Snacktorio

Coming soon

ellraiser · TNgineers

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1.6.1

    - Changed Death Wings parcel sprite slightly - Added extra notification dismiss to end of beast dialogue to clean up order met notifs - Fixed "Glutton For Punishment" achievement needing all deaths to occur in one level - Fixed CTRL+Z not using up imps to re-place the removed mac

  2. Developer post

    1.6.0

    Hello Chefs! I'm back from my small break now, so just catching up with everything! Thanks to everyone as always for sending in your reports :) A few fun things today! First up, Steam Trading Cards are now live for Snacktorio, meaning you'll get your cards as you play for badges,

  3. Developer post

    1.5.6

    - 'Order Complete' notifications will auto-dismiss if order was met before and this is you re-meeting it - Fixed drizzlers resetting shelf-life on 5s rule levels - Fixed footstep SFX playing on belts when standing still - Fixed jump/ladder movement when using LSTICK on trash slot

  4. Developer post

    1.5.5

    - Fixed pepto'd beasts not always keeping the same count when loading the level - Fixed coolers removing the cooling affect of cold metal - Fixed not being able to paste on cold metal - Fixed kilns sometimes making ash with shelf-life - Fixed OP ingredients not having shelf-life

  5. Developer post

    1.5.4

    - You can now swap jump on gamepad in controls between LSTICK or B (B can then be remapped with Steam Input as normal) - Fixed splitter pipes visually 'connecting' next to each other - Fixed couple minor typos

  6. Developer post

    Intermezzo

    Hello Chefs! Just over two weeks since the game released now, and the kitchen seems to finally be settling down. Several players have got to W4 + W5 already, with one player even having 86'd the entire game and got every star! I'm extremely impressed (and a little shocked) - I'm

  7. Developer post

    1.5.3

    Modified the game slightly so that you can now use this mod: ( (it'll be an option in-game in future!) Notes - Respawning if out of the map will now put you back at the bot - Added network in/out info to all tiles with wire if you have wire equipped (i.e. through pipes) - Changed

  8. Developer post

    1.5.2 HF1

    - Fixed bug with motion of items in a certain condition

  9. Developer post

    1.5.2

    - OP ingredients now have a fixed rank and can't overpower a higher OP item (i.e. fried garlic > garlic) (sludge > all) - Made it harder to clip OOB with very short height jump-pad jumps - Added 'hurt' sfx when getting steamed or dissolved by void - Fixed 'overclocked' tool

  10. Developer post

    1.5.1

    - Respawning in bonus levels will now always revert you to the entrance - If your respawn block is inside a wall, you'll be returned to the bot or the entrance if you're in a bonus level - Fixed usage using wrong hotbar count sometimes - Fixed '/' not working in dev mode - Fixed

  11. Developer post

    1.5.0

    Hello Chefs! Mostly fixes for this patch, but I've made a few tweaks to how gamepad works thanks to some feedback from a few players, hopefully this is another step in the right direction! So first up, smaller thing but have seen a few people mentioned about overlapping layers an

  12. Developer post

    1.4.2

    - Fix for gamepad crash with pipe changes sometimes - Fix for cycle pipes not having a valid target

  13. Developer post

    1.4.1 HF2

    - Fixed "game/modules/md_pipes.lua:5: attempt to index a nil value"

  14. Developer post

    1.4.1 HF1

    - Fix for steamdeck using cross-device window sizes when steam cloud was active

  15. Developer post

    1.4.1

    - Fixed missing 'DINNER_NAME' tooltip on beast book order Levels Changes - Added ladder item to start of level - Added 'remember you can move blocks around!' prompt to the level - Added couple scaffolds near bonus star for gamepad - Added extra placeable metal background between

  16. Developer post

    1.4.0 HF1

    - Fixed pump issue on T-4 introduced by 1.4.0 change - Fixed "Y" not toggling mode for pipe placement on gamepad

  17. Developer post

    1.4.0

    Hello Chefs! Slightly bigger patch today, some outstanding fixes and tweaks that required localisation, so was took some more time than usual as I needed to wait for localisers to finish up first! Just a quick note to say a big thank you again to all of you, we've now reached jus

  18. Developer post

    1.3.8

    - Fixed some machine overlays having wrong FLps value in blue - Fixed couple LHS raw ingredients missing in a few recipes - Fixed 'accept' button not working in the next level you played after beating W2-F - Fixed shards saying 'no tooltip' - Fixed dropped items when dying being

  19. Developer post

    1.3.7

    - Fixed being able to paste on the edge of some metal tiles if moving the mouse fast enough when CTRL+Ving - Fixed fryers sometimes showing the wrong error message - Fixed some recipes in chefomatic in sandbox not selecting

  20. Developer post

    1.3.6 HF1

    - Fixed hammer usage in certain tutorial blocks