Fixes: Increased the amount of time before an attempt to connect will timeout, which should resolve connection issues on less stable internet connections Resolved several crashes that have been reported Fixed a handful of typos
Fixes:
Increased the amount of time before an attempt to connect will timeout, which should resolve connection issues on less stable internet connections
Fixes: Fixed an issue with The Tenderizer where the particle effects and sounds from the 'Unstable Equilibrium' skill would not stop when the weapon was unequipped Fixed an issue where when you got a mirage blueprint, the hunt summary screen would sometimes show the incorrect ite
Fixes:
Fixed an issue with The Tenderizer where the particle effects and sounds from the 'Unstable Equilibrium' skill would not stop when the weapon was unequipped
Fixed an issue where when you got a mirage blueprint, the hunt summary screen would sometimes show the incorrect item
Fixed a crash with the Assault Battery power, it no longer tries to apply charge to targets that cannot be charged
Fixed a bug where the survival timer disappears due to Groak being able to swallow it
Fixed a crash with legacy saves trying to load powers that no longer exist or have been removed
Fixed a crash that could happen if a player disconnected while placing an item in town
Fixed a UI crash where screens could be opened without setting up the proper 'focus'
Fixed an issue where players could attempt to fight a work-in-progress boss that is not finished yet
Improved the stability of phase transitions in the Imbued Enigmox fight
Changes: Made Power order in 'remove power' menu match other power lists Fixes: Fixed an issue where the player's helmet could disappear during certain Striker attacks Improved the stability of phase transitions in the Imbued Enigmox fight Fixed a crash when using the 'Tether Bal
Changes:
Made Power order in 'remove power' menu match other power lists
Fixes:
Fixed an issue where the player's helmet could disappear during certain Striker attacks
Improved the stability of phase transitions in the Imbued Enigmox fight
Fixed a crash when using the 'Tether Ball' weapon power
Fixed a crash when using the 'The Bodyguard' power
Fixed a crash when viewing equipment in the market
Changes: Surging Circuit now applies charge every 4/2 seconds and deals 20/40 damage per hit Fixes: Creeping Frost will no longer damage yourself when you are Cold Herd Growth, Destruction Therapy and Sheepdog now properly apply their effects to player minions Shocking Reflex wil
Changes:
Surging Circuit now applies charge every 4/2 seconds and deals 20/40 damage per hit
Fixes:
Creeping Frost will no longer damage yourself when you are Cold
Herd Growth, Destruction Therapy and Sheepdog now properly apply their effects to player minions
Shocking Reflex will no longer attempt to apply charge to projectiles
Static Buildup always triggers on bow and cannon heavy attacks
Surging Circuit no longer damages player minions
Fixed a crash when using Vault Strike with certain equipment pieces
Fixed some text overflow issues with playing in Russian or Spanish
Hello hunters! Today we’re launching the Powers-A-Plenty Update! This update aims to add variety to hunts by expanding the pool of powers and putting more of an emphasis on powers that change how you interact with the world instead of simply boosting the power of your hunter. Pow
Hello hunters!
Today we’re launching the Powers-A-Plenty Update! This update aims to add variety to hunts by expanding the pool of powers and putting more of an emphasis on powers that change how you interact with the world instead of simply boosting the power of your hunter.
Powers-A-Plenty also adds an entirely new type of power: The “Weapon Power”. Weapon powers aim to change how you play for the remainder of the hunt by doing things like tweaking the core rules of your weapon’s move set, adding new attacks, or changing how existing attacks behave.
In addition to all of the tweaks to the powers in the game, we’ve also been fixing bugs and implementing QoL suggestions that we’ve seen reported or suggested. We've also updated localization support for Russian and Castilian Spanish.
