Takara Cards

Post Mortem Pixels · GrabTheGames

Released
Jan 17, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Bug fix and stability update (b110 B)

    Hello, cadets! A new game build is hot off the press, updating the version of our engine, Godot, and the plugin we use for Steam integration. This update should fix the bugs some cadets were experiencing, where the game would start with a black screen. The latest stable build is

  2. Developer post

    The Takara Cards soundtrack is out now!

    The Takara Cards soundtrack is finally available for purchase. Enjoy the wonderful songs composed by our bard, Bruno Ito, for a small price: View game page See you later, Cadets!

  3. Developer post

    Steam Leaderboards and Trading Cards!

    Greetings Cadets! Today's update brings several new features! Steam trading cards with beautiful concept art drawings and paintings Steam Leaderboard support For each character created, when you finish a jump (combat), your accumulated score with this character is sent to Steam.

  4. Developer post

    Operation: Top Jumper!

    Hello Cadets! We've updated the game's Open Beta with support for Steam Leaderboards : When you finish a jump for each character created, your accumulated score with this character is sent to Steam. If the score exceeds your previous one, your position is updated in the leaderboa

  5. Developer post

    Smooth jump update (b1.108)

    After a long testing period, I've released the update in the open beta for all Cadets. It improves the game's stability during combat, among other things. The detailed list of changes is below: I've also updated the “old stable” channel with the previous version (b.107). I'm alre

  6. Developer post

    Operation: Smooth Jump!

    Hello Cadets! Since the last update, I've been improving the combat memory management , especially the part dealing with destroying the units. I did this to improve the worst bug found so far: The game's soft-lock during enemy turns. I've been testing the build with this fix for

  7. Developer post

    Bug fixes (build 107 i)

    Hello Cadets! In this update, we have the following bug fixes: Fixes for the Endless Mode map not activating/appearing at the end of a run. Fixes for cards with usage limits being able to be used in certain cases. Temporary translations for some missing texts in Russian. Thanks f

  8. Developer post

    Minor bug fixes (build 107h)

    Hello Cadets! Some wingmates have been experiencing bugs that “soft lock” the game, especially during a clash with the Dragons (inside the mothership). I've reversed some parts of the code that could do this in this build. I've also been investigating other (rare) cases of soft l

  9. Developer post

    Improvements to gameplay and balancing the Orks!

    Hello Cadets! In today's update, we have more substantial improvements to the game. Starting with changes to how a Jump ends: A jump now ends automatically when the number of ENEMY units (Dragon Drones) reaches ZERO, ignoring Meteors and other units in the board. The player will

  10. Developer post

    Minor bug fixes (build 106c)

    Hello Cadets! Some fellow orks have encountered problems with their ships, especially their damage and jump systems. We've decided to release a quick update to fix these: The Staff ship's weapon, Mana Turret, now deals damage on the Tile (as it should). Fixed bugs where players c

  11. Developer post

    Minor bug fixes (build 106b)

    Hello Cadets! Today we have just a small series of bug fixes: Attempt to fix a bug that prevents players from switching languages. Attempt to fix a bug that would crash combat. Fixed bug where Fair Trade card would not exhaust when used. Unicorn Cargo Delivery achievement now unl

  12. Developer post

    New graphic options and some improvements!

    Hello, new and old Cadets! Over the last few days, I've been collecting feedback from various players, both on the forums and in Reviews (good or bad). Many thanks for all the criticism and comments, here are the first improvements based on your feedback. Two new graphics options

  13. PCGamesN

    Deckbuilding space roguelike Takara Cards celebrates 1.0 launch with 50% sale

    I've been eagerly anticipating the 1.0 launch of Takara Cards ever since I first laid eyes upon it. Its neon-stained, '80s retro-futuristic style immediately caught my attention, and the pitch of a tactical deckbuilding space RPG about chasing a band of thieving space dragons sec

  14. Developer post

    Full 1.0 release and Steam Achievements!

    Takara Cards is finally out of Early Access, check out our launch trailer: It's been almost two years of Early Access , with dozens of updates of various sizes, all heavily influenced by our Cadet players! The game has changed a lot during this time and we can only thank our play

  15. PC Gamer

    Chase sticky-fingered dragons across the cosmos (or just fly around, ramming spaceships) in this sci-fi deckbuilder

    There's usually at least one game in early access I'm waiting on the full release of before I try. At the moment, I'm holding off on anime finance sim Stonks-9800 . But it's easy to miss a release when there are so many games coming in and out of early access all the time, often

  16. Developer post

    Simplified Chinese, Japanese and Korean available!

    Hello Cadets! We've just updated the game with the new localizations: Simplified Chinese, Japanese, and Korean! In addition, we've fixed some minor bugs in some of the already-released localizations, and visual bugs in the Cabin interfaces! Any return on the quality of the locali

  17. Developer post

    Simplified Chinese, Japanese and Korean available in Open Beta!

    Hello Cadets! We've just updated the open beta with the new localizations: Simplified Chinese, Japanese, and Korean! In addition, we've fixed some minor bugs in some of the localizations already released. Any feedback on the localizations' quality is welcome. :) These should be t

  18. Developer post

    New languages and other improvements!

    Hello Cadets! The first batch of new languages is here! Takara Cards has been localized for the following languages: French, German, Italian, Polish, Russian, Ukrainian, Spanish, Thai and Turkish! The interface has also been adapted to accommodate the new localizations and has al

  19. Developer post

    Minor bug fixes!

    Hello Cadets! This update moves the game to Godot 3.6, with minor improvements and fixes: Fixes for some bugs related to support for Steam Deck controls. Added an icon showing the directions the Ship moves in the description of the Cards. Slight balancing of XP gain when destroyi

  20. Developer post

    New songs for the Orks and French added! (open beta)

    Another update to our Open Beta: We've added the last songs needed for the game's release: the Orks' combat music! In addition, French has been added to the supported languages. Known bugs: French and Italian have some bugs in the icons in some texts in the game, causing the icon