Patch 0.061
-French language added. -Self Damage pick will no longer stack in consecutive matches. -Demo will be deactivated in 2 days, will be updated and reactivated next month for Next Fest.

Developer posts and news about this game.

-French language added. -Self Damage pick will no longer stack in consecutive matches. -Demo will be deactivated in 2 days, will be updated and reactivated next month for Next Fest.

-Overtime has been removed and merged with the base game. -Game no longer has a set time limit, contestants can 'Retire' from the pause menu at any time but otherwise fight until they die. -The negative choices present in the overtime mode are now part of the base game, most of t

-German language option added. -Loading times improved. -Dark Viper added to in-game unlocks. -Minor bugfixes.

-Music settings will no longer reset -Improved sound compression, should improve load times, if anything sounds off with the new settings please let me know.

-Fixed Quit time, details below -Improved Loading times, hopefully -Added "Restart" button on death. I have been having an issue where the loading times are long, and quitting the game in particular was taking a long time (one tester thought his computer was locking up before I p

-Added a new weapon, item, and upgrade combo -Doubled the size of boss power drop to prevent it being stuck in terrain -Several minor bug fixes.

Happy Easter! I am happy to announce that the demo for the game is live and available to be played for a limited time. I really hope you enjoy it if you give it a try :)

-Fixed button not highlighting on chest. -Fixed speed issues with ice and overtime buffs. -Added a bunch more smack talk. -Added arrow for first chest to make it clear it's a pickup. -Overtime heads up on first win. gives the player notice they need to win again to unlock it. -Fi

-Implemented smooth camera follow -Increased size of smack talk -did some stuff to improve performance

-Enemies now talk smack.

-Added health bars to everyone -Fixed self-movement debuff possibly showing twice in Overtime and enemy speed buff not showing at all. -Correct Fire Spire listed damage -Added background to Overtime general penalty text to make it readable.

-Corrected the spelling of a contestants name -Doubled the size of Magnet, Coin, Dynamite, and Heart pickups. -Vampire Survivor now does less self damage -Alien Shooter now registers multiple hits in a short time correctly -Overtime spawn increases reduced -Bubble can no longer a

-Chain Gun will no longer break after pausing. -Coins Earned will display properly after Overtime death. -Movement speed and a few other upgrades will now properly persist after restarting the game (whoops!)

-Overtime mode has been overhauled, instead of scaling linearly with time it is now a combination of global enemy upgrades and player chosen enemy upgrades. At the start of Overtime and every 30 seconds after a menu will pop, one of the 4 following mutators will be applied 1. Ene

-Added Portuguese(BR) and framework for more languages. -Fixed potential level overflow and tweaked exp curve a little. -Added unlocks screen to game scene pause menu so combos can be referenced. -Fixed the new bugs with healing that were caused by fixing the old bug with healing

-Achievements/unlocks for winning a match should no longer trigger from losing -Health total resetting should hopefully be fixed -Quit screen added to indicate something is happening.

-Overtime button should be properly disabled after dying -Reduced Alien Shooter's damage scaling -Boss's red circle attack should be easier to see.

-Initial version of Overtime is now in the game, it will unlock on second win. -Enemies will scale in health, damage, speed, and number of special enemies.

-Crash on second run is fixed. -Achievements and Unlocks base logic implemented. -Pain gains and Super Cool are now gated behind achievements. -Cost of upgrades increased. With the initial achievements and unlocks implemented I can now start work on the next unlock, Overtime mode

-Pushed a small update just to make the Alien Shooter much more clear that it is a threat, doubled its size and added trail effect for the shot. -Added trail to Plasmarang