Price Reduction
The price for Pedigree Tactics has been cut in half, from $10 to $5.
The price for Pedigree Tactics has been cut in half, from $10 to $5.

The price for Pedigree Tactics has been cut in half, from $10 to $5.
The price for Pedigree Tactics has been cut in half, from $10 to $5.
Changes: Naga's fusion formula has been changed to a Cobra Kite and a monster from the Mystic group Reasoning: Turns out I set the same breeding formula (Drake x Mermaid) for both Leviathan and Naga without realizing it until now. Since Leviathan was defined first, it was taking
Changes:
Reasoning:
Turns out I set the same breeding formula (Drake x Mermaid) for both Leviathan and Naga without realizing it until now. Since Leviathan was defined first, it was taking precedence, which meant Naga was not actually able to be fused. This fixes that.
Fixed a rare softlock that could occur during the enemy's movement phase. Please report any other bugs or issues you encounter on the forum so that they can be fixed.
Please report any other bugs or issues you encounter on the forum so that they can be fixed.
Fixed custom keybinds not persisting after the game was closed. Added achievement for beating hard mode. Please report any bugs or issues you encounter on the forum so that they can be fixed.
Please report any bugs or issues you encounter on the forum so that they can be fixed.
Difficulty can now be selected from Easy, Normal, and Hard when starting a new game. Existing saves should load as if Easy was chosen since that's what the previous only difficulty best fits, and you should be able to continue playing. Fixed monsters that received multiple level-
Please report any bugs or issues you encounter on the forum so that they can be fixed.
Fixed certain combinations of status effects causing a softlock on death Please report any other bugs or issues you encounter on the forum so that they can be fixed.
Please report any other bugs or issues you encounter on the forum so that they can be fixed.
Corrected textual errors. Please report any bugs or issues you encounter on the forum so that they can be fixed.
Please report any bugs or issues you encounter on the forum so that they can be fixed.
Fixed enemies sometimes putting traps on occupied tiles Please report any other bugs or issues you encounter on the forum so that they can be fixed as well.
Please report any other bugs or issues you encounter on the forum so that they can be fixed as well.
Increased text and image size of dialog window on larger screens. Fixed teleporting characters sometimes staying shrunk after moving when "Faster Movement" is enabled. Corrected typos. Please report any bugs or issues you encounter on the forum so that they can be fixed.
Please report any bugs or issues you encounter on the forum so that they can be fixed.
Today brings yet more usability improvements. It also finishes off my list of reported issues, so unless something else pops up this is likely the last of the series of launch patches. There may be more updates in the future, but not with the same frequency as this past week. Whe
Today brings yet more usability improvements. It also finishes off my list of reported issues, so unless something else pops up this is likely the last of the series of launch patches. There may be more updates in the future, but not with the same frequency as this past week.
Please report any bugs or issues you encounter on the forum so that they can be fixed.
Today's patch brings yet more usability improvements, one fix, and a slight balance tweak. Party members can now be reordered from the Party screen. Updated Fusion help text to indicate how to view details when selecting a monster, and made this function easier to use with a mous
Today's patch brings yet more usability improvements, one fix, and a slight balance tweak.
Please report any bugs or issues you encounter on the forum so that they can be fixed.
Today brings more usability improvements. Added Full-screen and Resolution settings to Options. Added Music and Sound Effect Volume sliders to Options. The fusion screen will now keep focus on the Flux button when you have selected both monsters, to better facilitate trying out l
Today brings more usability improvements.
Please report any other bugs or issues you encounter on the forum so that they can also be fixed.
Here are some more bugfixes and usability improvements. Fixed softlock during character placement if the previous battle ended under certain conditions. Fixed softlock caused by the AI being able to move but not having anywhere to move to. Fixed softlock caused by map-wide abilit
Here are some more bugfixes and usability improvements.
Please report any other bugs or issues you encounter on the forum so that they can also be fixed.
Let's round out the weekend with one more small patch that mouse users will love: Scrollable lists of buttons will no longer auto-scroll when mousing over the buttons, causing the list to jump around. They still auto-scroll when using a keyboard or controller to navigate the list
Let's round out the weekend with one more small patch that mouse users will love:
Please report any other bugs or issues you encounter on the forum so that they can also be fixed.
Today brings more bug fixes and usability improvements: Fixed soft-locking issues related to clicking around the map during enemy turns. Fixed not being able to close the help text for saving and loading files with a controller. Added help text for the "Forget Abilities" state. A
Today brings more bug fixes and usability improvements:
Thank you for your patience as these launch bugs are squashed! If you encounter any more, please post about them on the forum so they can be fixed as well.
This second patch of the day includes some more substantial bug fixes: Fixed the fusion screen breaking after completing a fusion, Fixed experience distribution breaking on monsters that had been fused after the most recent save. Fixed an issue with Lingering abilities causing th
This second patch of the day includes some more substantial bug fixes:
This first patch brings some small usability improvements. A Continue button was added to the title screen that will load the most recent save The Continue and Load Game buttons will be hidden if there are no save files to load Instructions have been clarified for placing monster
This first patch brings some small usability improvements.

Pedigree Tactics is finally live, and we're celebrating with a 10% off launch sale for the first week! Now you can experience this unique blend of fusion-based team-building and tactical combat for yourself. There's a demo available as well so you can play through the first few l
Pedigree Tactics is finally live, and we're celebrating with a 10% off launch sale for the first week! Now you can experience this unique blend of fusion-based team-building and tactical combat for yourself.
There's a demo available as well so you can play through the first few levels and get a taste of the action first.
Join up with your trusty starter Flex Rex and embark on the adventure today!

The wait is nearly over! Pedigree Tactics' launch date has been set for January 6, 2023. If you want to get a taste of the tactical monster-fusing action beforehand, you can download the demo from the store page now.
The wait is nearly over! Pedigree Tactics' launch date has been set for January 6, 2023.
If you want to get a taste of the tactical monster-fusing action beforehand, you can download the demo from the store page now.

If you have a dog in your party and check its details, you now have the option to pet it. If you want to pet your own Dog, the fastest way is through a couple simple fusions. Dogs don't show up as enemies (and so aren't recruitable) until late in the game due to them having the v
If you have a dog in your party and check its details, you now have the option to pet it.

If you want to pet your own Dog, the fastest way is through a couple simple fusions. Dogs don't show up as enemies (and so aren't recruitable) until late in the game due to them having the valuable Encourage ability that raises all of an ally's stats.
To start making your Dog, you'll need to first fuse any plant monster with a Fairy found in the second level. This will get you a Wishing Seed, which also normally appears later in the game. Fusing any beast monster with that Wishing Seed will result in a Dog who is 100% guaranteed to be a good boy.