Version 7.1 Release Notes Added extended stat information for weapon Added option descriptions for settings Upgraded Game Engine This version adds descriptions for option settings (some players were really confused) and improves the weapon additional stats. It previously showed o
Version 7.1 Release Notes
Added extended stat information for weapon
Added option descriptions for settings
Upgraded Game Engine
This version adds descriptions for option settings (some players were really confused) and improves the weapon additional stats. It previously showed only additional damage stats and now reload & fire rate is displayed as well.
After many many patch cycles, we are leaving Early Access! Thank you for all those supported us throughout Early Access! Also, Season 3 begins today and all leaderboards have been reset! Time to compete for the number one spot guys! Enjoy!
After many many patch cycles, we are leaving Early Access! Thank you for all those supported us throughout Early Access!
Also, Season 3 begins today and all leaderboards have been reset! Time to compete for the number one spot guys!
With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more! E
With the migration of the Experimental Build 6 to main, we are in the final stages of leaving Early Access. Season 3 will begin officially when it leaves Early Access in a few days. Experimental Build has also been removed, so there is no need to select launch options any more!
Enjoy!
Build 7.0 Release Notes
Added Season 3 entries
Added Full localization support
Added Parallax adjusted aiming
Added per level model for Drone Pod
Added per level model and animation for Orbital Striker's projectile
Added boss HP bar (Stages 1~4)
Added button prompts for all buttons (even for Keyboard)
Added skip intro voice prompt text
Added full keyboard short cut support for the lobby
Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
Added Praetorian Aiming Guide
Added full translations for option settings
Added voice queues for the break time in stage 2
Added elite state for some surprise monsters
Added ability to skip intro voice
Added controller stick deadzone settings
Added boss death effects
Added cursor color settings
Added profile recovery options - you can now recover your progress based on Steam Achievements
Added basic training
Added new transition effects
Improved Orbital Striker to drop relative to screen space rather than a fixed radius
Improved Orbital Striker projectile animation
Improved upgrade panel UI to better show increase and decrease of reroll/skips
Improved input detection and some cases of double register
Improved intro sequence with simple animations
Improved multi-threading
Improved Vegetation rendering
Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
Improved Orbital Strike and Tactical Nuke rendering performance and style
Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
Improved stage perimeter wall graphics
Improved UI panel scrolling with controllers
Improved Japanese Translations (Thank you Toyoch)
Changed Leaderboard sorting to stay between boards
Changed Tactical Nuke drop radius to be slightly larger
Changed Drone Pod spawn behavior to be distributed equally between other pods
Changed Drone Pod critical scale to 80% from 30%
Changed Specter Damage from 70 -> 345 (See below for more details)
Changed mouse cursor to be a normal cursor in in-game menu
Changed Increased Level 12 Flame Thrower damage
Changed Increased Spector Damage
Changed Increased Tactical Nuke Damage
Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
Changed Orbital Striker mechanics
Changed Challenger Mode now has 30 minute time limit
Changed specularity of Arctic Glacier for better metallic rendering
Alpha 6 RC2 Release Notes Added Season 3 entries Added Full localization support Added Parallax adjusted aiming Changed Leaderboard sorting to stay between boards Fixed frame cap option not deactivating when vSync is activated Fixed Caverium related achievement not unlocking prom
Alpha 6 RC2 Release Notes
Added Season 3 entries
Added Full localization support
Added Parallax adjusted aiming
Changed Leaderboard sorting to stay between boards
Fixed frame cap option not deactivating when vSync is activated
Fixed Caverium related achievement not unlocking promptly
Fixed New High Score text only showing up as English
Please note that Season 3 leaderboards will reset when the season starts!
