Released
Oct 4, 2024
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    New Legendary Weapons!

    Mjölnir – Legendary Lightning Gun When the lightning fails to chain, it strikes the last target. The lightning gains +5% damage each time it strikes the same enemy. Supercell – Legendary Lightning Gun +50% Secondary lightning arc lifetime. +50% Secondary lightning arc range. Nexu

  2. Developer post

    New Update: Grenades!

    Grenades! New Active Ability: Grenade: Passes through enemies. Bounces from walls, breakables, and Boom Barrels. Explodes after a fixed time. Cooldown 9s, 3 use charges. Legendary Effects: Trinity : throw two additional grenades. Bouncer : the grenade bounces off the floor 3 time

  3. Developer post

    Early Game Improvements

    Enemies Centipede movement speed ramp-up time increased from 0.8s to 1.5s. Enemy Spawn On level 1, Centipedes no longer spawn from eggs, only via prespawn. On levels 1 and 2, Shield Bots no longer spawn in dead ends. On levels 1 and 2, Centipedes and Shield Bots no longer spawn a

  4. Developer post

    Wrecking Ball Update

    Wrecking Ball Changes Slam attack (from above): Now deals 2x more damage to regular enemies and 6x more damage to elites. Now has an inner and outer radius: In the inner radius (1.5m), the attack deals 1.5x damage and stuns the player and enemies for 1.0s. In the outer radius (3.

  5. Developer post

    Update April 19, 2026 – Achievements

    Achievements Achievements are finally here! Combat Complex now includes 28 achievements. Achievements are linked to in-game Challenges – you earn an achievement when you complete its Challenge. Achievements are available in the full game only – playing the free demo doesn't grant

  6. Developer post

    Update March 15, 2026 – New Skill Tree and More

    New Skill Tree The new, reworked Skill Tree is now out: Movement branch – reworked, major changes. Attack branch – reworked, major changes. Close-Quarters Combat branch – reworked, minor changes. Defense branch – added. Luck branch – reworked, major changes. Fire & Shock bran

  7. Developer post

    The Skill Tree update is delayed until after the Winter Sale

    Hi everyone! We usually release updates right before seasonal Steam sales, but this time we couldn't finish our work in time. As a result, the Skill Tree update will miss the Winter sale. The Skill Tree update is planned to contain all three missing branches – Fire / Shock, Defen

  8. Developer post

    Update October 18, 2025 – XP and Balance

    The goal of this update is to make earning Skill Points smoother and easier to understand by replacing Skill Stations with Experience Points (XP). Additionally, we're introducing multiple balance and gameplay improvements. Here's the full list of changes: Experience Points (XP) D

  9. Developer post

    Update September 29, 2025 – Crafting!

    Crafting The Crafting bench is now available for all players, starting from Level 1. Crafting allows you to upgrade, add, modify, randomize, and remove item stats. Crafting uses materials that can be obtained on missions, or by salvaging unwanted loot. Crafting Blueprints Upgrade

  10. Developer post

    Update July 19, 2025 – Red Shield Nerf, Gameplay and Balance Changes

    The goal of this update is to make the first mission more engaging, and to make the early game more engaging and smooth. We're also adressing one of the biggest flow-breakers of the game: red shields – the spawn chance of red (deflector) Shield Bots and Roundshields has been redu

  11. Developer post

    Update June 26, 2025 – New Enemies, Hazards, Weapons, Abilities, and Pickups

    This update aims to increase the gameplay and build variety by introducing new enemies, weapons, abilities, and pickups; and to make the first introductory mission more engaging by introducing an early-game hazard, Plasma Turret, which demonstrates our signature Friendly Fire mec

  12. Developer post

    Update March 12, 2025 – Dealing with Death

    This update addresses two of the major issues about Combat Complex – death being too punishing and the game being too harsh on new players. We're addressing these issues via multiple changes. First, we're making death less punishing by letting players keep collected loot on death

  13. Developer post

    Update November 29, 2024 – Power-Ups QoL

    Power-Ups QoL Changes: Power-up icons are now shown in the Map screen of the hub UI. Power-up icons are now shown when interacting with Power-Up Terminal on a mission. Power-up icons are now shown in the pause menu. Hovering over power-up icons in Power-Up Terminal and pause menu

  14. Developer post

    Update November 24, 2024 – Power-Ups!

    Power-Ups This update introduces Power-Ups, the familiar "three power-ups, pick one, maybe reroll". Power-ups are issued by Power-Up Terminals that you encounter on missions. The terminal offers you three (or sometimes more!) power-ups to choose from. If you don't like the offere

  15. Developer post

    Update October 12, 2024 – New Legendaries, Mission Layout, and VFX

    Legendary Effects: New legendary effect: "Crimson" – allows kinetic weapons to damage deflector shields and armored targets. Can occur on Rifles and Shotguns (and, in future updates, on SMGs.) The "Vector", "Angular", and "Raycast" legendary effects (+1 Primary / Secondary / Spec

  16. Developer post

    Update October 7, 2024 – Balance and QoL

    Balance changes: Increased the healing and Frenzy of Small Health Orb by 43%. Reduced damage over time from lasers by 50%. Level difficulty growth curve adjusted: Levels before 7 are now a bit easier, and levels above 7 are now harder. No Going Back mission modifier: Damage reduc

  17. Developer post

    Urgent Update, October 5, 2024 – Addressing Player Feedback

    Urgent Update, October 5, 2024 – Addressing Player Feedback This update aims to address early player feedback, such as the exit door being closed with no clear explanation of what to do to open it, slow default movement speed, and low drop chance of health orbs. Here are the chan

  18. Developer post

    Combat Complex – Early Access Release is Out!

    After years of work, Combat Complex, our sci-fi ARPG with WASD / twin-stick controls, random loot, and procedurally-generated levels, is finally out on Steam in Early Access. Combat Complex is a fast-paced sci-fi ARPG with lasers, alien centipedes, WASD / twin-stick controls, ran

  19. Developer post

    Combat Complex – Skill Tree and Options

    This update inlcudes a preliminary version of the Skill Tree (with more skills planned for future updates), and fully-implemented Options for video, sound, controller, interface, and gameplay. This is the last update for Combat Complex before the Early Access release. Combat Comp

  20. Developer post

    Combat Complex – Roadmap Update: September 16, 2024

    Here's our roadmap for Combat Complex, a fast, frenetic sci-fi action RPG (ARPG) with fluid combat, WASD / twin-stick controls, random loot, and procedurally-generated levels. The roadmap includes the features of the upcoming Early Access release on October 4, 2024, and our furth