Pickle Clicker

Shard

Released
May 3, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v 1.1.3 Update

    Changes Max Poglin wave caps at 10 Reworked experience gain Bug Fixes Max experience limited at a certain number Ability to "click" pickle with the space bar Pickle not being in the center when changing window size Area to prevent pickle bomb placement didn't scale when changing

  2. Developer post

    v 1.1.2 Update

    Additions: A message when a Poglin raid is active, while in the shop Upgrade pickle, "Rewarding Bounty" (Increases amount of pickles gained from Poglins) Poglin raid timer Changes: You get pickles from Poglins regardless Normal Poglin steal rate: (5% => 1%) Normal Poglin colle

  3. Developer post

    Update Notes 9/29

    Changed: Poglinary will gray out Poglins that haven't been unlocked yet. Bug Fixes: Poglinary displays log for Radiant clones

  4. Developer post

    v 1.1.1 Update

    New: Added 15 more auto pickles Name Pickles Per Second Mark 25 Vault 35 Collector 45 Land 50 Ship 100 Sea 150 Creature 200 Island 250 Ruins 300 Altar 350 Clouds 400 Star 450 Galaxy 500 Universe 1000 Multiverse 2500 Added Air Poglin Gives a speed boost to poglins that are in it's

  5. Developer post

    Update 9/23

    Changes - Increased Min Poglin Count Per Wave (3 -> 5) - Increased Max Poglin Count Per Wave (5 -> 10) Bug Fixes - Fixed inability to fix Steam Achievements Notes I'm absolutely confident that Steam achievements work now, just forgot to include files to fully connect to Ste

  6. Developer post

    Update Notes 9/22

    Bug Fixes Fixed tween for Poglin counter appearing/disappearing Fixed settings not saving from closing the window (?) Fixed Steam achievements not being received Notes Any achievements I'll add will only be added in-game as requested

  7. Developer post

    v 1.1.0 Update

    Hey everyone, it's been a while. I have FINALLY completed migrating from using Unity to Godot. I appreciate your guy's patience on that matter. Also wanted to go over the differences between each version. Main Interface We both know it's horrendous. So I reduced the clutter and s

  8. Developer post

    Status Update

    Sup, it's been a while. It's been nearly a year since I made an update. So I just wanted to let you all know that I've started getting back into development for the game, recreating it all in Godot. Just recently updated the branch for it, so you can check it out for yourself. Bu

  9. Developer post

    Poglin Re-Design

    I've decided to once again re-design the appearance of Poglins for the game. As of so far I've gotten done with only the Normal Poglin, but current and future Poglins will follow this art style as shown below: Normal Poglin Pink Poglin Gold Poglin Fire Poglin Earth Poglin Water P

  10. Developer post

    Migration to Godot

    Thank you for everyone for your support on the recent announcement. It has been quite a while since I've said anything after, but here I am announcing that I'm going to re-create the game entirely in the Godot game engine. Why of this you may ask? Well as of the past week or so,

  11. Developer post

    Progress on Pickle Clicker

    So I haven't been really touched to develop the game any further in months, I can't really say anything other than to greatly apologize for the disappointment I've created for the creation of the game. I haven't given much transparency as to where I was in development, or what I

  12. Developer post

    v 1.0.9 Update

    Major Addition: Pickle Bombs Major Changes: Removed Login to Playfab screen Upgrade shop UI is different Health of Poglins and armor of Earth Poglins Requirements, titles, and icons for achievements Other Notes: Fixed the ability of disappearing cosmetics Disabled statistics scre

  13. Developer post

    Progress on v 1.0.9

    Just wanted to make an announcement regarding the progress of creating v 1.0.9. Unfortunately it is going to take a while, hopefully up to one more month max, as I have a job and school I need to tend to , so I will not have as much time to develop the game. Although the biggest

  14. Developer post

    v 1.0.8.6 Hotfix

    Trying to buy max amount of auto/upgrade pickles will result in a huge value

  15. Developer post

    v 1.0.8.6 Hotfix

    Double clicking to put on and off the cosmetic didn't work Inventory for cosmetics wasn't the right size Dragging cosmetic from any equip slot to inventory didn't work Inventory was in front of the cosmetic when dragging back from any equip slot Deleting save didn't officially er

  16. Developer post

    v 1.0.8.6 Changes & Fixes

    Changes Changed pickles per click scaling (+1 per click every 5 levels) Changed Earth Poglins armor scaling (Your pickle level / 2) Fixes Poglin audio doesn't go down when tuning the sound bar in the options menu Poglins freeze when the main screen isn't showing Poglins ramp thei

  17. Developer post

    v 1.0.8.6 Hotfix

    Cosmetics didn't apply to the pickle on the main screen

  18. Developer post

    v 1.0.8.6 Changes & Fixes

    Changes Updated the Inventory/Customization window Added more cosmetics: Revolver Bandana Old Long Beard Staff Space Pickle Glow Pickle Worm Pickle Scrapped the current way you're getting pickles overtime, now adds just every passing second precisely Fixes Fire, Normal, Gold, and

  19. Developer post

    v 1.0.8.6 Update

    Well, it's about time isn't it? I finally added Steam Cloud, as for the login system, that'll still have to be there. Although on the bright side you're not forced to login to PlayFab anymore and have your save data be erased if you weren't registered. Yeah, that's about it. Also

  20. Developer post

    v 1.0.8.5 Hotfix

    Couldn't get certain achievements (Level 69, Level 420, etc.) Poglin variants other than normal spawn