Patch - Fixed windows/linux builds
Hoping everything is working now, thanks to our community for catching this as fast as they did!

Developer posts and news about this game.

Hoping everything is working now, thanks to our community for catching this as fast as they did!

Hello alchemists! This update focus on changes based on feedback after our main release. Also as a bonus, we included one new recipe! New recipe for poison builds: Mushroom Cloud You can now see your recipes/reagents in the reward screen Fixed several typos Improve UI elements, n

It is with great pleasure that we announce the 1.0 release of Alchemia: Creatio Ex Nihilo! As many who have followed our journey already know, Alchemia was launched in Early Access in a state we already felt was worthy of a 1.0 version. However, we used the opportunity of Early A

From December 22nd to January 5th you'll be able to explore the festivities in the world of Alchemia! New music and visuals are waiting for you! As a gift from us to you we've prepared a special discount for the duration of the event! If you already own the game you can also gift

Hello alchemists! While our lore update isn't ready yet, we've been working on other features that should bring more life into the game. Since we're happy with the state the game is balanced right now we began working on ways to make it more challenging for those who've already c

Hello alchemists! We hope you've enjoyed our Halloween event! Now that we've got the hold of it, expect more seasonal events in the future, and with them we'll try to always introduce new appropriately themed permanent content to the game too. We're back to the regular update sch

Hello alchemists! This big update brings the seasonal Halloween event changes, which will be happening between 25th of October and 2nd of November. We're planning to add a few more things during the event, so keep your eyes peeled for more updates in the near future! Summary of m

The leaves are ruffling. Pumpkins are carved. A colony of bats gathers in the distance. It's Halloween time. During the period of 25th of October to 2nd of November , a special event will be taking place in the once magical, now terrifying land of Alchemia . Bring out your torche

Hello alchemists! As some of you may unfortunately know, we're still experiencing some issues with save files being lost. We made yet a few more changes that might solve this problem but, since our main goal is to not have anyone lose their progress, this time we implemented a ba

Hello alchemists! This update's round of changes focus mostly on our biggest issue so far: loss of save files. We get really upset whenever this happens to someone and we're grateful for everyone that reached out and helped with testing and logs to assist us. We also have some qu

Hello alchemists! Here are the changes for this version: Balanced several recipes, encounters and artifacts - We're always listening players' feedback to help us reach a good balancing point, so we want to thank everyone who shared their opinions! Added a skip button during tutor

Hello alchemists! As always we're prioritizing bugfixes and balancing on our way to the game's full release, and on this latest update we're bringing the following changes: Balanced the Plantora and Morhk Savage encounters. Fixed a bug where the game could freeze after attempting

Some players on the Mac/OSX version reported the game was crashing on startup after the latest update (0.7.3). This was fixed and shouldn't happen again, but please feel free to report any other issue here or on our Discord server. Thank you for your comprehension!

- A bunch of enemy balances and fixes - Switched memorized rewards between levels 1 and 2. Lowered level 1 threshold. - Update on mastery thresholds - Fixed recipe list after getting the status Confused - Upgrades on turbo mode - Faster death animation on some enemies - Fixed som

For Mac/OSX players, if after the latest patch the game crashes on startup, you'll most likely need to reinstall the game, due to some internal changes on the app for these systems. Don't worry that this will not affect your saves! We are sorry for the inconvenience, and we hope

- Fixed random popups appearing from nowhere - Disabling endturn button when minions are dying - Improvements on OSx resolution issues - Now considering grid-size when showing hand/deck known recipes - Fixed second floor battle music not getting synced - Fixed healing elixir reci

- Fixed invisible shield bug - Fixed some loot rewards not appearing correctly - Added more window sizes in settings menu: Support for 2K and 4K - Evasion and Dodge status now ignore poison damage - Tooltip explaining better what is poison damage - Lots of sfx balances and fixes

- Fixed colorblind mode active on first startup - Fixed reward screen "untaken loot" notification bug

Alchemia: Creatio Ex Nihilo has JUST RELEASED on Early Access! Come join us, becoming an alchemist and exploring this strange magical world. For all our fans and supporters, thank you so much for everything you've done so far! This is just another step on our great journey to mak

We just created a public Discord Server for our community! It is the best place to send feedback, suggestions and report bugs for our game. Click the image and come join us alchemist!