
Imprecise Deflect angle damage modifier updated from 0% to 20%
Precise Deflect angle damage modifier updated from 20% to 0%
Riot Shield
Fixed an issue where visual and sound effects would not be displayed from a third-person perspective when impacting the Riot Shield
CHROMED UP We’ve got a shiny new Store Update and a sale dropping in the Arena alongside some exciting TGM updates with our first team officially advancing to Stockholm! STORE | ATOMIC LIFESTYLE SET Crank that analog dial to the max and let the musical waves flow through the Aren
CHROMED UP
We’ve got a shiny new Store Update and a sale dropping in the Arena alongside some exciting TGM updates with our first team officially advancing to Stockholm!
Crank that analog dial to the max and let the musical waves flow through the Arena while keeping yourself safe from changes in atmospheric pressure with the Atomic Lifestyle Set. Mono never sounded this good.
We are also running a sale! For a limited time, a selection of really cool bundles have an extra discount applied to them, including our friend Shieldon! That’s one happy turtle.
ESPORTS | THE FIRST GOLDEN TICKET
Cycle 3 has wrapped up across all three regions, and somebody is already preparing to pack their baggage. Five Fears are the first team anywhere to lock a direct invite to The Grand Major 2026, and they did it with a whole cycle to spare.
EMEA
We decided to hand it over to Scotty to give us the rundown on how Cycle 3 happened:
SCOTTY: “Here’s how you make history folks: lose your opening Cashout match, drop into the lower bracket, and win the entire show from there! What a rollercoaster for the fans of Five Fears!”.
Five Fears took Cycle 3 the hard way for back-to-back cycle titles, and their 275 points put them mathematically out of reach before Cycle 4 even started. Alliance reached their first ever top two, and Teiko put points back on the board after that Cycle 2 wipeout. EMEA’s last cycle is now a fight over Closed Qualifier positions, and it is wide open.
AMERICAS
Now this is the most exciting lineup. Looking at the leaderboard, two teams at the top are tied on 155 points. Unphased and Luminon Gaming join four other teams to fight for one cycle win that can determine the golden ticket. That begins this Saturday August 15th via the Open Qualifiers stage.
EMEA
HIBOO are defending the lead for the first time after back-to-back cycle wins, KZ sit five points behind on 225 with the same roster they started the season with, and DRG on 200 are quietly close enough to ruin both their weekends.
So here’s the math for everyone else. Most points after Cycle 4 takes your region’s golden ticket to The Grand Major 2026 hosted at DreamHack Stockholm, November 27-29th. One seat at that table is already taken.
And the last entry window of the regular season is still open. Every contestant that was tested on those broadcasts started in the Open Qualifiers, taking the same shot anyone can take, including you. Build your team and claim your spot:
Hello Contestants, We’ve pushed a client hotfix to address some of the issues when starting the game. Please note this update only affects players on Steam. Fixed a common hang/crash when starting the game from Steam As always, we thank you for reporting those issues to us, and w
Hello Contestants,
We’ve pushed a client hotfix to address some of the issues when starting the game. Please note this update only affects players on Steam.
Fixed a common hang/crash when starting the game from Steam
As always, we thank you for reporting those issues to us, and we’ll see you in the Arena!
Get into the groove of this week’s Store Update and read on the latest TGM intel as the Online Series continues! STORE | FLOWER POWERPLANT It’s all love in the Arena Free the spirits within you, spread positivity, and let Mother Nature take you for a ride. In this groovy update t
Get into the groove of this week’s Store Update and read on the latest TGM intel as the Online Series continues!
Free the spirits within you, spread positivity, and let Mother Nature take you for a ride. In this groovy update to the store, you can be a star child that gently shakes the Arena! Eliminate the competition in the name of peace, love, and happiness!
ESPORTS | A PHOTO FINISH
Cycle 3 is nearly done, and the Americas just turned its title race into a photo finish. Two teams hold the same number, four others are close by, and there’s only one more cycle left to split them.
AMERICAS
The Top 8 had come down hard on the scriptwriters. Unphased arrived as the league leaders, but ended up dead last, taking only 5 points with them. Luminon Gaming (the Team ED crew) took second place, and the two of them now sit level at the top of the region on 155 points. But how about the show itself? That was won by NTMR’s rebuilt roster, on debut, starting from zero. Pulsar (140) and ENVY (130) are both still one big Saturday away from crashing the golden ticket debate. We asked Scotty about his thoughts on the tie:
SCOTTY: “One hundred and fifty-five apiece, folks! I had to run the numbers SIX times!”
APAC
The regional competition wrapped up Cycle 3 two weeks ago, and the top of the table changed hands for the first time all season. HIBOO went back to back, which puts them on 230, with KZ, who had led since May, just five points behind on 225. DRG sits on 200, close enough to make Cycle 4 a three-way argument.
EMEA
EMEA closes the cycle this Saturday, August 8th, and the Top 8 is already loaded. Five Fears are defending a 175-point lead that is still 75 points clear of anyone. Teiko, the Cycle 1 champions, who scored nothing all last cycle, fought their way back into the room. Alliance will play their first final under their new name (you know them as BobaSlurpers). You saw how close AMER and APAC got, and this weekend the golden ticket could be decided!
TUNE IN SATURDAY 8TH AUGUST | 12PM CET | TWITCH OR YOUTUBE
Then it’s Cycle 4, the last one. Most points at the end takes the region’s golden ticket, a direct invite to The Grand Major 2026, and everybody else goes the long way round. APAC’s Cycle 4 qualifiers open this same Saturday, so the season has no room for a break!
Every contestant on those broadcasts started in the Open Qualifiers, taking the same shot that anyone can take, including you. Build your team and claim your spot:
Embark have given an update in the ongoing fight against cheaters, with a new anti-cheat named Elytra to begin rolling out that's home-grown. Read the full article here:
Embark have given an update in the ongoing fight against cheaters, with a new anti-cheat named Elytra to begin rolling out that's home-grown.
Read the full article here: https://www.gamingonlinux.com/2026/08/the-finals-will-be-adding-a-new-elytra-anti-cheat/
DANCE OFF Get your dancing shoes on! This week, we’re bringing Strike a Pose back, a fresh new Store Update, alongside new Twitch drops, balance changes, and a bunch of bug fixes. See you in the Arena! STORE | MARSHAL METEOR It’s time to pick up your shift and patrol the streets
DANCE OFF
Get your dancing shoes on! This week, we’re bringing Strike a Pose back, a fresh new Store Update, alongside new Twitch drops, balance changes, and a bunch of bug fixes. See you in the Arena!
It’s time to pick up your shift and patrol the streets of GALAXY ESTATES with the Marshal Meteor Set. No matter how far, no matter which system you aim for, justice will find its way. Safety beyond the stars.
EVENT | STRIKE A POSE
There’s never been a better moment than now to party up with that one friend who won’t stop emoting! That’s right, Strike a Pose is back, this time in Team Deathmatch. Eliminating an opponent will now spawn a small dance floor for you to bust your best moves in the Arena for some extra cash.
ESPORTS | TWO SHOWS, ONE SATURDAY
Cycle 3 gets greedy this Saturday: two broadcasts in one day. AMERICAS plays its Top 8, with a cycle title and real series points on the line. EMEA plays its Top 16, where sixteen teams walk in and eight walk back out. We managed to get a hold of Scotty to hear his quick words of wisdom about the upcoming weekend:
“TWO shows in one day!? I’ve blocked out the whole afternoon… and most of June’s!”
AMERICAS.
Unphased won Cycle 2 and lead the region, so they arrive with everybody’s homework done on them. ENVY are through again, Luminon (prev Team ED) are back after taking 3rd last time out, and Kansas City Pioneers, who missed the Top 8 completely in Cycle 2, are finally back in the running.
EMEA.
Five Fears still sit top of Europe on 175 points, a full 75 clear of anyone else, and everybody chasing them has to survive the Top 16 first. Europe has already shown what that stage does to a favorite: Cycle 1 champion team Teiko went out and scored nothing!
APAC.
HIBOO once again won another cycle and knocked KZ from the top spot, who had led the leaderboard since May, off the top of the region by five points. It is 230 to 225 with one cycle to play, and DRG on 200 are close enough to make it a three-way scrap!
Then, Cycle 4, the last one of the season. Whoever holds the most points at the end of it takes their region’s golden ticket, a direct invite to The Grand Major 2026, everyone else has to go the long way round! Sign-ups are open in all three regions right now, so this is the last time to ask. Galaxy Estates joins the map pool for it too!
Every contestant on those broadcasts started in the Open Qualifiers, taking the same kind of shot anyone can take, including you! Build your team, and claim your spot:
Come along and watch the Top 8 for AMERICAS to find out if Unphased can take home the Golden Ticket, or if another team shocks the area!
Live at 18:00 UTC+2 // 18:00 CET // 12PM EST on View game page
Clear your Saturday, pick a team to root for (or to beat?) and ask yourself the big question:
CAN YOU REACH THE FINALS?
ARC x TF | AZIMUTH SET
Do you have what it takes to venture Topside?
Starting today, play ARC Raiders, face the ARC and unlock the Azimuth Set in THE FINALS! While you already know who your teammates are in the Arena, keep an eye out for other Raiders, you might meet your next best friend or an unfortunate early demise.
Expect an up to 24 hour delay in rewards being delivered.
TWITCH | SHOWTIME BLUE SET
For the next couple weeks, earn the Showtime Blue Set for absolutely free by simply watching anyone playing THE FINALS with Drops Enabled on Twitch!
