Quick main branch update before the Thanksgiving holiday. Improvements: Added motion particles. Torpedoes no longer take team damage. Improved AI turret targeting. Adjusted Sabre camera positioning. Fixes: Fixed a bug causing fighter AI to misjudge its firing angle and hold fire
Quick main branch update before the Thanksgiving holiday.
Improvements:
Added motion particles.
Torpedoes no longer take team damage.
Improved AI turret targeting.
Adjusted Sabre camera positioning.
Fixes:
Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often.
Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs.
Fix for Mothership heal radius interacting with aiming reticles.
Fix for break caused by switching ships while in command mode.
Infinite Mode:
Mining zones: enemy spawn frequency increased from 60 to 40 seconds, jump drive charge time reduced from 240 to 160 seconds.
Fixed difficulty modifier that would pick enemy waves less aggressively than intended.
Increased SuperTalon boss damage.
Fixed missing label for destroy freighters mission.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Added motion partic
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Added motion particles.
Torpedoes no longer take team damage.
Experimental AI turret target leading improvements.
Fixes:
Fixed a bug causing fighter AI to misjudge its firing angle and hold fire too often.
Fix for titan flak turrets not dealing damage, reigned in flak turret firing arcs.
Fix for Mothership heal radius interacting with aiming reticles.
Potential fix for break caused by switching ships while in command mode.
Infinite Mode Rework: Infinite Mode has been reworked so the goal is to progress through stages rather than waves survived. Still a work in progress, expect future improvements to balance, pacing, mission variety & mechanics. There are now 3 stage types: mining zones, mission
Infinite Mode Rework:
Infinite Mode has been reworked so the goal is to progress through stages rather than waves survived. Still a work in progress, expect future improvements to balance, pacing, mission variety & mechanics.
There are now 3 stage types: mining zones, mission zones and boss encounters.
Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
Improved notification system for objectives received and completed, letting you know when you can jump, and boss alerts.
General Improvements:
Upper HUD overhaul, with separated elements to display jump status and remaining resource asteroids.
Reworked buy buttons to improve clarity, added audio feedback to ship buying.
You can now group sell ships in command mode using the sell hotkey (default: g). Doesn’t sell mission critical ships, free perk ships, or ships being flown by players. Refund income is split amongst the team in multiplayer.
Replaced Mothership repair beam with area heal, updated repair/healing effect.
Improved capital ship AI, larger ships will try to space out from each other.
Improved AI target leading for Freebee, Dragon, Swordfish & Raven. Improved AI autocannon accuracy across the board.
Fixes:
Fixed Command Mode box select collider interacting with projectiles.
Fix for non-controllable turrets resetting the UI target lead distance, Ranger and capital ship aiming reticles should be back to normal.
Point defense turrets should no longer try to target Dragon bombs.
Fixed selling ships awarding fleet xp.
Fixed impact sfx that weren’t respecting the master volume setting.
Centered dialog text element to avoid clipping in ultrawide.
Fixed HUD radar vibrating when the camera moved on the Y-axis.
Fixed several more objects with light layers that were strobing in command mode.
Fixed fleet perks running after Mothership is defeated.
Fixed broken buy button selection animation.
Fixed Shark ragdoll skeleton.
Fixed incorrect turret platform audio offset.
Corrected Paragon boost type.
Adjusted Hydra missile cruiser camera position.
Fixed Beam weapon description using old string in buy menu.
Adjusted Paragon spawn point to prevent spawns from getting stuck.
Balance changes:
Converted Refinery to fighter style movement.
Standardized Seeker Missile lock angle at 20°.
Increased Sabre missile damage from 10 to 20.
Increased Slingshot Nuke burn time from 7 to 10 seconds, thrust by 5%.
Increased Slingshot & Hydra AI optimal range.
Increased Slingshot torpedo damage from 30 to 40.
Reduced buzzer health from 75 to 70.
Reduced Talon speed & boost thrust ~20%
Reduced Talon rocket damage from 30 to 28.
Fixed Torpedo infinite ammo bug and UI inconsistencies. Removed reload penalty when firing to empty. Increased Slingshot anti-fighter torpedo hitbox.
Reduced Revenant damage from 150 to 130.