Alpha 6 RC1 Experimental Release Notes Added full translations for option settings Changed mouse cursor to be a normal cursor in in-game menu Changed Increased Level 12 Flame Thrower damage Changed Increased Spector Damage Changed Increased Tactical Nuke Damage Game Engine Upgrad
Alpha 6 RC1 Experimental Release Notes
Added full translations for option settings
Changed mouse cursor to be a normal cursor in in-game menu
Changed Increased Level 12 Flame Thrower damage
Changed Increased Spector Damage
Changed Increased Tactical Nuke Damage
Game Engine Upgrade
Here is the first RC Release! For those not familiar with RC (Release Candidate) builds, it is a preliminary build for leaving Early Access. Our current projection is early June, but the date as always, is tentative. Season 3 leaderboards will open up soon, (but will be wiped when Season 3 actually starts, as usual).
Alpha 5.6 Experimental Release Notes Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim Added Praetorian Aiming Guide Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds F
Alpha 5.6 Experimental Release Notes
Added Assisted Mouse Aiming - instead of the cursor working as a directional guideline, it can be used to aim
Added Praetorian Aiming Guide
Changed Flamethrower reload times to start at 8.5 seconds from 12 and flatten at level 6 at 6 seconds
Fixed option settings not applying in game under certain conditions
Fixed movement issues of Striker
Improved Vegetation rendering
Game Engine Upgrade
So, as of this patch, we are officially starting to prepare for leaving Early Access. Since launching Early Access, we've accomplished the three main goals of the game: more mechs, more weapons and a new game mode. From today, the regular patch cycle ends with this patch and we will be revising every aspect of the game to ensure that there are no bugs.
While we are at it, if you encounter bugs or a must have QoL feature kindly let us know.
Here are few things that we are working on for the full release. Please note that the details may change without notice.
Fully translated option descriptions
Removal or Expansion of the tutorial sequence
Another aim mode (Fully adjusted mode) that removes parallax completely
Alpha 5.5 Experimental Release Notes Added per level model for Drone Pod Added per level model and animation for Orbital Striker's projectile Added boss HP bar (Stages 1~4) Added button prompts for all buttons (even for Keyboard) Added skip intro voice prompt text Added full keyb
Alpha 5.5 Experimental Release Notes
Added per level model for Drone Pod
Added per level model and animation for Orbital Striker's projectile
Added boss HP bar (Stages 1~4)
Added button prompts for all buttons (even for Keyboard)
Added skip intro voice prompt text
Added full keyboard short cut support for the lobby
Changed Tactical Nuke drop radius to be slightly larger
Changed Drone Pod spawn behavior to be distributed equally between other pods
Changed Drone Pod critical scale to 80% from 30%
Changed Specter Damage from 70 -> 345 (See below for more details)
Improved Orbital Striker to drop relative to screen space rather than a fixed radius
Improved Orbital Striker projectile animation
Improved upgrade panel UI to better show increase and decrease of reroll/skips
Improved input detection and some cases of double register
Improved intro sequence with simple animations
Improved multi-threading
Fixed announcer voice not pausing when entering menu and mid upgrades
Fixed rare cases of key clashes when returning to the game from menu
Fixed skip intro incorrectly displaying buttons
Game engine upgrade
Drone Pod spawn limit was changed from total pool (28 total) to per weapon (5, and 8 post evolution). This means that per weapon damage decreased as the number of total drones spawned is now limited early game. To balance this, the damage and the critical rate was adjusted - also accounting for the need for the damage buff.
Please note that while this patch is not particularly unstable, I've only had 2 days to QA. The usual interval between regular patches is about 3 weeks and I did not want to delay any further. I will be QA'ing the build for few days and it may receive some announced fixes (if required). If you come across one, kindly report it via the forum.
Alpha 5.4 Experimental Release Notes Added voice queues for the break time in stage 2 Added elite state for some surprise monsters Added ability to skip intro voice Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware) Improv
Alpha 5.4 Experimental Release Notes
Added voice queues for the break time in stage 2
Added elite state for some surprise monsters
Added ability to skip intro voice
Improved performance to scale more with gpu (Approximately 10%~25% improvement in mid to high spec hardware)
Improved Orbital Strike and Tactical Nuke rendering performance and style
Improved memory usage by keeping a static heap. This does increase total memory usage slightly, but requires less memory allocation
Improved stage perimeter wall graphics
Fixed death impact fx not playing for certain monster groups
Alpha 5.3 Experimental Release Notes Added controller stick deadzone settings Added boss death effects Added cursor color settings Changed Orbital Striker mechanics Changed Challenger Mode now has 30 minute time limit Improved UI panel scrolling with controllers Fixed "warning" v
Alpha 5.3 Experimental Release Notes
Added controller stick deadzone settings
Added boss death effects
Added cursor color settings
Changed Orbital Striker mechanics
Changed Challenger Mode now has 30 minute time limit
Improved UI panel scrolling with controllers
Fixed "warning" voice playing after winning a round
This particular version introduces some QOL features! Enjoy!
