New Gilded Gashapon Content: "Fhuuu" the Angel's Dollification Shazia the Dream's Dollification Bug Fixes: Fixed keychains being misplaced on Loie the Inker's Dollification. Miscellaneous: A button leading to the Counterpact wiki has been added to the main menu.
New Gilded Gashapon Content:
"Fhuuu" the Angel's Dollification
Shazia the Dream's Dollification
Bug Fixes:
Fixed keychains being misplaced on Loie the Inker's Dollification.
Miscellaneous:
A button leading to the Counterpact wiki has been added to the main menu.
New Content: "Voyager" the Loadout's Dollification Loie the Inker's Dollification Bug Fixes: Dolly the Puppet can no longer be selected through the number keys if she is not enabled. Fixed an issue where standing on the Security Cell as it times out would sometimes result in pick
New Content:
"Voyager" the Loadout's Dollification
Loie the Inker's Dollification
Bug Fixes:
Dolly the Puppet can no longer be selected through the number keys if she is not enabled.
Fixed an issue where standing on the Security Cell as it times out would sometimes result in picking it up instead of it being properly reset.
Fixed an issue where hovering above the matchmaking popup with vertical margins would cause the popup to constantly move.
Character filters no longer apply when equipping items.
Miscellaneous:
Bestowal's description now properly states that it is from the Lunar New Year 2024 event.
Work In Progress' spinning sawblades now have a separate event feed icon.
This will not retroactively apply to demos from before this patch.
The Grub Tourney Medal memento has been rewarded to winners of Counterpact Competitive League Grub Tourneys.
Balancing Adjustments: Lunar New Year Firecrackers now detonate at a slightly faster speed. The warning radius of Lunar New Year Firecrackers now grows at a much slower speed. Bug Fixes: Snail Pulse now properly drops a heal pickup upon being destroyed again. Decorative fireworks
Balancing Adjustments:
Lunar New Year Firecrackers now detonate at a slightly faster speed.
The warning radius of Lunar New Year Firecrackers now grows at a much slower speed.
Bug Fixes:
Snail Pulse now properly drops a heal pickup upon being destroyed again.
Decorative fireworks are no longer affected by demo playback speed.
It may be a little late, but it's finally here. The Lunar New Year event is now live, and will end on March 6! During the event, you can obtain a variety of items from the Lunar New Year Gashapon and "scare" your enemies away with firecrackers! New Gilded Gashapon Content: SYS.TR
It may be a little late, but it's finally here. The Lunar New Year event is now live, and will end on March 6! During the event, you can obtain a variety of items from the Lunar New Year Gashapon and "scare" your enemies away with firecrackers!
Thank you for playing Counterpact! Hopefully, you continue to enjoy the game. This update brings quite a few bug fixes and quality of life features, as well as a new weapon for Loie the Inker! New Content: New Loie the Inker weapon: Work In Progress This Defense weapon may not pa
Thank you for playing Counterpact! Hopefully, you continue to enjoy the game. This update brings quite a few bug fixes and quality of life features, as well as a new weapon for Loie the Inker!
New Content:
New Loie the Inker weapon: Work In Progress
This Defense weapon may not pack as much of a punch as some of her other weapons, but it can still cut through the competition (quite literally)! The sawblades it shoots penetrate enemies when initially shot, and can deny a small area upon hitting the environment. You can shoot oil at your enemies to make them slip into the sawblades, causing them to be ignited when they get hit!
New Gilded Gauntlet: Origins
Here's a not-so-friendly reminder that this is, indeed, a bullet hell. It's just you against Gale... and Gale? And also Gale? Let's hope your dodging skills are sharp!
New Gilded Gauntlet Item: Shiniko the Reaper's Dollification
Balancing Adjustments:
The lower difficulties of the Gilded Spire no longer increase enemy attack delay, but instead decrease enemy health.
The intention of this change is to emphasize the bullet hell focus of the Gilded Spire, as there seems to be common misunderstandings about what the Gilded Spire actually is, which in turn seems to lead to inefficient playstyles.
Bug Fixes:
Players who have not completely connected no longer appear on the scoreboard or in disconnect messages.
