Mechabot Defender

Spargit Studio

Released
Aug 3, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Heading Toward 1.0

    Hi everyone It's been a while, so I thought I'd just post a quick update about my plans with Mechabot Defender. As you might know, I wanted to have this game in 1.0 last year. Unfortunately, life got in the way. So, having looked at what I set out to do, I'm happy with the progre

  2. Developer post

    New Year Plans

    A belated Happy New Year to everyone! I'm just popping in to let everyone know that this game is still in development, and that I plan to get Mechabot Defender to 1.0 by August of this year. Although, plans could change. While I can't really say exactly what the 1.0 version of th

  3. Developer post

    Next update is on its way!

    Hi everyone, Just letting you know that I'm postponing the update (again) by another couple of days while I continue to optimize the game. Many of the optimizations are already implemented, so all that's left to do is stress test the game and try to catch some more bugs before pu

  4. Developer post

    Updated beta branch

    Hi everyone, Just letting you know that I'm postponing the update to the default branch for another day or two while I iron out some of the more major bugs in the game, but you can try out all the new changes now in the beta branch! Cheers, Spargit

  5. Developer post

    New beta branch

    Hey everybody, just letting you know I've been fixing a few bugs and making a few tweaks to certain upgrades and classes, and you can play with these changes right now in the game's beta branch. I'll be pushing these changes to the default branch in the next couple of days. Cheer

  6. Developer post

    HUGE UPDATE + Improved Controller Support

    Hey everyone! I've been hard at work on a massive update for the game, including some much needed polish and controller support. As always, big updates like these are bound to introduce some bugs and issues, but I've tried my best to catch everything. Here are the major patch not

  7. Developer post

    Big update is on the way

    Hey everyone! It's been a while; life's been pretty crazy for me over the last 6 months and I haven't really had the opportunity to work on the game, but I'm just finishing up a big update which will be out TOMORROW. I'm not going to go into detail here, as the update hasn't been

  8. Developer post

    The "Clarity & Fairness" Update

    Hello everyone! After a little bit of a break from development, I've managed to cobble together this pretty large update. There isn't a lot of content in this update (although there are some fun new upgrades), but instead a lot of balance changes, bug fixes, and quality of life c

  9. Developer post

    I'm back + new beta branch

    Hey everyone, sorry for the hiatus. I took some time away from the game to work on various other projects that, to be honest, never really amounted to anything. But the break was highly necessary, as I was beginning to completely burn out on this game. Thankfully, returning to wo

  10. Developer post

    Healing Change + Bug fixes and balancing

    Hello again everyone, this update reduces the amount of early-game healing and gives the option to scale that healing into the mid-game by upgrading your wrench. I also fixed a few bugs and added a new setting. >Nerfed repair wrench to 1 use with the option to upgrade using sc

  11. Developer post

    Minor fixes + Changes

    Hey everyone, and welcome to new players! This is just a small patch to fix a few bugs and balance issues brought in by the new Major Update. >Nerfed bullet hose so it no longer instant kills non-boss enemies. >Bunch of balance changes to enemy formations/spawns >Defeati

  12. Developer post

    MAJOR UPDATE -- Everything has changed.

    Hello everyone! This update has been a long time in the making, and there's lots to cover, so I'm going to get straight to it. RELOADING HAS BEEN REMOVED You no longer have to reload your turrets . Turrets have unlimited ammo, and can now be loaded with energy (collected from ene

  13. Developer post

    Updated Beta Branch + Major Update SOON!!

    Hey everyone! It's been a while. The reason for this is that the major update that I've been working on has just gotten bigger and bigger and now contains a BUNCH of new stuff, and a BUNCH of changes. I won't get into it too much here, but you can now play the game as it stands w

  14. Developer post

    Small patch

    Hello again everyone! This is just a little update that fixes a few issues brought in by the recent Major Update, as well as a few balance changes and one new upgrade. I'm about to start work on a bigger update that will add a new stage or two (along with new bosses to fight!), a

  15. Developer post

    Windowed Mode + Quality of Life changes

    Hello everyone, and welcome to any new players this sale has brought in! Some people have had issues and/or suggestions, so I've addressed them. There's not much to say, but hopefully, this should increase the quality of life of the game :) -added a window mode option -added a wa

  16. Developer post

    MAJOR CONTENT UPDATE

    Hey everyone, the update is finally finished! I'm super excited to share this huge update with you, so here's a rundown of everything that's been added and changed. NEW UPGRADES There are 22 NEW UPGRADES in the game, I won't tell you what they do, I'll let you figure that out in-

  17. Developer post

    Devlog: MAJOR UPDATE

    Hey everyone, Just popping up out of the woodwork to let you know that this next update is going to be a BIG one, and it's nearly ready. I won't babble on, but instead here's most of what you can expect from this update: -22 NEW UPGRADES. -A complete rework of the first boss (the

  18. Developer post

    UPDATE: Keybinds + Controller Support!

    Hey everyone, Just letting you know that keybinds have been added to the game, as well as controller support. You can now rebind all the major inputs from the pause/options menu! It's a little janky in places at the moment, sometimes it'll change the wrong inputs-- I'm going to b

  19. Developer post

    Update Soon!

    Hey everyone, I just wanted to check in and say thanks to everyone that's been playing the game. I've been having a short break from development this last week, but I wanted to let you know that I've been taking feedback into account, and keybinding and controller support are nea

  20. Developer post

    Mechabot Defender is out now!!!

    My Arena-Survival game, Mechabot Defender, is finally out! If you enjoy the game, don't forget to leave a review, it helps the game so much. If you encounter any bugs, or have any suggestions, head to the Discord and leave your feedback there :) (you can get to the discord by cli