Alpha 4.2 Release Notes Added profile recovery options - you can now recover your progress based on Steam Achievements Added new transition effects Fixed Mech stats showing raw numbers in the mech selection menu Fixed weapons stats UI showing wrong before/after numbers
Alpha 4.2 Release Notes
Added profile recovery options - you can now recover your progress based on Steam Achievements
Added new transition effects
Fixed Mech stats showing raw numbers in the mech selection menu
Alpha 5.2 Experimental Release Notes Added profile recovery options - you can now recover your progress based on Steam Achievements Added basic training - WIP Added new transition effects Fixed Mech stats showing raw numbers in the mech selection menu Fixed weapons stats UI showi
Alpha 5.2 Experimental Release Notes
Added profile recovery options - you can now recover your progress based on Steam Achievements
Added basic training - WIP
Added new transition effects
Fixed Mech stats showing raw numbers in the mech selection menu
Fixed Safe mode not setting the resolution to the lowest possible resolution
Improved Japanese Translations (Thank you Toyoch)
I'ved added Profile Recovery to this build. Basically, if you have lost your progress due to save file corruption, Steam Cloud failure or anything, you can recover via this option.
The recovery function doesn't recovery 100% accurate profile, but will be close enough as it is based on Steam Achievements. Stages and Mech unlocks should be accurate and Cavarium amounts will be slightly lower than the original value. (It won't recover more than 1 million credits)
To enter profile recovery, click the small button in the lobby and follow instructions.
Hello everyone! Here is a small quick fix patch to address some issues. Alpha 4.1 Release Notes Fixed Weapon Stats UI showing wrong before/after numbers Fixed Safe Mode not setting the resolution to the lowest possible resolution Also, the first experimental build (5.2) should be
Hello everyone!
Here is a small quick fix patch to address some issues.
Finally, the long awaited migration is complete, and along with it, a new season begins! Big thanks to all testers who reported bugs and suggesting feedback. Many new content and features have been added to Season 2, and along with it, a fresh new gameplay balance and mechanics -
Finally, the long awaited migration is complete, and along with it, a new season begins! Big thanks to all testers who reported bugs and suggesting feedback.
Many new content and features have been added to Season 2, and along with it, a fresh new gameplay balance and mechanics - take your time :)
Leaderboards for Season 2 is newly open, and Season 1 leaderboards will be kept as it is.
As for the experimental build, it will continue on as Alpha 5.x starting next week. Currently, it is dubbed as Alpha 5, but it is exactly the same build as Alpha 4 so there is no need to test it. Leaderboards for experimental is blocked as per usual.
Enjoy!