Melee attacks no longer hit intangible enemies.
Supernova missile detonation is now properly affected by delta time.
Fixed an issue where the first unfavorited inventory emote and chair (the latter always being the Kitchen Chair) were being used as the default items in their respective menus.
Miscellaneous:
The AutoCam now prioritizes following the Security Cell in the Keepaway mode, so long as the Security Cell is not at "home".
The "PlayerBypass" setting can now be added to the "Server" section of the INI to allow server hosts to set a player limit larger than 16.
This setting is "secret" as large player numbers may have adverse effects; server hosts are responsible for any issues that are caused by using this setting.
For security purposes, the internal limit is still capped at 50 players.
KO streaks are now displayed on the scoreboard.
Certain important buttons on the main menu and in-game menu now appear with different colors.
Attempting to view the Gilded Gashapon's contents without having the Gilded Gauntlet unlocked will now display information about how to unlock the Gilded Gauntlet.
An option has been added to adjust how long chat messages remain before fading out.
An option has been added to automatically kick players who remain as spectators without chatting for extended periods of time.
This is primarily to combat an issue where players would queue into matchmaking, then proceed to never join a team or participate in the game in any way, resulting in heavily lopsided games and generally wasting time for all those involved.
Bug Fixes: "NPC" no longer appears after Wardens are suddenly removed. Fixed an issue where some localization tags were not properly being sent by the account server. The Shop and Gashapon popups for new players no longer appear when the player is in the Gilded Spire, but has not
Bug Fixes:
"NPC" no longer appears after Wardens are suddenly removed.
Fixed an issue where some localization tags were not properly being sent by the account server.
The Shop and Gashapon popups for new players no longer appear when the player is in the Gilded Spire, but has not yet selected a character.
Custom settings will now properly set the collision masks for custom assets.
Miscellaneous:
Unarchiving all items now displays a confirmation popup.
After a little over two years of development and a considerable widening of the game's initial scope, Counterpact has finally launched! One last thank you to everyone who was here before launch; it was because of your collective efforts that the game was able to grow as much as i
After a little over two years of development and a considerable widening of the game's initial scope, Counterpact has finally launched! One last thank you to everyone who was here before launch; it was because of your collective efforts that the game was able to grow as much as it did. Of course, the game will continue to grow!
For those of you who may have just found the game for the first time: Welcome! Hopefully you enjoy the game, and maybe even stick around for a while! There's a lot to check out with even more content to come over time, including six holiday events a year!
Since Counterpact is no longer in its development phase, the Development Gashapon is finally gone. It had a nice, long run (a year and a half!), but it's finally time to put it to rest. New Development Gashapon items are no longer obtainable; the only way to get them is by trading with other players.
Lastly, this is technically an update, so there are some patch notes to share with you all...
New Variety Gashapon Cosmetics:
Class Clown (Uncommon Reaper Outfit)
Malevolence (Uncommon Angel Outfit)
Delicate Silk (Uncommon Inker Outfit)
Clown (Common Emote)
Balancing Adjustments:
Graverobber can now dig up treasures on platforms.
Graverobber treasures now land on platforms.
Bug Fixes:
Fixed an issue with Antique Lifeguard shields and enemy outlines.
Items with unique recycling returns no longer cause the large font to be used for the price in the Shop.
Fixed an issue where the last used emote and last used chair were being improperly set after an inventory adjustment if the last used emote or chair was not favorited.
Damage areas no longer discredit players for KOs.
Searching for multiple terms no longer causes no items to appear after recycling an item.
Fixed an issue where attacks and abilities would sometimes be disabled upon spawning.
Previously, this was most easily circumvented by clicking outside of the game window, then clicking back in.
Shazia the Dream's attack animation should now work properly with delta time.
Shazia the Dream's grapple speed now works properly with delta time.
Large downloads directly from the server should no longer timeout after a certain amount of data has been received.
Miscellaneous:
The shop button now indicates when new items are in stock, and the new items themselves are indicated within the shop.
When obtaining enough Eclipsium, new players will be pointed to the shop and gashapon with brief explanations.
This will also appear for older players as well; however, it should only appear once.
