Endless waves survival

Jeferson Belmiro

Released
May 13, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v0.24.0

    changed: scoreboard reset to provide new players with a chance to appear in the rankings added: scoreboard entry details, allowing players to view additional information by clicking on a scoreboard entry new traits to diversify gameplay fixed: minor bugs for improved stability an

  2. Developer post

    v0.23.1

    Fixed enemy collision in the Treacherous Tombs map Resolved settings UI focus issue

  3. Developer post

    v0.23.0

    changed: Validated display names to prevent profanity. added: Added a "quit" screen if a player leaves the game after 30 seconds. Added more background music options Implemented settings to show/hide autocast skill icons fixed: Fixed an issue where scores were not being sent afte

  4. Developer post

    v0.22.0

    changed: Added Steam Cloud save support. Adjusted attack speed for balance (nerf). Deprecated old versions. added: Implemented basic leaderboard. Introduced new enemy: Reaper (1,000 score bonus on defeat). fixed: Addressed game crashes and UI issues.

  5. Developer post

    v0.21.0

    changed: Updated icons and some color palettes; changed from "purple" to "black" for a darker aesthetic. Removed outlines from character and enemy textures, providing a cleaner and more streamlined visual presentation. Hidden the autocast icon from the HUD; a customizable option

  6. Developer post

    v0.20.0

    fixed portal made player immortal added: 2 consumables changed: texture of some consumables unlock all card upgrades by default (you can still change upgrades in the deck editor) consumable grouped when dropped increased enemy damage at high levels reduced invulnerability time to

  7. Developer post

    v0.19.0

    fixed: frost attack bug with ice ball changed: desert map: reduce enemy levelup experience progression, reduce the experience required to level up at higher levels invulnerability is no longer a card, it is part of the game, when you receive a hit you become invulnerable for 2s w

  8. Developer post

    v0.18.0

    fixed: small bugs added: 2 cards, shallow grave and invulnerability changed: desert map: enemy levelup to be by amount of kills not by time

  9. Developer post

    v0.17.0

    added: scorch card auto aiming mode setting changes: tweak glow effect (by default this setting is disabled)

  10. Developer post

    v0.16.0

    added: char: Caveman card: Club setting: aiming mode (currently only used by the "Club" card) changes: Spin attack: increase area and knockback

  11. Developer post

    v0.15.0

    fixed: game crash memory leak added: link to discord channel in the main menu changes: experience progression(increased the experience required to level up at higher levels)

  12. Developer post
  13. Developer post

    v0.14.0

    changes: rouge: add lifesteal passive added: druid: add new char boomerang: add new card

  14. Developer post

    v0.13.1

    changes: desert map: increased difficulty fixed: treacherous tombs: boss spawn

  15. Developer post

    v0.13.0

    added: Added new map (Desert) without borders

  16. Developer post

    v0.12.0

    added: 3 new cards fixed: enemy jumping out of the map

  17. Developer post

    v0.11.0

    added: a new map 4 new enemies changes: tower textures chest texture in the shop can now sell consumable items fixed: game crash and memory leak

  18. Developer post
  19. Developer post

    v0.10.0

    fixed: game crash added: Three consumable scrolls for summoning towers Three cards to upgrade summoned towers

  20. Developer post

    v0.9.0

    fixed: game crash added: bulldoze skill default decks restored coins when removing deck improved touchscreen support changes: increase proc chance on passive frost attack change aiming skills (arrow and dagger) to autocast to the nearest enemy(the crosshair will come back later a