Early Access v2.0.0
The default branch for Early Access v2.0.0 has been updated, with several adjustments implemented to enhance performance compared to the test version.

Technical data

The default branch for Early Access v2.0.0 has been updated, with several adjustments implemented to enhance performance compared to the test version.

Just uploaded a preliminary version of Early Access v2.0.0!

Hello, I been working in some performance improvements and including new locations for the future updates. -FSR now available from the settings menu. Thanks

Virtual Texturing ON

Hi, I did some improvements to the sliding mechanic -Distance -Ground Friction -VFX -Perspective Thanks

Hello all, I added the movement key axis inputs to be able reassigned from the settings menu, I know a lot of players don't use the default A,W,S,D so now you are able to bind to any key. Some players were getting confused during the "Find a Way to Enter the Pyramid" task so I ad

Hello, I did some tweaks to the Lab Puzzle, some info drones were added for support, loot system was reworked as well. Thanks

Hello guys, I did some changes to the basic items interaction, so now they are added automatically no interaction required and aditionally some of them can be collected to be used later from the inventory when you have full ammo, health, magic etc. Some enhancements to the mele w

Hello I did some UI scaling to fit when playing resolutions 2k,4k or custom. Thanks

Quick update that includes: -Checkpoints -New melee locomotion & Animations -Interaction messages -Info drones Thanks

Hello, here's a quick update that enables checkpoints during main quests, these respawn your character on the last checkpoint reached, now available when you start a new game. Thanks

Hello All, I added new animations and locomotion to the Melee Weapon stance, now each weapon has different animations. Speed & range were tweaked too, new "Emerg Axe" weapon available by default. Thanks

Hello All, I added new animations and locomotion to the Melee Weapon stance, now each weapon has different animations. Speed & range were tweaked too, new "Emerg Axe" weapon available by default. Thanks!

Hello all, I added a couple of new portals to make the navigation easier when respawning, also the player speed was increased, IA was tweaked to inflict less damage and random spawning was reduced too, iventory now slowdown time to allow yo to easy craft and use items. Thanks

Missing quest Marker for the task "Search for clues in crashing areas" update :)

Hello all, I made some tweaks and changes to the game based in the feedback that I been receiving , these are: -Audio levels and input configuration fix -Basic Motion blur controls -Melee weapon range -IA damage balance -Damage protection during cut scenes -Damage protection duri

Hello all, I just did some adjustments to the melee weapons improving the radial distance

Hello guys, I just added some basic motion blur controls and sound configuration issues are fixed now! Thanks for your support :)

Quick patch to balance difficulty and new input added to toggle ON/OFF Flashlight :)

Early Access 1.0.0 now available for free Thanks for your support :)