FREM Sprite32!

N11 Games Division

Released
Oct 17, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

9 posts
  1. Developer post

    Celebrate 2 Years of FREM Sprite32! with a 50% Price Drop!

    In celebration of FREM Sprite32!’s second anniversary, we’ve permanently slashed the price by 50%! Revisit or dive into this retro sci-fi adventure at the new lower price. And the journey doesn’t end here—our official soundtrack DLC, featuring exclusive tracks by Interface Type S

  2. Developer post

    Anniversary Live Stream!

    Come join me this Saturday, 10/21 8am-12pm PST, as I live stream some FREM Sprite32! I'll be jamming on some FREMScript with no particular agenda, just having some fun to celebrate the 1 year launch anniversary of FREM Sprite32! Drop by the chat to ask a question, make a request,

  3. Developer post

    Update 1.0.5.1 - Steam Achievements & New Manual Formats

    This update brings Steam Achievements to FREM Sprite32! It also includes a handful of other updates and additions including: Checkmarks/X's on the challenges stickies when you pass/fail tasks when running validate (F4). The User's Manual is now available in PDF and .doc formats f

  4. Developer post

    Upcoming Updates & Additions for FREM Sprite32!

    Howdy! As the new year has begun, I wanted to give an update for the roadmap for FREM Sprite32! going forward. After releasing the game in October, I pushed several quality of life updates and small fixes based on the initial feedback, so thanks to everyone who participated in th

  5. Developer post

    Update 1.0.4.0 - Introducing Mouse Support

    I'm pleased to announce the latest update for Win/macOS which introduces mouse support for FREMScript programs. Take your Sprite32! programs to the next level with new built-in functions that output the mouse position and left and right button states. Be sure to check out the new

  6. Developer post

    Making some optimizations to the Sprite & Grid Layers

    This update makes a few improvements to how the game creates objects used by the Sprite and Grid layers. Under the hood, the game was previously creating a number of resources to support the rendering of the Grid and Sprite layers, even if the executed programs never used them. N

  7. Developer post

    Update 1.0.2.2 - Additional Resolution and Resizing Support

    1.0.2.2 Reworked display options on settings page to allow more flexibility with window sizing Added support for several new 16:9 resolutions Updated "A bit of Fun with Fonts" step in "The Basics" tutorial to improve the wording and to better highlight the example code Minor upda

  8. Developer post

    Patch notes for build 1.0.1.1

    Fixed bug in pixel rendering that caused slow memory leak and intermittent crashes due to failure to call unlock() on underlying image. Added additional checks, locks, image update optimizations to pixel rendering logic

  9. Developer post

    FREM Sprite32! 1.0.0 Release!

    Today, version 1.0.0 of FREM Sprite32! is complete and released as Windows and macOS builds. It has taken a lot of hard work over the past year to get to this point, and I'm really happy with how the game has turned out. Check out the manual, tutorials, challenges, and code sampl