Watch 1 hour to get the Showtime Blue Spear
Watch 2 hours to get the Showtime Blue Dual Blades
Watch 4 hours to get Showtime Blue Sword
Available now until August 13, 2026. Terms and conditions on twitch.tv
GAME UPDATE | BALANCE CHANGES
Gadgets
C4
Increased cooldown from 30s to 45s
Dev Note: The C4 has been an outlier in terms of win rate and usage for Heavy for quite some time, and the archetype in general performs very well compared to Mediums and Lights. The ability to use C4 for 2-3 drops per Cashout fight is part of that power, so this change is aimed to reduce that slightly and bring the C4 more inline with some of the other Heavy Gadgets
Specializations
Grappling Hook
Decreased cooldown from 7s to 6s
Dev Note: The Grappling Hook struggles to get the same attention from players as the Light’s other Specializations and it’s something we’d like to address, but it can be difficult to do so as a lot of the options that exist to buff the Grapple Hook also risk breaking map pacing (travel time between objectives for example) and could split teams. This change is a small nudge to see if we can help the Grapple Hook without needing to consider more fundamental reworks of it
Weapons
BFR
Increased damage from 88 to 90
Dev Note: The BFR lags quite a bit behind the bulk of the other Heavy weapons at present, on various efficacy metrics. This change is to hopefully nudge it back into relevance slightly
Dagger
Increased lunge distance on primary and secondary attacks from 4.5m to 5m
Increased max lunge speed slightly to support the increased lunge distance
Increased the secondary attack’s sweep time slightly, to help ensure that backstabs can more reliably hit targets at max lung distance
Dev Note: As expected, following the 11.0 melee re-work a bunch of the melee weapons needed additional tweaks and changes once we saw how they performed in the real world. In the case of the Dagger, one of the initial issues we saw were issues pertaining to getting onto targets and being able to hit them reliably, these changes aim to address that
Dual Blades
Increased Precision zone angle from 8 to 9 degrees, making it slightly easier to land precise strikes
Increased lunge distance on primary attacks from 4.5m to 5m
Increased max lunge speed slightly to support the increased lunge distance
Updated the Cross Slash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge
Increased player movement speed when using the Deflect stance by 25%
Dev Note: Our previous changes to the Dual Blades lunge distances were a little too aggressive, so we’ve nudged the lunge distances back up again as well as giving the Blades a slightly more generous Precision Angle. The 11.0 reduction to movement speed while Deflecting, of 50%, was also too aggressive so we’ve dialed that back with these changes. There is also a quality of life change here how the Cross Slash attack’s lunge works to make it slightly more reliable
FAMAS
Increased damage from 23 to 24
Dev Note: Similar to the BFR, the FAMAS lags a little behind a fairly tight cluster of Medium weapons in terms of effectiveness. This change is a nudge to try and close that gap
KS-23
Reduced damage from 110 to 104
Increased damage falloff multiplier from 0.64 to 0.675, to keep the weapon’s damage at max range consistent despite the damage reduction
Dev Note: Prior to 11.0, and despite its high utility, the KS-23 lagged behind a lot of other Heavy weapons and we wanted to address that. There were worries that the weapon was being ‘slept on’, but we felt it was time for a change to try and help the weapon regardless. Sometimes, making a change is the only way to find ‘the truth’ of why it performs as it does across all the different modes, skill tiers and so on. We can see from the last few weeks on live that the increase to 110 damage was too much, so we’re reducing it to 104 with this update to break some of the attack combo breakpoints and lower DPS. We do still think the pre-11.0 KS-23 needed a small buff, hence not returning to 100 damage per shot immediately, but we’ll continue to monitor how it plays at 104 damage and will adjust it again in later updates if we feel it’s needed
Riot Shield
Increased Precision zone angle from 9 to 10 degrees, making it slightly easier to land precise strikes
Increased lunge distance on primary attacks from 4.25m to 5m
Increased primary attack damage from 82 to 83
Updated the Shield Bash attack to always lunge forwards when at full stamina, even when stationary. Previously the attack required some forward input to trigger the lunge
Dev Note: We’ve seen feedback from some players who feel the Riot Shield has lost a lot of its power with the 11.0 update and the changes here to the Precision angle, lunge distance and damage are to address that to some extent. That said, we want to state that the changes made to Riot Shield in 11.0 were very deliberately aimed at giving it a new style of play and role, one that more reliably allows tanking of damage as well as acting as an ‘anchor’ for team fights and objective defense. On Medium, we want Dual Blades to be the more aggressive push-forwards brawling melee weapon, while the Riot Shield is more defensive and about stalling opposing players or anchoring fights, and we think the Riot Shield is definitely able to fill that role more now than it could prior to 11.0. We’ll continue to monitor how it performs as the season goes on and will adjust as we need to
Spear
Increased precise hit damage of primary attacks from 74 to 82
Increased base damage of primary attacks 55 to 57
Increased the damage of the three swing secondary attack sequence from 75/100/125 to 75/125/150
Dev Note: The damage adjustments made to the Spear with 11.0 have proven to be more severe than we intended. The changes made here aim to address that
GAME UPDATE | BUG FIXES
Animation
Fixed an issue where aiming down sights could be slower than intended immediately after a Quick Melee kick
Fixed animation blending when inspecting or reloading after deploying or on first spawn
Fixed an issue where Quick Melee sometimes failed to play immediately after a kick
Improved hand placement on the Riot Shield during swipe attacks to polish animation visuals
Audio
Fixed an issue where the audio on Bot weapons could get stuck when firing in short bursts
Updated the Data Reshaper sound to be more audible for the user
Fixed missing audio for the Dual Blades Tractor Beam inspect animation
Cosmetic
Fixed Signature Stickers not displaying on the Cashbox during insertion at the Cashout Station
Fixed an issue where the Weapon in the Ready the Steel Emote could disappear at long range
Fixed an issue where using "Equip to All" after purchasing or equipping a bundle could result in only some Contestants being equipped
Fixed The Hawk Commander hair clipping through headwear
Fixed an issue where the Key Change Emote’s music could briefly loop after the animation ended
Fixed clipping on some face mask cosmetics so they no longer intersect with the face
Fixed an issue where the Countdown Companion watch face could appear distorted or fail to display the time in certain lighting conditions
Fixed misalignment of the Series 2000 Lenses eyes when used with the Alien Complexion face
Fixed a visible seam between the neck and body when using The Observer’s Mirage Face
Fixed an issue where the Lava Luster heating effect could transfer between Weapons and vanish after the first shot
Resolved an issue that caused excessive glowing when previewing skins
Fixed texture stretching and sticker clipping on the YinYang Bang skin for AKM and Healing Beam
Corrected visual issues on Magnetic Mirage
Adjusted Retro Robot visuals to better match Light and Heavy Archetypes
Fixed an issue where the Sledgehammer could appear too close to its spikes in menus and Loadout preview, causing hand clipping
Fixed an issue where the card and decals on the Throwing Knives skin could appear blank
Fixed iron sight alignment on the R .357 for a Rain City Special
Fixed an issue where the Weapon was missing when previewing Deploy or Inspect animations for the Fizzkick Brawler Set in the Store
Gadgets
Dome Shield
Fixed an issue where friendly melee attacks could damage your Dome Shield
Game Modes
Power Shift
Fixed an issue where some member of the team could spawn in a different location at the start of the round
Point Break
Rounds that reach the time limit now conclude with a defender win rather than ending abruptly
Gameplay
Bots now gain awareness when taking damage, improving their responsiveness to attackers
Improved bot movement to navigate more smoothly around targets and maintain avoidance behavior even when idle
Fixed a bug where throwing, catching and dropping a barrel would cause it to break instantly
Bots now coordinate to avoid crowding the same objective or interactable, spreading out across targets instead of stacking together
Bots no longer get stuck firing at Explosive Mines and will switch targets if they can’t destroy them
Fixed an issue where the Quick Melee kick wouldn’t trigger when Melee Aim Assist was disabled
Fixed an issue where normal quick melee also caused knockback
Fix issue with goo walls sometimes not spawning properly
Added a progress bar when remotely picking up objects using a controller
Maps
Seoul
Fixed an issue where damaging a stairwell in the Apartments could cause the building to collapse excessively
FANGWAI CITY
Fixed a collision on a backdrop building that could cause a Cashbox to get stuck
Fixed floating bushes appearing after destroying planters
Fixed an indestructible pipe
KYOTO
Updated destruction by increasing the sturdiness of most buildings for more consistent gameplay
Las Vegas
Fixed visual z-fighting/texture flickering near the western casino entrance
Nozomi/Citadel
Fixed an issue where Contestants could get stuck under the water slide
Monaco
Fixed a floating tree
Practice Range
Added Season 10 and Season 11 trophies
Galaxy Estates
Increased the mass of the oxygen pods in the Cosmo Physique building so their physics behave more appropriately for their size
Fixed an issue where you would detach unexpectedly from a Zipline if you interacted with it through a gap in the fence between Orbital Homes and Cosmo Physique
Slightly adjusted the height of some tables to prevent getting snagged on them
Flipped the direction a set of doors open in the upper Nova Villa building to create more comfortable flow to-and-from the staircase in the glass corner
Slightly reduced the depth of the pools around the center Eden Dome building and Nova Villas, so gadgets can be seen better in the water
Fixed an issue where the meteors of the Meteor Shower game show event would hit the out-of-bounds ceiling
Fix for carriables falling into the Centre Dome planter
Fixed missing input prompt for slowing down in the anti-gravity columns when only having Crouch Toggle assigned
Social
Clubs
Fixed an issue where Contestants couldn’t join a same-club member’s party when they had Open to Join enabled
General
When set to Show as Offline, party size is no longer shown and the status no longer flickers when toggling Open to Join
Kicked teammates now leave squad voice chat immediately
Party invites and Join Their Party are now disabled when a match has been found, and invites to players already in a match or queue appear unavailable, preventing players from entering sessions solo or splitting from their party
Voice Chat
Improved reliability and responsiveness of voice chat indicators across Friends, Team, and Squad screens
Improved voice chat speaking indicators to update accurately across the HUD and social screens
UI
General
Selecting the Music Player widget now opens the Music tab in Settings instead of General
Fixed an issue where team wipe entries in the kill feed could display the wrong or duplicated team name
Fixed an issue where opening the Equipment Wheel together with the Ping Wheel could gray out the UI and prevent using Weapons or Gadgets when using a controller
Fixed an issue with the loading screen having an overlapping video playing in the background when returning to the main menu from the end of round
Fixed an issue where the Player Card preview could appear in the Contestants menu when backing out and opening options at the same time
Corrected the 93R’s ammo count in the weapon stats to show 27, matching the in-game value
Corrected the Pike-556 headshot multiplier shown in the equipment overview to display 1.75x instead of 1.5x
Added the first iteration of the Damage Number system, displaying the damage dealt to an opponent next to their health bar. This can be turned on and off in the settings.
VFX
Fixed an issue where bullet traces could be fired from the wrong location
GAME UPDATE |ANTI-CHEAT
You may have spotted references to Elytra, our new in-house anti-cheat solution built by VAIIYA Corp.
Elytra is in a limited testing phase. We're running it with a small group of selected players alongside our technology partners, including NVIDIA GeForce NOW and Microsoft, to validate compatibility, stability, and performance across the range of hardware and platforms our players use.