Additions
New power type to discover: Weapon Powers
Many new powers, including within all four fabled power families
New accessibility option: Hunter's Assist (local games only)
Russian language localization
Changes
Powers & Skills
Electric
Electric chain reactions now trigger every 7 charge stacks or when killing a target
Static Shock: reduced the area of effect when heavy attacks apply charge
Strike Twice has a chance to strike twice instead of all the time
Reworked Split to Aftershock. Instead of a chance to split chain reactions, chain reactions have a chance to repeat upon finishing hitting all targets
Shield
Powers that previously gave a full shield now give 4 shield segments so they can interact with powers that trigger on gaining shield segments
Introverted has been moved to the shield family
Iron Brew has been moved to the shield family
Iron Brew now refills one potion charge instead of refilling all potion charges
Summon
Reimagined the Summon family as a family that is based entirely on summoning and buffing minions
Minions now gain additional health and damage in more difficult content
With A Little Help now only spawns Melee minions (one of the new powers spawns the Ranged minions)
Thinking with Portals has been moved to the general power pool
Cold
Cold Snap now activates for every 10 enemies that get cold applied to them
Cold Wave has a reduced cold area when activated
Cold Storage now stores damage on cold or frozen enemies
Chilly Response applies cold instead of frozen to enemies
Snowball Fight has cooldown for snowballs thrown by it
Reworked Glacial Armour
Frozen Fatality now has a chance to trigger any time on frozen enemies instead of activating on low health frozen enemies
Removed Glacial Rush power
Ice Storm now activates on killing cold enemies, in addition to frozen ones
Reduced the number of Icicles spawned by Desolate Imprisonment
Ice Volley renamed to Snowy Salvo; it shoots Snowballs instead of Ice Chunks
Cold status effect now lasts longer
General
Perfect Pairing now refills an amount of potion charges with each upgrade level
Extroverted now gives 2 seconds of additional time per kill, down from 5
Straight to Business now gives 2 seconds of additional time per kill, down from 5
Featherweight, Middleweight, and Heavyweight have additional stat bonuses added to them
Body of Light returns your health to the previous amount if it was obtained and removed via the Quetzi Scalemail
Fabled supporting powers now spawn for all selections when they appear
Power Rerolls now stay within the family of the power being rolled when possible
Skills
Polearm Vault skill does damage upon vaulting and landing on the ground
Gourdo's Community Garden skill now reloads cannonballs if it damages an enemy
General
Improved UI scaling when playing on handheld devices
When joining a game in progress, new players will now appear near the entrance of the room
Powers now spawn slightly closer together in multiplayer games
You can now drink your potion when you have full health
Improved the Castilian Spanish translation
Fixes
Stop Loss no longer reduces maximum health in certain "?" rooms
Fixed an issue that caused certain Teffra Anomaly effects to not appear in all locations
Fixed issue where Shell Drake's bite could cause more damage than expected
Fixed bug with Grimhollow's saplings that caused their shield to last for longer than intended
Fixed bug where Rook would sometimes not topple after all crystals in the room were killed
Fixed a bug in Phase 2 of the Tefframech fight where the boss would be unable to do its double swipe attack if players ran back and forth behind it during its attack hold state
Improved game performance
The next (and final) content update will be larger than this one and focuses primarily on filling out the endgame with content that we've teased in the in-game cutscenes. We currently expect to release a beta for that update in September/October.
As always, thank you all for playing and continuing to provide your feedback and suggestions!
Fixes: Fixed a number of crashes related to players disconnecting mid-action. The power "Stop Loss" no longer ticks down during special encounter rooms. The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller. Fixed a bug tha
Fixes:
Fixed a number of crashes related to players disconnecting mid-action.
The power "Stop Loss" no longer ticks down during special encounter rooms.
The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller.
Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker.
Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances.
Fixed a soft lock that could happen when the player was killed while using certain weapon skills.
Fixed some crashes and visual issues related to using certain weapon skills near the farming plots in town.
The Ribbat Mirage was showing the wrong art, this has been resolved.
Changes:
The power "Cold Wave" now applies cold around the target's location instead of the player's location.
Fixes: Fixed a bug causing the mastery to defeat the final boss to not complete for some players Updated translations to fix several typos and other errors that players have reported Fixed several issues related to players leaving at unusual times Fixed some strangeness with the
Fixes:
Fixed a bug causing the mastery to defeat the final boss to not complete for some players
Updated translations to fix several typos and other errors that players have reported
Fixed several issues related to players leaving at unusual times
Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections
Changes:
Added a message clarifying how to reset your entire save file if you wish to do so
Made it more clear which character is being deleted in the delete character confirmation popup
Added a popup message for legacy files that explains how to enable proto-weapon crafting again
Fixes: Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected. Fixed a crash when the game failed to retrieve the message of the day.
Fixes:
Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected.
Fixed a crash when the game failed to retrieve the message of the day.
Fixes & Changes: Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly. The Swarm weapons will now properly play the skill queued sound. The Ballmerang's passive effect of always returning to
Fixes & Changes:
Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly.
The Swarm weapons will now properly play the skill queued sound.
The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied.
Added a new explanation about how to continue crafting boss weapons for legacy save files.