Chairs are now affected by delta time.
External custom assets (sprites and sounds) can now be loaded from a .ZIP file via custom settings.
Due to certain complications regarding this addition, demos will not be recorded while playing with external custom assets until further notice.
Loser weapons can now be disabled via custom settings.
Shazia the Dream's Gilded weapons now have unique binding sprites.
This also applies to the Development Hypnotic Chain skin.
The Goliath Doll, Gale Doll, Gamble Doll, and Luster Mite Doll now appear as their Dusk counterparts while the player is on Team Dusk.
Specific variables within weapons, players, and projectiles can now be made exclusive to Dawn or Dusk.
This is particularly useful for "adding" characters that are accessible by both teams, but need to be visually distinct as a result.
Tips will now be provided in the in-game chat after being KO'd.
This is obviously intended for newer players, and can be disabled in the Options menu.
Note: Unless there are any glaring issues that suddenly come up, this will be the final update before Counterpact's official launch on December 31 ! To those of you who have stuck around all this time, thank you for your support. However, this does mean that the Development Gasha
Note: Unless there are any glaring issues that suddenly come up, this will be the final update before Counterpact's official launch on December 31! To those of you who have stuck around all this time, thank you for your support. However, this does mean that the Development Gashapon will be leaving soon, and the items within will no longer be obtainable. Hopefully you are satisfied with what you have.
Bug Fixes:
Performing actions within your inventory properly returns you to your previous page again.
Delta time no longer negatively affects jump height.
Certain visuals no longer cause underwater bubbles to fade out "randomly".
Clients should no longer timeout while downloading larger maps directly from the server.
Balancing Adjustments:
Unfathomable Fury's attack damage has been reduced.
Miscellaneous:
Lifeguard's shield is now affected by item attribute filters, such as the Antique filter.
Unique item icons have been added for Eclipsium bundles.
Eclipsium bundles (and other items with "abnormal" recycling returns) now display how much is gained when recycling them on their item icons.
Delta time has been implemented for important aspects of the game.
The "Search" button has been removed from the inventory; text searching will now be performed automatically.
Players can now search for multiple terms in their inventory by separating each search term with commas.
Spacing has been added to Shortcake's background, better displaying the details on the sides of the background.
The space between the edges of the water fountains and the ground on Treecave Greenhouse have been made solid.
This is to prevent smaller players from going under the edge of the fountain and getting "stuck".
Official map checksums are now run at the time of loading the map, instead of storing the checksum when the game is booted.
The end of another year is closing in, and that means a lot of things... but to those of us who have been split into identical counterparts, it means the Festive Season is upon us again, running until January 2 ! Of course last year's items and the Holiday Rush metagame will be r
The end of another year is closing in, and that means a lot of things... but to those of us who have been split into identical counterparts, it means the Festive Season is upon us again, running until January 2! Of course last year's items and the Holiday Rush metagame will be returning, but there are a few new items this event brings too! And just like with the Halloween event, this year the items will be in their own gashapon. There is also a set of festive weapon skins to collect for a cheaper price, so be sure to check those out too! Don't forget the stocking stuffers; every player who logs in during the event will get a free Frozen KOunter!
There's something special about this particular event though; this will be the last holiday event of Counterpact's development phase! That's right, the game will be launching very soon (by the end of the month, most likely)! It has been a long journey, but for those of you who stuck around after all this time, thank you very much. However, this also means the Development Gashapon will finally be leaving us soon, so be sure to complete your collection while you still have the chance because those items will not be returning!
Without further ado, the patch notes...
New Content:
A new Power Struggle map, Shortcake, has been added.
New Donator Rewards Shop items:
Frozen KOunter
Silver Bell Keychain
Dreidel Keychain
Snowflake Keychain
New Festive Season Gashapon items:
Prison Rule Precedent (Common Holiday Back Alley Invitation Weapon Skin)
Balancing Adjustments: Tower of Hell (Gilded Gauntlet): Napalm can now be triggered in place of the speed upgrade if the conditions are met. Closing In (Gilded Gauntlet): Floor 4 no longer adds another set of Wall Cutters. Bug Fixes: Holiday event decorations are now properly syn
Balancing Adjustments:
Tower of Hell (Gilded Gauntlet): Napalm can now be triggered in place of the speed upgrade if the conditions are met.