For most players right now, Elytra is installed and may be running in the background, but it is not yet enforcing anti-cheat protections. That's caused some understandable confusion. A future update will change how the service reports its status so players can see clearly whether it's active for them.
Once testing wraps and we've worked through the issues it surfaces, we'll begin a gradual rollout to a broader audience. We're targeting the 11.6 update to start expanding availability, though testing results may move that date.
Expect more details as Elytra gets closer to full deployment. Thanks to everyone who's been testing and sending feedback.
We’ve brought some shiny cosmetics your way in this week’s Store Update. Next week, get ready to dust off your favorite pair of dancing shoes, they’ll come in handy. STORE | VACUUM CHIC No need for flashbangs, just step into the Arena and let your drip do the talking with the Vac
We’ve brought some shiny cosmetics your way in this week’s Store Update. Next week, get ready to dust off your favorite pair of dancing shoes, they’ll come in handy.
STORE | VACUUM CHIC
No need for flashbangs, just step into the Arena and let your drip do the talking with the Vacuum Chic Top. COMETA is also bringing the brand-new Countdown Companion Watch, so you never miss a beat while stealing that last Cashout.
ESPORTS | THREE SHOWS, ONE SATURDAY
Clear the schedule, because on Saturday 25th July, the road to The Grand Major 2026 gets busy: APAC crowns its Cycle 3 champion, AMERICAS cuts sixteen down to eight, and EMEA fires the starting gun on its Cycle 3.
APAC | TOO CLOSE TO CALL!
4AM just topped Top 16 Qualification, 1st seed ahead of every big name in the region. KZ, still leading the season on 175 points, came through 4th. HIBOO, fresh off ripping the Cycle 2 title away, squeaked in 5th. And the DRG that kept banking points without ever lifting the trophy: 2nd, then 3rd, now 125 points and counting.
Saturday's Top 8 settles it. One KZ stumble opens the door, and both HIBOO and DRG are close enough to barge through it.
The Top 16 is set, and the bracket wrote its own drama. NTMR are back, rebuilt around 2025 Grand Major champion Lasagna, and they are sharing a lobby with the previous players Team ED, the Major trio that reunited after the mid-season split. Unphased sit top seed as season leaders and reigning cycle champions. And spare a thought for Kansas City Pioneers: miss the Top 8 again and their golden-ticket math is done. No pressure!
EMEA | IT’S YOUR TURN
Cycle 3 Open Qualifiers begin this Saturday, and this is the last call to be in them. Five Fears sit 75 points clear at the top, Teiko are plotting the comeback, and every team on that leaderboard walked in through the same door: the Open Qualifiers, the same kind of shot anyone can take, including you.
Three shows in one Saturday, and somewhere in the middle of it the next great storyline gets written. Grab an OSPUZE, settle in, and ask yourself the only question that matters:
We have a Store Update and a few crash fixes in today’s update. Also, please be aware that the first boot after this update could take longer due to an increased startup time due to an anti-cheat software update to reduce boot errors. STORE | FUTURE FAMOUS The future is here. You
We have a Store Update and a few crash fixes in today’s update. Also, please be aware that the first boot after this update could take longer due to an increased startup time due to an anti-cheat software update to reduce boot errors.
The future is here. You’re in it, you’ve molded it yourself. Inspire the Arena to transcend gravity, reach the stars, and perhaps become as bright as you are.
ESPORTS | THE HALFWAY REPORT
All three regions have now crowned their Cycle 2 champions, we are officially halfway down the road to The Grand Major 2026, and every leaderboard is telling a different story!
EMEA - Five Fears called it.
Before the Cycle 2 Top 8, Carnifex of Five Fears told us exactly what was on the line:
“If we manage to do good now, we’re going to have a very good lead going into Cycle 3 and 4, which is going to translate to getting the golden ticket to the Major”.
Then he went out and did it. Five Fears barely survived a late-tournament elimination during the last phase (“I was screaming on top of my lungs, that cashout was absolutely crazy!”) and now sit top of EMEA on 175 points.
ENVY, containing the 2025 Grand Major champions roster, took Cycle 1 in convincing fashion. Unphased, he answered back and took Cycle 2. Behind these teams sit a traffic jam: five teams sit within 75 points of the top spot, and one big swing could reshuffle the entire order. With two cycles left, no one is safe, and everything is to play for.
APAC - The ice-cold vs the red-hot.
KZ have finished top two in both cycles, and still hold the overall lead on 175 points. However, HIBOO are fresh off ripping the Cycle 2 title away on the back of byusl and his trusty BFR, hunting them down on 130 points, followed by DRG with 125 points. This weekend hosts the T16 stage to determine who will have a shot at earning points for Cycle 3.
The math is simple: whoever holds the most points after Cycle 4 takes their region's golden ticket, a direct invite to The Grand Major 2026. Everyone else has to survive the qualifiers the hard way.
Which brings us to you!
Cycle 3 sign-ups are open in AMERICAS and EMEA, and every daring Contestant starts in the same place: the Open Qualifiers, taking the same kind of shot anyone can take, including you. Build your team and claim your spot:
Welcome to Season 11 of THE FINALS. This time, the gameshow is going interplanetary! Our generous sponsor, COMETA, is bringing you a new Arena out of this world, the reworked melee combat system, bot matches, and so much more! Let’s take one small step for Contestants and one gia
Welcome to Season 11 of THE FINALS. This time, the gameshow is going interplanetary! Our generous sponsor, COMETA, is bringing you a new Arena out of this world, the reworked melee combat system, bot matches, and so much more!
Let’s take one small step for Contestants and one giant stop for the Arena, and blast our way into a whole new Season!
Stay tuned for more things to come as Season 11 unfolds! There's a lot new to the game at launch but there’s more to unlock as we progress through GALAXY MASTERS!
NEW ARENA | GALAXY ESTATES
Welcome to the American dream, reimagined for life among the stars.
Galaxy Estates, from COMETA, is situated inside a massive space habitat. Explore quiet suburban neighborhoods sitting next to luxurious mid-century modern homes that overlook the curve of the colony. Stay active at the sports center, wander through a sprawling botanical garden bringing nature into this artificial world, and make your way to the spaceport, the central hub where residents travel across the ring and beyond to other planets.
Movement is at the heart of how you'll experience this Arena. The speed tunnel that encircles the center building acts as a connector between areas, allowing for fast strategic rotations and completely changing the flow of a fight. Anti-gravity columns scattered throughout let you float upward to reach higher ground, opening up fresh routes and vertical combat spaces. Two of these can be found inside destructible towers, which can be brought down, changing the layout and creating new playspaces and pathways to move across the Arena.
While you're exploring the colony, stop by the oxygen pods for a breath of fresh air, jump on one of the trampolines in the residential backyards, and soak up the everyday life inside this retro-futuristic world before you walk through the sliding doors towards the Spaceport gates.
Then tear it all down.
Where to play it: Galaxy Estates arrives in Cashout, Ranked Cashout, Quick Cash, and Team Deathmatch (with five different locations). Plus Head-2-Head and Final Round in Private Matches. And we've added a dedicated Cashout queue for the first week so you can drop into Galaxy Estates anytime, every time.
See you at the Orbit Homes neighborhood block party!
BATTLE PASS | FREE, PREMIUM, ULTIMATE
Do you see yourself as an industrial retro-futuristic robot, a big brained alien, or a fearless pioneering astronaut? No need to choose just one when you can have them all in the Season 11 Battle Pass. Suit up in brand new, out-of-this-world looks that will launch your wardrobe into orbit!
Get the Premium Battle Pass and unlock up to 106 Rewards, including bonus pages as well as the ability to earn 1575 Multibucks, more than enough to buy next Season's Pass!
For those ready to reach for the stars, The Ultimate Battle Pass is also available, with 12 additional rewards including legendary outfits! Start your season with 20 Levels unlocked and a 25% Match XP boost, perfect to collect those 2575 Multibucks, of which you get 1000 right away!
The Season 8 Battle Pass is also joining the legacy roster!
NEW PLAYER EXPERIENCE | REVAMPED TUTORIAL
For the first time, new players will get a deeper introduction to the world of THE FINALS and the journey of becoming a Contestant, connecting the competition in the Arena to the people, places, and stories of the Meatspace.
Our new tutorial drops you in as a rookie, thrust into your first round alongside the legendary Contestant Dede. You'll learn the early stages of a Cashout match, getting to grips with Vaults, Cashboxes, and Cashout Stations, along with the dynamic gameplay and core mechanics that make THE FINALS unlike anything else. As you find your footing, the tutorial becomes an open Cashout match against the new bot opponents, complete with all the action and intensity of the real thing.
NEW PLAYER EXPERIENCE | EARLY TALENT PROGRAM
Hit the ground running in THE FINALS! Instead of Rookie Contracts, Dede will now guide you through the Early Talent Program, a training school for new Contestants! This new onboarding path will guide players through various modes, mechanics, and systems!
For eligible new and returning players, the Early Talent Program lives inside the Academy Screen, which has been updated this season. The Academy now includes new tutorial videos for Ranked Cashout, Cashout, Quick Cash, and Point Break, giving new players an easy way to learn each mode. You can also jump straight into the Practice Range Challenges directly from the Academy, picking the Challenge and difficulty you want and loading right into it.
NEW | BOT MATCHES
Another major addition this season: Bots!
Select Cashout (Bots) from the play screen and queue solo, as a party of up to three, or matchmake to team up with other players and take on the bots together.
Bot matches use the full Cashout format, so you'll enter a three-round tournament. You'll also earn progress, at a reduced rate, toward the World Tour, the Battle Pass, and other progression systems!
These bot opponents are the real deal. They navigate THE FINALS' highly dynamic environments, cause destruction, and wield a limited array of Weapons, Gadgets, and Specializations, offering the Cashout experience in a space built for learning. If you've ever tried THE FINALS and struggled to find your footing, Cashout Bots is a great place to jump back in.
Cashout Bots are available in Monaco, Bernal, Kyoto, Las Vegas and SYS$Horizon for now.
And this is just the start for bots! These bots are in beta. Expect occasional bugs and odd behavior as they grow. Bots in THE FINALS need to make incredibly complex calculations and will take time to perfect. Make sure to share your experiences with the team!
Over time, we plan to extend Bot functionality and support to more game modes, more Arenas, and more items.
GAME UPDATE | MELEE REWORK
This season, one of our biggest focuses has been reworking the melee combat system from the ground up. Melee has had two core problems we wanted to solve: we want it to be a viable style of play with a fair chance to win matches, and we want to make sure it's not frustrating for those on the receiving end. Rather than keep making incremental balance tweaks, we’ve stepped back and reworked the underlying system itself.