Fixes The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad You can no longer charge a proto-weapon by killing Imbued Rook's Crow Fixed a few scenarios that could cause the camera to get stuck The Apex Predator powe
Fixes
The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad
You can no longer charge a proto-weapon by killing Imbued Rook's Crow
Fixed a few scenarios that could cause the camera to get stuck
The Apex Predator power now correctly applies its critical chance bonus when entering a new room
The game will no longer attempt to load data from pre-EA save files
The Imbued Rook’s frost aura now correctly follows Rook in online games
Imbued Shell Drake no longer plays the egg shell break animations multiple times
Several typos and incorrect details in conversations have been corrected
Fixed an issue causing certain character conversations to never happen
Fixed an issue that would prevent the player from saving a new loadout
Changes
Imbued Eggberts now spawn from nests while playing the Super Frenzy difficulty
Made the hitstreak nullification effect on the Gloop Top Glaze more obvious
When playing in the Ruined Capital on Super Frenzy 3 or higher, two minibosses will spawn in the miniboss room
Imbued Rook:
Increased the amount of time Rook is "shattered" after destroying all crystals
Reduced how often the crow attacks players
While Rook is "shattered", the crow no longer attacks players
Fixes & Changes All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt. Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements. The afterimages left when
Fixes & Changes
All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt.
Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements.
The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not.
Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state.
Fixed an issue where Rook would spawn the wrong reinforcement waves.
Fixed a softlock that could occur during the final boss battle.
Rewards can now spawn from Shiny Bushes during the final hunt.
Fixed several issues/ typos with some translated text.
Added the "Press F8 to submit feedback" message back to the pause screen.
Improved lobby matchmaking stability.
Fixed a crash when attempting to position notifications before the HUD had been created.
Fixes & Changes: Fixed an issue where the music in Grimhollow's fight could turn off if the fight progressed too fast. Lowered the volume of the Wollusk's Acid Vomit during Swarm's Super Frenzy fight. Newly added villager friendship rewards are now given out retroactively to
Fixes & Changes:
Fixed an issue where the music in Grimhollow's fight could turn off if the fight progressed too fast.
Lowered the volume of the Wollusk's Acid Vomit during Swarm's Super Frenzy fight.
Newly added villager friendship rewards are now given out retroactively to legacy save files.
Fixed an issue where some older save files would crash when trying to load their mastery progress data.
Improved the stability of matchmaking through Steam.
Lottie will no longer give the player a free proto-weapon if the player already has one.
Fixed an issue where attempting to submit feedback through F8 while the screen is fading would result in the game appearing to freeze.
Added additional logging to help track down issues with the camera that we have seen reported through the F8 feedback system.
Fixes: Fixed a crash that could happen when switching input types. Fixed a crash triggered by rapidly joining and leaving online games. Fixed a crash in Grimhollow's lunge attack. Fixed a crash that could happen when equipping one of the new Rook imbued weapons. Fixed some visual
Fixes:
Fixed a crash that could happen when switching input types.
Fixed a crash triggered by rapidly joining and leaving online games.
Fixed a crash in Grimhollow's lunge attack.
Fixed a crash that could happen when equipping one of the new Rook imbued weapons.
Fixed some visual issues with Rook's imbued weapons.
Fixed a crash that happened when applying a Proto-Weapon Teffra Mirage.
Fixed a crash when trying to skip a cutscene in an online game.
Resolved an issue that was causing the 'join game' feature on discord to not work.
Resolved an issue that caused cutscenes to not display for some players.
Players who have already completed every weapon mastery will now be granted the appropriate achievements.
Fixes for various audio issues in the Grimhollow and Shell Drake fights.
Hello everybody! Welcome to the release of Rotwood on Steam! We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2! We launched in Early Access with the plan to release the game at the end of 2025; h
Hello everybody!
Welcome to the release of Rotwood on Steam!
We’ve been quietly working on this massive release as part of a special unannounced shadow drop release on Steam and Nintendo Switch 2!
We launched in Early Access with the plan to release the game at the end of 2025; however, we added some time at the beginning of Early Access to adjust to initial player feedback. We know today’s launch comes as a bit of a shock, and we’re sorry for the unusual secrecy lately, but we’re happy to announce that with this update, we’ve completed all of the planned launch content (and then some) for Rotwood!
