Fidget Spinner RPG

Bryce Summer

Released
Sep 26, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.5.5.2

    v1.5.5.2 has been released to the main branch with the following changes/fixes: The mortar and pestle alchemy talent has had its tooltip updated to clarify that it affects base cast speeds (before haste), and has been buffed to 5 seconds of cast time reduction per point. Fixed an

  2. Developer post

    v1.5.5.1 Bugfixes

    v1.5.5.1 has been released as a quick bugfix update with the following fixes: You can no longer slot quick slot categories (accessed via the + icon by the action bar) into a macro (which previously resulted in the macro aborting at the ability cast). Fixed an issue with an invali

  3. Developer post

    V1.5.5 Update Release and End of Early Access

    Version 1.5.5 has been released to the main branch! Ready on for a list of changes... End of Early Access The game has come a long way from its initial early access release over a year ago, and now I feel it is finally time to end early access. Thank you so much to everyone who p

  4. Developer post

    Early Access V1.4.5 Update

    v1.4.5 has been released to the main branch with the following bug fixes and improvements: Added a button to sort auto fill sockets by their total stat amount. It should no longer be possible to move a construction machine into an invalid position if it was previously in a valid

  5. Developer post

    Early Access V1.4.4 Update

    Early Access v1.4.4 has been released! Read on for a list of changes... New Journey System and Steam Achievements The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in additio

  6. Developer post

    Early Access v1.3.20

    v1.3.20 is out now on the main branch! Here's a list of changes: Added a new tab in the settings that enables setting up bindings (with optional modifiers) to quickly perform various actions on items. Several optimizations to increase FPS, especially in CPU-bound cases. You can n

  7. Developer post

    Early Access v1.3.16

    v1.3.16 is out on the main branch with the following changes: Fixed upgraded gems reverting back to an un-upgraded state when socketed into items. Added settings option in UI settings to disable news ticker (which effectively hides all AI generated content as well).

  8. Developer post

    Early Access v1.3.15 Bugfixes

    v1.3.15 is out on the main branch with the following fixes: You can no longer place machines in invalid positions by moving them and then clicking both mouse buttons at once. Potion of the Mechamaniac will no longer cause machine time advancing to break under certain circumstance

  9. Developer post

    Early Access V1.3.14 Update

    Early Access v1.3.14 has been released! This update, which has been in development on the experimental branch, is now finally live on the main branch. Read on for a list of changes... Construction The new construction skill, which you unlock at level 70 competency, is all about c

  10. Developer post

    Early Access v1.2.15 Update

    Early Access version 1.2.15 has been released! This update has been in development on the experimental branch, but is now finally live on the main branch. Read on for a list of changes. Salvaging The new Salvaging skill, which is unlocked at level 30 competency, allows you to bre

  11. Developer post

    Early Access v1.1.14 Bugfix

    V1.1.14 is out now, which fixes a particularly nasty bug that could occur when selling to vendors: Fixed a number overflow issue caused by selling items with a very high combined value to vendors in a single action.

  12. Developer post

    Early Access V1.1.13 Bugfix Update

    V1.1.13 is out now with the following bugfixes: You should no longer get an "inventory full" error in certain cases when receiving a stackable item with a stack size greater than the max stack size of 250. Added error checking incase the system settings or save files get corrupte

  13. Developer post

    Early Access V1.1.12 Update

    Early Access version 1.1.12 has been released! This update, which has so far been playable only on the experimental branch, is now finally live on the main branch. Read on for a list of what is new! Prestige The main new content for version 1.1 is within the prestige system. Upon

  14. Developer post

    Early Access V1.0.13 Update

    This update brings some fixes for a few pesky bugs, and some optimizations: Loading should be slightly faster & more performant, generating skill ability lists (which happens the first time you open a skill ability list) has been greatly sped-up, and macro loading has been ma

  15. Developer post

    Early Access V1.0.12 Update

    This update brings some fixes for the following bugs: Sell/Delete trash abilities in Engineering are now correctly accessible from the quick=bar. Fixed equipment stats sometimes getting out of sync when unequipping and re-equipping items via drag and drop, causing incorrect stat

  16. Developer post

    Early Access V1.0.11 Update

    Here's the new stuff in patch v1.0.11: Fixed being able to create gems out of nothing with the Stoner talent. Ability automation for crafting gems should no longer get stuck when you have points in the Stoner talent. Fixed automation not properly randomizing ability cast paramete

  17. Developer post

    Early Access V1.0.9 Update

    The following changes have been made since 1.0.7 (1.0.8 didn't have a post as it was just a single small fix): The seizure warning dialog should now properly resize at extreme aspect ratios. Fixed an issue with some jewelry items "eating" the gem placed in their last socket slot

  18. Developer post

    Early Access V1.0.7 Update

    The following changes have been made: Fixed an issue where an item's inventory icon could display the wrong quality tier border upon first receiving that item, resulting in a conflict between the tooltip quality and the icon's quality. Disabled UI input handling on a lot of thing

  19. Developer post

    Early Access V1.0.6 Update

    The following performance boosting updates have been added: Fixed an issue with buff instance icons not being disposed of properly, leading to performance dropping over time. The Deep Mind talent has been reworked a bit, now giving +5 to +35 (depending on rest ability tier) in al

  20. Developer post

    Early Access v1.0.5 Update

    A few small fixes in this one: Vendor nameplates are now properly recycled instead of creating a whole new one when needed. Fixed an error when dragging an unequippable item over an equipment slot. Ability automation mode should now correctly figure out the steps required to make