We're excited for you to get your hands on the new melee system and can't wait to hear your feedback. For a deeper dive into the philosophy and all the details behind the rework, check this in-depth blog post from Design Director, Matt Lowe.
GAME UPDATE | PING SYSTEM IMPROVEMENTS
We've made another round of improvements to the Ping system and wheels this season, with the goal of reducing the time spent navigating and allowing for faster callouts in the heat of battle.
We've consolidated the ping wheels and made switching between them more responsive. Ping wheel input is snappier overall, so you can communicate more quickly mid-fight. We've also changed how pings look and behave, players' responses to a ping are now visibly tallied, and the ping interaction hint carries more useful information. With options in settings to tailor your experience.
As part of this, Emotes now fit on a single wheel, and anything can now be bound to the emote key.
Please note: because of this reorganization, you may need to re-equip some of your customizations and keybindings, including emotes, emoticons, sounds, and sprays.
RANKED TOURNAMENTS | SEASON 11 CHANGES
Over the last six months, we've been refining Ranked play, but we're not done yet and there's still plenty we want to improve.
In Season 11, we're introducing personal performance bonuses that grant bonus Ranked Score based on how you perform in a Match. The amount scales with your performance grade and your current Ranked tier, which means even when you lose a Match, a strong performance still earns you something. The bonus size is much more impactful at lower ranking tiers and very small at higher ranking tiers, in large part because of the very high win rates at higher ranks as well as the smaller RS changes in general at those tiers. For the bulk of the Ranked population, around Silver and Gold tiers, this is where the bonus will have more impact.
We're also adding an updated Ranked Score breakdown at the end of each Match, making it much clearer where you gained and lost RS.
On top of that, we've updated how players are calibrated during placement at the start of the season, which should lead to a much more balanced Ranked distribution early on compared to previous seasons.
Finally, we've added an additional reward token to Ranked for Season 11. Players can now earn two Diamond tokens, one for reaching Diamond 4 and another for reaching Diamond 1
GAME UPDATE | CASHOUT SPAWNING & VARIETY
We've continued tuning the spawning systems in our Cashout modes this season, with the goal of bringing more variety and replayability to your Matches. We've rebalanced how Cashout locations are selected, making the system more flexible and more varied. As a result, you should see a wider selection of Cashout locations from Match to Match, opening up more tactical options.
GAME UPDATE | PLAYER CARD IMPROVEMENTS
This season we've made a range of enhancements to Player Cards, giving you even more ways to customize your Contestants. Just like outfits, Player Cards can now be individually edited and saved, and you can assign a unique Player Card to each Contestant, letting you match your card perfectly to each build you create.
You can also now pick which pose to show on your Player Card, rather than being locked to the pose from your intro Emote.
GAME UPDATE | MORE ARENAS FOR MODES
We're bringing some familiar Arenas to new game modes this season, giving you fresh ways to fight across places you already know.
Point Break comes to Las Vegas Stadium, bringing its Attack and Defense phases to the Strip.
And Team Deathmatch arrives in Monaco, turning those winding streets into a new battleground. Two beloved Arenas, two new ways to play!
SPONSORS | FASTER PROGRESSION
Sponsors as you know them are going to change in Season 12, with the current Sponsor system and reward tracks being replaced with something new, more involved and more engaging, which we'll share information about as we get closer to Season 12
In response to this, in Season 11, Sponsors have drastically eased their requirements to complete each Sponsor's Loyalty Tier.
Fan Requirements have been reduced across all reward tiers, and the total Fans needed to unlock all of a given Sponsor's Rewards have been reduced by around 50%. So, you'll be able to unlock all of a given Sponsor's rewards twice as fast in Season 11, in case you want to collect everything.
REWARDS | WORLD TOUR
We're changing how World Tour rewards are earned this season. Going forward, you'll be granted your reward for reaching a league rather than climbing to the top of it. This means that once you hit Diamond 4, your Diamond league rewards are guaranteed. Emerald works as it has in the past: one coin at Emerald 3, two at Emerald 2, and three at Emerald 1.
NEW SOUNDTRACK | SEASON 11
In Season 11 we looked to the stars, to explore the outer bounds of space in order to bring you 6 new tracks! We wanted to provide a soundtrack that was heroic and pioneering, inspired by epic endeavors and futuristic plotlines. Something to propel you forward, in and out of the Arena. And what is more heroic than thunderous brass and thumping saw waves playing in unison to launch you out in space?
The FUNKOMATIC 2000 Set comes with enough grooves to keep your wires from short-circuiting on the dancefloor, while you bring the funk, the whole funk, and nothing but the funk, to the Arena! The FUNKOMATIC 2000 Set includes:
1 Legendary Outfit
1 Legendary Weapon Skin
1 Epic Emote
1 Rare Charm
2 400 Multibucks
Don’t forget to snag the Season 11 Starter Pack while you’re at it!
EVENT | ARC RAIDERS
Are you a menace in the Arena and Topside?
Complete Contracts in THE FINALS and earn the Azimuth Outfit in ARC Raiders!
Once you’ve completed the tasks, if you own ARC Raiders and have connected the same Embark ID to both games, you’ll get your outfit within 24 hours!
TWITCH | SONIA THE SONAR GRENADE
Say hello to Sonia!
Collect the newest Twitch Drops by tuning in to your favorite creators (or catching the release stream!). Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.
Watch 1 hour to get the Trip Report Sticker
Watch 2 hours to get the Launch Paperwork Charm
Watch 4 hours to get Sonia The Sonar Grenade
TWITCH | SUPPORT A STREAMER
Want to back your favorite creator and get rewarded for it? During Season 11, subscribing to a participating THE FINALS streamer on Twitch earns you exclusive in-game items. Show your support, deck out your Contestant, and help your favorite creators do what they do best.
Gift 3 Twitch subs to get the Charmalure Set
Gift 5 Twitch subs to get the Approach Vector Helmet
ESPORTS | THE GOLDEN TICKET IS UP FOR GRABS
A new season means new opportunities. This Saturday 11th July, EMEA plays its Cycle 2 Top 8, the first competitive broadcast of Season 11. New patch, new meta, and the best teams in the region working it out live on air. And what a bracket it is! Remember TEIKO, the last-seed fairytale that ran through Cycle 1? Gone. The reigning champions crashed out of the Top 16, and suddenly the region is wide open. Five Fears, the team they beat in the final, now carry the favorites tag and a point to prove, for their golden ticket to The Grand Major 2026. So tune in, grab another can of OSPUZE, pick a favorite team, and see what Season 11 looks like when the Arena’s best get their hands on it: WATCH HERE If you feel inspired, Cycle 3 is knocking. Sign-ups are already open for APAC and AMERICAS, and EMEA opens Monday 13th July, right after the show! Every Contestant on that broadcast started in the Open Qualifiers, taking the same kind of shot anyone can take, including you!
Increased the amount of projectiles the APS can block from 5 to 6
Increased health from 160 to 175
The APS’s cooldown no longer regenerates while it's deployed (similar to Guardian Turret, Healing Emitter and Hover Pad)
Manually retrieving the APS puts it on a 5-second cooldown
Added the ability to remotely retrieve the APS with the tablet, putting it on 15 second cooldown
Destroying the APS puts it on a 30-second cooldown
Dev Note: The APS has been out of the meta for some time and we feel it’s in part due to how quickly it can be removed through one method or another, so we’ve added these buffs to improve its impact. The cooldown adjustments are to slightly offset that power.
Breach Charge
Decreased the arm time when deployed from 1.5s to 1s
Dev Note: This is a small quality of life improvement to help responsiveness for the Breach Charge. When attached to a carriable, the arm time remains at 1.5s, to provide some additional defence against ‘nukes.’
Data Reshaper (accidental omission from the 10.12 patch notes)
Added the ability to reshape Gateways to immediately disable them
Dev Note: We’ve felt for a long time that there are not enough counters to the Light’s Gateway, which somewhat devalues the Medium with their Jump Pad and Zipline. This addition is a change aimed at evening this out a little.
Hover Pad
Increased health from 350 to 425
Dev Note: The Hover Pad has some good use cases, but its vulnerability is still hindering those from being used more frequently. This change aims to address that.
Game Modes
Cashout & Ranked Tournaments
Updated Objective Spawning in Cashout and Ranked Tournament, making Cashout Station locations more varied and less predictable
General
Item Progression
Increased the Item XP earn rates for a range of items, making them easier to progress. This includes:
Specializations
Cloaking Device
Dematerializer
Evasive Dash
Healing Beam
Mesh Shield
Shockwave
Winch Claw
Gadgets
Anti-Gravity Cube
APS Turret
C4
Data Reshaper
Defibrillator
Dome Shield
Explosive Mine
Frag Grenade
Gas Grenade
Gas Mine
Gateway
Glitch Grenade
H+ Infuser
Healing Emitter
Lockbolt
Nullifier
Proximity Sensor
Vanishing Bomb
Dev Note: These changes are a temporary solution to even out some of the item progression in the game, to make the worst performing items less punishing. Ultimately, how we award item XP is somewhat constrained by the functions and uses of the items themselves, which makes it hard to get to a better solution in the short term, but we would like to re-work this whole system in the longer term to give a better experience. For the time being, these adjustments hopefully help a little.
Melee Weapons
Dev Note: For 11.0, given the Melee System rework, we’ve split the balance values for the melee weapons into their own section. This following section establishes the core balance changes and additions made with the rework.