Alpha 4 Release Notes
Added Level Outpost
Added Level Challenger Mode
Added Perk System
Added new mech Drake
Added new mech Runner RX
Added new mech Zero
Added better description of Challenger mode
Added Challenger mode achievement
Added new field POI crystal rig
Added siege mode to Siege Cannon
Added New Weapon Cerberus
Added New Weapon Flak Cannon
Added Power Skip
Added Elite Monsters
Added progress bar for active items
Added Emergency Shield Penalty
Added New Mech Praetorian
Added New Mech Benedict
Added New Mech Alabaster
Added UI Volume slider
Added Challenger Mode Choices gameplay
Added Colorblind Mode Support
Added Mech slot and starting weapon information to UI
Added basic controller vibration support - it will be expanded
Added quick tips to pause menu
Added controller layout icons settings for Xbox and PS controllers
Added crystal pick up sound settings
Added personal highscore to be shown in game
Added Distance indicator to items
Added ability to change starting weapons
Added celebratory fireworks (press F to trigger)
Added fast slider value changes (hold for higher amounts)
Added starting weapons to be saved
Added live score to game HUD
Added screen damage effect
Added announcer voice and related settings
Added waste barrels to Challenger Mode
Added giant worm to Challenger Mode
Added shaman to Challenger Mode
Added Mech status to in game pause menu
Added auto consumable selection behavior during level upgrade
Added new choice "Power Skip" which converts all remaining skips to rerolls all at once
Added Emergency Shield counter UI to the action bar
Added new choice types for Challenger Mode
Fixed some achievements not syncing
Fixed Benedict not aiming at ring monsters
Fixed Mech stats UI percentage going above 100%
Fixed Flak Cannon not able to hit Crystal Rigs
Fixed Striker and Praetorian UI showing wrong number of slots in menu
Fixed New Mech Achievements not unlocking
Fixed Reactor ROF values
Fixed gravity distance not scaling for some mechs
Fixed celebratory fx stopping simulation if not in sight
Fixed waste barrel fire culling prematurely
Fixed mech stat values getting clipped if the value if 3 digits
Fixed temporary perk UI not disabling correctly
Fixed in game menu screen stats getting clipped in large screen mode
Fixed windowed screen settings reverting in lobby
Fixed game continuing if upgrade panel is triggered while in choice selection panel
Fixed initial logo not respecting audio settings
Fixed Challenger Mode Choice Panel causing upgrade choice panel game time to be unpaused
Fixed Max AP gauge not updating the UI immediately when Max AP increases
Fixed monster death animation not triggering randomly
Fixed lobby menu logo scaling for lower resolutions
Fixed some fonts breaking in non-English language settings
Fixed Tesla Coil and Thor not targeting elite monsters
Fixed Striker Court Martial not scaling with Loading Belt
Fixed Evolution and Exfil circle overlapping
Fixed controller losing focus if mouse is clicked in the menu
Fixed special monsters shield damage amount not showing
Fixed evolution/exfil circle graphics glitching in certain angles
Fixed Challenger Mode structures sparkling in certain angles
Fixed Tesla Coil not attacking if there is only one enemy nearby
Fixed Attack Drones leaving FX particles on ground randomly
Fixed spawning algorythm over rewarding player in Challenger Mode
Fixed Drake Emergency Shield FX not matching movement
Fixed Choice panel showing all "Choice 1"
Fixed some vfx effects flickering between missile smoke and explosion
Fixed Alabaster Galaxy Armor Upgrade UI having overlapping text
Fixed ring monsters not dying fast enough on Challenger
Fixed passive weapons not showing stats
Fixed Loading Belt causing zero reload times for some weapons
Fixed shadow issues in Challenger
Fixed rare case of player mech receiving double damage
Fixed item/evo/exfil marker UI position not scaling correctly in 4k and 1080p
Fixed FX volume staying at very low volume after exfiltrating from Challenger Mode
Fixed giant worm death animation playing twice
Fixed Striker passive description showing outdated information
Fixed Waste Barrel burning FX playing for a brief second if it ended offscreen
Fixed initial logo screen not respecting audio settings
Fixed Overclock ending early
Fixed weapon slot not showing evolution weapon names
Fixed Supply Pack message and sound fx not prompting
Fixed shotgun issues at level 11 and 12
Fixed sound issues related to Orbital Striker
Fixed Cavarium credit amount getting clipped in the armory in Large Screen Mode
Fixed rank up sequence's UI getting stuck after achieving The One
Fixed Drake animations getting muffled at very high speeds
Fixed reload sounds popping when there are 4 identical weapons reloading