Leviathan bio torpedoes are now interceptable.
Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Testing out Mothers
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Fixes & Improvements: Increas
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Fixes & Improvements:
Increased event notification onscreen time.
Adjusted Paragon spawn point to prevent spawns from getting stuck.
Hanger spawns are no longer marked as sellable.
Fixed spacing in resources remaining counter.
Infinite Mode:
Set team money to $300 at start.
Mining zone is now the starting area.
Mining zone gates now match enemy spawn locations regardless of position, restricted enemy spawns to positions to be closer to the Mothership y-axis.
Boss Talon: Reduced Damage from 300 to 100, increased health from to 3600.
Balance:
Standardized Seeker Missile lock angle at 20°.
Increased Sabre missile damage from 10 to 20.
Increased Slingshot Nuke burn time from 7 to 10 seconds, thrust by 5%.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Objective system n
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Objective system now uses the levelup notification system.
Event missions are now shuffled into a playlist to prevent repeats.
Rebalanced boss salvage values.
Depot raid & Escort missions now scale by boss waves completed rather than stage count.
Additional proofreading.
Improvements:
Removed old resources depleted and jump-ready text animations.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Reworked Upper HUD
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Added separate UI e
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Added separate UI elements for remaining resource asteroids & jump status.
Fixes:
Removed bad AI target leading settings affecting the Freebee, Dragon, Swordfish & Raven.
Potential fix for the AI turret rate of fire persisting after a player takes control of the ship.
Infinite Mode:
Mining mission: Enemies now spawn in closer and more frequently, resource deposits spawn farther away.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Fixed boss that wa
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Fixed boss that was appearing out of order.
Improvements:
Improved fighter AI station keeping when guarding the mothership.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Adjusted Hydra miss
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Adjusted Hydra missile cruiser camera position.
Fixes:
Fix for missing jump effect in Campaign mode.
Fix for non-controllable turrets resetting the UI target lead distance, Ranger and capital ship aiming reticles should be back to normal.
Point defense turrets should no longer try to target Dragon bombs.
Fixed Beam weapon description using old string in buy menu.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: New world space ta
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
New world space tag for boss enemies.
Torpedoes:
Fixed bug that caused salvo size to increase if you held down primary and secondary fire.
Fix for ammo counter behaving inconsistently.
Removed reload penalty when firing to empty.
Improvements:
Centered dialog text element to avoid clipping in ultrawide.
Fixes:
Fixed jump drive disabled in campaign mode.
Balance:
Reduced Talon speed & boost thrust ~20%
Reduced Talon rocket damage from 30 to 28.
Beta Build 'Version 11.25':
Skirmish Fix:
Fixed spawn assignment mixup in matches with more than 2 teams.
Resolves issue that was preventing green team spawns, was placing red team spawns on the green mothership & miss placing team 3 & 4 perk units.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements: Refinery AI stops c
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements:
Refinery AI stops closer to asteroids, less picky about keeping distance if you manually place it closer to resource asteroids.
Fixes:
Fixed box select collider destroying projectiles (Big thanks to sankaklu for reporting this one)
Fixed Refinery setting its own position as rally point and flying backwards when map was depleted.
Fixed selling ships awarding xp.
Beta Build 'Version 11.22':
Fixes:
Fixed carrier spawns sneaking out after being given a sell command.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Added Convoy Raid
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Added Convoy Raid to event pool.
Fix for map generator & mission system double booking the same object position.
Fixed mission that was calling the wrong script.
Fixed missing salvage mission dialog.
Improvements:
Converted Refinery to fighter style movement.
Fixes:
Using group sell on Carriers will now properly remove their spawns.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode: Added ambush, salv
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode:
Added ambush, salvage and rest stop to event pool.
Escort mission rebalancing, bug fixes.
Fixed several bugs related to mission rewards.
Boss encounter objective text now properly updates boss health.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Infinite Mode Rework: After jumpi
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Infinite Mode Rework:
After jumping out of the starting area there are now 3 stage types: mining zones, mission zones and boss encounters.
Mining Zones work like before, hold out as long as possible to mine resources. You can jump out as soon as the drive recharges.
