Sailist Early Access - fix 1.3.0.1
Fixes Fixed an issue where the rope and rope ends separated during swing animations.
Fixes
Fixed an issue where the rope and rope ends separated during swing animations.

Fixes Fixed an issue where the rope and rope ends separated during swing animations.
Fixed an issue where the rope and rope ends separated during swing animations.

Nation Alliance The new online competitive content, 'Nation Alliance,' is now live! You can now raise your nation's flag via the Alliance tab on any village Quest Board. Defeat the pirates plaguing the seas to accumulate national contribution points. Every Sunday, the nation with

The new online competitive content, 'Nation Alliance,' is now live! You can now raise your nation's flag via the Alliance tab on any village Quest Board. Defeat the pirates plaguing the seas to accumulate national contribution points.

Every Sunday, the nation with the highest score will be designated as the official Ally of that village. Once an alliance is formed, your national flag will be proudly displayed in the village, and admirals of that nation will enjoy exclusive discounts at local shops. While these benefits increase with consecutive winning streaks, the victorious nation's score will be reduced by 50% the following week to ensure fair competition for new challengers.


In addition, new furniture items have arrived to enhance your ship's interior. Install a precision compass to chart your course more accurately, and decorate your cabin with classic masterpieces to transform your vessel into a floating art gallery.
Dedicate yourself to your nation and let your flag fly across the vast world of Sailist!
Added Village Ally System
Added Ship Compass furniture items
Added Classic Painting furniture items
Improved Chain Shot Auto-fire
Fixed modeling errors in large villages on snow terrain
Fixed incorrect steering wheel model on the Frigate
Fixed furniture selection UI to hide when UI is toggled off

NPC Speech Bubbles I have added dialogues for the various NPCs inhabiting the world of Sailist. Each NPC can now share casual conversation, insights on their current situation, and useful information about their surroundings. I hope this update makes the world of Sailist feel mor

I have added dialogues for the various NPCs inhabiting the world of Sailist.
Each NPC can now share casual conversation, insights on their current situation, and useful information about their surroundings.
I hope this update makes the world of Sailist feel more vibrant and helps you gather valuable tips for your journey!
NPC Speech Bubbles Added
Fixed a bug where Musketeer combatants remained on the ship after entering and exiting a port.
Fixes Fixed an issue where AI ships were unable to find their path. Improved pathfinding performance for AI ships.
Fixed an issue where AI ships were unable to find their path.
Improved pathfinding performance for AI ships.

New Ship "Frigate" A more advanced large warship, the Frigate Type.A, has been added! The Frigate Type.A is a versatile large warship that combines powerful armaments with excellent maneuverability thanks to its efficient sail layout. With this state-of-the-art ship at your comma
A more advanced large warship, the Frigate Type.A, has been added!




The Frigate Type.A is a versatile large warship that combines powerful armaments with excellent maneuverability thanks to its efficient sail layout.
With this state-of-the-art ship at your command, no threat on the seas of Sailist will stand in your way!
Added new ship: Frigate Type.A.
Added 4 new ship furniture items
Upgraded to Unity 2022.3.62f2
Updated assets to the latest versions
Fixed a modeling issue on Carrack Type.A
Fixed an issue where sail positions were misaligned depending on the wind direction.
Fixed an issue where the mouse cursor could not be used when a PlayStation controller was connected, even with Steam Input disabled (wireless connections may still experience issues).

Ship Food New food items have been added to help restore your crew’s accumulated fatigue! Now you can place them directly on your ship to give weary sailors a well-deserved rest after long voyages and battles. Various foods can be purchased from tavern vendors in each town. Each
New food items have been added to help restore your crew’s accumulated fatigue!
Now you can place them directly on your ship to give weary sailors a well-deserved rest after long voyages and battles.
Various foods can be purchased from tavern vendors in each town.
Each food has a duration, which increases when placing larger quantities. The greater the variety of foods you place, the stronger the effect.
Host a small feast with your crew out on the open sea!
Sailist now supports Xbox controllers!

Grab the helm and directly steer your ship with a controller.
I hope this makes your voyages smoother and even more enjoyable!
Added ship food items
Added controller support (Xbox UI)
Added camera Y-axis inversion option
Improved tutorial text translations
Fixes Fixed an issue where cannons on some ships could damage themselves.
Fixed an issue where cannons on some ships could damage themselves.

New Ship "Atakebune" Added the Atakebune Type.A, a ship resembling a floating castle! The Atakebune Type.A is a mid-sized ship with impressive combat capabilities. As it is primarily powered by rowing, a large crew is essential to unlock its full operational potential. Customize
Added the Atakebune Type.A, a ship resembling a floating castle!



The Atakebune Type.A is a mid-sized ship with impressive combat capabilities. As it is primarily powered by rowing, a large crew is essential to unlock its full operational potential.
Customize this magnificent ship to your liking and set sail to sink your enemies!
Added new ship: Atakebune Type.A.
Sail equipment durability now decreases only when sailing at 80% or more of the ship’s maximum speed.
Wind direction is now fixed depending on the region.
Added a chance for AI ships to begin their retreat behavior later.
Fixed an issue where some lamps on the Galley Type.A could not be removed.
Fixed a crew spawning issue on the Galley Type.A and Turtle Ship Type.A.
Fixed an issue where a single cannonball could deal damage multiple times to the same target.

Furniture Placement Players can now place furniture inside their ships! Buy Furniture Over 50 pieces of furniture have been added, and they can be purchased from the newly added furniture vendor NPC in town. Visit different towns to discover and buy a variety of furniture! Place
Players can now place furniture inside their ships!
Over 50 pieces of furniture have been added, and they can be purchased from the newly added furniture vendor NPC in town. Visit different towns to discover and buy a variety of furniture!