General
Added Stamina system. Stamina controls if a melee attack has access to its lunge component or not. When out of Stamina, attacks will not lunge. When the player has Stamina, attacks will lunge. Stamina regenerates over time or when landing Precise hits
Added Precision system. When melee attacks that hit an enemy hit them within the ‘Precision zone’ of their swing, they will deal critical damage. Melee hits landed outside this zone deal reduced damage
Dagger
Added Stamina and Precision
Added Stamina regeneration time of 2s
Primary Attack
Replaced old damage value of 60
Set damage for precise hits to 60
Set base damage to 42, this damage value is used for ‘glancing blows’
Decreased max movement speed during an attack from sprint speed to run speed
Decreased sweep range by ~0.5m, to make it more accurately match the animation
Increased lunge distance from 3m to 4.5m
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 9°
Secondary Attack - Backstab
Increased backstab damage multiplier from 4.26 to 4.5 to offset the decrease in Quick Melee damage
Reduced charge up time from 0.8s to 0.65s
Added a small pushback to opponents when hit by the secondary attack
Increased lunge distance from 3m to 4.5m
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
This attack does not use Precision
Dual Blades
Added Stamina and Precision
Added Stamina regeneration time of 3s
Primary Attacks
Removed the cross-swipe attack from the end of the three-attack strike sequence, leaving two double-swipes
Replaced old attack sequence damage values of:
First attack - 50 x 2
Second attack - 60 x 2
Third attack - 100
Set damage for precise hits to 57 x 2
Set base damage to 39 x 2, this damage value is used for ‘glancing blows’
Lunge distance remains at 4.5m
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 8°
Secondary Functions
Deflect
Decreased movement speed while deflecting by 50%
Increased damage multiplier while deflecting from 0.1 to 0.2, meaning enemies now do slightly more chip damage through Dual Blades’ deflection
Cross Slash
Added a new Cross Slash attack that can be executed by pressing the Primary Fire button while in the Deflect stance. This triggers a fixed distance lunge attack (no target required) followed by a cross-slash attack for high damage
Set damage for precise hits to 140
Set lunge distance to 5m
Set base damage to 84, this damage value is used for ‘glancing blows’
Added a small pushback to opponents when hit by the Cross Slash attack
Set Precision zone angle to 8°
Quick Melee
Decreased Quick Melee damage from 40 to 25
Added a contextual Kick attack to Quick Melee. If a player has full Stamina and Quick Melees a target, a Kick attack will be performed that pushes the target back ~5m
Added Stamina regeneration time of 2.5s for Kick attacks
Added a modifier to control the knockback from Kick attacks when used on targets who are performing Hold interactions, such as stealing an objective. This reduces the knockback distance to ~1m
Dev Note: We’re very conscious of the impact Kick attacks could have on steals, so we’ll be monitoring this closely following Season 11’s launch and will adjust as we feel is needed.
Riot Shield
Added Stamina and Precision
Added Stamina regeneration time of 3s
Primary Attack
Replaced old damage value of 90
Set damage for precise hits to 82
Set base damage to 57, this damage value is used for ‘glancing blows’
Decreased sweep range by 0.5m, to make it more accurately match the animation
Increased lunge distances from 3m to 4m
Decreased lunge target angle from 40° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 9°
Secondary Functions
Shield Block
Updated the Shield’s collision when blocking to now provide full frontal protection to the user
Decreased movement speed while blocking by 25%
Increased reliability when blocking incoming melee attacks
Shield Bash
Added a new Shield Bash attack that can be executed by pressing the Primary Fire button while in the Shield Block stance. This triggers a fixed distance lunge attack (no target required, forward input required) that will knockback any opponents it strikes
Set damage to 40
Set lunge distance to ~3m
Set knockback distance to ~5m
This attack does not use Precision
Sledgehammer
Added Stamina and Precision
Added Stamina regeneration time of 2s
Primary Attack
Replaced old damage value of 100
Set damage for precise hits to 120
Set base damage to 90, this damage value is used for ‘glancing blows’
Increased lunge distances from 4.5m to 5m
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 10°
Secondary Attack
Replaced old damage value of 175
Set damage for precise hits to 200
Set base damage to 150, this damage value is used for ‘glancing blows’
Added a small pushback to opponents when hit by the secondary attack
Increased lunge distances from 4.5m to 5m
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 10°
Spear
Added Stamina and Precision
Added Stamina regeneration time of 3s
Primary Attack
Removed first attack from the three-attack animation sequence, going down to two and making the weapon more responsive
Removed old scaling attack damage sequence of 65, 80 then 90 damage
Set damage for precise hits to 74
Set base damage to 55, this damage value is used for ‘glancing blows’
Decreased lunge distance from 7.5m to 5m
Decreased lunge target angle from 30° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 8°
Secondary Attack
Removed old spin attack that did 100 damage per spin, for three spins, over 2.66s
Add new spin attack sequence that does three spins
Set damage as:
First spin - 75
Second spin - 100
Third spin - 126
Set spin durations as:
First spin - 0.8s
Second spin - 0.75s
Third spin - 1.1s
Setup Spin Attack such that each spin requires stamina to perform
Setup Spin Attack such that when a spin hits an opponent, stamina is immediately regenerated. If the player is already holding the Spin Attack button or presses it again, this allows the second or third spin to immediately trigger
Spin Attack will now end after a single spin attack if the player fails to trigger the next attack or has no Stamina with which to trigger it
Set Spin Attack Precision zone angle to 0 (it does not use Precision)
Sword
Added Stamina and Precision
Added Stamina regeneration time of 2s
Primary Attack
Replaced old damage value of 88
Set damage for precise hits to 110
Set base damage to 71, this damage value is used for ‘glancing blows’
Updated the primary attack sweep to make it more accurately match the animation
Increased lunge distances from 3m to 4.25m
Decreased lunge target angle from 25° to 20°, meaning players need to be more precise with their aim to get the benefits of the lunge
Set Precision zone angle to 9°
Secondary Attack
Lunge attack now requires Stamina to achieve the maximum range
Lunge distance with stamina increased from ~9m to ~10m
Lunge distance without stamina set to ~5m
Decreased rotation clamping on the lunge attack by increasing the forward clamp angle from 40° to 110°
Specializations
Cloaking Device
Decreased the minimum cloak duration from ~13s to ~11s
Switched energy consumption from linear to discrete:
Energy is now consumed at the minimum possible rate when moving slower than run speed, e.g. the player can maintain maximum cloak uptime while stationary or crouched moving. Previously this rate of energy consumption only occurred when stationary
Energy is now consumed at the maximum possible rate when moving at or above run speed. Previously this rate of energy consumption only occurred when sprinting
Dev Note: We understand that a lot of players find Cloaking to be frustrating and a little oppressive and we feel part of that is how easily it can be used at speed. Our intent with stealth was never for it to be super effective on the move, but rather more impactful when moving slower, supporting a more ‘hide and seek’ playstyle. These changes are a nudge a bit further in that direction.
Evasive Dash
Decreased the number of charges from 3 to 2
Decreased the cooldown from 7.5s to 6.5s
Dev Note: Testing of Evasive Dash having just two chargers in the run up to and during Respec Order, as well as the positive feedback it received from the community, has convinced us this adjustment to Evasive Dash is warranted, despite Lights not having Respec Order’s additional 25 HP. This change reduced a lot of player frustration and in practical terms Lights still played relatively similar to before with the reduced cooldown. Evasive Dash has been a strong outlier among Light Specializations for a long time, with high utility coming from its three dashes and we think overall these changes move the overall balance of the game to a better place.
Winch Claw
Decreased minimum stun duration on the victim from 0.25s to 0.1s
Decreased the duration the victim is locked in place and prevented from moving when they reach the destination from 0.15s to 0.1s
Decreased how soon the user can act after grabbing a player with Winch Claw from 0.25s to 0.1s, allowing them to act sooner
Dev Note: The Winch Claw is intended to be a gap-closing displacement tool, but it has been a bit too effective as a kill-tool when it’s used at closer ranges to mini-stun opponents in place. These changes should reduce the advantage players get when using the Winch in this way.
Weapons
.50 Akimbo
Increased damage from 44 to 46
Dev Note: Despite some players swearing by the Akimbos, they’re generally one of the least used and a slightly under-performing weapon for Heavies. We feel this buff will nudge up their desirability and viability.
93R
Decreased damage from 25 to 24
Increased ammo count from 21 to 27
Dev Note: Since its last buff, the 93R has been a very strong outlier compared to all other Light weapons, by a considerable margin. We believe this power comes from the damage additions we made in 10.3, when a buff was warranted but took the weapon to its current state. At the time we went from 24 bullets to 21 to try and offset the impact of the 25 damage, but that has proven not to have worked. So with this change we’re looking back to the changes we made in 10.3 and taking a different path, we’re returning to its old pre-10.3 damage, reverting the ammo change, then buffing the ammo count instead.
FCAR
Decreased fire rate from 540RPM to 530RPM
Dev Note: Our previous buff to the FCAR pushed it well above most other Medium weapons in performance metrics, making it a significant outlier. This change is ‘splitting the difference’ on our last buff and its prior state to try and get the FCAR to a more balanced spot.
KS-23
Increased damage from 100 to 110
Decreased damage falloff multiplier from 0.7 to 0.64, meaning the weapon now does slightly less damage at range
Dev Note: While the KS has good utility, it still lags on a bunch of performance metrics compared to the Heavies many better combat focused options and we want to close that gap a little. The falloff multiplier change is to retain the same damage at distance despite the damage buff.
M134 Minigun
Decreased dispersion in all aim states by 10%
Decreased how aggressively dispersion scales-up when the player is moving the camera around quickly
Increased environmental damage from 30 to 35
Dev Note: We’d really like the Minigun to have its chance to shine in the meta and we feel this change will bump up its effectiveness enough to allow that to happen.
Model 1887
Increased pellet damage from 12 to 13
Dev Note: The Model’s viability has struggled for some time now, and we’d really like to see it find its place in the meta, we think this damage boost will help it get here.
Pike-556
Increased headshot damage multiplier from 1.5 to 1.75
Dev Note: The Pike has been something of a problem child, constantly bouncing between just too under-powered and being fairly over-powered. We’ve generally been reluctant to do more than a couple of tiers of headshot multipliers as we feel granular headshot multipliers frequently make the overall combat system seem inconsistent for players, but in this case we’ve decided to add a 1.75 multiplier to try and bump up the Pike’s power without stepping into over-powered territory again.
