Bugfixes and Performance improvements
- Preload sounds to prevent loading stutter - Catch several exceptions
Developer posts and news about this game.

- Preload sounds to prevent loading stutter - Catch several exceptions

Some post-release patches for issues and crashes, just housekeeping.

- Bugfix: projectiles were flying to slow

- Turret obstacle - 2 second delay after player death - Material updates

- Minor bugfixes ramping up to release

- Bug fixes

Fixed Leaderboards

Supposed to be one of the last updates before launch, now on to content polishing. Magnet PowerUp 🧲 Target PowerUp 🎯 AutoFire by default 🚗🔥 Stackable AutoFire PowerUp (2 max) 🥞🚗🔥 Shot cooldown 💉🆒 3 lives per run ❤️❤️❤️ Enemies randomly spawn collectible extra points 💯

- Bugfix for the Leaderboard

- Now with Daily and AllTime Leaderboards - Updates and additions to content

- New wall obstacles - Effect updates - New track tiles like crossing and grid bridge

This update first and foremost brings feature parity with the recent Demo release for Steam Next Fest. I'm going to publish here more often now, sometimes new features might make the experience a bit wonky, so be warned - this will be the bleeding edge release. Stay calm and repo

- Several updates regarding pace and difficulty adjustments - Color and bloom settings updated

- Quickfix for the Energy Lance PowerUp

- Update track border colors - Added missing obstacle and enemy spawns - Added several TrackTiles and fixed some minor issues with other ones

- PowerUps are not spawning anymore from enemies, but from crates on the track. Shoot the crate, collect the loot. - Player can jump a little higher - Some changes to track tiles

Worriors, this update includes a few minor fixes. - D-Pad input fix - Player collision trigger adjustment - SpeedPad sound

Worriors. This update includes a first look at SpeedPads which catapult the player forward. You might often find a PowerUp on the SpeedPad to make it worth the risk.... There are some issues with being catapulted into geometry, let's see if you can find them all and report them t

- Explosive crates deal damage to surrounding obstacles / enemies - Controller vibration adjustments

After some trouble with uploading new builds things should be rosy now. The boss should be much more of a challenge and if you have a strong blaster upgrade, it will go through enemies until it's energy is exhausted. Notice PowerUps now being jumpy a bit after you trash those ene