Removing My Assets From Steam
Just a heads up, I'm removing Everything from Steam, including RogueStone, RogueStone Soundtrack, RogueStone 2, and RogueStone 2 Soundtrack. No info on why. I have my reasons.
Developer posts and news about this game.

Just a heads up, I'm removing Everything from Steam, including RogueStone, RogueStone Soundtrack, RogueStone 2, and RogueStone 2 Soundtrack. No info on why. I have my reasons.

Hello there, I just wanted to let everyone who has been wondering on the status of RogueStone 2: Open World. Several years ago I decided to cancel this project but I never officially announced it. Now I am. The reason for cancelling this project is my personal tastes in game maki

RogueStone and it's both it's Soundtracks, including RogueStone Soundtrack and RogueStone 2: Open World Soundtrack are made available Free to Play. Why? Though, you may be thinking? Here are the shocking revelations of a indie developer on Steam. 1. I contacted Valve/steam direct

Major Content Update--Patch 1.2.2 This update is much needed, and I am not sure why it never got done sooner? But here it is! Anyhow.. The Update introduces 8 New Tutorials to enhance the new player experience. Town has been redesigned because of this addition. Updated every Rogu

The Keeper has been observing us for many years. He is a powerful being that has been trapped in this dimension for the last 1000 years. He is looking for mysterious powers to help him escape his prison so he can return home. You have a natural ability for adventure. To barter wi

Currently working on early development of RogueStone2: Open World. A 3D Enhanced Version of RogueStone using the same Core game, and upgrading it in 3D with a breathtaking Story as well as an Open World to explore and discover. -3D Enhancement -Open World Adventure -Story-Rich -C

Patch 1.2.1b Userablity Fixes Changes to terminology. Guardian, Source has had it's description changed to when paired on a Non-Weapon Type. To clarify that if used/paired on a Weapon it will not work. Changes are only applied to the Character Sheet, when paired on an Empty slot,

Patch 1.2.1 Some Words, by the Developer. "This is the most stable and optimal version of RogueStone. Bugfree and more user friendly than ever before. Took awhile to Refine it to this current Version 1.2.1." Removed the darkly lit campaign layer as it would blackout time to time

Patch 1.2.0 brings with it changes to how Monster Levels Scale. Based on feedback, the difficulty curve was frustrating to the player when introduced to the original +0 to +5 Random Level Scaling on Monster Levels. Now, Monster Levels scale from +0 to +3 Levels, Minus 2 from the

1.1.20 Balance Patch The Damage Formula's for Every Skill for each RogueStone has been reworked. The general idea is I am attempting to create a more universal formula and simpler means of calculating the Damage. The > greater than symbol which was being used incorrectly has b

This is the first of a series of balance passes I will do on Skill formulas and Monsters that use these Skills. The issue was scaling damage based on target's stat, and this overall has been reduced significantly so that the endgame isn't a cakewalk. Getting there has it's own ch

Patch 1.1.0b Update This patch updates the game by removing the Random Lore Keeper Dialogue to meet better Standards. There was an issue where the writing was too Mature for the game, so it was pulled from the game. The Old Man by the Rock now says a fixed immersive dialogue and

*When Updating to 1.1.0 the patch will only reflect changes in the Update to New Fresh Games, with Cloud Save using the Old Version of the Game. If you want to see Changes you will want to Start a New Game. Battle Taunts have been added to the Whole Campaign. C, B, A, and S now h

*When Updating to 1.0.2 the patch will only reflect changes in the Update to New Fresh Games, with Cloud Save using the Old Version of the Game. If you want to see Changes you will want to Start a New Game. Battle Taunts have been added to C-branch of the Campaign. This will be a

*When Updating to 1.0.1 the patch will only reflect changes in the Update to New Fresh Games, with Cloud Save using the Old Version of the Game. If you want to see Changes you will want to Start a New Game. 1. Added Two Tutorials to the Group Assembly at the beginning of a New Ga

*Steam Input + Full Controller Support (Plug & Play Before You Launch Game.exe) *Steam Achievements (14) *Steam Cloud This update replaces inconsistent graphics used in Dungeon Runs. The bread and four leaf clover have been replaced by Red & Blue Crates, which you can des

I uploaded the wrong Combat audio file and is now fixed in this Update. I put a cap on ATK, MAG, SPD up to 9,999 now from 9,999,999,999 since it would unbalance the max health and mana scores of 9,999. I was going to fix that by having the health scale but that would require more

New Build Version Available for Testing. *Steam Input + Full Controller Support (Plug & Play Before You Launch Game.exe) *Steam Achievements (12) *Steam Cloud Redesigned the Town and ColorSwapped all Assets. Reworked Character Passives, by removing micro-management in previou

Added Steam Input + Full Controller Support. Feels great to play on gamepad. Game needs more assets. I need to run some small tests after assets are added and part of a redesign on old code that the game uses. I'm trying to eliminate micro-management factors to streamline the gam

Game is on Hold for further testing. No ETA on the Hold. Game is not Ready for Release. I pulled the Game from Steam, until further notice.