Chess Survivors

Aarimous

Released
Aug 31, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Build 1.6 Hotfix #1

    Attempted to fix a bug where the inputs would fail after getting attacked. This bug was more prevalent on faster speeds, and I am hoping I was able to fix it.

  2. Developer post

    Japanese, Korean, and Simplified Chinese (Patch 1.6)

    I'm excited to announce that Chess Survivors now officially supports Japanese, Korean, and Simplified Chinese! To celebrate I'll be running a 50% discount from August 26th - September 10th. Chess Survivors が日本語、韓国語、中国語(簡体字)に正式に対応しました!これを記念して、8月26日から9月10日まで50%割引を実施します。 체스 서바이버가 이제

  3. Developer post

    Bullet Heaven Festival

    Happy Bullet Heaven Festival! 🎉 Hey everyone! I hope you're having a wonderful December—yes, I can't believe 2024 is almost over either! I wanted to take a moment to celebrate the Bullet Heaven Festival and reflect on Chess Survivors. Being my first game, it will always have a s

  4. Developer post

    1.5.2 Hotfixes

    Some small changes based on recent feedback from players. Fixed a bug where the min health could show as negative on the game over screen Slightly increased the enemy and elite damage scaling values for endless mode Fixed a typo on the credits screen

  5. Developer post

    Hot Fix Patch (1.5.1)

    Just a small patch to fix an issue reported by a player. Patch Notes: The YoYo ability will now show when playing without the turn timer. This was previously removed as the YoYo used to have a turn duration, but this ability was reworked to do one full rotation instead of a turn

  6. Developer post

    YoYo and Firewall Rework - Patch 1.5 Live Now!

    Hey there, This patch it directly based on feedback from you players and I think the changed to YoYo and Firewall make the game far more fun to play. Keep the feedback coming and I'll keep making changes. So If you do have feedback, please leave it over on the Steam discussions o

  7. Developer post

    Beta Build 1.5.0

    Hey there, This is actually a fairly large patch with a lot of little changes here and there. Because of that, I want to do a week or so of testing to see if there needs to be any further changes. You can play this build over on the beta branch . Please let me know either in this

  8. Developer post

    Hot Fix 1.4.1

    Fixed a bug where the player upgrades (Ability Damage, Melee Damage, and Max Health) were all being calculated way too high. Now they should scale with each act, but then get clamped during endless mode. Cheers!

  9. Developer post

    AOE Changes - Patch 1.4 Live Now!

    Hey there, This patch is a bunch of random changes based on suggestions for you the players. The big one here is a change to how area of effect increases work. I go into more details below, but this is a pretty big nerf to the end game scaling for AOE based abilities. I tried to

  10. Developer post

    1.3.2 Hot Fixes

    A quick bug fix and some small balance changes for endless mode. Fixed a bug where you could kill yourself with a reroll when upon leveling up or opening a chest your health was less than the re-roll cost. Adjusted the "Endless Mode" act modifiers to grant more life to enemies an

  11. Developer post

    What I'm Working On Next

    Hey there, Thank you for checking out my little indie game. At this point my development on Chess Survivors is basically complete. But I would like to add one last feature to the game. An actual BOSS FIGHT! I have some ideas but I don’t have any timeline for when this will be rea

  12. Developer post

    Patch 1.3.1

    Small patch aimed at adjusting the balance of Endless Mode. Please keep the feedback coming, I'm hoping I can get Endless Mode to be fun and challenging. If you do have feedback, please leave it over on the Steam discussions or over in my discord . Cheers, Aarimous General Change

  13. Developer post

    1.3 Hotfix #1

    Small little update to adjust Endless Mode difficulty. If it still sucks, please let me know and I will change it. :) Dramatically increased the enemy modifiers your can get for endless acts. In general the values are doubled. Updated the Portuguese translations. Huge thank you t

  14. Developer post

    Endless Mode - Patch 1.3 Live Now!

    Happy Holidays! Endless Mode is finally here!! This was a fun feature to add and was been one of the most requested features. I'm happy with where the game is at and I would love to hear your thoughts. I'm making Endless Mode a BETA for now, so please let me know if you think the

  15. Developer post

    1.2 Hotfix #1

    Fixed a bug where the tooltip for certain relics would appear off screen or the tooltip would be too wide The total damage dealt will now be rounded to the nearest integer on the game over screen

  16. Developer post

    1.2 Patch Live Now!

    Hi all, In celebration of the Bullet Heaven festival I have created 6 new relics. Specifically, I think the new rare relics will add some interesting new builds. I have begun working on my next game as my work on Chess Survivors is largely completed, but if you have ideas I'd lov

  17. Developer post

    New Beta Build for 1.2 Patch

    tl;dr; 6 New Relics and Bug Fixes You can play it over on the beta branch . This will be moved to the live branch tomorrow for the bullet heaven fest. Please let me know if you find any bugs or if you want me to add any other quality of life changes. Thanks, -Aarimous New Relics:

  18. Developer post

    1.1.1 Bug Fix

    Fixed a bug where you could still progress Gambit levels when the gambit levels are disabled

  19. Developer post

    1.1 Hotfix Patch #5

    Fixed a bug where the progression XP was incorrectly calculated on high gambit and high game speeds

  20. Developer post

    1.1 Hotfix Patch #4

    Add a new FPS Limit option of 240 to settings screen Fixed a rare bug where the Minion Instability relics could be offered twice. This was caused by the relic being a reward for both progression level 4 & 5. As such level 4 now instead grants the Spawning Ritual Relic Empty H