Improved Crystal render performance by x2
Improved controller scrolling
Improved foliage rendering performance
Improved data loading for smoother gameplay experience
Improved adjusted difficulty for Arctic Glacier
Improved grass rendering in grasslands
Improved memory management
Improved UI style
Improved player damage model to prevent instant death (gives some breathing room in late stages of the game)
Improved memory usage
Improved special monster shield flashes when shield is recharging
Improved giant worm animations
Improved Evolution indicator UI
Improved Shaman movement to be more elusive
Improved special monsters hp bar to show shield recharge better
Improved All weapons now have unique critical scale amount
Improved Q and E keys to shift upgrade boxes
Improved Space bar to install upgrades
Improved scoresheet to provide more information
Changed Boss Monsters now mitigate damage depending on the distance
Changed swarmer monster navigation behavior
Changed elite monster hard engage behavior
Changed passive weapons to show stats on upgrades panel
Changed exfiltration marker UI to be displayed under other marker UIs
Changed max damage multiplier from 100% to 150%
Changed Increased controller deadzone
Changed Challenger Mode Exfil speed to be faster
Changed Armor to be now % based reduction
Changed Challenger Mode Monster Speed increase choice to lesser amount
Changed some extreme Challenger Mode choices
Changed Frame cap option to be disabled if Vertical Sync is enabled
Changed health regeneration perk's health regen amount to 2 from 1
Changed plating regeneration perk's plating regen amount to be mech specific
Changed some UI sounds
Changed Challenger Choice interval to decrease over time
Changed increased item size in the field
Changed powerskip choice will no longer be offered if there are no skips to convert
Changed Perk duration choice not to show up if perk bar is full
Changed Dozer's max AP increases every 100 kills
Changed timed perks to give 1 reroll
Changed Thor recovery to have a 3 second delay if recovering from 0 armor plating
Changed some lighting conditions in Arctic Glacier
Changed challenger mode reward structure
Changed special monsters xp reward structure and attack pattern
Changed explosive barrels damage to health based percentage damage
Changed explosive barrel fire to last longer
Changed special monster recovery stats to prevent perma shield at later stages
Changed Challenger Mode xp rate to be slighter faster
Changed Challenger mode crystal xp increased for faster progression
Changed passive weapons to be upgradeable
Changed increased Max level of weapons to 12 from 10
Changed wall-in monsters are killed, they drop better crystals
Changed Cosmic Guardian will no longer knock back monsters
Changed Gravity Retractor Range
Changed Level 4 hyper difficulty
Changed increased Super Magnet size
Changed UI button click sound
Improved German translation (Thank you fanatic & Corr!)
Added Czech Language (Thank you paveljanik [CZ]!)
Added Portugese - Brazilian Language (Thank you thitz!)
Added Russian Language (Thank you Folio_Nov9m!)
Added Vietnamese Language (Thank you PrinzEugenz!)
Added Hindi Language
Added Hungarian Language
Added Swedish Language
Added Afrikaans Language
Special thanks to ThisIsPyrox, tao2911 and meck861
Alright, so it is time to finalize a few things. Migration is happening on Jan 30th (Monday) Current Experimental RC11 will become Alpha 4 as the main version and will be the default version All Season 2 leaderboards will be wiped. Currently, it is filled with players who have te
Alright, so it is time to finalize a few things.
Migration is happening on Jan 30th (Monday)
Current Experimental RC11 will become Alpha 4 as the main version and will be the default version
All Season 2 leaderboards will be wiped. Currently, it is filled with players who have tested the RC builds to hunt bugs and test stability - thank you, thank you, and thank you.
If we find a critical bug between now and Monday, that requires time to investigate, the migration date may be delayed.
RC11 Release Notes
Improved Drake animations and related FX. It should be smoother and no stuttering legs at certain angles
Decreased early elite monster speed
Fixed Machine Gun Reload sound fx overlapping
Fixed announcer saying "Super damage is deactivated" instead of "Dirty Fuel"
Crystal rendering performance is doubled. In a bench test, the legacy rendering was only able to render 6000 crystals at 60FPS. Now, with the new optimization, it is able to render 12000 crystals at 60FPS. It will not however, improve normal gameplay performance (may be a bit smoother due to decreased CPU work load) but it will mostly impact Challenger Players leaving massive amounts of crystals in the field.
