Boot Camp infinite Loading Patch
This patch fix infinite loading issue for Boot Camp.
This patch fix infinite loading issue for Boot Camp.

This patch fix infinite loading issue for Boot Camp.
This patch fix infinite loading issue for Boot Camp.
Fixed the bug that blocks new player to finish Calibration. Fixed the bug that in WarLord mode, armors are not limited for players who are in peasant team.
Fixed the bug that blocks new player to finish Calibration.
Fixed the bug that in WarLord mode, armors are not limited for players who are in peasant team.
Rebuilt both the player character and armor systems entirely from scratch, with an unwavering focus on historical authenticity. Every armor piece now reflects real-world historical designs, materials, and construction methods, while a new upgrade system lets you reinforce, tailor
Smoother Than Ever: Squashed lag, boosted FPS, and fixed those annoying physics jitters. Your movement and combat just got a massive upgrade. Visuals & Flow on Point: Level-up armor updates instantly, shields sit perfectly on your back, and leg animations look cleaner than ev
Smoother Than Ever: Squashed lag, boosted FPS, and fixed those annoying physics jitters. Your movement and combat just got a massive upgrade.
Visuals & Flow on Point: Level-up armor updates instantly, shields sit perfectly on your back, and leg animations look cleaner than ever.
No More Fighting the Code: Fixed that tricky weapon drop bug and the grapple disconnect issue. It’s time to play the game, not the glitches.
Change log: Overpowered bladebeat does not apply to weight class rating of 4 and higher Fixed camera position issue for Samurai.
Overpowered bladebeat does not apply to weight class rating of 4 and higher
Fixed camera position issue for Samurai.
Death Duel VR just got a big update! AI Sparring is now available on PvP maps. Hosts can practice and fight against AI opponents while waiting for other players to join — no more idle lobbies!
Step into the arena with a sharper, smoother, and more brutal VR melee experience. This series of updates focuses on delivering realistic weapon handling, enhanced PvP stability, and visceral combat feedback—just in time for the Steam PvP Fest. What's New & Improved:: Refined
Step into the arena with a sharper, smoother, and more brutal VR melee experience. This series of updates focuses on delivering realistic weapon handling, enhanced PvP stability, and visceral combat feedback—just in time for the Steam PvP Fest.
Refined Weapon Physics & Realism: Experience completely overhauled weapon handling for improved responsiveness. Weapons are now rescaled to realistic sizes with custom balance points, and reversible grip options have been expanded for advanced techniques like half-swording.
Enhanced PvP Dueling: Critical netcode improvements, including a new player movement prediction system, drastically reduce rubberbanding and high-ping issues, ensuring your strikes land true in competitive One-on-One matches.
Deepened Combat Systems: Dismemberment and injury are more impactful with updated bleedout timers, new gruesome sound effects, and fixes for limb healing and weapon collision.
Quality of Life & Polish: Customize your experience with new Smooth Turn and Camera Height options, enjoy redesigned arena maps, and benefit from hundreds of fixes for a more immersive and stable duel to the death.
Grab your weapon, adjust your stance, and feel every clash, parry, and fatal blow with unprecedented precision. The ultimate VR melee combat experience is waiting.
Update Live Now – Perfect Your Skills for PvP Fest!
Patch Notes: ADDITIONS: Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences. TWEAKS: Straight Zweihander is now available for free players. Increased weapon friction by 100% for bett
Weapons that can be reverse gripped can use the X or A button to switch between normal / reverse grip. Added Smooth Turn Speed Options to preferences.
Straight Zweihander is now available for free players.
Increased weapon friction by 100% for better weapon interactions.
Bleedout for legs are universally set to 15 seconds.
Bleedout for arms are universally set to 30 seconds.
Fixed Samurai pickup trigger hitbox.
Adjusted some weapon's damage stats.
Rescaled some weapons to its' realistic size. (Rapiers, Wakizashi, Estoc)
Fixed leg amputations causing holstered weapons to drop.
Fixed FFA not granting rewards.
Fixed morningstar being able to dismember.
Increased recovery speed from bladebeat.
Fixed broken arms not always healing when using limb potions.
Fixed Trigger or grab inputs causing hands to remain closed until both buttons are tapped.
[WoD] Turned off AI enemy's collision while knocked down / dead.
[WoD] Arm piercing via stabbing will now break the arm.
[WoD] Disabled sparks in single player game to optimize weapon interactions.
[WoD] Weapon and shield dropped by AI enemy will have collision with each other.
[WoD] Weapons taken from a disarmed enemy will have collision against that same enemy.
Autoloading weapon sets can cause weapons to be unusable with both hands, or even unable to be unsheathed, unless the user is the host.
[WoD] Grabbing enemies on the ground can cause them to fall through the map, resulting in a soft lock. Armor stands may not sync correctly in One-on-One matches.
In very rare cases, players may begin moving without any input.
If a player is holding onto something, and the item is forcibly removed from their hand (such as a limb that is THEN dismembered while being grabbed.), the controller will endlessly vibrate.
The post 2.0 update bug fix patch is now live, bringing gameplay refinements, networking improvements, and fixes. Key Highlights: Gameplay Polish: Enhanced visual feedback for bleed-outs and dismemberment, more grounded movement physics, and adjustments to reverse grip and grab d

⚔️ En'Gaurd Duelists ⚔️ The Massive Death Duel VR Update: DUELISTS REDEMPTION IS OUT NOW! There have been many DDVR updates. The 3rd update for the new players. The 7th update for the quest users. The 9th update for the steam algorithm. But they all where eclipsed, for another up

⚔️ En'Gaurd Duelists ⚔️ The Massive Death Duel VR Update: "DUELISTS REDEMPTION" Drops at the end of December. The arena is about to change forever. We’ve rebuilt the heart of our VR melee experience from the ground up to deliver the most intense, immersive combat yet. 🔥 Here’s w
Hello Duelist’s. Im glad to report that today the game Death Duel VR standalone Pre-Alpha Demo has officially launched onto sidequest as of 10:06 AM EST. Please note that this isn't a 1 to 1 port of the pc game this is a completely new version of the game. With all new VR IK syst
SideQuest Link Herer!