Three new superfrenzy runs + Bosses (Frenzy Rook, Shelldrake, and Grimhollow)
Weapon and equipment tuning adjustments
Teffra Mirage system, allowing armor and weapon appearance swapping
Mirage-specific visualizations for weapons and armor
Progression adjustments and tuning
Overall power tuning and droprate adjustments. (Pushing more builds around fabled powers)
Quality of Life changes around game systems like farming, cooking, and relationships
More relationships in the diary and relationship rewards
Rebalance / Rework existing armors
Rebalance / Rework of existing powers
Steam Achievements
Steam Trading cards
Steam Points Shop Items
The actual changelist is absolutely massive. We have compiled a list as best as we could, but there are probably some other changes that are not on this list as well. For those of you curious about the gory details, check out the spoiler below.
Show details
ADDITIONS:
Added new conversations, cinematics and character moments throughout the entire game, including a new final boss in its own unique hunt.
Added a Super Frenzy difficulty to Bonechill Quarry, Splintershard Cavern, and Ruined Capital
Added new Imbued Bosses Rook, Grimhollow and Shell Drake
Added new weapons for Rook, Grimhollow and Shell Drake
Added the Teffra Mirage Station, a new placable town building
Reduced the amount of health that Super Frenzy bosses have across the board.
Grimhollow: Reworked bombard attack patterns
Grimhollow: Added short range drill attack
Grimhollow: Adjusted firing patterns of turrets in fight
Grimhollow: Now spawns Immorels instead of shielding self during special attacks
Shelldrake: Adjust timings on bite attack
Ruin Warden: Adjustments to attack priorities so it will better mix up its use of attacks in various situations
Rook: Adjust number of icicles spawned via fissure attacks
Reinforcement rots refill more consistently during 3 and 4 player boss fights
Creatures
Bulbin Stack: Adjusted attack prioritization so they perform more stacked attacks before splitting apart
Meowl: Adjusted attack prioritization so they perform other attacks more often before falling asleep
General: Adjusted various monster projectile vfx to make them more readable
Bullrog: Increased maximum health
Floracrane: Increased maximum health
Boarfrost: Reduced lifetime of ice spines on the ground
Equipment
Bulbin Longcoat: Changed effect to “When you Perfect Dodge, your next Focus Hit has increased Critical Hit Chance. Extend your Perfect Dodge Window”
Gourdo Elasti-Shorts: Increased the Heal on Enter amount from 20 to 50
Mothball Ushanka: Changed effect to “On Kill, end your Hit Streak and deal Damage to all targets hit during the Hit Streak.”
Mothball Fur Coat: Changed effect to “Reduce your Weapon Damage, but gain a chance to Multistrike”
Mothball Fur Leggings: Changed effect to “Whenever a Hit Streak ends, Heal for each target hit during the Hit Streak.”
Bulbug Eyes: Changed weight class from H to M
Bulbug Exoskeleton: Changed weight class from H to M
Bulbug Tarsi: Changed weight class from H to M
Bulbug Tarsi: In addition to old effects, now also causes you to gain a Shield Segment on Kill.
Snortoise Helmet: Now prevents acid damage when below 30/40/50% health, up from 10/20/30%.
Wollusk Helmet: Changed effect to “Heal for a percent of Acid Damage dealt.”
Wollusk Aketon: Changed effect to “Apply Slow to the target when you deal Acid Damage.”
Gloop Laurels: Changed effect to “Gain temporary Runspeed Bonus after dealing Acid Damage.”
Gloop Top Glaze: Changed effect to “On Kill, your attacks apply Acid for a period of time. You cannot gain Hit Streak.”
Gloop Slimekilt: Changed effect to “Gain a temporary Dodge Speed Bonus after dealing Acid Damage.”
Ballmerang: Adjusted Dribble skill hitboxes to better match visuals
Boomball: Adjusted Lob skill so it has more assisted aim to the target
The Jackalope: No longer mentions a “WIP Power”
Striker: Increased flight speed of non focus striker projectile by 15%
Striker: Reduced bounce height of standard rebounding strikers so they return quicker
Bow: Added new vfx to a fully charged arrow
Powers
Fermented Brew: Now always heals you/ increases your health by the maximum amount that the potion will heal for
Coin Purse: Increase the base tier of the power to Gold
Desolate Imprisonment: Reduce diameter of prison icicles
Increased the cumulative chance for Gold tier powers to drop
General
The player’s movement speed is now ‘soft capped’, preventing situations where multiple movement speed powers could combine together to make your character uncontrollable. Powers that scale with your movement speed still use the old, uncapped movement speed number.
Farming tools are now auto equipped based on the state of the current plot.
You can now dodge through objects in town if your weapon is sheathed.