Closing In (Gilded Gauntlet): Floor 4 no longer adds another set of Wall Cutters.
Bug Fixes:
Holiday event decorations are now properly synchronized in demos.
This fix should retroactively apply to demos.
New Variety Gashapon Items:
Industrial Agriculture (Common Bulwark Outfit)
Pest Control (Common Watcher Outfit)
Cold Hearted (Common Dream Outfit)
Miscellaneous:
Treecave Greenhouse, made by StarlessElaine, has been adopted as an official map.
Dollification: Eye Blaster is now compatible with decorations and keychains.
Balancing Adjustments: Gilded Gauntlet 3 (Closing In) now spawns an extra set of Wall Cutters on floor 4, instead of increasing the Wall Cutter size again. The extra set of Wall Cutters travels in the opposite direction. The explosion radius of Space Gun missiles has been decreas
Balancing Adjustments:
Gilded Gauntlet 3 (Closing In) now spawns an extra set of Wall Cutters on floor 4, instead of increasing the Wall Cutter size again. The extra set of Wall Cutters travels in the opposite direction.
The explosion radius of Space Gun missiles has been decreased.
Hypnotic Chain's pull strength now decreases slightly with each pull.
This only applies to the currently-bound enemy; when binding a new enemy, the pull strength is reset.
Bug Fixes:
No-Warden Areas no longer prevent players from removing Wardens.
Fixed an issue where the list of current spectators was not being properly wrapped.
Heartbeats nibs are now properly synchronized when hitting enemies.
This bug had no effect on the weapon's functionality; it only interfered with visual clarity for remote players.
New Variety Gashapon Items:
Cheerful Gorgon Girl (Uncommon Watcher Outfit)
Budget Sprite (Common Reaper Outfit)
Consolation (Common Angel Outfit)
Flicker of Inspiration (Common Inker Outfit)
Miscellaneous:
The menu button prompt no longer appears while spectating with the automated camera.
Gilded Gauntlet weapon skins now include unique projectile sprites for attacks.
Default emotes can now be bound to custom keyboard shortcuts.
A button has been added to the in-game menu to toggle the automated camera while spectating.
New Content: The Gilded Gauntlet has been added. The Gilded Gauntlet is a series of challenges within the Gilded Spire that each offer extra difficulty beyond that of a standard Blinding run. Gauntlets will typically offer the standard Blinding rewards (65 Eclipsium and a gilded
New Content:
The Gilded Gauntlet has been added.
The Gilded Gauntlet is a series of challenges within the Gilded Spire that each offer extra difficulty beyond that of a standard Blinding run. Gauntlets will typically offer the standard Blinding rewards (65 Eclipsium and a gilded weapon), on top of rewarding the player with an Essence Remnant when the player completes a Gauntlet for the first time with a weapon within a given week.*
* Weapon skins are not counted separately.
Essence Remnants are rewarded as items, but are a currency solely used by the Gilded Gashapon.
There are currently 4 Gauntlets available; more Gauntlets will be added in future updates.
The Gilded Gauntlet will not appear for players who do not own at least one gilded weapon.
This is to prevent less skilled and less aware players from starting a Gauntlet without wholly knowing what that entails, as Gauntlets use the Blinding difficulty as a base.
Despite the intention of this mechanic, players who have never completed Blinding themselves but obtained a gilded weapon from another player will be able to access the Gilded Gauntlet.
The Gilded Gashapon is now permanently available, starting with the following items:
Wall Cutter* (Rare Back Alley Invitation Weapon Skin)
Gold Coin Keychain (Rare Item)
Platinum Coin Keychain (Rare Item)
* Weapon skins from the Gilded Gashapon will not be rewarded when completing Blinding difficulty with them in the Gilded Spire. Bug Fixes:
Fixed an issue where pausing in the Gilded Spire would result in objects being hidden.
Viewing an empty offer on a Trade Post now properly wraps the text.
Mode-specific overlays are now properly hidden after a round ends.
