Tetra Tactics

Jabari AliiAdrian Marplemanadream · indie.io

Released
Apr 9, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Tetra Tactics: 60% Off in the Steam Summer Sale!

    Tetra Tactics is 60% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection.

  2. Developer post

    Official Publisher Announcement

    Tetra Tactics is officially joining forces with indie.io ! We couldn’t be more excited, indie.io has a great track record working with indie devs, and bringing their games to even more players. For those of you who may not know, working with a game publishing platform like indie.

  3. Developer post

    Update Notes for Aug 28

    This small patch includes an additional fix for game freezes related to certain relic interactions. If you still experience the game freezing during combat in v1.1.1, please leave a comment in the discussion boards or in discord! Thanks to everyone who has reported this issue whi

  4. Developer post

    Update Notes for July 13th

    This patch includes fixes for a few freezes: Fixed freeze when multiple relics are triggered simultaneously Fixed freeze when multiple attacks are taking place because of relics that cause cards to attack in place

  5. Developer post

    Update Notes for July 10th

    This patch has just one change: Fixed the bug where the game would freeze when multiple relics were triggered simultaneously. Thanks to everyone who reported this issue and helped us determine the root cause!

  6. Developer post

    QOL UI/UX Update and Bug Fixes

    Hope everyone is having a good summer so far! This update includes some Quality of Life updates to the UI/UX and bug fixes. We've incorporated feedback from players in this update, so thanks for all the ideas and thoughts from the players. We really appreciate it. Here's the comp

  7. Developer post

    Patch v1.0.1

    Tetra Tactics Update v1.0.1 BUG FIXES The Name Your Price ability will now trigger the Hookshot and Backstab Augments. Calculate when a relic is affordable (due to supply with curse active) after receiving supply from relic chests. Fixed a couple potions that could be used withou

  8. Developer post

    Tetra Tactics 1.0 is Live!

    Tetra Tactics (formerly Card Craft) is leaving Early Access and full launching today (April 9, 2024) with a brand new soundtrack, an improved tutorial, hero power bugfixes, and QOL improvements. Our small team of developers has been working hard toward this release and we're so e

  9. Developer post

    Name Change

    Hey everyone, As you may have noticed, we have a new name, Tetra Tactics ! For legal reasons we could not use the name Card Craft. Although we had to move quickly, we're very happy with our new name. Tetra Tactics helps pay homage to our inspirations of Triple Triad and Tetra Mas

  10. Developer post

    Boss Avatars, New Bosses, Bug Fixes + GDC Events

    This latest update shows boss avatars on the map, plus there are 2 new bosses for the Ice Biome! Full list of updates below: Show Boss avatars on map nodes Two new bosses in the second map Fixed some card scaling animations Fixed some character portraits Fixed final boss node gra

  11. Developer post

    Update Notes for Feb 3

    We've got a new logo and cover art! Check it out in the game and on the steam page. Replaced logo with new art by Michael Dashow and added him to the credits. Added setting to turn screen shake off. Fixed bug where acquiring gold message stays on screen after dismissed.

  12. Developer post

    Bug Fixes, Curses List Mid-Run, UI Tweaks + More

    Hello Card Gamers, We just released a small update with a bunch of fixes and tweaks. Check them out below: Curses are now viewable during a run by hovering over the curses icon in the status bar Added a Credits section to the main menu Fixed a bug where buying potions would cause

  13. Developer post

    Early Access status update

    We are close to leaving Early Access for Card Craft and wanted to share an update regarding the expected features in the full release. The full launch will come with an additional set of content updates, such as new heroes, relics, soundtracks, and enemies! Multiplayer, puzzle mo

  14. Developer post

    Bug Fix v0.7.2

    Card Craft Early Access Update v0.7.2 BUG FIXES Ghost potions used to appear after receiving a free potion from a quest and adding it to an empty slot. Tooltips for augments now appear in title menu in build (only worked in editor before). Fixed infinite gold sfx loop.

  15. Developer post

    Update v0.7.1

    Card Craft Early Access Update v0.7.1 NEW ACHIEVEMENTS Steam achievements for beating the game with various levels of curse. Achievement for beating the game with no perks. Achievement for beating the game with 5 different heroes. QUALITY OF LIFE Added tab to show all relics you'

  16. Developer post

    Curses Update

    We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order

  17. Developer post

    Update v0.6.2

    Card Craft Early Access Update v0.6.2 ACHIEVEMENTS Card Craft has 27 Steam achievements now! More to come in future updates. BALANCE CHANGES Reduced the overall randomness in relics effects. Redesigned several Hero Powers to have no randomness. Most notably the two of the starter

  18. Developer post

    Hotfix July 15 2023

    This patch fixes a problem with navigation on the map for players that have not unlocked relics.

  19. Developer post

    Update v0.6.1

    Card Craft Early Access Update v0.6.1 QUALITY OF LIFE Potions now appear in a draw next to the player's deck instead of in the top bar. Game over stats histogram updated to account for walls and in general be more flexible. Improved the sequence of events that occur after defeati

  20. Developer post

    New Card Experience System & Price Increase

    We would like to present a brand new feature we're excited about. Cards now gain experience from being used in a match (getting played, capturing, comboing, and blocking), and once they gain enough you'll be able to select a permanent augmentation. Augmentations give your cards s