Released
Nov 11, 2022
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Lilium 0.9.3.2 Update 9 - Improved AI, DLSS, HDR and Dynamic music system

    Engine update: The game has been updated to use Unreal Engine 5.7.4. Feature: DLSS Super Resolution (SR) and Deep Learning Anti-Aliasing (DLAA) 4.5 support has been added to the game. Feature: High Dynamic Range Display Output support has been added to the game. Feature: A shader

  2. Developer post

    Lilium 0.9.3.1 Update 8 - Persistent world, better AI and bugfixes

    Feature: The game world is almost entirely persisted now, which means enemies killed, items picked up, loot collected and objects destroyed will be remembered and saved into the save files. Feature: Vulkan support has been added back. Feature: Enemies are able to alert each other

  3. Developer post

    Lilium 0.9.3 Update 7 - New Engine & New Save System

    Engine Update: The game has been ported to Unreal Engine 5.5. Feature: The game now has a proper Save System with "unlimited" save slots for Manual saves, a Quick save and an Autosave feature. Players can now mess around freely since they can reload a save without consequences. F

  4. Developer post

    Lilium 0.9.2.2 Update 6 - Hotfix

    Rework: Detection of if the player has an item or not has been unified Fix: The Energy Pistol respawns infinitely every time the player starts in the Ancient Tower and already has the weapon Fix: Chests that require a key to open can be looted infinitely once the player unlocked

  5. Developer post

    Lilium 0.9.2.1 Update 5 - Could we get rid of the bugs too?

    Feature: Shields get reequipped if the player switches back to a one-handed weapon after using a bow or other two-handed weapon in case they had a shield equipped before they switched to the two-handed weapon Feature: The World Map has been updated so Location names are shown whe

  6. Developer post

    Lilium 0.9.2 Update 4 - Less clunky please

    This update includes a ton of bugfixes and a bunch of quality of life features and improvements for the player, new Achievements, a cool new unique sword, an experimental Quick Save/Quick Load feature, changes on the main island, experimental level streaming used for some buildin

  7. Developer post

    Lilium 0.9.1 Update 3 - Ancient Tower

    Feature/Quest: Added a new side quest related to the Communication Tower Feature: A new Achievement has been added to the game related to the new quest Feature: Quests can have hidden Objectives now that are revealed later as the quest progresses Feature: The island with the Cont

  8. Developer post

    Lilium 0.9 Update 2 - Combat

    Content: Lord William now has a Crown Content: A new Helmet is added to the game Content: A new Shield is added to one of the Gladiators Content: A new type of Troll has been added which can Dodge frontal Attacks Rework: Some UI elements have been updated Rework: The Wishing well

  9. Developer post

    Lilium 0.9 Update 1 Hotfix

    Hotfix: Controls were broken for those who already ran the game because already existing control configurations were not replaced by the new config file

  10. Developer post

    Lilium 0.9 Update 1 - Chili Beans

    Content: Added Chili Beans to the game Content: Added Red Mushroom to the game Content: Added Special Ability as unlockable ability Content: Added Level milestones to Special Ability Content: Added the Master level of the Special Ability Content: Added a new Achievement for using

  11. Developer post

    Lilium has been released!

    Lilium is an Early Access game at this point. It's fully playable and should be fun without any serious bugs. I've spent a lot of time making sure it runs well without issues. It's the core of the game. A short main story, some side quests, a few dungeons and a single island with

  12. Developer post

    Lilium 0.9 RC 1 Update

    Changed: All the prerequisites are now being installed when the game starts at the first time Change: We've updated some config files, scripts and UI elements to be ready for release

  13. Developer post

    Lilium 0.9 BETA 15 Update

    Rework: Improved Lighthouse model and surroundings Rework: Remove text from grave stones Rework: Updated UI elements Rework: Updated World Map Rework: Updated Loading screen images Changed: Added Cinematic Quality View Distance option for players with high-end PCs Change: Disable

  14. Developer post

    Lilium 0.9 BETA 14 Update

    Change: Added Player Death Animation Changed: Added Fade out to black on Death Change: Cleaned up unused assets from April and John Change: Optimizing Physics Objects performance. Adjusting Physics Objects placement Change: Improved Arrow Hit Detection Change: Porting MiniMansion

  15. Developer post

    Lilium 0.9 BETA 13 Update

    Change: Reworked Trading System Change: Reworked Item prices Change: Updated description for Personality Change: Personality increases while trading Change: Added Tooltip for Trader type Change: Added "Sells for / Buy for" values to Item Tooltips Change: Added Tooltip for NPC Dis

  16. Developer post

    Lilium 0.9 BETA 12 Update

    Change: ToolTips have been reworked Change: Some dungeon areas were too dark Change: Added "World is Doomed" popup if William is killed Change: Faster UI rendering Change: Temporary Attribute change Durations are now displayed under Status Effect Change: Further improvements on m

  17. Developer post

    Lilium 0.9 BETA 11 Update

    Change: Rewritten Melee Damage System Change: Lowered Player speed, improved performance Change: EvilDungeon's locked room light color to match it's key color Fix: Two-Handed Weapons can kill everyone at once! Fix: Dezso sometimes shoots the Player Fix: Pirate Cutlass can't do da

  18. Developer post

    Achievements are here!

    Lilium now has Achievements! We consider it a nice little addition to the game. It might encourage some players for a second playthrough. They show some of the more interesting things you can do in Lilium. So jump into the game and get some of the coolest Achievements now!