Intangible players are no longer able to be subdued.
Players are no longer granted increasing rewards while playing with custom settings.
Players are no longer able to bypass custom character limits after a round has ended.
Disabling decorations no longer causes the game to crash when a weapon with a keychain attached is spawned.
Pressing ESC while a menu or popup is already open in the Gilded Spire no longer opens up the in-game menu.
Balancing Adjustments:
Scythe's and Soul Crusher's dash now only heals on hit for the amount of damage taken during the dash, as opposed to granting a small amount of extra healing should the damage reset threshold not be met.
Graverobber now charges its dash quicker, but the dash inflicts less damage and lacks the damage reset mechanic Shiniko the Reaper's other weapons possess.
Shazia the Dream's grapple strength while carrying a flag has been reduced.
Hypnotic Chain's subduable application speed has been increased.
Orbital Support now provides significantly less healing for the user.
Intervention's attack damage has been slightly decreased.
Intervention's Spirit gain rate has been slightly decreased.
Unfathomable Fury's initial attack damage has been increased.
Unfathomable Fury's spirit gain rate has been increased.
Unfathomable Fury's overheat rate now decreases as it becomes overheated.
The initial overheat rate is now higher than the previous rate.
The final overheat rate is now lower than the previous rate.
The Trick or Treat Candy's healing rate has been lowered significantly.
Miscellaneous:
Holiday event names in item descriptions are now displayed in different colors.
The Emote Bubble emote now appears as an empty emote bubble.
An option has been added to cause allies to flicker when they are completely Hidden.
This option is enabled by default.
Voiceovers have been added for all other applicable characters, excluding Shiniko the Reaper and the Gilded Spire.
Shiniko the Reaper and the Gilded Spire's voiceovers will be added in the near future.
Announcers have been implemented.
The Basic Announcer is selected by default, but those who prefer a more "dynamic" voice may select any one of the playable characters (excluding "Fhuuu" the Angel) as an announcer.
For the sake of stability, Shiniko the Reaper is currently listed as an available announcer; however, selecting her will use the Basic Announcer until her voiceovers become available.
Small arrows now appear above allied Graverobber treasures.
KO streaks are now announced in the event feed for every 5 KO's achieved.
The loss of a KO streak is also announced in the event feed.
It's the most wonderful time of the year again: Halloween! The Halloween event is now active until November 6 , and that includes the metagame* and items that came along with it last year. For those of you who already got everything from the event last year, there's still a bit o
It's the most wonderful time of the year again: Halloween! The Halloween event is now active until November 6, and that includes the metagame* and items that came along with it last year. For those of you who already got everything from the event last year, there's still a bit of new content to collect! The metagame now awards the Purple Pumpkin Bucket Charm Memento, and a few new Halloween-themed cosmetics have been added to the gashapon. Better yet, these items are now in their own gashapon!... until the end of the event, of course. Lastly, for the duration of the event, everyone who logs in will get a free Pumpkin KOunter! Happy Halloween!
Bug Fixes: Offensive Gilded Spire enemies no longer stop moving if the player positions themselves a certain way. Fixed an issue that was causing the trade post confirmation's text to overflow. A measure to prevent outfits and weapons from not being properly initialized has been
Bug Fixes:
Offensive Gilded Spire enemies no longer stop moving if the player positions themselves a certain way.
Fixed an issue that was causing the trade post confirmation's text to overflow.
A measure to prevent outfits and weapons from not being properly initialized has been implemented.
Fixed account mutes not working properly.
Archiving items no longer causes items of the same type to be archived if they are currently involved in trading.
Corrected some strings that were not properly converted to the localization system.
Restarting a demo no longer causes adverse issues, such as game crashes.
Fixed an issue that was causing account server errors and messages to not be properly interpreted.
Fixed a bug that was causing KOunters with backgrounds (such as the Scoreboard KOunter) to put extra space between it and status effect icons.
Balancing Adjustments:
Napalm now causes slight heal fatigue to be inflicted upon taking damage.
The amount of heal fatigue inflicted depends on the current level of Napalm.
