fixed a bug where you would have to switch weapons to fire after falling into water. fixed a bug where beary wouldn't take damage falling into water. competed now completed ːcsdsmileː Thanks for the help Kay and BulkyPigeon! <3
fixed a bug where you would have to switch weapons to fire after falling into water.
fixed a bug where beary wouldn't take damage falling into water.
1.1.0 Increased Battree health from 850 to 875. Battree's minions health decreased from 25 to 10. Battree's minion walkspeed decreased slightly. Battree will spawn slightly less minions over time. Inspiration is slightly more likely to spawn as a dungeon reward. The starter weapo
1.1.0
Increased Battree health from 850 to 875.
Battree's minions health decreased from 25 to 10.
Battree's minion walkspeed decreased slightly.
Battree will spawn slightly less minions over time.
Inspiration is slightly more likely to spawn as a dungeon reward.
The starter weapon picker ui has been replaced to more match other weapon pickers.
fixed a bug where beary will continually shoot a weapon upon falling into the water or bringing up the holster menu.
fixed bug where some weapon sounds would not respect sfx settings.
Fixed a loading issue for a particular scenario when a player had an older save, most likely from EA. Thanks for the help Beaudacious. For another subset of players, you may have been prompted to play a new game in the start menu even though you had an existing save. This patch w
Fixed a loading issue for a particular scenario when a player had an older save, most likely from EA.
Thanks for the help Beaudacious.
For another subset of players, you may have been prompted to play a new game in the start menu even though you had an existing save. This patch will use your original savefile.
This hotfix fixes two major bugs: - Player's using controllers could randomly encounter a 'blue screen' that would hard lock the game. - In a specific scenario, some players could get stuck in a 'new game/tutorial' loop and the game would not save their progress. We really apprec
This hotfix fixes two major bugs: - Player's using controllers could randomly encounter a 'blue screen' that would hard lock the game. - In a specific scenario, some players could get stuck in a 'new game/tutorial' loop and the game would not save their progress.
We really appreciate the bug reports and feedback!
A special shout out to some community members for helping us solve some of these issues <3 moondustcappuccino
SirPizzly existo17
TheStaticSky
Typeo77
S2LSkeletonMan
if you are still experiencing the tutorial loop after this update, please let us know on our discord or steam discussion forums.
Also check out our guide if you want tips and tricks playing RBA!
1.0 is here! Thank you for everyone who has supported us through this journey. As a really small team, we appreciate the amount of community feedback we received during EA. We hope you enjoy RBA 1.0. Get your copy and play RBA on Xbox and Steam today! We also put together an ency
1.0 is here! Thank you for everyone who has supported us through this journey. As a really small team, we appreciate the amount of community feedback we received during EA. We hope you enjoy RBA 1.0. Get your copy and play RBA on Xbox and Steam today!
We also put together an encyclopedia for those interested in what you can collect in rba.
Check out RBA 1.0 January 27th on Steam and Xbox Here is a list of upcoming changes: New final boss (true ending) New narrative story beats New final galaxy theme with an original sound track New collectable items called Mementos New Runtimes and Calamities New weapons Original s
0.4.12 Greetings! More quality of life improvements. We continue to work on 1.0 content but want to improve the UI/Player experience for Early Access. We just got back from PAX East and are excited to continue work on 1.0. Thank you to everyone who stopped by the booth and said h
0.4.12
Greetings! More quality of life improvements. We continue to work on 1.0 content but want to improve the UI/Player experience for Early Access. We just got back from PAX East and are excited to continue work on 1.0. Thank you to everyone who stopped by the booth and said hi! Your support means the world to us.
UI
Weapon stats ui has been overhauled to give better insights into how weapons are being modified.
Aim assist has been reworked and improved for controller.
Runtimes
Runtimes can now be rejected at the time of pick up, similar to how augs work
When Runtimes are maxed out, picking up another runtime will give a choice of three runtimes. Each runtime choice will replace a randomly acquired runtime.
