Small Changes and Fixes
+ Added an aiming line that shows when aim is blocked (Can be disabled) * Prevent firing when turret is not aligned with crosshair (Can be disabled) * Fix various gamemode issues when players fall into a pit
Developer posts and news about this game.

+ Added an aiming line that shows when aim is blocked (Can be disabled) * Prevent firing when turret is not aligned with crosshair (Can be disabled) * Fix various gamemode issues when players fall into a pit

+ Added map voting at game end + Added voting for approved community maps * Walls now despawn after 3 minutes * Decreased AFK timer to 1 minute

+ Squad System: Allows 4 players to enter matchmaking and play together on the same team + Added Team and Squad chat in game + Added send message button to in game player menu * Team balancing now primarily uses gamemode specific Win/Loss instead of Kills/Deaths * Change matchmak

+ Custom public/private games with map selection (They do not earn XP) + User generated maps can now be uploaded and played in custom games + New Gamemode: Hunted * Various map editor changes and improvements * Game list now shows current map name * Fixed local replays sometimes

+ Conquest: Matches now end with a nuclear bomb after a team holds all points for 35 seconds + Battle: After 2 minutes a shrinking ring will activate that kills players outside of it + Boosts can now be activated while playing a game * Changed how often Conquest scores tick up *

+ Conquest maps are now in rotation for Battle * Wins/Losses/Draws now only get recorded if you have played for at least half of the match * Win XP is now based on how long you were in the match * Reduced lobby wait time to 15 seconds * Game list page is now limited to current se

+ New Map: Icebreaker (Conquest) + New Bundle: Holiday Bundle * P-70 Serf: Updated side armor * CY-76 Longbow: Updated side armor * M4 Jumbo: Turn Force 62N⋅m -> 56N⋅m, Turret Speed 37°/s -> 26°/s * SI-2 Tsar: Turn Force 68N⋅m -> 59N⋅m, Turret Speed 34°/s -> 24°/s * P

+ Added progress indicator for when you are repairing + Added game merging on round end if player count is low * Repair time is now based on armor thickness (Min 8 sec, Max 12 sec) * Lower caliber shells now have more penetration * Higher caliber shells now have less penetration

+ Added lag compensation setting * Improved map loading on slower connections * Changed Free for All XP rate to 0.85 * Fixed Tiger Hunt capture ring sometimes not working properly * Fixed gold claim issue * Fixed daily rewards issue * Fixed players sometimes being able to glitch

+ New map editor (No way to host matches with custom maps yet) + Gamemodes now automatically rotate every 7 days + Player cards now show on round end + New Gamemode: Team Deathmatch * Tiger Hunt: Can now win by killing queen or by capturing circle in the center * Players below ra

Tankball is here! This highly anticipated new gamemode adds a ball and a goal for each team. Use teamwork to outmaneuver your opponents, pass, shoot, and score! Compete in 4v4 matches on beautiful new maps in a whole new way to play STUG! Patch Notes + New Gamemode: Tank Ball + N

* Changed Gamemode: Tank Game * Tank Game: Changed vehicle lineup * Removed and updated some challenges * Challenges no longer show in private games * Updated shop tab art