Miscellaneous:
Voiceovers have been implemented for "Fhuuu" the Angel and the Gilded Spire enemies.
Voiceovers will be implemented for other characters as they become available; all voiceovers will be available by launch.
First time players are now asked if they would like to use their Steam account to register a Counterpact account.
The Antique filter is now applied to "extra" parts of weapons, such as Shazia the Dream's chains.
The image selection buttons in the map editor have been replaced with a slider.
The Overtime Boost display in the Gilded Spire now becomes redder as it approaches 100%.
The heal fatigue icon on the overlay now displays the current percentage of heal fatigue, rather than the current percentage of healing received.
This was done to both be less confusing for newer players, and to make it more consistent with how other status effects are displayed.
* These items are only available during the Autumn Equinox event, which will run from September 11 to September 25. Autumn Equinox 2022's items have also returned to the Variety Gashapon for this period of time. Three Decorations exclusive to Autumn Equinox are also obtainable during this event.
Miscellaneous:
Internal changes have been made regarding the synchronization of status effects.
The impact of this should be relatively unnoticeable on the surface, but it does improve synchronization and will result in less total packet size.
Due to this change, previously recorded demos are now incompatible with the current version of the game.
The remaining text has been converted to the localization system; all text is now able to be localized.
The Account Management menu is now accessible in-game; however, options related to logins will be unavailable while in-game.
The Antique attribute has been added to all holiday event items that were acquired through the first event in which they appeared, excluding Mementos.
Going forward, all holiday event items (excluding Mementos) will be obtained with the Antique attribute during the firstholiday event in which they appear.
The following items have had the Antique attribute retroactively added:
Halloween 2022 items (excluding the Pumpkin Bucket Charm)
Festive Season 2022 items (excluding the Holiday Wreath Charm)
Lunar New Year 2023 items
Spring Equinox 2023 items
Car Insurance
Summer Solstice 2023 items (excluding the Sportsball Trophy Medal Charm)
This does not include Super Solstice 2022 items obtained in the Summer Solstice 2023 event.
Attempting to purchase an item with insufficient Eggshells will now offer to direct the player to the Little Egg Basket Ko-fi.
Balancing Adjustments: The Eclipsium reward for playing on servers with custom settings has been significantly reduced. The reworked Hypnotic Chain now inflicts the subduable status more slowly against targets with an imbalance buff. Bug Fixes: Fixed manually switching to a speci
Balancing Adjustments:
The Eclipsium reward for playing on servers with custom settings has been significantly reduced.
The reworked Hypnotic Chain now inflicts the subduable status more slowly against targets with an imbalance buff.
Bug Fixes:
Fixed manually switching to a specific map not working if the rotation only consisted of one map.
Orbital Support no longer inflicts acid or knockback on allies.
Subduing no longer inflicts attack damage.
This had very little gameplay impact; it would simply cause the damage counter to display more damage than the total health of the victim, though it would also award that extra bit of damage to the score.
Fixed the reworked Hypnotic Chain appearing to begin its decay earlier for other players.
This did not have any impact on usability; it was solely an issue of clarity.
Fixed pets not following their owners during high latency or disconnects.
Fixed an issue where a subdue KO would sometimes be missing its special effects for other net players.
Miscellaneous:
The appearance of the Model 9 outfit has been redone.
Due to issues surrounding the original appearance of the outfit, the original appearance will not be making a return under any circumstance.
The reworked Hypnotic Chain now displays its subdue meter regardless of whether an enemy is chained.
Shazia the Dream's demonstration has been updated to accurately reflect the reworked Hypnotic Chain.
Note: Due to certain internal changes, previously recorded demos are no longer playable. Balancing Adjustments: Unfathomable Fury cooling rate has been slightly increased. Hypnotic Chain's subdue rate is now affected by the user's distance from their target. This rate scales base
Note: Due to certain internal changes, previously recorded demos are no longer playable.
Balancing Adjustments:
Unfathomable Fury cooling rate has been slightly increased.
Hypnotic Chain's subdue rate is now affected by the user's distance from their target.
This rate scales based on current distance, with the rate being faster the closer the user is to the target.
At a distance of half of the maximum chain length, the subdue rate will match the previous subdue rate.