The Cooking Pot is now marked in town when a new recipe is available
Changed how “Proto-Weapons” are unlocked to work with the new story flow.
The “Power” weight class now increases your weapon damage by 20%.
Added additional hair styles to Amphibee characters
Reduced the “First Craft Bounty” to 1 corestone for all buildings
Meeting a new villager on a hunt will now add that villager to your town, even if it happens in an online game.
Villagers can appear in different locations around your camp
System
Performance improvements
Load time improvements
Renderer optimizations
Attack and collision detection performance improvements
Hunts
All superfrenzy hunts now unlock at once upon completing the final hunt
Fabled powers now spawn in the entrance room during hunts in a Boss Rot Lair
Earning the maximum possible reward during an Anomaly hunt is now easier
Increased chance of mystery rooms being something other than the wanderer
UI
Equipment Menu: Moved upgrade menu to be a selection in upper level tabs instead of a sub menu of equipment details.
Seed Grinder: Handles large amounts of seeds better.
Character Customization Screen: Colours are now laid out in a consistent manner.
Market equipment stalls display their price only if they are unowned
New stat icons added to Hunters Path menu
Commonized buttons and design across screens
New location icons for super frenzy boss rot hunts
Sound
Many new sounds added to interactables throughout the game
Unique music tracks added for npcs in town
Added a new volume setting for cinematics in options menu
FIXES:
Fixed possible crashes in Rook fight on phase change
Fixed issue where ingredient amounts would not update in Food Combine and Seed Grinding menus in town
Fixed various issues where FX would not show up for some players in online games.
Fixed some situations where selecting a larger text size would cause text to overflow in certain screens/ widgets.
Fixed a screen pop in that occurred on clients when returning to town
Fixed a network desync that could occur between host and clients after prolonged periods of play
Fixed a large performance hitch when stalactites would spawn in Enigmox boss fight
Fixed boss healthbar not always appearing when two separate bosses are active
Fixed network issues with the freeze behavior
Fixed some cases where the character selection screen could get stuck when using a controller
Fixed issue with screen flash setting where it would not take effect until the game was restarted
Fixed bugs with the ghost anomaly turning certain rots into ghosts
Fixed weapon combo guides not updating when changing weapons in town
Fixed npcs not updating their conversations upon returning to town in some cases
Fixed a crash with the mastery board when displaying some rewards
Fixed responsiveness of map screen when all hunts are unlocked
Many other fixes
What’s next?
There’s still more to come!
We’ve learned through Early Access that Rotwood is best served by less frequent, more substantial updates. Outside of any needed hotfixes, content we release in the future will mostly be comprehensive and expansive updates to the base game or possibly DLC if enough players are interested.
But we’re not going anywhere just yet. We’re going to stick around and monitor the launch for a bit, fix up any emerging issues, and make necessary adjustments. We expect that this will last a few weeks while we gather feedback and release hotfixes to Steam and Nintendo Switch 2. We’ll then move on to upcoming additions to the game.
Throughout Early Access, we’ve come up with a bunch of things we’d like to explore with the game, and we’re excited to move on to the next stage of our adventure with Rotwood!
Since we have been focused on the launch, we haven’t quite started production on future content just yet. So we’ll be watching your feedback, and we’ll release more details about our plans in the coming weeks.
We want to thank all the players who have been with us during Early Access. We’ve tried to make something a bit different with Rotwood, and thanks to all of your help, we think we’ve really come up with something fun and exciting, and we can’t wait for you all to give the launch version a try. Thank you, we couldn’t have done it without you.
Bugs & Crashes Fixed a crash that happened when the Anomaly Progress UI was updating as the room changed. Fixed a crash that happened at times when attempting to remove a local player. Fixed an issue where an invalid keyboard input could be added when playing on a steam deck.
Bugs & Crashes
Fixed a crash that happened when the Anomaly Progress UI was updating as the room changed.
Fixed a crash that happened at times when attempting to remove a local player.
Fixed an issue where an invalid keyboard input could be added when playing on a steam deck.
Fixed an issue where killing destructible objects could cause a crash when playing online.
Changes:
Reduced the physics size of the signs near farming plots to prevent getting stuck on them.
Bugs & Crashes: Fixed a crash that could happen when loading into certain hunts. Fixed a crash caused by an entity's GUID becoming invalid. Fixed a bug where you could become stuck on the Gem Screen while using a controller. Fixed a crash caused by a room change timeout happe
Bugs & Crashes:
Fixed a crash that could happen when loading into certain hunts.
