Hotfix for crash
Hotfix for a crash introduced with previous bugfix when starting new runs
Hotfix for a crash introduced with previous bugfix when starting new runs

Hotfix for a crash introduced with previous bugfix when starting new runs
Hotfix for a crash introduced with previous bugfix when starting new runs
Fixed a couple small bugs including a glitch with Stage 5 achievements and difficulty unlocks, and a bug that could crash the game the first time a player purchased and used the extra passive upgrade. Thanks to shhfiftyfive, Ash Voller and others for pointing these out!
Fixed a couple small bugs including a glitch with Stage 5 achievements and difficulty unlocks, and a bug that could crash the game the first time a player purchased and used the extra passive upgrade. Thanks to shhfiftyfive, Ash Voller and others for pointing these out!
Hey Resistors! We have a quick little patch today that adds some new weapons and ultimates! Unlock requirements are listed below, or you can find the same information in the armory menu in-game. We hope you enjoy them, happy resisting as always! New Weapon - Egg Launcher: This sh
Hey Resistors! We have a quick little patch today that adds some new weapons and ultimates! Unlock requirements are listed below, or you can find the same information in the armory menu in-game. We hope you enjoy them, happy resisting as always!
These were our first weapons designed without needing them to be “starter” weapons attached to specific characters, so we were able to get a little stranger in terms of design. As always, feedback is appreciated, so reach out in the Steam forums or on Discord with any comments. Happy resisting!
The Crablacksmith Team
Small patch to ease on-boarding of new players. The Robot Graveyard now spawns the boss after 15 minutes (instead of 20) on normal difficulty Graveyard boss HP reduced by 1/6th on normal difficulty to account for less leveling time Adjusted timer in graveyard to count down instea
This small hotfix fixes a bug with the Flash Freeze Bomb unlock. It was always hard to get, so we opted to change it's unlock requirements entirely. Check it out in the Armory for more details! This won't change anything for anyone who had already unlocked this Ultimate Weapon.
This small hotfix fixes a bug with the Flash Freeze Bomb unlock. It was always hard to get, so we opted to change it's unlock requirements entirely. Check it out in the Armory for more details!
This won't change anything for anyone who had already unlocked this Ultimate Weapon.
Swapped out some temp art that made it into 1.0 build
Version 1.0 has arrived! Whew, we made it! It took longer than we expected, and it was harder than we expected, but we’ve had so much fun along the way. All the classic tropes of montages apply to our journey with Robot Resistors: Music Fade Ins, Learning, Failure, Improvement, M
Whew, we made it! It took longer than we expected, and it was harder than we expected, but we’ve had so much fun along the way. All the classic tropes of montages apply to our journey with Robot Resistors: Music Fade Ins, Learning, Failure, Improvement, More Learning, Thumbs-Uppery, Freeze Frame High Fives, Success, and Music Fade Outs. When we decided to make a fun little video game in our limited spare time, we thought it might take around three months to complete. Cut to almost two years later, and while we’re sheepish about our initial inexperience and ignorance, we’re very happy with where we’ve ended up. We hope all our players enjoy our game half as much as we’ve enjoyed making it!
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A new stage, new ultimate weapons, difficulty settings, and new weapon and passive upgrades are just some of the changes arriving as we leave Early Access.
Travel from the depths of the oceans to the moon itself while enjoying the absolute finest in 1994-era graphics technology. Battle all-new enemies as you defend the rocket drills on the lunar surface, and complete your robotic resistance!
Normal, Hard, and Hopeless difficulties are now available for those looking for extra challenges and rewards. Unlock harder difficulties by completing stages on easier difficulties.
–Dev Note: Additional difficulties are something we’ve wanted to add for a long time. While enemies do have better stats on harder difficulties, we’ve tried to primarily increase the difficulty by changing and modifying the enemy waves. We feel it’s ultimately more fun to have a different kind of challenge than simple raw numbers whenever possible, and we hope you agree!
As we look past Early Access, expect new weapons/ultimates/characters/etc… as we continue to add to the game. Thanks so much as always to all of our playtesters and players: the feedback and support was invaluable, and now the journey continues post launch. All Robot Resistors are welcome to reach out in the Steam forums or our Discord channel, and let us know what you think! Until next time, happy resisting!