GAME UPDATE | BALANCE CHANGES
Animation
Improved the firing animation for the Tracking Dart to make using it feel more impactful
Fixed a visual issue where parts of the Contestant’s body could be visible when turning quickly while vaulting
Improved ladder climbing visuals with smoother exits, better animation blending, and hiding Weapons while climbing
Fixed an issue where an arm could appear twisted when switching spectator targets during interactions
Fixed an issue where Charge ‘n’ Slam did not interrupt melee swings
Smoothed a brief animation transition when firing and canceling a Vault action
Smoothed a brief animation snap when interacting with doors and buttons
Fixed a bug where characters could appear in a T-pose while firing or when swapping Gadgets
Fixed an issue where arms could appear contorted when performing a hold interaction while aiming down sights and crouch-walking
Fixed an animation jitter that could occur when strafing quickly
Fixed an animation issue where a shoulder could appear while lunging and sliding simultaneously while using the Sword
Fixed an issue where the animation sometimes failed to play when opening a Vault
Updated the animation for the first Dual Blades attack to better match the action from both first and third-person perspective
Fixed a visual flicker on the Defibrillator when sliding
Fixed an extra prop appearing when doing an empty reload on the KS-23 while the ‘Breach & Enter’ skin is equipped
Fixed an issue where the Healing Beam animation could disappear when crouching and standing repeatedly while firing
Fixed an animation transition issue when inspecting Weapon and using a Zipline
Fixed a hand distortion that could occur when interrupting a reload with Shockwave
Audio
Fixed an issue where automatic Weapons could play a single-shot sound on the final bullet
Fixed and polished commentator dialogue during comeback moments and team wipe events
Added voice callouts when pinging Carriables to improve team communication
Corrected some foley materials for some existing outfit items
Fixed an issue where Matchmaking music could start when entering the Main Menu
Added missing inspect animation sound effects for the Balisong Dagger skin
Fixed some missing destruction sounds in Las Vegas
Fixed an issue where the Riff Wrecker Sledgehammer skin’s inspect sound effect was cut off
Fixed Charge ‘n’ Slam voice lines not playing when used immediately after respawning with a Coin during a revive
Cosmetic
Fixed an issue where certain robes and capes could clip through the Contestant after returning to the Main Menu after a Match
Fixed visual issues causing some cosmetics to display incorrectly on certain AMD GPUs
VAIIYA Filter, Smoke-Out Mask, The Fumigator, and the Lethal Love Mask are now no longer compatible with Hedge Hunter Anorak due to the severe clipping with the net. You can still use the Overburn Mask with it. This is so we can have better compatibility in the future
Fixed an issue where the ‘Thalyn Touch’ gesture’s butterfly prop could persist or stack and remain visible during gameplay
Fixed Emote holograms on sprays appearing partially invisible
Fixed an issue where face paint could disappear during matches when using the Synapse Coreframe or Termiframe Chassis upper body item
Added Ruby, Emerald, Diamond, and Platinum skins for the Chimera-XB and Hover Pad
Fixed decal placement on the League Gold Hover Pad skin
Fixed visual artifacts on the 'Ironwind Grind' P90 skin when viewed against Arena barriers
Added pose selection to player card customization, including equipping poses and updated 3D previews
Added Level 15 progression skins across Weapons and Gadgets
Gadgets
Lockbolt
Fixed an issue where the Lockbolt Launcher’s projectile, if attached to a dematerialized surface, would not be destroyed when the surface rematerialized
Game Modes
Added Las Vegas Stadium to the Point Break map pool
Added Monaco to the Team Deathmatch map pool
Gameplay
General
Fixed an issue where the respawn marker and other gameplay-critical objects could become invisible at distance
Fixed an issue where the winning team’s stage walk after the final match could be skipped, jumping straight to the MVP sequence
Dematerializer
Fixed an issue where using the Dematerializer on elevator doors could detach Gadgets placed inside the elevator
Ping
Added ping voting so teammates can agree on pings. A ping marker will now show up to two ‘votes’, indicating at least two players have confirmed the ping
Maps
General
Fixed an issue where doors sometimes opened without playing their animation
Practice Range
Added Dragon Banner Trophy to Practice Range trophy room
Fixed an issue where entering multiple times via the Academy menu could spawn you out of bounds, causing an endless fall
Seoul
Fixed an issue where Contestants could get stuck on an antenna when climbing near the skybridge
SYS$HORIZON
Fixed a collision issue that allowed shots to pass through a building ledge and damage opponents behind it
MONACO
Removed an out-of-place billboard in the forest area.
FANGWAI CITY
Fixed misplaced escalator glass on top of the city transfer station roof, which you could get stuck on
Performance
Increased texture pool size on PS5 Pro to better support higher texture detail without displacing other textures
Improved startup time on Xbox consoles, reducing long black-screen delays during launch
Social
Fixed the friend list so it adds new platform friends automatically in-game
Fixed inconsistencies between 'Show as Offline' and party privacy: enabling Show as Offline now correctly disables Open to Join and Open to Friends and shows the same status to all party members
Party size now displays correctly and consistently for all members, including when multiple players join at the same time
Clubs
Fixed an issue where repeatedly pressing Reset Filters in Join a Club caused the clubs list to refresh continuously
Resolved an issue where placeholder text could appear in Clubs notifications and on the Club Wall
Private Match
Fixed an issue where leaving a Private Match could still show team text chat messages from that previous session
Specializations
Charge ‘n’ Slam
Improved the Charge ‘n’ Slam specialization's ability to break floors consistently
Winch Claw
Fixed an issue where shots would not always register on players while they were being pulled by the Winch
Improved Winch Claw hit registration on fast-moving objects (like thrown barrels)
Fixed an issue where Winch Claw hits could be corrected to misses under network packet loss, improving hit reliability
UI
Added a Reticle Size slider to the Interface settings screen. This allows players to customize the size of their scope, red dot, holographic, or other sight attachment reticles in ADS
Added a counting animation to the end-of-round Ranked Score breakdown for clearer post-match updates
Fixed the black bars on screen edges during the Collection Event screen when in a party of five
Fixed an issue where the text cursor would jump to the end when editing the middle of a name (such as a Outfit name)
Fixed an issue where the star rating could appear twice on the Personal Performance tab after rapidly switching tabs at the end of a Match
Fixed an issue where equipping a bundle didn’t mark the outfit as equipped properly
Fixed the virtual keyboard not working when reporting a player on Steam Deck or Big Picture
Fixed an issue where some Contestants could appear invisible on the tournament intro screen
Added an option to hide the ping interaction prompt on compact ping markers in Settings
Fixed an issue where the Final Star name in the Personal Performance tab could disappear after quickly switching tabs at the end of a round
Fixed an issue where the star rating could overlap the MVP text on the end-of-round screen when quickly switching between tabs
Updated the Academy screen layout and visuals, with the view now focused on your current stage
Updated settings menu subtab layout to be horizontal instead of vertical
Moved gyro settings to controller settings subtab and separated controller settings into two subtabs: General and Bindings
Added a contextual response system, so certain actions will now offer contextual reply prompts, such as 'Thanks' or 'Hype'
Updated currency tooltips to show proper descriptions for Show Tokens, Playstyle Tokens, VRs, and Multibucks in the top bar
Updated Melee Weapon stats in the Weapon overview: angles now display with the degree symbol and labels are updated for Critical hit angle, Critical hit bonus, Stamina recovery time, and Attack lunge distance
Updated ping wheel visuals and refined several ping icons for improved clarity
Fixed bug where inspecting item progression rewards could incorrectly show the multidevice/specialization card instead
Added a melee crosshair preview in Settings to visualize melee crosshair and precision marker adjustments while editing those options
Fixed the Ruby rank rewards preview to display two Diamond coins as intended
Polished in-game UI text and translations across multiple languages
Fixed an issue where outfit previews in the Battle Pass briefly showed your current outfit in a pose before the correct outfit loaded
Improved the transition from item to character preview in the Battle Pass
Improved mouse selection on radial wheels (equipment and emote wheels) for faster, more accurate choices
Added new melee HUD options under Settings > Gameplay > Interface with the ability to toggle precision markers with opacity and length sliders, choose when the stamina bar is shown, toggle the lunge indicator, and set Melee Crosshair Look to match ranged or use a custom center dot
Dev note: Melee Crosshair is set to off by default.
Added an indicator in the HUD for the Gateway, making it easier to track the distance covered since the first Gateway was placed
Added a tutorial video for Point Break to the Game Modes tab in the Academy screen
Fixed an issue for controller that made it difficult to navigate Leaderboards opened from the World Tour schedule
Improved image quality for the PC launcher splash screen
Fixed an issue where the HUD could remain in a partial spectating state after respawning during Practice Range challenges. Updated the tutorial flow to correctly enter the gameplay cashout state
VFX
Gas
Improved visibility of gas clouds in low-light areas to make hazards easier to spot
Kyoto
Fixed missing water impact effects
ARN-220
Fixed an issue where the ARN-220 would sometimes not display shell ejection effects when firing
Weapons
CL-40
Fixed an exploit that could make the CL-40 fire faster than intended
General
Weapon Attachment scopes now have more accurate reticles, and should behave more consistently between different monitor resolutions
Fixed a bug which could cause firing audio and animations to get out of sync
Fixed the KS-23 not playing a firing animation when canceling a reload by firing
Riot Shield
Lowered the third-person shielding stance for the Riot Shield
Made the Riot Shield collision match the visuals more closely for more reliable protection
Reduced FOV shift when raising the Riot Shield and polished first-person poses and attack animations
Anti-Cheat
Updates from the Anti-Cheat team.
Heading into GALAXY MASTERS, the detection upgrades we rolled out over Seasons 9 and 10 have settled in nicely, and our models are operating with the confidence we spent those seasons building.
This season, we’ll continue to build on those systems, accumulating data over time. We're still watching, still tuning, still adding new detections with conservative thresholds as we build trust in them.
In Season 11 we've launched additional measures to prevent the use of third-party overlays, such as Crosshair X, as they're against our fair use policy. Players trying to launch the game while running such software will be blocked from booting the game and see an error message: TFAV8011. Please uninstall such software to play without issue in order to play.
The cheating landscape never sits still, and neither do we. As always, keep sending in player reports with as much detail as you can. We can't always reply, but we always read them, and they genuinely help.
SEASON 11 | GALAXY MASTERS WELCOME ABOARD Explore the new Map, the reworked Melee Combat System, the new Cashout Bot mode, Competitive updates and so much more! Your journey among the stars starts now! Missed the new Reveal? Watch the VOD below as the team takes you behind Season
SEASON 11 | GALAXY MASTERS
WELCOME ABOARD
Explore the new Map, the reworked Melee Combat System, the new Cashout Bot mode, Competitive updates and so much more! Your journey among the stars starts now!
Missed the new Reveal? Watch the VOD below as the team takes you behind Season 11's biggest features:
Step into Galaxy Estates, a retro-futuristic space habitat where suburban neighborhoods meet massive orbital infrastructure, brought to you by COMETA, the generous sponsor of Season 11!
Master the new speed tunnels and anti-gravity columns to unlock new movement possibilities, creating the fastest and most dynamic Arena ever seen in THE FINALS.
REWORKED MELEE COMBAT SYSTEM
Season 11 completely rebuilds melee combat with new Precision and Stamina mechanics, reworked weapon abilities, and new counterplay options.
Every melee weapon has been rebalanced to reward skill, improve viability, and create fairer close-range engagements.
