Project Lazarus

Terapoly

Released
Jun 8, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 7.1 Released

    Version 7.1 Release Notes Added extended stat information for weapon Added option descriptions for settings Upgraded Game Engine This version adds descriptions for option settings (some players were really confused) and improves the weapon additional stats. It previously showed o

  2. Developer post

    Project Lazarus Full Release!

    After many many patch cycles, we are leaving Early Access! Thank you for all those supported us throughout Early Access! Also, Season 3 begins today and all leaderboards have been reset! Time to compete for the number one spot guys! Enjoy!

  3. Developer post

    Build 7.0 Released

    With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more! E

  4. Developer post

    Alpha 6 RC2 Released!

    Alpha 6 RC2 Release Notes Added Season 3 entries Added Full localization support Added Parallax adjusted aiming Changed Leaderboard sorting to stay between boards Fixed frame cap option not deactivating when vSync is activated Fixed Caverium related achievement not unlocking prom

  5. Developer post

    Alpha 6 RC1 Released!

    Alpha 6 RC1 Experimental Release Notes Added full translations for option settings Changed mouse cursor to be a normal cursor in in-game menu Changed Increased Level 12 Flame Thrower damage Changed Increased Spector Damage Changed Increased Tactical Nuke Damage Game Engine Upgrad

  6. Developer post

    Experimental 5E6 Released!

    Alpha 5.6 Experimental Release Notes Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim Added Praetorian Aiming Guide Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds F

  7. Developer post

    Experimental 5E5 Released!

    Alpha 5.5 Experimental Release Notes Added per level model for Drone Pod Added per level model and animation for Orbital Striker's projectile Added boss HP bar (Stages 1~4) Added button prompts for all buttons (even for Keyboard) Added skip intro voice prompt text Added full keyb

  8. Developer post

    Experimental 5.4 Released!

    Alpha 5.4 Experimental Release Notes Added voice queues for the break time in stage 2 Added elite state for some surprise monsters Added ability to skip intro voice Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware) Improv

  9. Developer post

    Experimental 5.3 Released!

    Alpha 5.3 Experimental Release Notes Added controller stick deadzone settings Added boss death effects Added cursor color settings Changed Orbital Striker mechanics Changed Challenger Mode now has 30 minute time limit Improved UI panel scrolling with controllers Fixed "warning" v

  10. Developer post

    Alpha 4.2 Released!

    Alpha 4.2 Release Notes Added profile recovery options - you can now recover your progress based on Steam Achievements Added new transition effects Fixed Mech stats showing raw numbers in the mech selection menu Fixed weapons stats UI showing wrong before/after numbers

  11. Developer post

    Experimental 5.2 Released!

    Alpha 5.2 Experimental Release Notes Added profile recovery options - you can now recover your progress based on Steam Achievements Added basic training - WIP Added new transition effects Fixed Mech stats showing raw numbers in the mech selection menu Fixed weapons stats UI showi

  12. Developer post

    Alpha 4.1 Released!

    Hello everyone! Here is a small quick fix patch to address some issues. Alpha 4.1 Release Notes Fixed Weapon Stats UI showing wrong before/after numbers Fixed Safe Mode not setting the resolution to the lowest possible resolution Also, the first experimental build (5.2) should be

  13. Developer post

    Season 2 Begins!

    Finally, the long awaited migration is complete, and along with it, a new season begins! Big thanks to all testers who reported bugs and suggesting feedback. Many new content and features have been added to Season 2, and along with it, a fresh new gameplay balance and mechanics -

  14. Developer post

    Experimental RC11 Released!

    Alright, so it is time to finalize a few things. Migration is happening on Jan 30th (Monday) Current Experimental RC11 will become Alpha 4 as the main version and will be the default version All Season 2 leaderboards will be wiped. Currently, it is filled with players who have te

  15. Developer post

    Final RC5 Released!

    RC5 Release Notes Changed special monsters xp reward structure and attack pattern Fixed celebratory fx stopping simulation if not in sight Fixed waste barrel fire culling prematurely Fixed mech stat values getting clipped if the value if 3 digits Fixed temporary perk UI not disab

  16. Developer post

    Experimental RC4 Released!

    RC4 Release Notes Changed Perk duration choice not to show up if perk bar is full Fixed windowed screen settings reverting in lobby Fixed game continuing if upgrade panel is triggered while in choice selection panel Improved German translation (Thank you fanatic!) So, I believe t

  17. Developer post

    Experimental RC3 Released!

    RC3 Release Notes Added live score to game HUD Added screen damage effect Added announcer voice and related settings Changed Challenger Choice interval to decrease over time Changed increased item size in the field Changed powerskip choice will no longer be offered if there are n

  18. Developer post

    Experimental RC2 Released!

    RC2 Release Notes Added Mech status to in game pause menu Added auto consumable selection behavior during level upgrade Added new choice "Power Skip" which converts all remaining skips to rerolls all at once Added Emergency Shield counter UI to the action bar Added new choice typ

  19. Developer post

    Experimental RC1 Released!

    RC1 Release Notes Fixed spawning algorythm over rewarding player in Challenger Mode Fixed Drake Emergency Shield FX not matching movement Fixed Choice panel showing all "Choice 1" Please note that Challenger Leaderboard was reset.

  20. Developer post

    Experimental 3E12 Released!

    3E12 Release Notes Added Challenger Mode Choices gameplay Fixed Waste Barrel burning FX playing for a brief second if it ended offscreen Fixed initial logo screen not respecting audio settings Changed Thor recovery to have a 3 second delay if recovering from 0 armor plating Chang