If the user is right next to the target, the rate will be slightly faster.
If the user is the maximum distance away from the target, the rate will be significantly slower.
Bug Fixes:
The refined sheen and Gilded glitter effects have been disabled until further notice due to compatibility issues.
The Random Team button is no longer selectable when playing a demo.
The Vote Skip button is no longer selectable when playing a demo.
Miscellaneous:
The ball is now affected by motion-inflicting map entities, such as launch areas.
Item searches and the current page are now retained if the popup is reopened, such as when archiving items.
Items can now be searched for by their abbreviations.
Due to the way this is implemented, certain words that are often excluded from abbreviations (such as "the") are still counted in abbreviations in this instance.
The inventory's "reset filters" button now also clears the current search term.
Individual items can now be manually unarchived through the Account Management menu.
Gale's coins now rapidly blink during the last second of their lifespan.
Entities in the map editor can no longer be manually locked; instead, they are only able to be deleted while the tool is selected or if Control is being held.
The Credits have been revamped.
The visual overlay when being subdued has been adjusted; at the start of subduing the effects are very subtle, but become significantly more intense when the victim is close to being subdued.
The Space Bar can now be used to pause or play demos.
Hopefully you've all been enjoying the prestigious sport of Sportsball! But in our haste to celebrate the Summer season, it looks like we forgot a few key things... This is just a little update to help solidify Sportsball as everyone's favorite pastime. Check out the little list
Hopefully you've all been enjoying the prestigious sport of Sportsball! But in our haste to celebrate the Summer season, it looks like we forgot a few key things... This is just a little update to help solidify Sportsball as everyone's favorite pastime. Check out the little list below for the changes!
Balancing Adjustments:
Most maps now spawn goalposts for the Sportsball metagame, allowing players to more easily score goals.
The Sportsball is now suspended in the air upon spawning until a player hits it.
The Sportsball now spawns higher above the captured flag in Capture the Flag.
Players now receive less healing (except from fountains and heal beacons) when under the effects of an imbalance buff. (For real this time!)
Unfathomable Fury now overheats at a slightly slower rate, and cools off at a slightly faster rate.
Graverobber healing treasures now have a reduced initial healing rate, but the healing rate will decay at a slower rate.
Bug Fixes:
Demos no longer appear to increase your Eclipsium.
This didn't actually increase your Eclipsium, so attempting to use this "extra" Eclipsium would result in the account server rejecting your request.
Fixed players sometimes appearing with perpetual respawn immunity in demos.
Miscellaneous:
Sunny Sunny is now properly labelled as a Summer Solstice item.
The Sportsball now spawns in Keepaway whenever a team reduces their timer by half of a minute.
Server messages related to Sportsball are now colored orange.
Unfathomable Fury now displays how much overheat is in effect on the overlay.
The Keepaway overlay now displays when the flag is overheating.
Refined items now have an added sheen effect.
Gilded Spire rewards that are not explicitly labelled as Gilded items now have an added glitter effect.
Summer's finally here yet again, and the second annual Summer Solstice event is now under way! This event will run until July 9 ! You can obtain a handful of new Summer-themed items, and kick around an unspecific ball in the Sportsball metagame! Of course, the items from last yea
Summer's finally here yet again, and the second annual Summer Solstice event is now under way! This event will run until July 9! You can obtain a handful of new Summer-themed items, and kick around an unspecific ball in the Sportsball metagame! Of course, the items from last year are returning too. Better yet, all of the Summer Solstice items are now in their own gashapon machine, so it'll be easier to get them!... Well, "easier" in the sense that you're guaranteed to get Summer Solstice items.
All players who log in during the Summer Solstice event will also get a FREE Summer Throwback KOunter!* * This KOunter will be untradable.
There's other non-Summer stuff too, namely a lot of balancing changes, so be sure to read those.
New Summer Solstice Gashapon Items:
Tools of the Trade (Uncommon Holiday Graverobber Weapon Skin)
Scythe and Soul Crusher dash lifesteal has been reduced.
The duration of burning from Firewall's attack has been significantly reduced, but hitting a burning enemy will now increase their burn duration.