You can place furniture in various spots inside your ship, and some pieces can even be attached to walls or the ceiling.
Furniture is divided into functional pieces — such as those that increase warehouse or crew capacity — and decorative pieces, each with its own placement limits.
Even if you exclude a ship with furniture from the fleet, its furniture arrangement will be saved.

You can remove placed furniture at any time, and removed furniture will return to your inventory.
You can also easily remove all furniture from the Port Manager.
I hope this feature allows you to decorate your ship to your taste and create a cozy, personal space on the open sea!
All ships' existing furniture has been converted into items.
Improved: Interaction UI now attaches to the interactable object.
Players can only sell relevant items at each shop.
A UI now appears when the mast can be climbed.
Fixed an issue where the crew fatigue reduction bonus was not applied correctly.
Fixed the list of ships owned in the Port Manager menu to show each ship’s modified name.

Sail Rotation Feature Sailors now rotate the sails according to the direction of the wind! This update has been applied to all ships in Sailist, and ship speed now responds more realistically based on wind direction and sail orientation. The number of sailors assigned to sail dut
Sailors now rotate the sails according to the direction of the wind!



This update has been applied to all ships in Sailist, and ship speed now responds more realistically based on wind direction and sail orientation.
The number of sailors assigned to sail duties and their morale affect the speed at which the sails rotate.
Player-controlled ships can now turn at maximum rotational acceleration regardless of sailor morale.
However, AI-controlled player ships will still be affected by morale when turning.
I hope this update enhances the joy of sailing with the wind and encourages more strategic route planning based on wind conditions!
Changes Added rudder movement based on steering for all ships except the Turtle Ship and Galley. Added a central marker to the ship’s wheel. Improved shadow visuals. Adjusted cloud speed to change according to wind conditions. Improved water culling for Sloop Type.A. Fixes Fixed

New Ship Added Galley Type.A, a ship that primarily relies on rowing for sailing! Galley Type.A boasts excellent maneuverability but requires a large crew for operation. Equipped with a flamethrower at the bow, it is specialized for ramming tactics in combat. I hope this ship wil
Added Galley Type.A, a ship that primarily relies on rowing for sailing!



Galley Type.A boasts excellent maneuverability but requires a large crew for operation. Equipped with a flamethrower at the bow, it is specialized for ramming tactics in combat.
I hope this ship will be a great choice for players who enjoy galleys and allow for more diverse combat styles!
Changes Tree decorations have been added to village construction. Fixes An issue with calculating production quantities in villages has been fixed. Fixed an issue where mouse keys could not be saved in the key binding menu. Resolved an issue where buildings were not displayed on

Village Construction Players can now build villages on designated sites to produce trade goods directly! Discover Village Sites While sailing, you can observe the terrain to discover vacant coastal areas where villages can be built. Construct a Port When a character enters a vaca
Players can now build villages on designated sites to produce trade goods directly!

While sailing, you can observe the terrain to discover vacant coastal areas where villages can be built.

When a character enters a vacant site, you can pay a fee to construct a port. At this port, Supplies can be purchased without limitations.

Once a port is built, the village will be added to the My Village list in the main menu. If all ships are docked at the port and not carrying trade goods, you can instantly move to the village.

Building construction primarily requires trade goods from the Building Materials category.

Build houses to secure the villagers needed for production buildings.

Before constructing production buildings, make sure to build storage facilities to store the produced trade goods. Without proper storage, production will halt!

Each production building can produce specific trade goods, and you can select one item to produce. Some trade goods require materials from other production buildings to be actively produced.
Production efficiency varies greatly depending on the biome where your village is located. Strategically choose your production based on the surrounding environment!

You can approach a building and use the interaction key to open the building management menu to utilize its functions.

Use decorative items to beautify your village and make it truly unique. Add charm and create a village that's distinctively yours!
I hope you strategically utilize your villages to efficiently dominate the vast oceans!
Thank you for waiting for this update, and I look forward to introducing additional features for player villages in future updates!
Fixes Fixed a terrain generation error that could cause issues with loading save files. This might have adjusted the position of the port.
Changes Added custom ship name feature - can change the ship's name by double-clicking on the ship name displayed at the top of the ship equipment menu. Updated Unity version from 2022.3.32f1 to 2022.3.51f1. Fixes Fixed incorrect prop placement in villages. Fixed issue where the

Large-sized Villages In this update, large-sized villages are being added to the world of Sailist. Discover these major villages and use them as key hubs to load ample supplies and trade goods for your large fleet! Changes Large-sized villages have been added to the world, which
In this update, large-sized villages are being added to the world of Sailist. Discover these major villages and use them as key hubs to load ample supplies and trade goods for your large fleet!


Fixes Fixed graphical errors in the traditional Korean concept village. Fixed an issue with the sailor's sitting animation.

New Village Before proceeding with the village-building update, I plan to introduce various types of villages and large towns to prepare different buildings and minimize changes to the world map later. As part of these preparatory updates, I have added a village with a traditiona
Before proceeding with the village-building update, I plan to introduce various types of villages and large towns to prepare different buildings and minimize changes to the world map later. As part of these preparatory updates, I have added a village with a traditional Korean concept!



I hope the addition of villages with diverse concepts will make exploring the world even more enjoyable!
Changes Added the option to automatically attack neutral ships. Contributions can now be purchased with money on the Quest Board. Added duration display for provisions in the Supply Shop. Added tooltip descriptions to character clothing bonuses. Character clothing's maintenance b