0.4.11 Hello! We've been hard at work with 1.0 content, but wanted to stop by and give our EA release some love. Most of this is QoL updates which will help inform us if we are moving in the right direction with 1.0 content. We are expecting a few more EA updates, but internally
0.4.11
Hello! We've been hard at work with 1.0 content, but wanted to stop by and give our EA release some love. Most of this is QoL updates which will help inform us if we are moving in the right direction with 1.0 content. We are expecting a few more EA updates, but internally we are on the final stretch of 1.0 development.
UI
Pausing the game now pauses the timer.
Run stats view has been updated to include more stats.
Doors now have collision boxes that force the player through the door.
Weapons will now auto reload when empty, the player no longer has to force a reload.
The pause menu and settings menus have been updated and refreshed.
The underlying code around all menus has been updated. We hope this removes menu bugs that caused views to remain on screen.
Two new experimental aim settings has been added:
auto aim
auto aim + auto fire
The current aim assist has also been reworked and is experimental.
Added default mappings for dualshock controllers.
Added default mappings for amazon fire tv remote.
Added default mappings for ps4 rockband drumset.
The tutorial has been updated to teach some more concepts to the player.
The space dungeon will occasionally spawn a small room that requires the player to dash across to exit the room.
Enemies and other NPCs
Yellow Jacket
The YJ boss arena has been reworked to be more in line with the design of the other dock rooms. We hope this means that there is a little more room to dash around and avoid cyclones and bullets.
Yellow Jacket cyclones now have 1hp and can be shot and destroyed.
Runtimes
Pay To Not Play
For every 500 plu spent decrease boss health by 1%.
Pay to Not Play added to the game.
Calamities
openfraine's Wealth Tax
openfaine's careful manipulation of the plu economy forces every 150 of unspent plu to decrease damage done by Beary by 1%.
0.4.10 Happy new year! In this update we are removing mid run saves. This means that rba will no longer save dungeon/galaxy location during a run; However, inspiration and proove tree progress will continued to be saved. The motivation for this change is to really simplify develo
0.4.10
Happy new year! In this update we are removing mid run saves. This means that rba will no longer save dungeon/galaxy location during a run; However, inspiration and proove tree progress will continued to be saved. The motivation for this change is to really simplify development and testing on our end. As a really small dev team, testing all the permutations that mid run saves produces is just too much effort for our team. Mid run saves also had a lot of bugs that required a lot of time and investigation to fix, and we honestly do not have time to improve the quality of mid run saves. Instead, that time is being spent on full release features, content, and other critical bug fixes.
We are adding new menus to view lifetime stats and mid run stats. View lifetime stats at the tv in the start room. Mid run stats can be viewed at the tv after beating galaxy masters.
UI
Holiday is CANCELED.
Run progress is no longer saved mid run. Quitting or ending a run early will result in the next run being started at the beginning. Proove tree progress and inspiration collected are still saved.
A dash indicator has been added to the hud to indicate when Beary's dash is off cooldown.
A timer has been added to record run speed.
Enemies and other NPCs
Nicholas
boy bye.
Battree
The Queen Returns.
She no longer shields while spawning Battery Boi minions.
Runtimes
Scootin'
Dash cooldown increased from 20% to 50%
Weapons, Items and Augs
All weapons cost more to purchase in the shop
The inaccuracy debuff was increased for all "More Projectile" Augs.
0.4.7 Approved for prerelease by CrazyRed Overall Things are getting *festive*. Optimized some backend code to be more performant. Rocktapus Back from tour, ready to rock Battree The one true queen has excused herself for some time away at her timeshare. Nicholas "Seriously, he's
0.4.7
Approved for prerelease by CrazyRed
Overall
Things are getting *festive*.
Optimized some backend code to be more performant.
Rocktapus
Back from tour, ready to rock
Battree
The one true queen has excused herself for some time away at her timeshare.
Nicholas
"Seriously, he's just a guy" - Kazoo Compoozer Exzoodizoo.
We’re happy to announce that Rightfully, Beary Arms will be at Save & Sound starting November 4th! Save & Sound is an online music festival with sales and demos on Steam. Come celebrate headbanging soundtracks as well as unique implementations of music and audio in games.
We’re happy to announce that Rightfully, Beary Arms will be at Save & Sound starting November 4th!