Been away from THE FINALS for a while? Season 11 is the perfect time to jump back in, or bring a friend along!
Legendary coach Dede now guides new contestants through their first matches, while the new Cashout Bot mode let you squad up together against bots before taking on full PvP.
COMPETITIVE AND QoL UPDATES
Your feedback shaped Season 11. A series of targeted improvements to spawning, communication, and Rankedplay help make every match feel more consistent and fair. And so much more!
Enhanced Player Cards also offer morecustomization options, making it easier to personalize your Contestant!
NEW ULTIMATE BATTLE PASS
The new Season 11 Ultimate Battle Pass is here! Unlock stellar cosmetics, earn Multibucks, and show off your style across the Galaxy!
With Free, Premium, and Ultimate tiers, the Battle Pass offers both Multibucks and new rewards. The Ultimate tier includes 118 rewards (with 12 Elite Skins), a 25% XP Boost and more, for over 55,000+ Multibucks in total value! Available until the end of Season 11!
NEW ORIGINAL SOUNDTRACK | SEASON 11
Listen to the official original soundtrack of Season 11 | Galaxy Masters! Carl Strandberg and his team are back with a stellar new soundtrack worthy of the biggest stage in the galaxy.
Check out the full album on your favorite platformhere.
NEW TWITCH DROPS | SONIA THE SONAR GRENADE
Say hello to Sonia! Collect the newest Twitch Drops by tuning in to your favorite creators. Link your Twitch account with your Embark ID, watch a THE FINALS streamer with Drops Enabled, and let the rewards roll in.
Want to back your favorite creator and get rewarded for it? Subscribe to a participating THE FINALS streamer on Twitch to earn up to four exclusive in-game items!
READY FOR DEPARTURE Welcome to Season 10’s last update! Sponsor Showdown is almost over, the Store got refreshed and XP Feast is still live to help you finish these last Battle Pass pages. In the meantime, Season 11 is right around the corner , and we can’t wait to start sharing
READY FOR DEPARTURE
Welcome to Season 10’s last update! Sponsor Showdown is almost over, the Store got refreshed and XP Feast is still live to help you finish these last Battle Pass pages. In the meantime, Season 11 is right around the corner, and we can’t wait to start sharing more very, very soon™
Show off your digital suntan in the Arena with the Flamingle and Floral State Tops! We’ve also brought back some 4th of July bundles alongside the brand new Fourth of Mayhem Set for the Thermal Bore. Make an impact, and make it spark!
ESPORTS | STEP RIGHT UP
Step right up, contestants. The stage is set, the crowd is cheering, and the next big storyline is about to be written!
This weekend, the World’s Greatest Gameshow kicks into gear. On Saturday 4th July, EMEA heads into its Top 16. And on Sunday 5th July, AMERICAS cuts it down to the Top 8.
Last cycle in AMERICAS, Envy barely made it through the Top 16, scraping in as the final seed, sitting one loss away from elimination. Then the Top 8 began, and it all changed. They won every single game, and walked away as the Cycle 1 winners.
The question is simple: can anyone knock The 2025 Grand Major champions off the top spot?
EMEA had its own underdog story. Teiko also qualified dead last, then tore through the region in stunning fashion. With Etelco flying the flag for Medium mains and pushing the class in new directions, Pika and Oji helped turn that innovation into a finale win over Five Fears (after playing hide and seek under a staircase?!).
Now the region has had time to study. Will EMEA find an answer, or is Teiko still one step ahead?
Two regions over two nights, and as we like to say: everyone loves an underdog!
If you’re wondering about APAC, competition is heating up. KZ, the ice-cold Chinese roster, still sit top of the overall leaderboard, and are closing in on a direct ticket to The Grand Major. But do not get comfortable, because they just got stunned in the Cycle 2 final by HIBOO, the Korean side who ripped the title away on the back of Byusl, clutching two separate near 1v3’s with the trusty BFR!
Even if tournaments are not usually your thing, this is a great weekend to take a peek at the limits being pushed in the Arena! Every Contestant started this stage via Open Qualifiers, taking the same kind of shot that anyone can take, including you! Don’t miss your opportunity, build your team and sign up here:
Sponsor Showdown is still underway alongside the XP Feast Event! It is also the last week to try out Respec Order 2.0 and send us your precious feedback! STORE | MAIDENPLATE Make sure bullets are ricocheting off your chest in style with the MaidenPlate Top! Built to improve your
Sponsor Showdown is still underway alongside the XP Feast Event! It is also the last week to try out Respec Order 2.0 and send us your precious feedback!
Make sure bullets are ricocheting off your chest in style with the MaidenPlate Top! Built to improve your survivability in the Arena without sacrificing your sense of fashion.
NOTE: The Glow Getter Charm is currently missing from the Luminous Riot Set but will be added as soon as possible.
EVENT | RESPEC ORDER 2.0
On top of the health and movement speed changes brought to the Light and Heavy archetypes, this new version of Respec Order brings some experimental balance changes with it. Read about it in detail in Matt’s blogpost.
If you've had time to try it out, we welcome your feedback directly on our Discord server, and if you haven’t yet, there’s still a whole week to give it a shot!
NAEJ FEVER Seasonal Allergies? Meatspace nonsense. This week, Respec Order is back in its 2.0 form , with new changes for you to try. Sponsor Showdown is also live, putting the likes of ALFA ACTA and ISEUL-T in a fierce competition for fame. We’ve also got Twitch drops , the Bonu
NAEJ FEVER
Seasonal Allergies? Meatspace nonsense. This week, Respec Order is back in its 2.0 form, with new changes for you to try. Sponsor Showdown is also live, putting the likes of ALFA ACTA and ISEUL-T in a fierce competition for fame. We’ve also got Twitch drops, the Bonus XP Feast event and more.
Check it all out below!
STORE | MISS BEHAYVIN’ SET
There isn’t anyone else in the Arena harvesting victories like you do! With your satchel by your side, collect cash, wild plants and flourish in the rankings with the Miss Behayvin’ Set.
The harvest has also been plentiful with a whole host of veggie plushies now available to grab!
EVENT | RESPEC ORDER 2.0
Respec Order is returning to World Tour, this time for two weeks!
In Respec Order, we perform tests that adjust the health and movement speed of the different Builds. We’ve done this test before, and this time around the event will come with some additional changes to Weapons and Specializations. That means his test will be more detailed and more nuanced. To see the details, learnings from the last test, and read all the Respec Order specific Balance changes, including a more detailed breakdown of the speed and health changes, check out the Respec Order 2.0 blog
Want to give detailed feedback on your Respec Order 2.0 experience? Head on over to the Official THE FINALS Discord Server where we have a channel dedicated to the test!
The Sponsors are once again battling to be the top dog in the Sponsor Showdown leaderboard! Rack up points for the sponsor repping you every time you play!
At the end of the season, everyone earns some Sponsor swag with the winner’s logo. Pick a side and join the showdown!
REWARDS | TWITCH DROPS
To celebrate the return of Respec Order in its new 2.0 format, we’re also bringing back the Greenroom Glitch Set to three new weapons! To grab them, simply watch anyone playing THE FINALS on Twitch with Drops Enabled.
Watch 1 hour to get the Greenroom Glitch ARN-220
Watch 2 hours to get the Greenroom Glitch Lewis Gun
Watch 4 hours to get the Greenroom Glitch P90
Available now until July 2 2026. Full terms and conditions on Twitch.tv
EVENT | XP FEAST
Contestants, it is time to feast!
That’s right, we’ve turned the dial up on your XP and Fans gains to the max to help you complete your Battle Pass or even some of your Sponsor tiers.
Now and until the end of Season 10, earn up to 200% XP for Daily Contracts and up to 150% extra XP and Fans for gameplay!
GAME UPDATE | BALANCE CHANGES
Gadgets
H+ Infuser
Decreased H+ Infuser healing per shot from 14 to 11.
Dev Note: The H+ has become the more dominant healing device in the game, in part due to its own power, in part due to the Light’s mobility and survivability compared to the Medium. This change is to address some of that dynamic, although longer term we’d also like to look at the Medium’s survivability in higher end play as well.
GAME UPDATE | BUG FIXES
Cosmetics
Fixed an issue where Battle Pass Emotes and Inspects could show incorrectly in bundle previews
The ISEUL-T Trendline Track Jacket now displays the correct text
The Brewed for Trouble bundle thumbnail now shows the Jinxbrew skin for the Glitch Grenade
Gadgets
Data Reshaper
Fixed an issues where deployables attached to carriable objects would not get reshaped
Made it easier to target Lockbolt projectile with the Data Reshaper when placed at heights or uneven surfaces
Gameplay
Fixed an issue where using Ziplines could unexpectedly teleport a Contestant
Performance
Fixed a rare crash that could occur when a Match was about to start or when using Instant Replays
Social
Fixed an issue that cancelled matchmaking if the party leader opened the console UI
Fixed an issue where the party camera in the main menu did not zoom out in larger parties until someone used voice chat
UI
When editing an outfit with a controller, exiting Inspect now preserves your selected item instead of resetting to the top of the list
We’re kicking off this week with a fresh Store Update, alongside a special sale on some items, brought to you by OSPUZE! STORE | FIZZKICK BRAWLER It’s time to kick it off and skip straight to overtime , because you don’t need more than that to make your mark in the Arena! Dribble
We’re kicking off this week with a fresh Store Update, alongside a special sale on some items, brought to you by OSPUZE!
It’s time to kick it off and skip straight to overtime, because you don’t need more than that to make your mark in the Arena! Dribble through the defense, they won’t even see it coming.
We’re also running a special sale on select bundles, now until next week!
EVENT | SAFEHOUSE PASS
It’s the last week to get your hands on the SafeHouse Pass, brought to you by ALFA ACTA! Get what your dog and your family deserve, the best of Home defense, right at your fingertips. Guaranteed effectiveness for one simple price.
ÖRF has taken over this week’s Store Update, bringing the shenanigans in the Arena up to new heights! STORE | THE WÖRFY KNIGHT ÖRF and his pals are bringing you the almighty WÖRFy Knight armor . Ready to jump in the Arena and to serve… mischief. Juno Paico is sure to be proud! An
ÖRF has taken over this week’s Store Update, bringing the shenanigans in the Arena up to new heights!
ÖRF and his pals are bringing you the almighty WÖRFy Knight armor. Ready to jump in the Arena and to serve… mischief. Juno Paico is sure to be proud!
