Lighting Bug Fix
I finally managed to track down the lighting bug and traced it to the volumetric clouds. I have temporarily disabled the clouds in the main menu which will fix it until a more permanent fix is found.

Developer posts and news about this game.

I finally managed to track down the lighting bug and traced it to the volumetric clouds. I have temporarily disabled the clouds in the main menu which will fix it until a more permanent fix is found.

Today I have a small update. - Fixed an issue that caused the left hand lantern to jitter. - Fixed an issue that cause players to launch into the air when walking over certain rocks.

Today I have a small patch that fixes the following. - Made it more difficult to escape the playable area. - Fixed an issue with direct connections via steam invites. - Improved German translations with the community feedback.

Today I have a few fixes. Fixed: - Fixed an issue that rarely caused missions to be too bright. - Fixed several missing localizations. - Fixed several incorrectly sized localizations.

Today I have a patch that adds steam achievements. 10 new achievements to get.

Today we have some more fixes and improvements. Changes: - Fixed an issue with some player desyncs. - Fixed the green trees in the main menu. - The locked UI in VR in the main menu is no longer locked. - Greatly boosted performance as it was before. - Improved Dynamic Resolution

Seems the last patch introduced a perf issue, that's been hopefully fixed. In addition there was a bug for users with powerful GPU's not having dynamic resolution scaling down when CPU bound. This has been fixed.

Today is a much welcome change. Fixes: - Items no longer desync when dropped in co-op. - Fixed bug where monster would sometimes trigger a chase but not actually chase. Enhancements: - Change the dynamic resolution upscale method to TAA for improved image quality. - Underlying en

Fixed an issue where dynamic resolution might downscale when it shouldn't, needlessly lowering the image quality.

Today I bring to you another patch with graphical enhancements and bugfixing. Enhancements: - Improved shadows across the board. - Improved lighting in the main menu and the lobby. - Blended the visibility boxes better inside the maze walls. - Fixed another screen tearing issue.

Today I have the Bamboo Thicket Update. Introduced is a new map with new theming. The Bamboo Thicket is the next step up in the map progression and is sure to give you more spooks and thrills. It is now added to the random rotation of maps on the job board. In addition to the new

Today's patch fixes an issue that caused direct invites through steam friends to not work correctly and leave the game in an invalid state. Direct steam invites should work properly now.

Today is a small patch. - Fixed a rendering issue that caused screen tearing. - Tweaked the lighting some more in the lobby house. - Changed it so the tutorial is automatically started upon the first time playing. - Reduced the local fog in some places. Co-op fixes coming soon.

Today is a smaller hotfix. Fixed: - Fixed an issue with rune always being visible. - Fixed bug with pickup of item already placed on trap. - Fixed issue with reticle sprites not clearing sometimes when inventory items lost. - Fixed an issue with mouse sensitivity not being mainta

Today I bring to you a fix and an improvement. - Fixed UI Layering bug that sometimes caused UI elements to incorrectly render in front of other objects. - Last patch that introduced the door as an interactable item had a bug in VR preventing entering missions. That has been fixe

Another batch of fixes and improvements. - Fixed the training mission's erroneous footprints signs. - Added signs to training mission to make it more clear that not all bones/footprints will yield evidence. - Made hover text more readable. - Improved item highlight effect. - Repl

The monster has a new and improved look.

A small hotfix today. - Fixed an issue causing more bones and footprints to spawn than should. - Reduced bird volume a bit. - Reduced menu music volume a bit.

Today we have a hotfix with the following changes. - Cauldron can no longer trap the player in a softlock. - Training is more clear on how to use goggles and what to do to catch a cryptid.

Today's patch brings much needed performance and visual fidelity improvements. Changed: - Dynamic Resolution and DLSS support. - Reduced performance impact of volumetrics. - Reduced performance impact of trees. - Optimized terrain performance.