Quasimorph

Magnum Scriptum · HypeTrain Digital

Released
Jul 31, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Hotfix 1.0.4.582s.c4335c5

    Fixed: If a perk that grants additional AP was leveled up during a mission, the game continued to calculate the maximum possible AP based on the perk's older level. Fixed: Changes to weapon scatter from augments and implants were not displayed in weapon tooltips. Fixed: The War C

  2. Developer post

    Patch 1.0.4 - Improved Pathfinding, more QoL and Bugfixes

    Patch 1.0.4 is now live! This update improves pathfinding and ally interactions, fixes several achievement and storyline issues, updates a number of perks, and brings another batch of QoL improvements and bug fixes. New Added a toggle for the background FPS limit. If disabled, ot

  3. Developer post

    Patch 1.0.3 - Balance Tweaks, Story Mission Changes & Fixes

    Patch 1.0.3 Hello, mercenaries! Patch 1.0.3 is now live. This update brings another round of balance adjustments, QoL improvements, controller fixes, story mission tweaks, and bug fixes based on your feedback. We’ve also included the fixes from Hotfix 1.0.2.575s.d02a8d8 , which w

  4. Developer post

    Patch 1.0.2 - Inventory Sorting, AI Improvements & QoL

    Hello, mercenaries! This update brings inventory sorting to all windows, improvements to AI and controls, several balance adjustments, few story fixes, and a large batch of bug fixes. General & QoL New: Corpses with no body parts left are now deleted after inspection. QoL: Ad

  5. Developer post

    Patch 1.0.1 - Quality of Life and Balance fixes

    “Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-Daly Hello, mercenaries! First of all, we want to once again thank you for the incredible amount of attention you’ve given the game — for t

  6. Developer post

    Hotfix 1.0.562s.db7e1d8

    Fixed: In Robbery missions, target items could spawn with non-full usage number. Fixed: V-Sync didn't limit FPS in windowed modes. Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not end. Fixed: When evacuating from a Desc

  7. Developer post

    QoL and Difficulty Balance Improvements are coming soon!

    Hello, mercenaries! Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a

  8. PCGamesN

    As space capitalism awakens demonic horrors, fight and barter your way to the top in dark cyberpunk RPG Quasimorph

    Blending space exploration, cyberpunk body mods, cosmic horror, and tactical turn-based RPG combat, Quasimorph 1.0 has just hit Steam. Read the full story on PCGamesN: As space capitalism awakens demonic horrors, fight and barter your way to the top in dark cyberpunk RPG Quasimor

  9. Developer post

    Hotfix 1.0.561s.a7d4f0d

    Performance: The FPS limit is now set to 120 by default when first launching the game. Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly. Fixed: Components for weapons that received traits last time. If you have issues with high FPS - check Opti

  10. Developer post

    Quasimorph 1.0 IS OUT NOW!

    Quasimorph Is Out Now in 1.0! Greetings, mercenaries! Quasimorph has officially left Early Access and launched in version 1.0. For the next two weeks, the game will be available at a 33% discount. View game page Launch Trailer What’s Included in Version 1.0 Patchnotes: View game

  11. Developer post

    1.0 PATCHNOTES

    Hello, friends! Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months. You can find the full list of changes below. Save Compatibility Information: Saves from the defau

  12. Developer post

    A Pre-Release Message from Magnum Scriptum

    Oh boy, folks – 1.0 launches tomorrow! View game page We could get all teary-eyed about the road we’ve traveled and everything we’ve accomplished, but instead, we’d like to talk about the people who are truly accomplices in this particular “war crime.” Who’s to blame? Responsibil

  13. Developer post

    Quasimorph 1.0 launches in one week! What comes next?

    Mercenaries! Quasimorph leaves Early Access and launches in 1.0 on July 31 - just one week from now. This release brings the main campaign to its conclusion, adds multiple story paths and endings, and brings together everything we have developed and improved throughout Early Acce

  14. Developer post

    DEVLOG 017: Balance in 1.0

    Hello, mercenaries! In just two weeks, on July 31, Quasimorph will leave Early Access and launch in 1.0. When we announced the 1.0 release, we saw a lot of questions about the balance of the release version. That makes sense: balancing a game that is supposed to be merciless to t

  15. Developer post

    Quasimorph 1.0 Release on July 31st

    Hello, mercenaries. The contract is signed. Quasimorph will launch in version 1.0 on July 31, 2026 We have been working toward this moment for almost 6 years, and we are finally ready to draw the line. What Version 1.0 Means View game page In the release version, Quasimorph will

  16. Developer post

    Last Chance to Get the Game at the Old Price with a Discount!

    Hello, mercenaries! Quasimorph is currently 30% off, and the discount will remain active for just a couple more days. We’re preparing for the game’s release, which we’ll tell you more about very soon. After the discount ends, the price of Quasimorph will increase by roughly 20%.

  17. Developer post

    Unstable Beta 2 Is Now Available!

    Hello, mercenaries! Today we are updating the Quasimorph beta branch. This update includes several major systems and notable changes: the Pact Department for the Magnum, a reworked trade shuttle, the new RealWare storyline, updates to fire, liquids, and gases, as well as a batch

  18. Developer post

    The Unstable Beta

    Hey, everyone! Time for a new beta. The upcoming beta is called “Unstable” for a reason. Because of the large number of reworks, conflicts, bugs, and other surprises may occur. Play at your own risk. The beta is already available in the corresponding section of the game’s Steam p

  19. Developer post

    Update 0.9.9 “Signed in Blood” is now live!

    Update 0.9.9 “Signed in Blood” is now live! This is a major update that wraps up Xiomara’s storyline, expands the Pact system, reworks active implants, and brings a fresh batch of new content — from weapons and implants to long-term storage for perishable items. On top of that, i

  20. Developer post

    DEVLOG 016: Signed in Blood

    Hello, mercenaries! Today we’re going to talk about our plans for the upcoming 0.9.9 patch and the key development directions of the past few months. And of course, we’ll tell you when to expect all these wonders! Patch Highlights Pacts 2.0 : we’ve completely reworked the system