The Crablacksmith Team
Stage 4 Features: A new stage mechanic and layout to challenge our players! Over 15 new unique enemies, all with custom abilities and animations! New boss! New music! Cutting edge 1990s graphics technology: parallax scrolling! Other Changes: Lowered the unlock requirements for th
We hope all of our players really enjoy Stage 4! It took us a bit longer than we expected due to some intrusions from our real life responsibilities, but we made it! As we turn our full attention to Stage 5 (our last planned stage before exiting Early Access), we are aiming for a 1.0 release sometime in the late fall/early winter. In addition to the final stage, we’re hoping to implement features such as difficulty settings, more endless modes and options, new weapons, new ultimates, and some other QoL changes, so stay tuned for updates! Thanks as always for your patience and support, and happy resisting!
–The Crablacksmith Team (James, Frank, Luke, and Adrian)
Changes in 0.8.7.1 Some balance changes and small improvements while we get ready to release Stage 4. Details below. Adjusted cyber blade base damage from 65→70. –Dev note: Cyber blade was a little too weak overall, this buff will help it scale slightly better Changed cyber blade
Changes in 0.8.7.1
Some balance changes and small improvements while we get ready to release Stage 4. Details below.
Changes in 0.8.7.0 A new resistor has joined the team! Introducing Rat GPT, the world’s most advanced Ratbot! Featuring cutting edge Rat-AI algorithms and chaingun welded to his back, Rat GPT is ready for action! In addition to the new character and weapons, this patch contains s
A new resistor has joined the team! Introducing Rat GPT, the world’s most advanced Ratbot! Featuring cutting edge Rat-AI algorithms and chaingun welded to his back, Rat GPT is ready for action! In addition to the new character and weapons, this patch contains several tiny tweaks and changes, and a new passive ability for Robo-Shop. We are also currently hard at work on Stage 4, which we hope to release soon!
Rat GPT- A new playable character, Rat GPT comes armed with a chaingun (also new) and a new active ability: Spray and Pray. When activated, all weapons gain +3 bonus projectiles for eight seconds. Additionally, Rat GPT starts with +100 bonus shields.
New Weapon- Chaingun: This minigun spins up and fires a continuous stream of bullets at a random enemy until the target is destroyed, then finds a new target. Enemies in the path between the player and the target of the chaingun will block bullets and take damage instead. In addition, the chaingun has an overheat mechanic: it will spin up to max firing speed and shoot very rapidly, then overheat and need to cooldown, at which point it will fire more slowly. The amount of time it is able to fire at max speed is increased by both leveling and the weapon enhancer passive ability. Additionally, the time spent cooling down can also be reduced significantly by leveling the weapon up. –Dev Note: The chaingun is a rather unique weapon. Internally, we find it to be both over and underpowered: it shines in certain situations and is incredibly strong, while in other situations it is very underwhelming. As such, we are especially interested in getting any feedback from players, as it has been a tough weapon to balance for those reasons!
New Ultimate - Poisonator: This ultimate version of the chaingun spins in a constant circle, shooting poisoned bullets that damage enemies over time. Similar to the chaingun, it has an overheat mechanic, but no longer chooses random targets and instead continuously spins in a circle.
Thanks again to all our players! We anticipate releasing Stage 4 soon, and as always, appreciate any and all feedback! Reach out to us on our Discord or the Steam forums anytime, and good luck resisting!
–The Crablacksmith Team (James, Frank, Luke, and Adrian)

Players, take heart! Two more robotic resistors have joined the fight, armed with new weaponry and ready to lay waste to those that oppose you! Hunter.0 is the prototype of a line of robots created to hunt down and destroy their own kin. Armed with the Ionic Edge, a powerful ener
Hunter.0 is the prototype of a line of robots created to hunt down and destroy their own kin. Armed with the Ionic Edge, a powerful energy sword, Hunter.0 neutralized countless targets before finally being destroyed and having its parts scattered far and wide. If found and reassembled, a powerful new ally could be added to the Resistor lineup, one who will stop at nothing to eliminate all that stands between it and its goals.

