The Elf Maiden

Derek Duong

Released
May 24, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Sept 10 2026 - Small Update

    hit boxes from weapons should properly turn off after whirlwind when two handing a weapon fixed a bug where the character would not transition into the swimming animation when two handing the player should be able to properly stun a target mid animation when depleting poise the p

  2. Developer post

    Update Preview September

    Hi everyone, I appreciate everyone for sticking around. My last contract is up and now I'll be able to work a lot more on the project. Here's a small list of things to come in September. Fixed an animation issue when trying to swim while holding a weapon with two hands. Hrist sho

  3. Developer post

    Small Update - Dec 13 2025

    Holiday Decorations are up, Merry Christmas everyone! Outside of that, the new slime king is still being worked on along with some new dungeon mutators to mix things up each run. Stay warm and take care.

  4. Developer post
  5. Developer post

    Oct 04 2025 - Small Update

    - various conditional spawners have been added to the dungeon tileset - moved towards a general pooling system for certain spawning elements to optimize memory and improve performance - oil spills have been added to the dungeon tile, using any form of fire projectiles will light

  6. Developer post

    Small Update - August 01 2025

    Hi Everyone, I hope this message finds you well. - More work has been done in regards to pooling enemy logic, this should result in less stuttering overall. More works need to be done in order to make the overall system thread safe. - A new rare enemy spawn has been added to the

  7. Developer post

    July 09 2025 - Small Update

    - Laid down ground work and some multi threading capacity to environmental interaction - Small updates to the lobby - Implemented ground work for utility items that can be looted from slain enemies - Laid down ground work for puzzle interaction Work on the game has slowed a littl

  8. Developer post

    May 29th - WIP new Slime Models

    Some new models are on the way for slimes along with some specific game mechanics associated with them. On death, there will be a chance to drop the weapon or the skull itself as a temporary usable item which can then be picked up by the player to be used. The skull when thrown w

  9. Developer post

    May 20 - Small Update

    - Laid down some primary systems for NPC pathing in town. Eventually some town NPCs will have a day/night cycle. - The dungeon will now reset on death - The third wave based dungeon level will reset upon exiting the encounter, this is to un-brick the encounter if the player accid

  10. Developer post

    March 30 2025 - Small Update

    - Player should no longer turn when in menu or dead. - Disabled the room blocker in the 3rd level when starting the waves Throwable objects have been giving the ability to damage enemies. Although there is none currently littered throughout the tileset, these will eventually be p

  11. Developer post

    March 10 2025 - Small Update

    Implemented some multi threading to some parts of the character controls and certain other behaviors (known issue, the player will continue to rotate when sitting down). The third floor of the first tileset has been placed. This is more of a single room wave survival format. Goin

  12. Developer post

    Small Update - Jan 07 2025

    - Added Draugr Shadows to some of the rooms on level two. - Added two new rooms to the tile deck of Catacombs level two - Mobs should now cull when moving far enough away from them in an attempt to salvage performance for those who like to run past everything to clear the tile fa

  13. Developer post

    Devlog Jan 03 2024 - Introducing the Sun Priests

    Happy new years everyone, I hope you guys had a wonderful holiday. Later during last year I was able to find more time to spend on the project and have been working on introducing some new content and the overall story/lore of the game. Lore books will be dotted around the maps w

  14. Developer post

    Small hotfix Dec 07

    - Fixed issue with chestbands not properly culling when equipping chest armor - Fixed an issue with hit boxes from enemies not properly triggering - Made some small optimization changes when despawning enemies that are too far away

  15. Developer post

    Nov 28, Update Notes

    As the holidays come to pass so does the seasons. Lobby area updated to reflect the current season, more decorations to come as time passes - fixed line of sight issues, mobs should no longer see the player through walls - enemies should now lose track of the player when breaking

  16. Developer post

    Nov 13: Devlog, Introducing Zombies

    Hi everyone, I hope that your Halloween has been an enjoyable experience. The dialogue system and quests are under way along with a few more tid bits that we will see in the coming months. As you can see by the title, we have a new faction in the works. The Undead. They will feat

  17. Developer post

    October 23, Bug Fixes

    - fixed some issues with not being able to sell to vendor - fixed issue with HotBar not loading initially with the first file load - fixed issue when mid cancelling whirl wind that the hit box would stay active

  18. Developer post

    DevLog June 22 2024 - Mounts, Day/Night Cycle, New Weapon Types

    I would like to thank you all for your continued interest in The Elf Maiden. As you can see by the header image, we have a fully functional mount system, something I've been wanting to add for a while. The catch? Simply defeat the first boss of the game and the mount is yours. On

  19. Developer post

    Small Beta Update - May 19 2024

    - Implemented internal mechanics to pick objects up in the environment (more implementation to follow) - Implemented rarity test art for item descriptions.

  20. Developer post

    March 04 Small Update

    - Inventory should no longer scramble (hopefully) as that was a known issue, - Weight will now effect certain parts of gameplay including movement speed and stamina cost on swings