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Early Game Improvements

Enemies

  • Centipede movement speed ramp-up time increased from 0.8s to 1.5s.

Enemy Spawn

  • On level 1, Centipedes no longer spawn from eggs, only via prespawn.

  • On levels 1 and 2, Shield Bots no longer spawn in dead ends.

  • On levels 1 and 2, Centipedes and Shield Bots no longer spawn at the beginning of a mission.

Orbs

  • Higher chance of a health orb drop on early levels:

    • +50% on level 1,

    • +25% on level 2,

    • +0% on level 3 and higher.

  • Higher chance of a large orb drop (of all types) on early levels:

    • +50% on level 1,

    • +25% on level 2,

    • +0% on level 3 and higher.

Ultimate Ability Tutorial

  • If the player is being cornered by enemies, the game now turns on temporary invulnerability and prompts the player to use the Ultimate Ability.

  • The tutorial prompt only happens once per mission. After the tutorial is completed, it will not be shown again.

Shotgun Tutorial

  • If the player is being attacked by melee enemies and doesn't switch to Shotgun, the game now turns on temporary invulnerability and prompts the player to switch to Shotgun.

  • The tutorial prompt only happens once per mission. After the tutorial is completed, it will not be shown again.

Other Changes

  • The color of rim lightning on the player model in dark areas now matches the overall color of the environment lighting.

  • Spawn doors now blink and play a sound effect when spawning enemies.

  • New achievement: Ultikill: "Kill 100 enemies while your Ultimate Ability is active."

Bug Fixes

  • The Thermal Tyrant achievement is now being tracked correctly.