🛠️ Major update now available 🔫
Hello dear players, The major update is now available Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save. Overview of changes Gameplay improvements Possibility to lock onto
Hello dear players,
The major update is now available
Following the update, we recommend starting a new game to fully enjoy the gameplay improvements and avoid any potential conflict with your previous game save.
Overview of changes
Gameplay improvements
- Possibility to lock onto enemies
- Improved melee combat
- New laser aiming ability
- Manuel reloading replaced by an overheat system
- New button dedicated to activating the Supernova
Controls improvements
- Better control of crouch and run, easier menu navigation
- After a GAME OVER, the player will now return to the latest save (the previous respawn system is still an option)
- More intense battles: difficulty adjustments and improvements to boss fights
- New and improved sound and visual effects
- Performance optimization
- Various bug fixes
- New text languages available: Polish, Czech, Russian, Korean, Simplified Chinese, Traditional Chinese, Arabic

DETAILS
General updates
- After a GAME OVER, the player is now spawned at the last savepoint instead of instantly respawning in the battle
- New and better located savepoints
- Improved aiming: New option to add a laser aim. Aim-assist sensitivity has been adjusted
- Controls adjustment - Key points:
- Manual reloading replaced by an overheat system
- Addition of a manual enemy lock-on button
- The supernova can now be stored and triggered with a dedicated button
- Sprint can be activated with a simple press of the Sprint button
- Crouch is now activated with {[Crouch]} while Conrad is not moving
- The directional buttons can now be used in menus and inventory
- Molecular Analyzer is now automatically triggered when necessary
- Melee attack improvements
- Overall difficulty balancing - Key points:
- Fine-tuning of fight difficulty in certain parts of the game. Implementation of a 3-medkits limit. Users cannot save up infinite medkits
- Boss battle improvements (patterns, visual effects)
- Cameras and HUD revamp in the final zone
- Significant improvements to in-game HUD and menus
- Tutorials update: explanations of new game mechanics, better organization of existing helps, clearer guides
- Improvements to performance and stability
- Various bug fixes: Cameras, Menus, Visuals, Collisions…

Notable fixes in this update
- Fixed mini performance freezes on the Tarmac part of New Washington Returns, after descending the stairs
- Fixed issue where the Activation & Deactivation of the Flow Analyzer could stop working after the first use of the item
- Fixed issue in the Mandragore in which the player could leave the playable area and get stuck in the scenery after using the "jump" function in a corner of the hideout
- Jungle: Fixed an autosave that could be triggered on the zipline, causing Conrad to fall into the void each time this save was loaded
- Fix of an issue where the Heavy Mod VFX blasted Conrad instead of the enemies
- Fix of an issue where Conrad could go and fight in an area out of camera range
- The “Deliver packages” mission doesn’t restart anymore when the player reaches Atlantica after finishing it
- Fix of an issue where the wrong input was displayed in the Missions panel
🔫 Play Flashback 2 now!
https://store.steampowered.com/app/2008420/Flashback_2/
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