Eye Blaster attack delay has been reduced.
Unfathomable Fury will now overheat from attacking, resulting in significantly weaker attacks. The weapon automatically cools when the user stops attacking.
Unfathomable Fury no longer grants passive health regeneration.
Heartbeats nibs now pass through allies if their entire healing capacity was not used on said allies. Their healing capacity will be reduced based on how much health was healed.
All of Shazia the Dream's weapons now deal reduced damage while hidden.
Players now receive less healing (except from fountains and heal beacons) when under the effects of an imbalance buff.
Players can now regain respawn immunity if they touch their fountain.
Shazia the Dream's chain will now disconnect from enemies who currently have respawn immunity.
The speed boost granted by Graverobber is now reduced while holding a flag.
Dropping a flag for any reason in Capture the Flag now instantly deducts some time from the reset timer.
Spawn immunity is now kept while touching a fountain in maps without respawn areas.
Bug Fixes:
Fixed players being KO'd if their Warden touches an elimination area.
Fixed Shazia the Dream's chains being misaligned.
Fixed the Random Team button putting players on the larger team.
Fixed Supernova missiles moving through walls in specific situations.
Miscellaneous:
Shiniko the Reaper's difficulty is now listed as 3 stars.
One of the biggest lies we are all told is "work is its own reward." Shiniko never believed this either. Sure, being a reaper can be fun sometimes, but nobody's paying her to do it. Luckily for her, she knows just where to go to get a more tangible reward... Shiniko the Reaper no
One of the biggest lies we are all told is "work is its own reward." Shiniko never believed this either. Sure, being a reaper can be fun sometimes, but nobody's paying her to do it. Luckily for her, she knows just where to go to get a more tangible reward...
Shiniko the Reaper now has a new weapon available in the shop, Graverobber. This is a Supportweapon that lacks the offensive power of the Scythe, but allows Shiniko to dig up treasures by dashing into the ground! She'll dig up a different treasure depending on the distance of her dash, and each treasure provides a nice little "permanent" boost to whoever picks it up.
Speaking of loot, a few new items have been added to the Variety Gashapon! You can see them in the list below! There are also a few other important things in that list too, like some Keepaway adjustments, so maybe it's worth the read.
Balancing Adjustments:
Liftoff missiles now cost only 1 ammo.
Liftoff attack delay after shooting a missile has been decreased.
Various adjustments have been made to the Keepaway mode:
When a player drops the flag due to being KO'd, the flag will only be obtainable by the enemy team. This effect lasts for 5 seconds.
A trail now follows the player currently holding the flag.
If the flag is picked up by an ally (including the player who dropped it) after deliberately being dropped, that player will now receive amplified damage for 5 seconds.
Shiniko the Reaper's dash distance is now halved while carrying a flag.
Shazia the Dream's grapple strength has been reduced further while carrying a flag.
Subduing no longer increases respawn time.
Bug Fixes:
The game resolution no longer gets stuck at the default resolution when switching to fullscreen.
Players are no longer credited for a KO if they deal knockback to an enemy at the same time that another player inflicts the final damage.
Fixed an issue where players could not bounce the ball with their body again until they hit it with a projectile.
Fixed player-based special effects sometimes not triggering for network players.
Natural Logarithm's Rerouted Power effect is now displayed to all players.
Miscellaneous:
Every player who obtained Quick Thinking during the Lunar New Year 2023 event will also receive Cat-Like Reflex.
During networking hiccups, the game will now attempt to keep players moving.
This is intended to make aiming easier against high latency players.
This is an experimental change, and may be reverted if it is too disruptive.
An option to join a randomly selected team has been added to the in-game menu.
Players are now able to archive items in their inventory.
Archived items will no longer be displayed in the player's inventory, unless it is viewed through the Trading menu.
Items can be unarchived through the Account Management menu. An option to unarchive individual items will be implemented in the near future.
The scoreboard now displays the current round's scores.
While using Bounty Hunter as Shazia the Dream, if your Outlaw is KO'd, the KO confirmation sound will now play at a higher pitch.
Shazia the Dream's chains are now more precisely cut off.