KAISERPUNK

Overseer Games · Elda Entertainment

Released
Mar 21, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix - 1.05.015

    Hi everyone, We have another hotfix today. This one mostly focused on a number of different pathfinding issues for navy units. Navy pathfinding should work much better now. This hotfix also resolved the issue of refunds not refunding cash and material properly and a certain issue

  2. Developer post

    Hotfix - 1.05.014

    Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. T

  3. Developer post

    Hotfix - 1.05.013

    Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cas

  4. Developer post

    Hotfix - 1.05.012

    Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reas

  5. Developer post

    Hotfix - 1.05.011

    Hi everyone, As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zi

  6. Developer post

    Hotfix - 1.05.010

    Another hotfix to help resolve some of the most common issues. Note we're aware of an issue where demolishing buildings don't offer a refund properly. We're working on it! Hotfix changelog Demolishing a bridge that was saved in a previous session will no longer cause a UI soft-lo

  7. Developer post

    Hotfix - 1.05.009: Autosave/save crash fix

    Finally identified the culprit behind the on save crashes. Decorations. Not all, but some. Saving with them in the city would essentially freeze the game on saving, push it into a loop and crash it. That is the ONLY fix in this tiny update, but I think we can agree it's important

  8. Developer post

    Hotfix - 1.05.008

    Hotfix Changelog A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination. Made loading the Supporter pack pooch more bullet

  9. Developer post

    Hotfix - 1.05.007

    Hotfix Changelog "Finish the tutorial" achievement can now be properly... achieved Heritages no longer show they provide Region stability bonus in any form as that is no longer used at all. Disbanding a tank division can no longer grant back corvettes and similar nonsense Resourc

  10. Developer post

    Hotfix - 1.05.006

    Hotfix Changelog Fixed an issue where the Pounder gun artillery unit wouldn't unlock as it should when you reach the appropriate development stage.

  11. Developer post

    Hotfix - 1.05.005

    Hey everyone, got a number of fixes for this hotfix. Thanks for all the feedback that's been coming in, we try and go through everything and get back to you. Recruitment A note on Recruits needed for military unit training. Note that recruitment happens from your unemployed pops.

  12. Developer post

    Hotfix - 1.05.004

    I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually. Also, if by any chance, you ha

  13. Developer post

    Hotfix - 1.05.003

    Hotfix Changelog Fixed an issue where immigration for The British Isles were too low to register meaning playing on those maps would prevent your population from growing.

  14. Developer post

    Hotfix - 1.05.002

    Hotfix 1.05.002 Changelog Fixed an issue in the second tutorial "Modern Warfare", where if you click Central Europe while having your infantry division selected the Tutorial soft locks. You need to select Central Europe, any selected division is force deselected to prevent confus

  15. Developer post

    Kaiserpunk: Strategic Warfare - Available Now!

    Governors! Kaiserpunk: Strategic Warfare Update is officially out now! After months of talking about what’s coming, it’s finally time to get your hands on it. New frontline mechanics, new AI, refreshed diplomacy, updated military production - and plenty more. We’re really looking

  16. Developer post

    Strategic Warfare Update - Launches Tomorrow August 13th

    Governors! Big news! Tomorrow at 3pm CEST we’ll be releasing Kaiserpunk's new warfare update, Strategic Warfare . It’s been a long time in the making and now it’s finally time! Read further down for instructions on how to stay on your current version before the update rolls out.

  17. Developer post

    Dev Diary 23 - Diplomacy & Trade

    Hello folks, It’s not long until it’s release day for the Warfare update now, but today is D-day. D as in Diplomacy! While Warfare is the big focus for the update, there’s going to be some changes to Diplomacy and Trade with the other nation states of the world. So without furthe

  18. Developer post

    Dev Diary 22 - Regions

    Greetings governors, The frequency of our dev diaries has ramped up, as the new Warfare Update draws closer! We hope you're as excited as we are! Last time, in Dev Log 21 , I went over how we’ve improved your ability to focus on building your city while still staying on top of wh

  19. Developer post

    Dev Diary 21 - Building a City While Conquering the World

    Hello everyone, Before we kick off today’s dev diary I’d like to let you all know there’s actually a new feature in Kaiserpunk that we somehow forgot to mention during our Anniversary Update . You can now select an Airport within your city and initiate a “Joyride” through the Air

  20. Developer post

    Dev Diary 20 - AI & Difficulty

    Hi everyone, We hope you’re all enjoying the summer so far! Today we’ll be talking more about Kaiserpunk’s AI. We touched on this and the status of the current AI in Dev Log 18 , but today we’ll go into more detail how the AI has been rehauled for the Warfare update and what the