Save & Sound is an online music festival with sales and demos on Steam. Come celebrate headbanging soundtracks as well as unique implementations of music and audio in games.
We’ll be participating in the festival with a performance and soundtrack deep dive. You can see our composer, Garrett Rose perform one of the tracks from the game and hear more about his process in composing the soundtrack!
You can watch the showcase on Bedtime Digital Games’ channels:
Patch Notes 0.4.5 UI Spooky. Enemies and other NPCs Rocktapus Currently on tour. Rocktapus has been repͤ̆laced b̠ý H͚E̖A̷D̷⃛L᷅ͦEͭ͝S̒᷄S͔ͬ͜ H̼͋ORSE, MAN. Weapons, Items and Upgrades Squirt Gun Reduced reload time. Added subtle feedback while reloading. Thanks @vecima! Pix Shooter
Patch Notes 0.4.5
UI
Spooky.
Enemies and other NPCs
Rocktapus
Currently on tour.
Rocktapus has been repͤ̆laced b̠ý H͚E̖A̷D̷⃛L᷅ͦEͭ͝S̒᷄S͔ͬ͜ H̼͋ORSE, MAN.
Weapons, Items and Upgrades
Squirt Gun
Reduced reload time.
Added subtle feedback while reloading. Thanks @vecima!
Pix Shooter
Reduced mag size from 480 to 35. Also you again @vecimaːsteamhappyː
0.4.3 Enemies and other NPCs Overall Added back some enemies that weren't present Runtimes Ah, that's the stuff Increase additional rate of fire of weapons by 25% Added Ah, that's the stuff Calamities Overall Added back some calamities that weren't present. Trigger Fatigue 50% Sl
0.4.3
Enemies and other NPCs
Overall
Added back some enemies that weren't present
Runtimes
Ah, that's the stuff
Increase additional rate of fire of weapons by 25%
Added Ah, that's the stuff
Calamities
Overall
Added back some calamities that weren't present.
Trigger Fatigue
50% Slower Fire Rate for All of Beary's Weapons.
Added Trigger Fatigue.
Weapons, Items and Upgrades
Overall
Fixed a bug where weapon fire rate upgrades were not applying as much as they should have.
Patch Note 0.4.2 Happy Birthday Beary! One year has passed since we released Rightfully, Beary Arms for Early Access on Steam! We want to give a big shout out to the community. We appreciate the feedback and engagement from our fans to help improve Rightfully, Beary Arms with eac
Patch Note 0.4.2
Happy Birthday Beary! One year has passed since we released Rightfully, Beary Arms for Early Access on Steam!
We want to give a big shout out to the community. We appreciate the feedback and engagement from our fans to help improve Rightfully, Beary Arms with each update. We are hard at work preparing 1.0 content, but wanted to drop an anniversary update for you all to enjoy. As always, try it out and let us know your thoughts!
UI
Added new birthday suit outfit for Beary.
Prooves
Eye of the Buffalo (Accuracy Upgrade)
Removed Eye of the Buffalo.
(Removed all accuracy prooves from the proove tree.)
Tinker
All weapons receive an additional augmentation slot.
Added Tinker.
Runtimes
Motivated
Acquiring plu gives Beary a small temporary speed boost.
Added Motivated.
Mercenary
Pixelating an enemy transfers 5 plu to Beary. "Keep your head down, do your job, and Joy Stick Nick will treat ya right." (<3 @joysticknick)
Added Mercenary
Blader's Cover
Beary's dash cooldown is reduced based on the combined movement speed of all nearby enemies. Faster enemies means more dashing for Beary.
Added Blader's Cover. (<3 @coverblader)
Tinkerer
All weapons receive two additional augmentation slots.
Added Tinkerer.
Weapons, Items and Upgrades
Overall
All weapon prices at stores have been significantly reduced.
Cap Gun
Damage slightly increased (thanks @Rain).
Glu Gun
Reload time significantly improved.
Finger Gun
Mag capacity slightly increased.
Slightly increased bullet damage.
A Salt Rifle
Base accuracy increased.
Damage slightly increased.
Plasma Shotgun
Reload time significantly reduced.
Augmentations
A guaranteed Augmentation has been added to each store.