V1.21 Patch Notes
Fixed an issue where Sierra's big tornado would crash the game. As always, if you find a bug, please let me know!

Developer posts and news about this game.

Fixed an issue where Sierra's big tornado would crash the game. As always, if you find a bug, please let me know!

CYCLE Bears It's Claws in a (Ursa) Major Update! Hey everyone, it's been a while! It took some time, but I'm happy to announce that a new update to CYCLE is finally here. Scope creep will get you like that. Anyways, Please welcome the URSA MAJOR UPDATE! Meant for those who alread

New feature: Difficulty Brew! Found the game to be too easy? Or too hard? Wanted to adjust it on your own? Now you can! With Difficulty Brew , you can adjust the following settings: How much Damage you take from Enemies and obstacles How much each Health Upgrade gives you How muc

Bugfixes: Fixed bug where game would crash upon interacting with ladders (Hopefully). If this bug still persists after this update, please contact me! Changes: Added proper input display for Playstation Controllers

Bugfixes: Fixed the Equip Menu giving you possibly bugged/impossible equipment (like giving you a minus item or a weapon with properties of another weapon) Fixed Flame particles lingering on screen after Lana dying in the Scorpion battle Fixed the music in construction site not r

Bugfixes: Fixed the game crashing after the Final Boss Fixed a collision in Concrete Jungle working incorrectly

Bugfixes: Re-fixed Talking to Verona again after getting the spear now correctly displays her dialogue It is now possible to take screenshots on steam (sorry about that) Talking to Marie Lynn Moonrow now shows the correct keys when playing with a Controller Spoiler Bugfixes: Smal

Bugfixes: Fixed attacking being temporarily disabled due to memory leak. If this persists for you, please get in touch! Fixed Armor colors not showing due to memory leak as well. Minor change in phrasing for the text in the Dream Bubble upgrade Fixed Cypher text not showing the p

Bugfixes: Fixes the game crashing after defeating the True Final Boss and walking to the right to the next screen Please get in touch if the following has happened to you: Attack temporarily not working even when not next to an npc Error with switching weapons where it doesn't le

Bugfixes: Fixed the Needle of Fate not displaying in the key items section on the pause menu Talking to Verona again after getting the spear now correctly displays her dialogue Same with Ette Cetera and Amelia Fixed the music not returning after successfully answering one of the

As promised, the new CYCLE demo update is here! This will be the last update before the full game. Changes: a variety of quality of life updates, including the option to change which button is used for confirming and cancelling. Gameplay rebalances, slightly reworked physics A br

Hello once more! After a (lot) of radio silence, finally a new update is here: Cycle is (almost*) complete! * almost mostly comprising of the OST being done And to celebrate (as well as to celebrate it's birthday), a new demo will launch at the Steam Next Fest! Features: A looooo

Patch notes: Disabled the debug mode for Clerestory, which could have been activated by accident before. Fixed the glitch that will let you go through walls while holding a direction/dashing into one while pausing and un-pausing. Fixed an NPC's name and pronouns showing incorrect

Patch notes: Fixed a rendering error that occurs in the pause menu on fullscreen/non native resolutions. The controls selection in the options menu now scroll to the end if up is pressed on the first option. You can now quit both the controls menu and assist menu in the options m

Happy Halloween, from CYCLE! Here is some special art of the girls to celebrate the occassion, aswell to thank everyone for helping CYCLE reach 500+ wishlists! Good luck on trick or treating this year!

Patch notes: Wall jumping has been updated: it will now automatically pull you back towards the wall as long as you are not holding the opposite direction of the wall! Jumping next to a wall while on the ground now doesn't make you jump backwards. As always, if you have a bug to

Patch notes: It is now possible to go back from the next to last room in the middle path of the Temple of Loathing. The map now places you correctly in the last room of the middle path of Temple of Loathing. Fixed a bug where the game would crash unexpectably after defeating the

A stream going for a 100% run with the developer of the game!