Released
Mar 24, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update Notes For v1.048

    Changed item tag selection to choose item that was last moved when choosing between two items of equal tag power (i.e you can move an item between Ground and Inventory to prioritise its usage in crafting) Fixed manually adjusting difficulty sliders not being applied to new game

  2. Developer post

    Update Notes For v1.046

    Changed how partial consumption of materials for actions is calculated Remove all existing wares from trader when they resupply Fixed trader inventory not persisting when loading saved game Fixed wares in trader's inventory not displaying accurate lifetime until bought and time p

  3. Developer post

    Update Notes For v1.042

    Add warning for illegal characters in save game name Fixed if vehicle breaks down and causes immobile status effect when moving through more than one hex getting stuck

  4. Developer post

    Update Notes For v1.040

    The engine gives us strength. The engine guides our destiny! Changes: Lowered vehicle fuel usage between 60-75%

  5. Developer post

    Update Notes For v1.039

    Allow town square to also satisfy condition for village square in main quest Removed Edible tag from Rations. This means it won't be used as Rations Maker input but also won't be sold at Food Market anymore Updated sqlite3.dll Fixed when trading and moving partial stack to the ta

  6. Developer post

    Update Notes For v1.035

    Fixed display for first resupply time after constructing a trader Fixed equipped followers using the actions tooltip of the previous follower if they are the same species

  7. Developer post

    Update Notes For v1.033

    Fixed weirdness when clicking between Credits and Updates in main menu Fixed search time displays on sites not always updating immediately when going between different states of encumbered Fixed followers allowed to spawn on top of player during combat

  8. Developer post

    Update Notes For v1.030

    Fixed character modifiers not updating immediately when vehicle (or any other item) recycled directly from equipped items Fixed Exploitative status effect increasing trade prices instead of decreasing them

  9. Developer post

    Update Notes For v1.028

    Reduced fuel consumption of heavy vehicles by 33% Removed pathfinding movement cost for Salt Flats and Oil Fields

  10. Developer post

    Update Notes For v1.026

    Fixed attacking a hideout while simultaneously getting attacked by an encounter causes player to be unable to move or attack Fixed Grass Tree consuming/respawning plastic bag and string instead of attaching/detaching them. Any existing trees waiting for harvest will not return th

  11. Developer post

    Update Notes For v1.024

    Fixed hexes showing loot icon even if they have no loot in bottom left corner of map Fixed hovering between same item with different conditions in inventory and on ground sometimes showing the wrong condition

  12. Developer post

    Update Notes For v1.022

    Fixed hideouts eventually respawning even if a settlement is built on top of it

  13. Developer post

    Update Notes For v1.021

    Fixed Traders refreshing stock immediately after first visit Possible fix for music sometimes overlapping when alt-tabbing in and out

  14. Developer post
  15. Developer post

    Update Notes For v1.018

    Fixed transferring item back and forth between trader stock and table causes the item to lose track of condition and lifetime Fixed player able to reach unknown sort type when sorting items in Interact screen Added indicator (R) when item sorting list is reversed

  16. Developer post

    Update Notes For v1.015

    Added Ranged tag to all ranged weapons Fixed heavy follower bias towards melee weapons, they will now also take a weapon with the Ranged tag if possible

  17. Developer post

    Update Notes For v1.013

    Fixed using weapon to push enemy on the edge of combat map pushes them beyond map boundaries

  18. Developer post
  19. Developer post

    Update Notes For v1.011

    Followers and enemies will now choose up to two clothing items to equip instead of one Makeshift Burrow and Sturdy Burrow decays into nothing Fixed Hiking Bag spawning when it shouldn't

  20. Developer post

    Updates Notes For v1.008

    - Fixed severely weakened Hideouts that don't spawn defenders causing fade to black screen when player attacks them.