We will be ending the support and sale of R'lyeh
Due to poor sales, a lack of interest, and a developer leaving the team, we have decided to end the sale and support of R'lyeh. Thank you for your support and interest.
Developer posts and news about this game.

Due to poor sales, a lack of interest, and a developer leaving the team, we have decided to end the sale and support of R'lyeh. Thank you for your support and interest.

Hello survivors! I hope everyone had wonderful holidays and a great new year! The latest update features the new sleep system. Players may now interact with a bed in order to sleep the night away, assuming nothing decides to interfere, of course. I have also worked a lot on furth

Hey survivors! Sorry it's been a minute since the last patch update, I came down with a pretty nasty illness. Feeling a bit better now, so we're back to working on updates! Bug Fixes and Changes: Fixed an issue where you couldn't place items/use HandyPal when standing in a doorwa

Bug Fixes and Changes: Fix for buckets/tools sometimes not loading in Fix for stalker eye still being used even if health full Fix for headlamp visibility when in first person mode Raft should be less stubborn and easier to use Credits added to start screen Headlamp can now be re

Bug Fixes and Changes: A typo in the loading screen was fixed. Escape key will now cancel placement if in it, abort HandyPal if it's open, or if none of these are active, will enter settings menu. Torch was not affecting sanity properly, should be fixed. When dying from starvatio

Bug Fixes and Changes: No longer need to hold left-click to use your tool. You can simply click once, and rick-click to interrupt the action if needed. Forge can be turned on regardless if there is something to smelt in it. The forge is NOT enough light to combat insanity, please

Hello survivors! Some of the recent changes have been made as a result of feedback. Your feedback is so important, especially given the Early Access state of R'lyeh and how new it is! The more you offer, the more changes and refinement we can make. Bug Fixes and Changes: Tips and

This is just a quick path for the campfire particles. There's been some issue with lagging so I've optimized the fire more and have reduced the particle draw count quite a bit. This should help with potential lag problems.

Hello survivors! I know I said I plan to release updated once per week, but I've been super busy refining things and fixes little issues, and felt this was worth putting out now. I promise these will start moving to once per week as soon as possible! Bug Fixes and Changes: Settin

Hello survivors! A few changes have been made, mostly with a focus on refining the game now. There's been a couple of small bugs that are fixed as well. At this point, the goal is to continue to refine R'lyeh and especially listen to player feedback and make changes to give the b

This is just a quick fix for a bug I found in the forge. :)

Hello everyone! As we continue into Early Access, I will try to limit updates to once per week so that people aren't overloaded with them. However, if any major bugs happen, I will release patches as soon as possible to fix them. If you run into bugs, please let me know either vi

After extensive testing, R'lyeh is finally ready to release to the public. Chapter one opens up to the island of the twin sisters, introducing three major characters, story, over a hundred craft-related items, and three dungeons. Welcome to your new and final home. Chapter two wi

Hello dear eldritch horrors! Most of the recent changes are improvements and refinements, with some notable fixes listed below. We are expecting to release to Early Access any day now, just waiting on Steam for approval! Bug Fixes and Changes: Building steps and doors were someti

We're actively moving R'lyeh from UE4 to UE5.1! This will allow us much better control in optimization, among a swath of other fantastic attributes to continue to refine R'lyeh. Bug Fixes and Changes: Campfire is now easier to interact with when cooking. Was a bit clunky. Mushroo

While we're waiting for the game to release to Alpha status for the public (expected within 1-3 days) we're always making further bug fixes and updates to improve R'lyeh. Aside from further work on performance and quality of life, the following changes have been made: Fixed a bug

Fixed the overlapping issues with items and completely reworked how it functions. It should now be much easier to interact with items in the world, and give a slight reduction in performance costs. Please make sure to report any bugs you might come across. As with any update of t

It's been a long, crazy road, and R'lyeh is officially sending out keys to all of our backers and development testers. This initially phase is to get feedback for the game, find and fix bugs, and impliment changes based on suggestions and feedback. Once we're satisfied with that,

As R'lyeh draws closer to release, we're finalizing some backend work on systems and running plenty of debug tests. We went to ensure the game is vigorously tested before players receive it, of course. Currently, we're about a month and a half ahead of schedule and are hoping to