Fixed a crash caused by an entity's GUID becoming invalid.
Fixed a bug where you could become stuck on the Gem Screen while using a controller.
Fixed a crash caused by a room change timeout happening while a player was still speaking with an NPC.
Fixed cases where projectiles (such as those spawned by the power Shrapnel) could cause poor performance or even crashes when hitting closely packed targets.
Fixed a bug where some legacy saves could be prevented from crafting proto-weapons until they progressed their relationship with Hamish.
Fixed a crash when joining a game in progress that was in the game over hunt summary screen.
Fixed instances where the UI that previews how much Anomaly Progress you will gain upon exiting a room would not appear.
Fixed a case where then Imbued Gooseberry explosion would not deal any damage.
Changes:
Changed the first Hunter's Path challenge in the Thorned Quagmire
"Purchase a Power Item from Nimble!" -> "Take a Power sold by Nimble!"
Bugs & Crashes: Fixed a crash that could happen in the Hunt after you harvested a Teffressence Container Gem in your town. Fixed a crash when trying to uncover a shiny bush. Fixed a soft-lock with the Ghost anomaly when clearing a combat room. Fixed a crash caused by upgradin
Bugs & Crashes:
Fixed a crash that could happen in the Hunt after you harvested a Teffressence Container Gem in your town.
Fixed a crash when trying to uncover a shiny bush.
Fixed a soft-lock with the Ghost anomaly when clearing a combat room.
Fixed a crash caused by upgrading low level weapons to a higher level.
Fixed some crashes that could happen when using specific startup flows.
Fixed a crash caused by interacting with something as the game shuts down.
Fixed various crashes caused by picking up a Mannequin while someone else was using it.
Fixed a crash related to the off-screen indicator widget.
Fixed bugs where the following pieces of equipment could be reset by unequipping and reequipping them in the market:
Funguile Sailor Cap
Bullrog Gauntlets & Bullrog Headgear
Immorel Trunk Hose
Ribbat Surcoat & Ribbat Wings
Antleer Hide
Scrambler Shellcap
Fixed a bug where the Bullrog Gauntlets and Ribbat Wings would not display their current status properly.
Fixed a bug where the Ribbat Wings would fail to grant their bonus if you left the room before it was applied.
Fixed a bug where the Funguile Sailor Cap would not remove the health penalty if unequipped during a Hunt.
Fixed a crash when trying to view a loadout that contains a gem that had been destroyed.
Changes:
Reduced the amount of Level 3 Anomaly rooms required to completely fill the Teffrometer during an Anomaly Hunt.
Bugs & Crashes Fixed a crash when trying to load a save file that contains invalid equipment Fixed a crash when Snortoise Armour tried to damage a vending machine Fixed a crash when entering Brambleside Footpath with over 75% Runspeed Bonus
Bugs & Crashes
Fixed a crash when trying to load a save file that contains invalid equipment
Fixed a crash when Snortoise Armour tried to damage a vending machine
Fixed a crash when entering Brambleside Footpath with over 75% Runspeed Bonus
Bugs & Crashes: Fixed a bug that caused Teffra Anomaly progress to not show up at times Fixed a bug that caused Ambush Predator to not count towards the critical chance modifier total for Hunter's Path Fixed a bug where the Deus Ex power would activate while donating health a
Bugs & Crashes:
Fixed a bug that caused Teffra Anomaly progress to not show up at times
Fixed a bug that caused Ambush Predator to not count towards the critical chance modifier total for Hunter's Path
Fixed a bug where the Deus Ex power would activate while donating health at a random encounter vending machine
Fixed a bug where powers could sometimes spawn out of the level
Fixed a bug that prevented multiple players from unlocking the same weapon at the same time while playing local multiplayer
Fixed a bug where Glorabelle wouldn't speak to you while out on a Hunt
Fixed a crash when trying to equip an invalid loadout
Fixed a crash when interacting with health vending machines while wearing Funguile Sailor Slacks
Fixed a crash when opening a flying treasure chest
Fixed a crash when launching the game with online features disabled
Bugs & Crashes Fixed an issue where the game would consider one controller to be two different controllers, making it impossible to progress past the main menu. Fixed a crash that could happen when viewing certain loadouts. Fixed a crash that could happen when joining another
Bugs & Crashes
Fixed an issue where the game would consider one controller to be two different controllers, making it impossible to progress past the main menu.
Fixed a crash that could happen when viewing certain loadouts.
Fixed a crash that could happen when joining another player's game through an invite.