And last but not least, the latest craze, ÖRF Chaos trading cards have finally arrived! Grab your Starter Pack now. Watch out for the cards’ corners, they’re sharp.
DEFENSE BEGINS AT HOME Welcome to a new week loaded with goodies, Contestants, brought to you by ALFA ACTA. This week, we’re bringing back a classic World Tour event: Risk & Reward alongside the new Safehouse Standard Event Pass, the Data Crusader DLC, fresh new Twitch Drops
DEFENSE BEGINS AT HOME
Welcome to a new week loaded with goodies, Contestants, brought to you by ALFA ACTA.
This week, we’re bringing back a classic World Tour event: Risk & Reward alongside the new Safehouse Standard Event Pass, the Data Crusader DLC, fresh new Twitch Drops and reloaded the Store with new content. We’ve also squashed a long list of bugs and brought a couple balance tweaks for you.
This time, we’re taking the battle into Team Deathmatch. Earn extra cash depending on which weapon and gadget you decide to use. Your loadout matters, are you ready to step out of your comfort zone for some extra cash? It could make the difference between a loss and a victory.
ALFA ACTA is proud to present its newest Safehouse Standard Event Pass, and as CEO Junior McJohnson once said: "Preparedness is standard. Not an upgrade.”
This includes 16 items such as your favorite weaponry now outfitted with a Trespassers Rejected counter and even the Deadbolt Directive outfit, inspired by the one and only Loretta “Deadbolt” McJohnson herself. The best of the ALFA ACTA’s home-defense line-up at one incredible price, as seen on the Nuclear Family Channel.
SOCIAL UPDATE | PARTY INVITE
Introducing Open to Join! This updated in-game Party invite setting controls how open your party is to other players and who can join you for a match with an On/Off Toggle.
When it’s Off, your party is invite-only, and any party members can invite.
When it’s On, friends of any party member are open to join.
Discord members can also join the fun! If your Embark ID is linked to your Discord account, players from your Discord servers will see you play and may be able to join. Make sure to check your Discord account and Server settings so they match your preferred party privacy
This new setting is off by default.
DLC | DATA CRUSADER
Data is power. Step into the Arena and rewrite the outcome with darksteel and precision. With 2400 Multibucks included!
TWITCH DROPS | STREAM TANGERINE
Bright and colorful, the Stream Tangerine Set is back. Looking to get your hands on it? Simply watch anyone playing THE FINALS with Drops Enabled to get it for free!
Watch for 1 hour to get the SH1900 skin
Watch for 2 hours to get the Model 1887 skin
Watch for 4 hours to get the M60 skin
Available now until June 11, 2026. Check Twitch.tv for full terms and conditions.
You’ve finally returned to the Arena, from 6 feet under to now make your way to the top of the podium. You’ll have an eternal virtual life to take care of your unfinished business with the Cut To The Bone Set, outlasting the competition is already done.
GAME UPDATE | BALANCE CHANGES
Gadgets
Breach Drill
Decreased cooldown from 20s to 15s
Dev Note: We’d love to see the Breach Drill used by more Medium players so we’ve made this adjustment to increase uptime for it, hopefully making it a little more desirable.
Vanishing Bomb
Increased cooldown from 22s to 25s
Dev Note: The Vanishing Bomb remains at very high usage rates as well as many players expressing frustration at the high uptime the Light class can have with invisibility without taking the Cloaking Device. This is another nudge to try and address that issue. We’ll continue to monitor how this performs and may explore other options if we feel this change doesn’t move us to a better state.
GAME UPDATE | BUG FIXES
Animation
Fix for 'Ashoborn Reload' not playing after quickly reloading
Fixed an issue where the right arm didn’t correctly track moving interactions
Audio
Defibrillator
Fixed an issue where the defib-respawn SFX could be occasionally not played
Hover Pad
Fixed an issue where Gadget sounds were played every time a skin was previewed
Recurve Bow
Fixed an issue where the draw sound could play when unequipping
Zipline
Fixed a missing sound when destroying a Zipline anchor
General
Fixed an issue where sound would sometimes not play for animations that re-trigger in fast sequence
Fixed a bug that could cause the the respawn-available sound to not play when you could use a respawn credit
Fixed issues where sounds could overlap and fail during Instant Replays
Fixed an issue where music from Weapon skins could get stuck after previewing in the Main Menu
Fixed an issue where previewing sound rewards in the Battle Pass could play audio twice or continue after leaving the preview
Cosmetics
General
Fixed an issue where the mouse accessory on the Purrfect Pack Upper Back could appear detached from the item
Added movement to the Portable Dreamstate, Collectible Orb, and Buccaneer Canteen lower back items
Fixed an issue where Contestants on the end-of-round MVP screen could show an incorrect outfit number
Restored visual quality of multiple outfit items and accessories, improving the overall quality of material detail and color
Improved the necklaces on the Crimson Shadow Tee for a cleaner look
Huntstride Pants are now properly compatible with long jackets
Fixed an issue where Dark Matter and Arcane Growth facial hair appeared squished on Heavy contestants
The Overburn Mask is now compatible with hats
Gadgets
Hover Pad
Fixed an issue where the Hover Pad could be destroyed instantly when struck by a Cash Box or a Cashout Station
Hover pad can no longer stay underground forever when clipped through the ground.
RPG-7
Fixed an issue where the rocket could be invisible for a moment during RPG-7 reloads when using The Escalator skin
Game Modes
Point Break
Fixed an issue where the red barrier could appear instantly for Defenders at the end of a phase
Gameplay
Fixed an issue where Vaults in Cashbox Challenges didn't unlock immediately
Fixed a rare issue where Weapons could fail to fire after attempting to equip an item
General
Fixed Dematerializer and Data Reshaper previews showing while climbing ladders
Fixed an issue where Shockwave could collide with Riot Shield when used during movement, preventing it from being thrown properly
Map
Las Vegas Stadium
Fixed an issue where a ladder could remain floating after destruction
Fixed window decal materials
Fixed a skewed ENGIMO decal
Corrected the scale of OSPUZE decals
NOZOMI/CITADEL
Fixed a spot where Contestants could get stuck under the water slide
Seoul
Fixed a visual decal issue
Kyoto
Fixed cropped scrolling text on Arena backdrops
Bernal
Fixed an issue where small objects could fall through the ground in the Residential Zone
General
Fixed an issue where Spectators in Private Matches could leave the Arena bounds on Starlight Hollow when using free camera
Performance
Some additional minor performance improvements to the store
Improved server performance during high intensity destruction
Reduced game startup time on Xbox Series X|S
Social
Replaced the Party setting “Open to Friends” with “Open to Join.” When enabled, players can join the Party through any party member's profile on third party platforms (Steam, Playstation, Xbox, Discord) or in-game.
Any party member can now send party invites, these actions are no longer restricted to the party leader.
Stability
Fixed a rare crash that could occur during texture streaming
Fixed a crash that could occur when viewing the ARN-220 item screen with a randomized skin
UI
Improved clarity of rating stars in the end-of-round Personal Performance screen to reduce pixelation
Improved loading screen responsiveness so it no longer appears frozen during map loads
Fixed an issue where the Upcoming Reward on the Sponsorship page could display an already claimed reward’s name and icon after signing with a Sponsor
Fixed missing button sounds for XP button
In-game video volume now follows the SFX Volume setting instead of Music Volume for more consistent control
Added a button press sound when navigating between tabs with a controller
Fixed an issue where navigation sounds were missing in the End of Round screen
Fixed an issue where sounds from animations on characters off-screen could still play in Main Menu
Fixed an issue where the Spectator Zoom Speed setting displayed overly precise decimal values in Settings
Fixed an issue where the Specialization icon next to health bars could display the wrong ability after a Contestant changed Build type
Fixed Event Pass rewards and the progression bar not appearing on the End of Round screen when the pass was completed with XP earned in that session
Fixed a "Round Over" text being shown briefly at the end of Point Break
Fixed an issue where Throwing Knives could incorrectly show as not ready despite being available
Preview of Mostly Heroic Fellowship bundle now shows a correct outfit, instead of a mix of pieces
Fixed an issue where the VOLPE badge reward icon could appear twice during the end-of-round sequence.
Fixed an issue where the World Tour rank-up screen could display the wrong title when ranking up (e.g., showing Silver 1 instead of Emerald 1).
We’ve got one more week of Dragon’s Claim, so the battle for the banner rages on! You also have one more week to spend your tickets , spin the wheel, and earn prizes, but the Daily Contracts that earn you tickets have officially ended. So don’t forget to spend your remaining tick
We’ve got one more week of Dragon’s Claim, so the battle for the banner rages on! You also have one more week to spend your tickets, spin the wheel, and earn prizes, but the Daily Contracts that earn you tickets have officially ended. So don’t forget to spend your remaining tickets and collect your free rewards!
It’s time to get medieval on the opposing team! Chainmail wasn’t designed for bullets? The Chain Reaction top can and will protect you from most hazards you’ll encounter in the Arena. Spike the Healing Emitter just rolled into your life! He has a cute face and will give you heals and splinters! Handle with care!
A new store update has landed inside the Arena, and do not forget to check out Dragon’s Claim, where a fierce battle awaits you alongside a lot of goodies! STORE | THE FACE OFFENDER SET In the Arena, they are playing your game. Spawn in, complete your objective and don’t let anyo
A new store update has landed inside the Arena, and do not forget to check out Dragon’s Claim, where a fierce battle awaits you alongside a lot of goodies!
In the Arena, they are playing your game. Spawn in, complete your objective and don’t let anyone stop you with the Face Offender Set. Get a grip on the Hands-On Approach Revolver and land softly in the Arena with some Pip slippers from ÖRF!
EVENT | DRAGON’S CLAIM
The Dragon is still roaming the Arena, and with it, the battle for the control of the banner continues in Dragon’s Claim. Don’t forget to participate daily to win up to 3 tickets to spin the wheel and earn some cool cosmetics! And with the addition of Golden tickets, you’re sure to be rewarded.
GAME UPDATE | BUG FIXES
Modes
Dragon’s Claim
Fixed an issue so this mode now rewards players with World Tour points
The Chimera-XB now has proper ammo amount in Private Matches
Known Issue
Scales of Fortune
We are aware of an issue with the Scales of Fortune wheel where a duplicate slot can convert into a Golden Ticket before the wheel stops spinning, making it appear that a Golden Ticket has been awarded. In actuality, you have just landed on a duplicate, so the golden ticket slot has been created. The functionality of the wheel is correct, this is a visual bug.