Graffiti Battle

Space Alpha

Released
Aug 13, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Graffiti Battle Update 1.8.1

    Set Ai healthbars on default only visible for quest givers and vendors. Added a female player character Added a DJ to the club Added a sprayer NPC to the lobby Added a video player to the player home computer, updated the music player app. Added another part to the town, includin

  2. Developer post

    Graffiti Battle Update 1.8.0

    Added four new quest to the home town area Added sound effects to the lobby Added coin currency loot Added various lights to the starting zone which dynamically switch on or off Added two new character models Added disco light effects to the club Added a dance emote During vendor

  3. Developer post

    Graffiti Battle Update 1.7.9

    The combat stance during fist fights and similar is now disabled on player movement. Added player hit animations and sounds Added a knocked-out player animation Added more randomness to generic NPC spawns Fixed an issue when the player view was breaking through the wall during pa

  4. Developer post

    Graffiti Battle Update 1.7.8

    Added the old club to the main level. Added a new Yard level, work in progress. Added new progression stat "Fame" - certain quests will yield fame. Fame can be accumulated for different crews or people, displayed on the player character stats page. Added version info to the UI In

  5. Developer post

    Graffiti Battle Update 1.7.7

    Upgraded the game to Unreal Engine version 5.5. Optimized lights lumen settings for the new UE version. Set the starting zone to the previous one. Fixed a corrupted enumaration list for world locations. Previously the goal was to create a big game world for adventure and explorat

  6. Developer post

    Graffiti Battle Update 1.7.6

    Upgraded the game to the latest Unreal Engine version. Fixed a bug which prevented the in-game menu display. Migrated the Bank to the Downtown map. Added two subway train stations. Added new style unlock on level-up Added first person player view Several locations from the older

  7. Developer post

    Graffiti Battle Update 1.7.5

    Expanded the Downtown area, added another road segment with buildings. Extended the traffic lanes. Updated all main map NPC to spawn dynamically. Updated the lobby character for modular gear. Optimized spray painting. Added more car colors. Added a police department. Added a stas

  8. Developer post

    Graffiti Battle Update 1.7.4

    New Content Added user interface setting for FPS display. To enable visit the General Settings panel in-game, since this setting is character dependent. Added parking cars to the main level. Added disco music to some cars. Added electronic music to some cars. Added play shake spr

  9. Developer post

    Graffiti Battle Update 1.7.3

    Ai The Ai can again attack the player. Optimized Ai ragdoll. Added voice to the starting quest. Added a new generic patrol NPC. Combat Added unarmed attacks for the player. Content Optimized the second zone, still work in progress. Added several new cars. Fixed Fixed a critical p

  10. Developer post

    Graffiti Battle Update 1.7.2

    Updated all game systems to a newer version. Several overall adjustments, and improvements. Various Lobby Updates, including design and layout. The second zone is currently not optimized, this will be addressed in patch 1.7.3. Upcoming patches will return to work on more content,

  11. Developer post

    Graffiti Battle Update 1.7.1

    Ai Updated the Ai, will now leave when conversation is over, instead after a few seconds. The Ai rotation has been improved, still needs fine tuning. Added interaction camera, during conversation shows close-up view of the conversation target. Starting zone: Updated the Ai at the

  12. Developer post

    Graffiti Battle Update 1.7.0

    Updates & Improvements Updated the game to the latest Unreal Engine version. Updated the weather extension, Weather is random, but time of day no longer changes. Updated the lobby user interface. Items can now be picked-up by clicking the item name. Bug Fixes Fixed an issue w

  13. Developer post

    Graffiti Battle Early Access Patch 1.6.1

    Improved FPS in the lobby by combining 3D models. Improved FPS in the starting zone by combining 3D models and textures. Improved FPS in the Downtown level, though since this level is under active development the FPS is not yet fully optimized (currently ~40 fps with GTX 1080 com

  14. Developer post

    Graffiti Battle Early Access Patch 1.6.0

    Updated the AI, no longer walk on roads, other than through crosswalks. When painting a Piece the current spraypaint is now visualized on success. Added moving AI to the starting zone. Several small improvements.

  15. Developer post
  16. Developer post

    Graffiti Battle Early Access Patch 1.5.8

    Added a train and train tracks to the Downtown map. The train connects the starting zone and Downtown.

  17. Developer post

    Graffiti Battle Early Access Patch 1.5.7

    Added a train for traveling to the next zone, to the starting zone. Added first parts of a train station to the Downtown map.

  18. Developer post
  19. Developer post

    Graffiti Battle Early Access Patch 1.5.5

    The color amount resets now after a successful piece painting. Added more spraycan colors to the Wild Style shop vendor. Added a connection to the next zone. Added new Blackbook styles. The new zone 'Downtown' is still under development.

  20. Developer post

    Graffiti Battle Early Access Patch 1.5.4

    Multicolor painting Depending on the Piece, different colors are required, on display when browsing to a Piece details page. When painting a Piece updates inform the players which colors are missing, left to be sprayed. Added buffed decals, patches of overpainted graffiti. Update