Redaxium 2

redratic

Released
Aug 8, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Happy Christmas Eve, and a new apology.

    Happy Christmas Eve, everyone! 🎄 First off, I need to apologize: there won’t be any Christmas content this year. Unless some “Christmas miracle” happens--and Santa himself drops off a fully finished update under my tree--it’s just not happening. I’m sorry about that. Consider th

  2. Developer post

    Redaxium 3

    It's been atleast four months since my last announcement. I've had a lot of time to think about the future of the game and my own future. The trick in knowing what you can say is being certain how the two cross paths. If you think about it, then if you're a professional you shoul

  3. Developer post

    I need to apologize for a joke I made.

    I need to apologize for a joke I made. I told a bad joke. It may have had potential but I don't think it came out quite right. Thankfully the bad joke I made actually wasn't done anywhere near the main distribution channels. Most of you should be totally unaffected. But all the s

  4. Developer post

    Patch 2.3b

    -New: Added Evergreens trees to a few towns of the game. Lagorigana, Romfore, Zaltenjock, and Ethicsburg. -Fix: Anxiety and AdrenaBoost information not showing up on perishable items. -Fix: MPCure being ineffective. -New/Change: Using Innkeeper to stay now grants MP curing to go

  5. Developer post

    Patch 2.3

    -New: Paste Machines! They come in variety of Food or Water. They grant up to 2 cure. They have 33% chance to regenerate 1 point every hour. Paste Machines have been added to every town and to half the passage ways. Every Guild/Home as either a food or water paste machine that co

  6. Developer post

    Patch 2.2

    -New/Change: Added Bodypart collector to Enlightened Temple Way. -New/Change: Probability of more money for shopkeepeers/traders. -New/Change: Added Rewardsmen to Legacy Hall and outside of boss lairs. (Prospercanius and Crystal Dungeon Tower) -Fix: Excessive ZP not being conside

  7. Developer post

    Patch 2.1b

    -Fix: StackSize editing still wasn't working. -New/Change: ZP now handed out for killing bosses and solving mysteryboxes. -New/Change: Anxiety, Adrenaline, and Life are healed a tiny amount when sleeping. -Fix: You can now type in what number you want for trading items to/from Sh

  8. Developer post

    Patch 2.1

    -Change: Added a Barkeeper named "Cain" and renamed a Shopkeeper to "Tim" in Prospercanius. -New/Change: Overall atleast four more Barkeepers added to the game. -New/Change: Added O2 pad to both entrances/exits of the first town. -Change: Moved O2 pad deeper into industrial zone

  9. Developer post

    Patch 2.0c

    -New: Added some arrow signs to help direct player through tutorial. -Change: Widenened some of tutorial to be less claustrophobic. -Fix: Toxic Areas not harming player if health is already at 1% or very low. -New: CLVL now also viewable in player INV. -Fix: Player Max Level now

  10. Developer post

    Patch 2.0b

    Fixed: Buy/Goto Vaults when talking to Banker freezing player. Fixed: Prof Rollover, however you'll need to re-earn the lost prof. Fixed: O2 Cans not being recognized as usable. New: Boomerrang. Any object you normally could open an interaction menu with, now can be interacted wi

  11. Developer post

    Patch 2.0

    -Change: O2 Paks/Breathing Paks now renamed O2 cans. -Change: Doctors now also sell O2 Cans. Traders still sell O2 Cans as well but probability remains approx 25% chance you come across a trader who does. -Change: Infinity Abyss now bring you down to 1% of health if you have OVER

  12. Developer post

    Patch 1.09c

    -Improved: Terrains now have a bump texture again. I also tweaked some texture settings so you're in for a surprise in some locations. -New/Change: Added a tutorial section for learning about O2. -Improved: Text centering for buttons is a little bit better overall. note: ambient

  13. Developer post

    Patch 1.09b

    -New/Change: Dying by lack of O2 is now reported to activity log. -Change: Removed some annoying Infinity Abyss from Enlightened Temple Way. (Reminder: Enlightened Temple Way is the respawn site for those who have Respawn Mode enabled) -New/Change: Added additional way of togglin

  14. Developer post

    Patch 1.09

    -Fixed some code bugs. -Infinity Abyss' can now be deactivated. 1 per every 20 seconds. -Breathing Timer information is now serialized. Should cut down on exploits. -Patched exploit related to Legacy Hall / Achievement Trophies. -NPC Overhead speech alignment is now centered. -Re

  15. Developer post

    Patch 1.08c

    -Change: UI adjustments. -QoL: You can now undo your last learned skill in the Skill Tree Menu if you didn't already exit the menu. -QoL: You are now prompted if you want to add a newly learned skill to your Skillbar immediately upon learning it in the Skill Tree Menu. -Change/Im

  16. Developer post

    Patch 1.08b

    -Fix: Various bugs. -Change: Demo users can now beat the game. But they cannot: 1) Save the game. 2) Level past level 4. 3) Claim any Trophies.

  17. Developer post

    Patch 1.08

    -New: You can rip up picture books to get the individual images. -Change: Picture books and pictures no longer have any chance of stacking. (they need unique slot in inventory) -New: Added Picture Display Walls to Guilds/Homes. These will let you hang your pictures you collect. -

  18. Developer post

    Patch 1.07 - Trophies.

    -New/Change: Your total earned lifetime achievement points is now tracked. -New: Achievement Tower added to the Legacy Hall. Based on how many lifetime achievement points you've earned you can travel up the tower and collect a unique trophy items. You can then take these to your

  19. Developer post

    Patch 1.06r - Atmospheric Bubbles

    -New: Atmospheres. To be able to breathe you must be inside or very near an atmospheric bubble. When you use up all you breath you begin to lose health. The atmospheres move randomly and even dissipate after a while. When you enter a bubble it visually disappears but you should s

  20. Developer post

    Patch 1.06q

    -New: Infinity Abyss's. These will instant kill you if you get too close. They emit infinity symbols. -New/Change: Death music redone. -New/Change: Added X button to close trade window. It should also be easier to use universe escape key to close this window. -Change: Default mov