Dokimon Quest

Yanako RPGs

Released
Nov 22, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Movepools Rework + Signature Moves and Polish

    Hi all! I'm here with some more updates that incorporate recent feedback :) Let's get right into it! Movepools rework Dokimon's movepools have been completely rebuilt from the ground up, giving more moves to each monster, as well as a new class system and attacker type that will

  2. Developer post

    Tiny QOL Additions and some Tiny Bug Fixes

    Hi everyone! We got a plethora of new players in this last couple of days, and absolutely DESTROYED our previous peak player count of 167, with 1,700 players online at one time! With this influx of new players, some issues and new suggestions came up, which have been applied: Rem

  3. Developer post

    Offline Trading + Battling with Friends ー Sequel Announcement

    Why hello there! Today, I bring to you all an EXTREMELY fun and interesting update: Trading, and so, so much more There's A LOT packed into this update ... let's get right into it! Dokimon Quest: II ― The sequel launches it's Steam Page View game page First and foremost, Dokimon'

  4. Developer post

    Dokimon Quest: II ー Steam Page Live Now

    Heyo everyone! Been working super duper hard on this ... the sequel's Steam Page is here!!! Dokimon Quest: II View game page I'm so excited for so many new features, additions, improvements, and the continuation of the story in this new game. Please take a second to go give it a

  5. Developer post

    Added V-Sync + Improved Move Prediction + Movepools Balance

    Hiyo~ So I was working on the dokimon-engine as I continue my development on 'Dokimon Quest: II', and decided to throw a couple things back into this game, as they are pretty substantial improvements without much work or risk of causing issues^^ Lets get right into it! Added V-Sy

  6. Developer post

    Input Improvement + Several Language / Localization Fixes

    Hi guys^^ We found a lot of localization issues so I went ahead and fixed all of them. The following languages have been tweaked or fixed: Japanese, Spanish, Portuguese, French Additionally, a small change was made that lets you talk to NPCs whilst holding a direction key. Before

  7. Developer post

    Battle Moves and Movement Rework + Visual Feedback

    Hi! So... I couldn't help myself, lol. I did a cool thing recently and, just had to add it to Dokimon'' Let's get right into this new update !!! Battle Moves and Movement Rework So the way that Dokimon move whilst in battles has been touched up, most noticeable in double battles.

  8. Developer post

    The "Clunky" Update with Buttery Smooth Movement

    Hi guys! We've gotten a lot of complaints of "clunkiness" regarding the game. Now, while a lot of these things are more or less unavoidable (or even intentional) with the game having heavy GBC inspiration, some of the clunkiness did come from hindsights. I did my best to fix as m

  9. Developer post

    Minor Bug Fixes + A Question: Should We Add a Short Tutorial ???

    Hi guys! We have gotten a plethora of new players with the Steam Summer Sale this year, and with this some bug reports. We just went in and fixed a few things with this patch and will likely push out a couple more over the span of this week. Thankfully there hasn't been anything

  10. Developer post

    BIG Sales and Xbox Release + General Improvements and added French!

    Hi guys! Firstly, I just wanted to let everyone know that the game released to Xbox this week, whoohoo! Updates and Additions In this update, we made some slight improvements to general systems, including reworking the typechart page in the monster info screen, addressing some re

  11. Developer post

    In-Battle Multi-Evolutions Enabled + Full options menu Rework and Bug Fixes

    Hiyo! I'm here with some bug fixes and improvements for the demo, as well as some things I think a lot of people have really been looking forward to. Monster Evolutions Rework The way monsters evolve has been completely reworked, to allow party monsters not currently battling to

  12. Developer post

    New DLC "The Great Fairy Island" Now Live with 20% Launch Discount

    Hi guys! Our new DLC is currently live and available to play. This is our first time ever doing a DLC and, man, was a lot packed into this one! We have a huge new areas to explore, a new shrine, several new cutscenes with new (and familiar) characters, new biomes, vehicles, and o

  13. Developer post

    Small Bug Fixes + DLC Preparation ー In-Battle Evolutions Temporarily Disabled

    Hi guys! Some simple fixes here while also preparing for the recently announced Story DLC , that will be taking place on the all new, Great Fairy Island. This DLC will add a few hours of extra story content, new places to discover and explore, vehicles to unlock and enjoy, as wel

  14. Developer post

    In-battle Party Evolutions + LVLUP Messages and Several Improvements

    Hi guys, we've gotten a lot of feedback in recent reviews, so I decided to take the time to address the most important / most requested items. Here's the full changelog: Drastically improved the "Battle Toggle" menu option. It just stays on permanently now Added in-battle Evoluti

  15. Developer post

    Yami Kids DemoーNow Available!

    We are happy to announce that the demo for our next title, Yami Kids is now playable on Steam! View game page Yami Kids is a brand new monster taming experience and IP, with all new visuals, features, and effects. Built on the latest and greatest version of MonTamer Maker , the e

  16. Developer post

    Dokimon: Quest 90% Sale + improvements to Celebrate iOS Launch

    Hi guys! It's my birthday tomorrow, and all I want is for more people to experience and enjoy my game, so I scheduled the by-far steepest sale yet, a whopping 90% off! Additionally, the game just launched to iOS for $3.99, and is coming soon to Android also! If you have any famil

  17. Developer post

    Added New Clothes ー Bunny Girl + All Player Char Outfits; Alt-region Worldmap

    Hi guys! This is the last of the stuff I wanted to add in that I didn't have time to last time :D Here's the patch notes: - Added: 2 Bunny Girl Outfits for Purchase. Find them at your local casino! - Added: All 9 Playable Character "Outfits". Find them in the alt region in the po

  18. Developer post

    Steep Sale + NEW Gamemodes: Perma-death, 6 Mon Cap, Difficulty Slider

    Hey guys! This will be super short since I'm kind of sick and technically shouldn't even be working now D: (oh no!), but I have a pretty exciting update for you guys today! Lets get into it: First of all, the game is on a super steep sale @ 75% off. Please help spread the word by

  19. Developer post

    Bug Fixes and ImprovementsーSteamdeck Fixesー日本語スクリプトを最初から作り直して、HDフォントも追加しました。

    Hi~ Small update today that address some minor issues and requested improvements: 日本語のスクリプトは最初から作り直しました。それに、HDフォントが使えるようになりました。 Fixed an issue with switching monsters that occurred when using the new "battle speed toggle" setting Fixed an issue that (rarely) happened to some play

  20. Developer post

    1yr Anni. brings Switch Launch + New Content Coming Soon!

    Hey guys! We recently surpassed 1 year of Dokimon on Steam, whoohoo! With that, I'd like to talk about some announcements, as well as the future of Dokimon: Quest and the series as a whole. To start this off, we are thrilled to announce that the game has released to Nintendo Swit