Mission Zones have a secondary objective that must be completed before you can jump away, objectives with a fail state let you jump away without earning the mission bonus.
Boss encounters pit your fleet against unique and powerful enemies. There’s a cooldown period after defeating the boss, allowing you to regroup and jump to the next area when ready.
A notification will now play when you can jump.
Improvements:
You can now sell multiple ships in Command Mode using the sell hotkey (default: g), won't sell critical ships, free perk ships, or ships being flown by players.
New capital ship AI is now much better at spacing.
Reworked buy buttons to improve clarity, added audio feedback to ship buying.
Enemy scout mission text now displays the number of remaining targets.
Reduced ice biome brightness.
Cleaned up Nuke explosion effect.
Fixes:
You can no longer sell free ships supplied by fleet perks.
Fixed impact sfx that weren’t respecting the master volume setting.
Fixed HUD radar vibrating when the camera moved on the Y-axis.
Fixed several more objects with light layers that were strobing in command mode.
Fixed fleet perks running after Mothership is defeated.
Fixed broken buy button selection animation.
Fixed Shark ragdoll skeleton.
Balance:
Reduced Revenant damage from 150 to 130.
Leviathan bio torpedoes are now interceptable.
Reduced enemy spawn frequency on stage 5 ‘Metallic Clouds’.
Performance Improvements:
Reduced AI target finding memory usage.
Reduced frequency of healer target checking.
Reduced hitbox complexity on Mule, Freebee, and all destruction debris.
Improvements Added 'Command Mode Time Scale' under gameplay options, when playing solo and entering command mode the game will enter slow motion. Default value is half speed, setting the timescale slider to 1 disables this feature. Added relative fleet strength pie graph to the H
Improvements
Added 'Command Mode Time Scale' under gameplay options, when playing solo and entering command mode the game will enter slow motion. Default value is half speed, setting the timescale slider to 1 disables this feature.
Added relative fleet strength pie graph to the HUD.
Campaign difficulty tweaks.
Entering Command Mode now longer forces you out of free ships such as Mules and Freebees.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements Fixes for multiple b
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements
Fixes for multiple bugs related to camera swapping in multiplayer matches.
Fixed material settings that were causing strobing in command view.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements Increased target fin
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements
Increased target finder range.
Increased minimum ship value when calculating fleet strength (affects the pie graph).
Tweaked Paladin boost vfx.
Added missing Zeus boost sfx.
Tightened up Hornet camera.
Fixed spectate camera not immediately freeing up when selling fighters.
Fixed autopilot not disengaging when entering and exiting the buy menu from command mode.
Fixed infinite mode enemy strike group that spawned wreckage instead of ships.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Gamepad Controls: Updated default
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Gamepad Controls:
Updated default gamepad controls (you may have to restore defaults under 'Controls' menu for this to take effect).
If you have them, recommend enabling back buttons under steam controller settings and binding them to d-pad for easy strafing.
Default jump button for gamepad is now 'select' ('transcribe' on the Steam Deck).
Right stick button changes camera view, click hold while in a fighter to look around.
Tab score screen now displays in the pause menu (esc/start button).
Fixed spectate cam auto-look rotation for gamepad (for real this time).
If there are any functions missing from the gamepad layout let me know. Still working on side events and objectives for infinite mode but I'm leaving them out of the published builds until I have a complete roster. However since a fair amount of bugfixes and improvements have stacked up in the beta branch I'll try to get them out in a main branch update this week.
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown. Improvements Target Find now chec
Update to the work in progress build. You can access the latest beta build by right clicking on Lost Fleet in your steam library -> clicking Properties -> Betas -> and selecting 'testing - beta branch' in the Beta Participation dropdown.
Improvements
Target Find now checks from primary aim reticle if the center screen doesn’t return a target.
Added objective completed notification.
Added relative fleet strength graph to the HUD.
Fixed label that made most asteroids invisible to AI collision avoidance.
Fixed Hud refresh when exiting map mode.
Fixed resolution scaling for buy menu perk list.
Fixed ranger turrets rotating off ship axis when engaging a target.
Known Issues
Selling certain ships while in flight doesn't free up the spectate camera right away.
Entering command mode, then buy menu hotkey, then exiting properly doesn't return ship control.