Mage and Monsters

Lasse Zacho Malver

Released
Oct 12, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Improving on heroes + Mage and Monsters 2 demo out now!

    Hello, Mage and Monsters has 10 different heroes/mages to choose from, but I think that with the exception of some (Like Gus who cannot use spells) they are not different enough. In the sequel I am working on, I am trying to make each hero more unique. Apart from having your hero

  2. Developer post

    Improving on Mage and Monsters: The UI

    Hi, there were many things I think I could have done better with Mage and Monsters. The first one is the user interface (UI). When I made it, it was mostly just the default Unity UI that I used to make rectangles and lines, and it definitely showed. I think this simple UI may be

  3. Developer post

    The Future of Mage and Monsters

    Hello all, thank you for the great reception that Mage and Monsters has received! The game is currently on a 90% positive rating out of 771 reviews, which is far far better than I could ever have imagined when I started working on this game. It has given me the security and confi

  4. Developer post

    Patch 3.2.5: Improved pathfinding effiency

    The pathfinder has been improved from using 1 thread to now being able to use 4 threads. This should make the units move smoother, and make them less likely to sometimes move back and forth while walking to their target.

  5. Developer post

    Patch 3.2.4: Fixed some cave bugs

    Patch 3.2.4: Cave map: -Fixed a bug where selecting Effero or upgrading ranged units' range would mistakenly grant enemy ranged units, such as Archers or Cyclops, extra range. -Fixed a bug that could cause some enemy units to gain more movespeed.

  6. Developer post

    Patch 3.2.3: Nerfed dragons, nerfed cave endgame

    Patch 3.2.3: - Nerfed the following enemies in cave (less will spawn of them on average): Elder Dragon and Forest Dragon. - Reduced the amount of units spawned in the endgames of cave with about 10%. - Fixed a bug that allowed you to take Frost Giant + another unit selection.

  7. Developer post

    Patch 3.2.2: Can now start with 1 Frost Giant, improved shuffle enemies

    Patch 3.2.2: - Added 1 Frost Giant to start unit selection options in cave and forest. - Nerfed the following enemies in cave (less will spawn of them on average): Footmen, Dwarf Warrior, Knights, Pyromancers (big nerf) and Necromancers. - Can’t reroll exact same enemies now. - C

  8. Developer post

    Patch 3.2.0: More gold in cave map and nerfed many enemy units

    Patch 3.2.0: - You now gain about 20% more gold on average from units and spells in the cave challenge (reduced variance by raising the minimum gold that you can get). - Nerfed the following enemies in cave (less will spawn of them on average): Shard Souls, Brutes, Dwarf Warriors

  9. Developer post

    Patch 3.1: Reroll in cave endgame, and balanced enemy units

    Patch 3.1.0: - You can now see upcoming enemies and reroll in the endgame. - Made a bit less enemies spawn on round 30 to 35. - Frost Giant, Arch Angel and Guardian Construct are now being added later to the pool of enemies in the cave, from being added at level 10 to being added

  10. Developer post

    Patch 3.0: New cave map with randomly generated enemies!

    New cave challenge: Fight randomly generated enemies in the new cave map, including traitor units who now fights against you! Unlocks after you beat forest endgame round 5. If you have already beaten forest endgame round 5 before this update it is also unlocked. Includes 4 new ac

  11. Developer post

    Patch 2.5.4: Reverted to old system of Max 1200 Blood Shards

    The max 1200 Blood Shards system now works like before, where it is only silver upgrades that count towards the limit. Gold power ups do not count towards the limit, and for the two max 800 Blood Shard achivement, Gold power ups also do not count towards that limit. The gold upgr

  12. Developer post

    Patch 2.5.0: Tier 4+5 unit buffs, Necro nerf, and 2 new 800 Blood Shards achievs

    Buffs: Griffins from +4 to +5 damage each attack. Arch Angels passive heal from 40 to 50 every 2nd second. Frost Giant passive freeze chance from 30% to 37%. Nerfs: Necromancer attacks to summon Undead Dwarf from 6 to 7 (Still summons after the first attack in start of the round)

  13. Developer post

    Patch 2.4.0: Unit buffs, spell powerup buffs and new achievements

    Unit buffs: Cultists from 6 to 8 damage. Priests from 7 to 9 damage. Cherubs passive heal from 10 to 15 health regenerated every 2 seconds. Spell powerup buffs: Spell damage powerup from +13% to +20% per rank. Healing powerup from +17% to +30% per rank. New achievements: Each mag

  14. Developer post

    Announcing Mage and Monsters 2

    I have just put up the steam page for Mage and Monsters 2, expected to launch next year. You can wishlist it here Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the str

  15. Developer post

    Patch 2.3.2: Spells now on average gives twice as much gold

    You now on average receive twice as much gold when picking or upgrading spells: Gold received when picking or upgrading a spell at level 1-10 from 0-21 to 10-32. Gold received when picking or upgrading a spell at level 11-20 from 0-26 to 15-37. Gold received when picking or upgra

  16. Developer post

    Patch 2.3.1

    - Fixed a bug with player skeletons sometimes causing the enemy AI to not work correctly (it would keep trying to move towards a dead skeleton).

  17. Developer post

    Patch 2.3.0: New mage, 2 new power ups and spell buffs

    - New melee mage Sicaria: Cannot cast spells. Starts with 1 Cherub and 1 Paladin. All melee units have 20% faster attack speed. New power ups: - New power up that gives each unit a chance to spawn skeletons when dying. Higher tier units have higher chance of spawning when dying.

  18. Developer post

    Patch 2.2.2: Dwarven Construct only damages enemy units

    Patch 2.2.2: - Dwarven Construct text from “damages all nearby units” to “damages all nearby enemy units”. This unit never did friendly fire damage, so the previous text was incorrect. - Made it more clear that you unlock forest challenge when defeating endgame round 5. - Fixed v

  19. Developer post

    Patch 2.2.0: Added Simplified Chinese translation

    General changes: Added Simplified Chinese translation. Balance changes: Upgrading to rank 3 spells cost from 120g to 90g. Upgrading to rank 4 spells cost from 200g to 140g Sinon starting gold from 80 to 110. Forest level 9 from 5 necromancer rats to 4.

  20. Developer post

    Patch 2.1.1: Small visual fixes

    - Fixed Astrina chosen UI elements being misplaced. - Fixed popup in settings being behind text.