Slider v1.0.21
- Language should be more straightforward to update on launch - Improved controller support for Artifact in Ocean, Jungle, Desert - Fixed bug in Jungle/Desert transition
Developer posts and news about this game.

- Language should be more straightforward to update on launch - Improved controller support for Artifact in Ocean, Jungle, Desert - Fixed bug in Jungle/Desert transition

- Added more SFX to Ocean bottle puzzle - Fixed missing Shop Blob dialogue in English! - Fixed some missing decorations in the Casino - Updated in Mountain the pilon by the elevator to be a frayed wire - Guide now correctly links to the corresponding localized version - Fixed som

- Fixed a bug where text was 10x larger on certain European machines - Fixed inputs so pressing 'e' works on menus - Fixed missing languages on Linux/Steam Deck - Updated some keyboard controls text to be shorter - Fixed lasers flickering on linux a bit - Made some breadge a bit

The mostly final version of Slider is here! This comes with our Chinese localization, a fix for high refresh-rate monitors, and a ton of bug fixes. Here is the full change log: - Chinese localization! - Localization should now default to your system's language if available - Fixe

Guys... we did it! Despite the stacked line up of amazing free games, Slider managed to be the 2024 Thinky Awards' Best Free Puzzle Game! 5 Big Booms for Slider please! This is probably the last award we will be getting given Slider's expiring shelf life (though we are still cons

We have our normal updates, but also... Slider was nominated for 3 awards in the Thinky Awards ! I don't think we stand a chance but if you want to vote for us (before Feb 9th) to win community choice here: And for the usual bug fixes: - Main menu buttons properly highlight when

- An experimental Korean localization has been released! Huge thank you to Tororo for helping us translate the game ❤️. Please give us any feedback you have. We are currently working on a Chinese localization! But there's so much to translate... - Updated some NPCs who were using

- Fixed a bug in the Factory where the time glitch was not properly happening unless you quit + reloaded - Fixed a game breaking bug in Factory where if you quit while the conveyors were in a loop , the game would get softlocked until you fully reset. - Fixed a bug in the Militar

I have a dream... that one day I'll see those words next to our game "Overwhelmingly Positive" Only 300 more reviews to go! Slider has been such a journey and I've been wayyy too addicted to constantly reading the reviews. I'm doing my best to keep up with the bugs (which have be

Oopsie I broke the game with the last patch! This fixes the crash in the MRI (and a few other areas as well).

- Fixed some boxes that you could get stuck in at the Military area - Fixed a bug where Military unit trackers would break if you left the area before opening the map - Fixed some menu bugs - Fixed a bug where you could get stuck in the Desert Oasis (again) - Added a tracker to t

- Disable NPC '...' during "cutscenes" - Fixed a small softlock in the Village cat house - In the Ocean, you can no longer spam 'e' to steal Romeo's bottle while it's flying in the air - In the Dessert, fixed a bug that prevented you from moving tiles if you quit after picking up

- Added option for larger controller deadzone - Added option for windowed display mode - Changing display mode now asks for a confirmation - Fixed a bug in Factory where one of the lever's was not properly saving, leading to possible softlocks - Fixed a bug in Mountain where the

- Fixed a missing bird squak sound in the Desert - Fixed a bug where area names were being displayed incorrectly in the map (and some other places) - A ton of behind the scenes localization changes

What?? No more crashing? Is it finally fixed?! (Let us know if you're still experiencing random crashes. Hopefully last patch fixed it though!) - Added a controller controls screen - Behind the scenes localization set up (let us know if this broke any text) - Fixed a bug where Bo

- Upgraded the Unity engine version! I'm trying my best to figure out what's causing the crashing for some people, but it's been really tough since it seems graphics card related and I can't reproduce it myself :(, fingers crossed that this fixes it. - Updated (again) some collid

- Added a trigger to the Desert VIP area that will TP you out if you somehow softlock yourself in there early - Updated some colliders in Factory in the past section of the map - Fix an issue in MRI where the Mountain/Factory gem wasn't showing up if you didn't initially picked i

Wow! We're Steam Deck verified!! It's surprising cause we don't even officially support controller yet. - Fixed a bug in the Jungle where the fat tile would spawn separated - Reworked how the doors in the Factory are coded so hopefully they should be more consistent - Added some

- Updated Linux Steam cloud saving path. If you created a Windows profile, it might overwrite the Linux one you currently have! You should be able to use the new "restore backup" function to get your old linux save back though. - If you messed up your saves, you can try checking

- Updated how achievements are given. Now, teleporting to a different area will *only* disable speedrun achievements. In other works, teleporting, anchor, scroll + boots buttons are okay if you want area-specific achievements! - Anchor cheats button now turns into a recall anchor