Robo-Shop has also arrived! This automated shopping cart/hovercraft hybrid comes armed with the legendary Pachelbot’s Cannon, a devastating weapon with a unique pickup mechanic for faster reloading of its giant cannonballs. Robo-Shop also comes equipped with a new ability: Man the Cannons! Fires a rapid barrage of full-strength cannonballs when triggered, devastating nearby enemies unfortunate enough to be caught in their path.

New Weapon - Ionic Edge: This powerful energy sword was created to destroy renegade robots. Each swing that doesn’t destroy an enemy makes the next swing more powerful!
New Ultimate - X-Caliber: An experimental upgrade for the Ionic Edge, this Ultimate turns the sword into a gun-blade that shoots high caliber bullets with every swing! The bullets gain the same damage bonus as the blade itself.
New Weapon - Pachelbot’s Cannon!: This slow-firing weapon shoots a giant cannonball at the nearest enemy. Cannonballs have unlimited piercing and do high damage to all enemies in their path, and can bounce off of walls and terrain. If a cannonball comes to a stop and is picked up by the player, it greatly reduces the cooldown before the next shot.
New Ultimate - Boomer Shooter!: The Ultimate form of Pachelbot’s Cannon, this weapon fires giant bombs in lieu of cannonballs. The bombs explode upon being picked up and deal damage to nearby enemies. Bombs that are not picked up will eventually explode after their fuse burns down.
New Ultimate - CD-Burner: This Ultimate upgrade for the CD-ROM adds fiery trails that set enemies on fire as they pass through them, applying the new burning status. Burning is a damage-over-time effect with a medium duration. If an enemy that is already burning would have the status applied multiple times, each subsequent application resets the duration and adds a portion of the damage from the new application.
In addition to new characters, weapons, and ultimates, we have several significant balance and progression changes in this patch, a new enemy ability, and some smaller updates. Details can be found below!
Added free ultimate unlocks for all basic starting weapons:
Thank you again to all our players for your feedback and impressions. We’re hard at work as usual, reach out and let us know what you think on Discord or the Steam forums anytime! Thanks again for playing!
–The Crablacksmith Team (James, Frank, Luke, and Adrian)

We’re happy to be able to introduce the newest member of the Robot Resistors: DDOS! Armed with his razor-bladed floppy disks and new abilities, he’s ready for action! In addition, we’ve added five new rare drops to the game, as well as some minor improvements and under-the-hood c
We’re happy to be able to introduce the newest member of the Robot Resistors: DDOS! Armed with his razor-bladed floppy disks and new abilities, he’s ready for action! In addition, we’ve added five new rare drops to the game, as well as some minor improvements and under-the-hood changes. You can read more details about the additions and changes below, happy resisting!

Looking to the near-future, expect to see some new characters and weaponry, quality of life improvements, and other gameplay additions and tweaks as we begin work on Stage 4 in earnest. Thanks again for playing!
–The Crablacksmith Team (James, Frank, Luke, and Adrian)

