Hotfix 7/26
Restored Patch 7/25 Fixed culling issue found present in renderer, causing duplication of items / FX bugs
Developer posts and news about this game.

Restored Patch 7/25 Fixed culling issue found present in renderer, causing duplication of items / FX bugs

Added an explorable house to the forest (safe-zone) Updated ambient forest sounds for day/night Various menu fixes Interaction fixes (crosshair/prompts) Fixed an issue where outline/prompts/HUD were not displaying correctly

Fixed mid/high graphic settings to point at correct asset Fixed settings UI to properly cover highlighted option Shadow/Lighting adjustments

Aetherial is now available on the Steam store with a 10% introductory discount! Thank you for your patience! I hope you enjoy! Please report any bugs, suggestions/feedback to our Discord server.

Aetherial was planned to release tomorrow, 7/10/26 - however, due to my own mistake in the latest submitted build it will not release until next week. When I submitted the build I included information that said the game supported game controllers, fully . And while that was and i

Removed real-time shadows from moon Terrain shadow casting optimized (cut cost roughly in half) Yurei pathfinding now updates smartly instead of recalculating every frame Tuned shadow draw distance + grass/foliage render distance on higher settings