RC5 Release Notes Changed special monsters xp reward structure and attack pattern Fixed celebratory fx stopping simulation if not in sight Fixed waste barrel fire culling prematurely Fixed mech stat values getting clipped if the value if 3 digits Fixed temporary perk UI not disab
RC5 Release Notes
Changed special monsters xp reward structure and attack pattern
Fixed celebratory fx stopping simulation if not in sight
Fixed waste barrel fire culling prematurely
Fixed mech stat values getting clipped if the value if 3 digits
Fixed temporary perk UI not disabling correctly
Hey everyone, this is the final RC. We will be migrating this Wednesday unless something goes horrible wrong XD
Leaderboards will be reset on Wednesday for the new season 2.
RC4 Release Notes Changed Perk duration choice not to show up if perk bar is full Fixed windowed screen settings reverting in lobby Fixed game continuing if upgrade panel is triggered while in choice selection panel Improved German translation (Thank you fanatic!) So, I believe t
RC4 Release Notes
Changed Perk duration choice not to show up if perk bar is full
Fixed windowed screen settings reverting in lobby
Fixed game continuing if upgrade panel is triggered while in choice selection panel
Improved German translation (Thank you fanatic!)
So, I believe this is the final RC - there may be a minor patch if something needs to be fixed - before the migration (by this I mean pushing the experimental build up as the main build).
At the end of the month, the migration will happen and Alpha4 will be the main build - along with Season 2 leaderboards.
RC3 Release Notes Added live score to game HUD Added screen damage effect Added announcer voice and related settings Changed Challenger Choice interval to decrease over time Changed increased item size in the field Changed powerskip choice will no longer be offered if there are n
RC3 Release Notes
Added live score to game HUD
Added screen damage effect
Added announcer voice and related settings
Changed Challenger Choice interval to decrease over time
Changed increased item size in the field
Changed powerskip choice will no longer be offered if there are no skips to convert
Fixed in game menu screen stats getting clipped in large screen mode
Challenger Leaderboard will be reset - I did say it won't be reset until migration - but some major balance changes need to be tested. Sorry leaderboard players!
RC2 Release Notes Added Mech status to in game pause menu Added auto consumable selection behavior during level upgrade Added new choice "Power Skip" which converts all remaining skips to rerolls all at once Added Emergency Shield counter UI to the action bar Added new choice typ
RC2 Release Notes
Added Mech status to in game pause menu
Added auto consumable selection behavior during level upgrade
Added new choice "Power Skip" which converts all remaining skips to rerolls all at once
Added Emergency Shield counter UI to the action bar
Added new choice types for Challenger Mode
Changed Challenger Mode Monster Speed increase choice to lesser amount
Changed some extreme Challenger Mode choices
Changed Frame cap option to be disabled if Vertical Sync is enabled
Changed health regeneration perk's health regen amount to 2 from 1
Changed plating regeneration perk's plating regen amount to be mech specific
Changed some UI sounds
Fixed initial logo not respecting audio settings
Fixed Challenger Mode Choice Panel causing upgrade choice panel game time to be unpaused
Fixed Max AP gauge not updating the UI immediately when Max AP increases
RC1 Release Notes Fixed spawning algorythm over rewarding player in Challenger Mode Fixed Drake Emergency Shield FX not matching movement Fixed Choice panel showing all "Choice 1" Please note that Challenger Leaderboard was reset.
RC1 Release Notes
Fixed spawning algorythm over rewarding player in Challenger Mode
Fixed Drake Emergency Shield FX not matching movement
Fixed Choice panel showing all "Choice 1"
Please note that Challenger Leaderboard was reset.
3E12 Release Notes Added Challenger Mode Choices gameplay Fixed Waste Barrel burning FX playing for a brief second if it ended offscreen Fixed initial logo screen not respecting audio settings Changed Thor recovery to have a 3 second delay if recovering from 0 armor plating Chang
3E12 Release Notes
Added Challenger Mode Choices gameplay
Fixed Waste Barrel burning FX playing for a brief second if it ended offscreen
Fixed initial logo screen not respecting audio settings
Changed Thor recovery to have a 3 second delay if recovering from 0 armor plating
Changed some lighting conditions in Arctic Glacier