Solar Nations

Flomgus Games

Released
Aug 4, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Solar Nations: Sequel and Removal from Sale

    Hello everyone, I hope many of you would be interested to know that I have a second game coming out: Solar Nations 2 . As a result, I have made the decision to pull this game from the steam store, as it is no longer receiving updates or support and I need to focus my efforts on t

  2. Developer post

    Performance Improvement Patch 1.32

    I found an issue with the game that was causing it to consume an inordinate amount of graphics resources on some machines. It has been significantly reduced. There is also now a framerate counter if one was needed. I am not working on Solar Nations full time anymore so if there a

  3. Developer post

    1.3 Bug fixes

    Changelog: Fixed bug where development was not balanced correctly (regions should reach equilibrium now) Renamed the Forge world upgrade to "Heavy Industry" Fixed bug with capturing enemy logistics ships Fixed localization bug with faction tooltip Fixed bug where the culture inte

  4. Developer post

    Update 1.3 Is out

    Major update 1.3 is out now with the new characters system. I will put the changelog here: New Characters System New Cultural Aspects which modify faction loyalty Significant modifications to existing reforms to cut down the number of effects Various bug fixes Send Insult now cos

  5. Developer post

    Update 1.3: Characters!

    For the 3rd major update I have sought to rectify a notable absence in Solar Nations, that of individual leaders. However, most Grand Strategy games, at least in my opinion, do leaders in such a way that they either don't resonate with, or actively undermine other systems. As suc

  6. Developer post

    Update 1.27: Fixed Multiplayer + New Icons

    Hi everyone. I have been working on quite a few things behind the scenes with new content for the game, but as I have come across some major bugs in need of fixing I decided to publish a small update today to address the problem. The major fix is that multiplayer should work corr

  7. Developer post

    Hotfix 7/1/23

    Found a small but notable crash thanks to a helpful bug report on discord, happens when someone proposes an alliance and the proposal is accepted. It is now fixed. I have also rebalanced the AI's alliance acceptance to be more in line with what I expect. That is all!

  8. Developer post

    Update 1.25, Bug Fixes and New Decisions

    Update 1.2 was not perfect, and so I have been working on various bug fixes around the game recently. The changelog for this minor update is as follows: Fixed bug where AI continuously built buildings over their cap if they had few regions Fixed event logic editor scope bug Other

  9. Developer post

    Update 1.2 Bug Fixes Patch

    Over the past couple of days I've been working on some internal stuff and things I can't reveal just yet, but as I have discovered a couple of important bugs I've decided to push a bug fix update in order to address the problems. Fixed a crash on declare war Fixed numerous locali

  10. Developer post

    Update 1.2 Is OUT NOW

    Update 1.2 is out now with the following major features: Logistics Ships which increase reinforce rate for nearby fleets Buildings Static Galaxy Objects Auras for these objects and buildings Faction Privileges Faction Loyalty system change Defines Editor 3 changed Reform lines Pu

  11. Developer post

    Update 1.2: Check your Privileges

    Building on the changes to Factions made in 1.1, in update 1.2 I will be introducing Faction Privileges into the game in order to enhance the gameplay for factions and make them a little more dynamic, while also providing more insight into what they want and how the political lan

  12. Developer post

    Update 1.2: Mod Madness

    In the previous update, I introduced a scenario editor to Solar Nations which allows you to customize the existing scenarios or create your own to play with. This time, I have sought to expand this feature with new functionality which should expand the horizons of what can be cre

  13. Developer post

    Big News! Update 1.2: Empires of Man

    It's been a while, more than initially planned on account of real life occasionally getting in the way- but my commitment to Solar Nations remains as strong as ever, and I am happy to reveal that Empires of Man has been in the works for a while now so that I have enough to show y

  14. Developer post

    Update 1 bug patch

    Fixed bug where fleet headers sometimes are inaccurate. This fix was supposed to be pushed 3 days ago but due to mismanagement I forgot.

  15. Developer post

    Update 1 broadcast

    Tune in to see gameplay of Solar Nations update 1 from 5PM to 7PM today

  16. Developer post

    Major Update 1 is OUT NOW + Surprise!

    The release of Major Update 1 is an important step in the development of Solar Nations. For the next week, you can pick up the game for 50% off and enjoy the new content for a good price! Though in hindsight I think many of these features should have been in the game on release d

  17. Developer post

    Major Update 1 Patch Notes

    The following is the (probably incomplete) changelog for Update 1 which will be releasing on October 4. Major features include Multiplayer! All-new scenario editor which allows the player absolute control over the world New Scenario: Battle of Armageddon - 1405DE All-new nicer lo

  18. Developer post

    Major Update 1 News: Electoral Gridlock

    Welcome back, today the object of discussion is the new role that factions will play in Solar Nations after major update 1. I have always felt a little let down by the current factions system as I believe it inadequately represents the idea that factions are the sort of pillars o

  19. Developer post

    Major Update 1 News: Industrial Re-revolution + Release Date!

    Welcome back, today we will be discussing the new Era of technology coming in Solar Nations Update 1.1, which releases on October 4 , as well as the new playable scenario included in that time period. In the 13th century, the turmoil of the Centauran Wars created the perfect cond

  20. Developer post

    Major Update 1 News: Extreme editing!

    Along with the other features coming in update 1.1, we are proud to present the addition of an in-game editor to Solar Nations! It can be entered at any time when playing single player and gives the player complete control over the universe as well as the ability to create custom