Good Day Duelists, this is Tyrus Rechs, Community Manager for Death Duel VR. -Playtesters and early user testing access As of writing this the “Pre-Alpha Death Duel VR” Meta is approximately 80% feature complete. NOTE: I said 80% feature complete, not bug free. We are doing our b
-Death Duel VR Pre-Alpha side quest launch info*
We have applied for sidequest access with the store page pending approval. Once we have gotten Death Duel VR to a position we are happy with and sidequest approves access, we will launch the pre-alpha!
-Total transparency from the development team
Death Duel VR PC has been a bumpy road to say the least. For those who don't know, the reason for the amount of bugs is due to our inexperience at game development. This is our team's first ever project. All money goes right back in the game and us at the development team makes zero profit. We are gamers that got tired of people not making the games we want to play. So we made it ourselves. Of course we didn't anticipate how tough this undertaking would be. This has led to numerous bugs and an overall janky experience. Even after 4½ years of development. However there is good news for the new iteration of Death Duel VR.
-IN SUMMARY:
1): We are remaking the game from the ground up.
2): We are adding more gamemodes, to accommodate 4 Duelists at once.
3): Join the NA tester if you are an experienced VR tester to help development.
4): Death Duel VR coming to Sidequest SOONtm
5): We are only 2 people who are making this game as a hobby. Please be patient, we are not professionals. Greetings, Duelists! We’re thrilled to roll out the "Duelist’s Resolve" update, packed with critical fixes, balancing tweaks, and quality-of-life improvements. Here’s what’s new: Multiplayer Stability & Fair Play Duel Integrity: If a player quits/disconnects mid-duel, the due
Duel Integrity: If a player quits/disconnects mid-duel, the duel is immediately revoked. The opponent gracefully exits the ring and respawns as a ghost—no more unfair losses!
Host Migration: When the host disconnects, the server/lobby now seamlessly transfers to another player. Applies to party games only. Say goodbye to dropped sessions!
Lunge Tweak: Post-lunge movement is now slowed by 80% until stamina regenerates past 50%. Use this ability strategically—reckless charges have consequences!
Lock-On Smoothing: Camera tracking now feels buttery-smooth during intense clashes. Never lose sight of your foe!
Tutorial Ground Collider: Fixed the "falling through the world" bug in tutorial!
PvE Weapon Clashing: Weapon weight simulation now accurately affects both hands during clashes. Heavier weapons = more impactful staggers!
Throne Map Separation: The Throne map is now a dedicated scene, decoupled from the Title Menu. Expect faster loads and smoother transitions!
Refactored the WOD home scene’s loading sequence for faster, more stable start-up Removed redundant local player scripts to boost overall WOD performance Optimized weapon collision and gore-effect code for smoother gameplay Redesigned enemy-spawn routines to further enhance perfo
Overhauled weapon codes to make damage and physics more realistically Now blunt type weapons are way more deadlier than before. Added shop keeper with voice acting in Blacksmith Shop
Update 01.01.220 Change Log: 1. Fixed the bug that player cant calibrate anymore if already done once in the main menu. 2. Fixed the bug that player cant join a party room if leaves a party room as host. 3. Fixed ground collider issue on stairs in Ice Cave map. 3. Fixed navigatio
Update 01.01.220 Change Log:
1. Fixed the bug that player cant calibrate anymore if already done once in the main menu.
2. Fixed the bug that player cant join a party room if leaves a party room as host.
3. Fixed ground collider issue on stairs in Ice Cave map.
3. Fixed navigation area for AI so that they won't try to clip in to walls.
4. Further optimized Way of Duelist gameplay to increase stability.
5. Removed demo levels of Way of Duelist from Free To Play version.
6. Further optimized AI codes.
Quick Patch 1.01.218 Fixed the bug that tutorial weapon disappears. Fixed the bug player always fall into ground in the second part of tutorial.
Quick Patch 1.01.218
Change Log: Added loading screen Added host tag to all PvP match Weapon Shop optimization Fixed the bug that barrels disappeared in tutorial level Fixed the crash when skipping tutorial When let go of all reins, horse will slow to a stop is around 18 seconds When colliding with o
Change Log for DDVR Update 01.01.208 - Added Angelic Smite to PVE and PVP - Added weapon rigid-body sync code in PvP to address weapon de-sync issue on horse back. - Further refined grappling code in PvP - Reversed player ragdoll physics - Fixed AI ragdoll settings. - optimizing
Change Log for DDVR Update 01.01.208
- Added Angelic Smite to PVE and PVP
- Added weapon rigid-body sync code in PvP to address weapon de-sync issue on horse back.
- Further refined grappling code in PvP
- Reversed player ragdoll physics
- Fixed AI ragdoll settings.
- optimizing network horse riding
- Added rein options to the preference setting in WOD home map
- Fixed the bug that weapon stats display in WOD weapon shop won't show up
- Fixed the bug that in PvP player on horse back will appear jittering to the other player.
- Fixed the bug that sometimes PvP results are incorrect on Victory/Defeat.
- Revised grab codes in PvP for better physics.
- Fixed kick button displayed on client players in party room.