Stage 3 is here! Internally, it’s our favorite yet, and we hope everyone enjoys it as much as we do! While we’re still very interested in feedback, we feel that Stage 3 is in a pretty good place and is ready for public consumption. This patch also contains a lot of balance and ga
Stage 3 is here! Internally, it’s our favorite yet, and we hope everyone enjoys it as much as we do! While we’re still very interested in feedback, we feel that Stage 3 is in a pretty good place and is ready for public consumption. This patch also contains a lot of balance and gameplay tweaks, check out the notes below for more details!
We hope that you, our players, enjoy the new stage and all the changes in this patch. As we continue working on Robot Resistors, we plan to refine Stage 3 and other aspects of the game based on player feedback, so we really want to know what you think! Please reach out on our Discord or on the Steam Forums, we’d love to hear from you. Expect the next couple patches to appear fairly soon, with new characters and weapons as well as some potential QoL improvements we’ve been mulling for awhile. Thanks again for playing!
–The Crablacksmith Team (James, Frank, Luke, and Adrian)
Changes in 0.7.1.7 We hope everyone had a great holiday season! Progress continues on the 3rd stage (our favorite yet!), and we hope to release it within a month! In the meantime, here is a patch with some new purchasable upgrades and changes/improvements/balance adjustments. Add
Changes in 0.7.1.7
We hope everyone had a great holiday season! Progress continues on the 3rd stage (our favorite yet!), and we hope to release it within a month! In the meantime, here is a patch with some new purchasable upgrades and changes/improvements/balance adjustments.
In addition to the 3rd stage, expect to see some new weapons/characters/upgrades in the next few months as we continue to work on the game, and thanks to all our players for their feedback and support! We’re a very small 4-person team of friends working on Robot Resistors outside of parenting/day jobs, so we appreciate any and all comments to help us refine and improve the game. Please feel free as always to ask questions, offer suggestions, and report bugs in our discord chat, we hope to hear from you all. Thanks again! –The Crablacksmith Team (James, Frank, Luke, and Adrian)
Fixing a bug where the Caves waves weren't behaving quite the way we intended after beating a boss
Fixing a bug where the Caves waves weren't behaving quite the way we intended after beating a boss
We’re still hard at work on Stage 3, but here’s a little something to bring some life back into the Graveyard! Ever wish you had just a bit longer to finish that perfect build? Well now with Infinite Mode you do! Fixes for some other small bugs that hopefully no one ever noticed
We’re still hard at work on Stage 3, but here’s a little something to bring some life back into the Graveyard!
Enjoy the new music as we continue to work on stage 3! New Graveyard music! Dev note: No one liked the graveyard music (including the composer). They kept saying “gimme somethin’ spooky!”, so we obliged with new music. Added “Refund All Upgrades” button to the upgrade menu Tesla
Enjoy the new music as we continue to work on stage 3!
Mini-patch mainly addressing a performance hit that some users were experiencing in the Caverns after a recent update. We're also doing some tuning on the blue boss encounter in the Caverns, it should be a bit less oppressive to when tackled early.
Mini-patch mainly addressing a performance hit that some users were experiencing in the Caverns after a recent update. We're also doing some tuning on the blue boss encounter in the Caverns, it should be a bit less oppressive to when tackled early.
Added an ultimate upgrade for the Gauss Rifle: Cryo Rifle. Each shot creates an AoE burst of cold on impact, freezing nearby enemies for a few seconds. Added a new ability to Fatal Error: Shockwave. When activated, nearby enemies are knocked back. Reduced his bonus HP from 150 →

NEW CHARACTER AND NEW WEAPON New Character: Ex-Terminator Introducing the newest member of the Robot Resistors family: Ex-Terminator Starts with Gauss Rifle (also new), +5% base movement speed, and a new unique ability: Decoy Decoy creates a holographic decoy at the player’s feet

We have been so pleased with the early response to our game, and are so grateful people are enjoying it! We are currently working hard on the 3rd of 5 planned stages before the 1.0 launch, as well smaller things like new passive abilities, upgrades, and improvements to balance and progression. Please feel free to ask questions, give feedback, and report bugs on the forums or on our Discord channel: https://discord.gg/hjuE7FGGGb. Thanks so much for playing!