Update 1.6.0
- replaced difficulties to normal, hard, hell - normal difficulty adjustment (should be easier than in 1.5.6) - objective system adjustments - some minor bugs fix - light adjustments

Developer posts and news about this game.

- replaced difficulties to normal, hard, hell - normal difficulty adjustment (should be easier than in 1.5.6) - objective system adjustments - some minor bugs fix - light adjustments

- fixed occasional monster getting stuck - added difficulty selection in main menu

- improved "hope star" item indication system - fixed some monsters disappearing for several seconds - fixed minor bugs

- reduced player detection by ai (more fair) - improved hope star behaviour - some menu changes - minor bug fixed

- improved items hud - adjusted player stamina - adjusted enemy AI - fixed minor memory leak - fixed taser ammo restoring after game loading

- added pickable story pages/notes - fixed taser gun bullet not hitting target at very close range - fixed bug where taser gun ammo is restored after loading the game - fixed gamepad behaviour in game menu - changed the display duration of the message after picking up an item - c

- added some achievements

- updated starting location - added taser ammo and reduced taser recharging time - updated player hud - added chase indicator - added more objectives (informations what to do next) - added action description - added new type of drawer/locker - updated item spawning locations - fi

- changed church location - improved AI chase prediction logic - fixed AI stuck - improved options menu (added resolution settings) - added buttons lookup table - added some new scene elements - added ambient music - changed some items spawn locations - added new savegame locatio

- fixed possibility of spawning two items in a single drawer - changed AI to be more fair in some cases

- new loading screen tips - fixed some minor bugs

- fixed some minor bugs

- added/replaced two locations - reduced player sprint speed - added two additional adrenaline shots - AI Improvement (added turn around when looking on wall, less linear search) - replaced some drawers and items spawn locations - fixed AI walk in place - increased taser shot vis

- added taser gun - added AI look spots - improved AI small rooms search - fixed some bugs - added smooth camera look around using gamepad

- fixed items not pickable from some boxes - fixed dog always looking down - fixed disappearing main gate after opening - fixed AI's immediate transition to walk after searching player

- major AI improved - optimization - numerous bug fixes - reduced game size

- added metal detector in hand model - fixed gate glow - minor CPU/GPU usage optimization - fixed occasional monsters stucking

- fixed metal detector not working after loading saved game

- added door opening / closing / destruction - added openable drawers - improved game locations and interactions - improved monsters AI - added new sounds - replaced some items with new ones - added new interaction glow - zoom and monster aura available from the beginning of game

- reduced darkness - better fall physics - smooth duck/stand up transition