Update for 4/14/2026
Fixed a physics crash caused by a race condition Fixed an issue where joining a home could place players in an invalid session, which may also resolve issues with the "Continue" button

Developer posts and news about this game.

Fixed a physics crash caused by a race condition Fixed an issue where joining a home could place players in an invalid session, which may also resolve issues with the "Continue" button

Fixed a potential crash caused by a race condition

Fixed several physics-related crashes Fixed crashes related to image loading Fixed crashes related to mesh loading General stability improvements

Performance Upgraded to Unreal Engine 5.6 with major under the hood performance enhancements Significant refactoring to reduce and prevent session joining hitches Improved avatar loading for faster load times and reduced corruption issues Fixed VSync (now applies correctly; UI to

Camera systems maintenance Cinematic cameras implemented with auto focus Scroll wheel acts as zoom input for all controlled cameras, middle mouse button to reset Keys 2 through 7 are independent Free cameras Prototype phone camera mode added, 8 enables the phone camera, 9 toggles

Various bug fixes New Slow Motion interaction

Fixed an issue causing some avatar registrations to fail during upload. Avatars now show author on the selection menu.

This update limits spawning of remote avatars to one at a time to see if it helps with performance when joining busy sessions.

Added a Worlds menu to make switching sessions easier. Adjusted voice chat falloff distance.

Note: This patch is redownloading most of the content, but future patches should be smaller. UI rework is continuing and some functionality may be missing while we work on it. Please direct feedback to the MikoVerse discord.

Crash fixes

Fixed items from the previous session showing up when joining a new session Improved performance for owners of a large number of items in a session Updated avatar texture compression to handle textures that are not a power of 2 in size; texture width/height must still be divisibl

This update includes work-in-progress UI changes and texture compression for registered avatars. The main interface is now toggled on and off with Escape instead of Tab Logout/Quit moved to the main menu Registering an avatar will generate compressed textures that are saved on th

Hello Everyone! The MikoVerse Early Alpha is now available for everyone! Get access by requesting access on our store page , then head over to your game library to find it, download and play! 💫 For any questions or feedback, feel free to join us on Discord ! The AI Companion Cre

Fixed a bug causing some persistent items to be deleted after joining a session.

Various stability and performance fixes Further work has been done to improve the UI in single window mode Fixed an issue causing avatar jittering

The voice chat system can now be toggled with F5. This will disable your voice being sent to other users as well as receiving their voice chat. Fixed a crash when pressing the push-to-talk button or toggling talking (F4) with no input device. Reduced VRAM usage with some custom a

We have patched various things related to loading a large amount of entities in a session. This should hopefully make for a smoother time inside the MikoVerse.

Objects are now persistent! With this, many systems may see an increase in instability. Please report all issues!

Hi everyone! Thanks for participating in our app stress test today! Lots of things will go wrong, but hopefully if a few things go right, we can fix what goes wrong and we can do this again better, faster, and sooner! Shout out to NyaTokki and all volunteers who have helped organ