Automation Station

Coming soon

Boxbot Games

Planned release
To be announced
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Devlog #29: World Synthesis

    Greetings, pioneers! We’re back with another devlog, all about the new world generation and reworked map expansion. We’ll also give a preview of a new crafting mechanic that’s in the works. Let’s dive in! Read the full devlog on the website .

  2. Developer post

    Devlog #28: The Day/Night Cycle & Butterflies

    In this devlog we dive into the development of two new features intent on bringing more of the world to life around the player. With the introduction of time of day and our first form of wildlife, the realm of possibilities for what the player may encounter is expanding. Read the

  3. Developer post

    Devlog #27: The Codex

    Hello friends! We're back with another devlog for Automation Station. This one is all about the Codex, which will act as a reference manual for all of the items, buildings, and everything else you'll discover in this strange world. There is a lot to talk about, from the design to

  4. Developer post

    Devlog #26: Mission Tech Tree

    Hello everyone! In this devlog, we're taking a deep dive into a brand new progression system. The caches and decrypters have been replaced with a mission system and tech tree, which completely changes how you'll unlock new buildings and progress through the game. We'll also touch

  5. Developer post

    Devlog #25: Tools & Controls

    Greetings folks! A lot of progress has been made on the game over the last few weeks. From the new tool system to item throwing, and reworked controls, there is a lot to unpack. Let's dive in! Read the full devlog on the website .

  6. Developer post

    Devlog #24: Touching Grass

    Hey folks! It's been a long time coming, but I've finally added grass and bushes to the game. Long gone are the days of only looking at blubber trees on desolate islands. Also, arms are back! However, the majority of this sprint was focused on the interaction systems and UI chang

  7. Developer post

    Devlog #23: Building Costs & Indicators

    Hey folks! I can’t believe we’re already a month into 2024, but the development of Automation Station has been coming along nicely. In this devlog, I’ll be talking about some additional features that I’ve added to Build Mode . Buildings now have a cost, consuming items from your

  8. Developer post

    Devlog #22: 2023 - Year in Review

    Happy holidays, everyone! A lot has happened in the development of Automation Station over the past year. As we approach the end of 2023, I thought it would be a good time to reflect on all the significant changes and new features that have made their way into the game. I've writ

  9. Developer post

    Devlog #20: Caches & Decrypters

    Welcome back to another exciting devlog for Automation Station! Over the past two weeks, I've been hard at work creating and refining a brand new progression system that will be the primary way you unlock new buildings and recipes in the game. In this update, I'll take you throug

  10. Developer post

    Devlog #19: Chests & Hoppers

    Welcome back to another devlog for Automation Station! If you read the last devlog, I discussed several options for item storage buildings. In the past couple of weeks, I’ve been hard at work implementing two of those options: the chest and the hopper. Let’s take a closer look at

  11. Developer post

    Devlog #18: Crafting & Storage

    Long time no see! I had to take a couple of weeks off from game development to take care of some projects around the house, but I'm finally back with a fresh new devlog! We'll be taking a look at the all new crafting system as well as a deep dive into the design of item storage.

  12. Developer post

    Devlog #17: More Stacking

    Hello again! I’ve spent the last couple of weeks iterating on the new item stacking mechanic that I showed off in the last devlog. While there aren’t a ton of new features to talk about, there are a lot of interesting design details to cover. I also wanted to give an inside look

  13. Developer post

    Devlog #16: Item Stacking

    Greetings fellow engineers! I’m back with another devlog full of juicy new features for Automation Station. This time we have three new buildings added to the game: the Stacker, the Swapper, and the Reverser. There is a lot to unpack here so let’s get to it! Read the full devlog

  14. Developer post

    Devlog #15: Ramps

    Hello engineers! In devlog #15, we’ll be looking at the brand new conveyor ramps, extractor pooping, as well as bunch of other smaller changes and cleanup work I’ve been doing for the last two weeks. Read the full devlog on the website .

  15. Developer post

    Devlog #14: Belts & Auto-pickup

    Hello engineers! I spent the last couple of weeks working on some of the quality-of-life improvements to the belt placement system. Now it is possible to extend or connect to existing belts and have more control over the belt shape in specific scenarios. I also implemented a new

  16. Developer post

    Devlog #13: Movers, Tappers, Transparency & More

    Hello friends! One of the most unique parts of Automation Station is that conveyor belts and buildings can be moved around and rotated while they operate. With the addition of the Piston, Rotator, and Orbiter you know have simple primitive buildings that you can combine to create

  17. Developer post

    Devlog #12: Launching & Item Routing

    Greetings! In the twelfth devlog for Automation Station, I introduce the Launcher, which can send items flying over obstacles. I also dig into all the changes I've been making to item routing, which will ensure that your factory runs smoothly and reliably. There is a lot to unpac

  18. Developer post

    Devlog #11: Mining & Smelting

    Hello engineers! Collecting and smelting metal ores is an important part of any automation or crafting game. Devlog #11 dives into the mining and smelting systems of Automation Station which are built off of a unique heat system. Read the full devlog on the website . This devlog

  19. Developer post

    Devlog #10: Wrapping Up the Build Mode

    Hello engineers! In this devlog for Automation Station, I talk about all the changes I've been working on to finish up the build mode. This includes a new build laser, building animations, and a new conveyor belt placement system. Read the full devlog on the website . This devlog

  20. Developer post

    Devlog #9: Perspective Camera & More Build Mode

    Greetings! In Devlog #9 for Automation Station, I show off the new perspective camera and talk about some new features that I added to build mode. Read the full devlog on the website . This devlog was originally posted on May 5th, 2023.